scholarly journals Literasi Kewirausahaan Dan Munculnya Wirausaha Mahasiswa: Apakah Ada Hubungan?

2021 ◽  
Vol 17 (3) ◽  
pp. 251-259
Author(s):  
Rizky Dwi Putri ◽  
◽  
Rizza Megasari ◽  
Dian Rachmawati ◽  
Ro’ufah Inayati ◽  
...  

This article aims to identify how entrepreneurship literacy could trigger the emergence of potential entrepreneurs from students. This paper presented a case study of the implementation of learning innovations for entrepreneurship courses using the project-based learning (PjBL) models. The implementation of PjBL on entrepreneurship subjects aims to instill an entrepreneurial spirit in students and motivate them to become entrepreneurs. This phenomenology research uses primary data through observation and interview with respondents that attended entrepreneur courses. The result of the business plan arranged by the student was analyzed and the internalization measurement of entrepreneurial spirit was conducted through student activities in class. This study has identified the criteria such as discipline, creativity, responsibility, leadership, decision-making, learning motivation, and communication skill through classes. Based on the in-depth interviews with eight students of entrepreneurship courses, the PjBL could stimulate students to improve entrepreneurial character, mindset, and skill to support participation and performance in a range of entrepreneurial activities. The entrepreneurial spirit showed a significant difference between before and after class which can see not only in the business plan and student’s presentation skills, also in their dream to continue the business there has been started. Furthermore, this study alternated formulation for entrepreneur courses in higher education.

Author(s):  
Youngjun Park ◽  
Haekwon Chung ◽  
Sohyun Park

Aim: This study explores the changes in regular walking activities during the phases of the pandemic. Background: With the spread of COVID-19 transmission, people are refraining from going out, reducing their physical activity. In South Korea, COVID-19 broke out in the 4th week of 2020 and experienced the first cycle phases of the pandemic, such as outbreak, widespread, and decline. In response to the pandemic, the government encouraged voluntary participation in social distancing campaigns, and people reduced their outside activities. Methods: This article examines the decrease and increase of the Prevalence of Regular Walking (≥30 min of moderate walking a day, on ≥5 days a week) by the COVID-19 phases. This study is based on weekly walking data for 15 weeks in 2020, via the smartphone healthcare app, which is managed by 25 public health offices of the Seoul government. Results: According to the findings, the level of prevalence of regular walking (PRW) has a significant difference before and after the outbreak, and every interval of the four-stage COVID-19 phases, that is, pre-pandemic, initiation, acceleration, and deceleration. The level of PRW sharply decreased during initiation and acceleration intervals. In the deceleration interval of COVID-19, the PRW kept increasing, but it has not yet reached the same level as the previous year when the COVID-19 did not exist. Conclusions: As a preliminary study, this study explains empirically how COVID-19 changed PRW in Seoul. It would be helpful to enhance our understanding of the changes in physical inactivity in the pandemic period.


Author(s):  
Anggun Putri Romadhina ◽  
Eka Kusuma Dewi

The first Covid-19 case in Indonesia was announced on March 2, 2020. This study aims to determine whether there is a significant difference in stock prices, stock transaction volume and stock returns due to the COVID-19 pandemic (case study at PT. Agung Podomoro Land, Tbk). This research data was taken 90 days before and 90 days after the announcement of the first case of COVID-19 in Indonesia. The data was processed by paired sample t-test, using SPSS version 20. From the results of data processing, it was shown that there was a significant difference in stock prices before and after the announcement of the first case of covid-19 in Indonesia. This is indicated by a significance value of 0.000 < 0.05 where the stock price has decreased compared to before the Covid-19 case. Meanwhile, the volume of stock transactions also showed a significant difference with a significance value of 0.007 <0.05, where the volume of stock transactions after the announcement showed a decrease. Likewise, stock returns show a significant difference with a significance value of 0.025 < 0.05 where stock returns have decreased after the announcement of the first case of covid-10 in Indonesia.  


Social Change ◽  
2001 ◽  
Vol 31 (1-2) ◽  
pp. 144-155
Author(s):  
Prodipto Roy

Mining has two broad side-effects which may be considered degrading to the environment. The first is the environmental effects of the change on the land-use from forest or cropland to degraded wasteland due to the improper dumping of overburden; and the second, which is partially linked to the first, is the displacement of whole villages comprised of families who have husbanded their crops and animals, and lived symbiotically with the forest for centuries if not millenia. This paper is concerned mainly with the first and only partially with the second as this is the subject of a separate paper. This paper outlines methods of estimation of the quantum of degradation caused by mining taking a long-term perspective of the last 50 (to 100) years and the next 50 years. The types of mines listed include a very wide variety including coal mines, bauxite mines, iron-ore mines, manganese, zinc, chromite, asbestos, granite, sandstone, copper, silver, gold and one uranium mine. Oil drilling maybe considered another form of mining or extracting fossil fuels. All these forms of extracting metals, non-metals, rocks, carbons, and hydro-carbons are included under the broad purview of'mining’. Secondary data will need to be obtained from various governmental departments on the numbers of mines which have been opened both before Independence and after in order to establish parameters. In addition data on families displaced, land acquired, land-use before and after will also be obtained. After making meaningful categories primary data on a parsimonious sample of each category and each type of mining (extraction) will be carried out to use as estimators of the parameters. The case study of the Piparar coal mine illustrates the difficulties and the inaccuracies that may be encountered when using average estimators. Notwithstanding these difficulties, on account of the fact that mining has been the cause for a great deal of the environmental degradation in India, it is important that fresh estimates should be made.


2016 ◽  
Vol 9 (1) ◽  
pp. 62
Author(s):  
Patrícia Santos Cavalheiro Silva ◽  
Marcos Filgueiras Jorge ◽  
Branca Regina Cantisano dos Santos e Silva Riscado Terra ◽  
Jorge De Abreu Soares ◽  
João Alberto Neves dos Santos ◽  
...  

The aim of this article is to measure the effect on performance, of the innovation in the organizational structure of the laboratories for clinical research associated with healthcare in infectious diseases of the Evandro Chagas National Institute of Infectious Diseases (INI) at Fiocruz in 2007, na effect herein identified as representative of the corporate intangible assets resulting from such restructuring strategy. The method consists, first, in the analysis of the literature about the measurement of intangible assets and organizational innovation, the potential effects of organization�s structure in performance, and the assessment of multipurpose public organizations in health, as sources of the basic notion on relations between intangible assets, organizational structure and performance which is used in this research. Next, the empirical research involves: (a) characterizing the change in organizational structure of 8 INI laboratories; (b) quantifying variables on the use of consumer goods and specialized personnel and on the production of teaching, research and health care; (c) calculating indicators about the development of relative technical efficiency of INI laboratories in the period 2002-2014, through Data Envelopment Analysis (DEA); and (d) using these indicators to compare the performance of these laboratories before and after the organizational innovation associated with the adoption of the Innovative Structure in their restructuring. As a contribution to knowledge, opens up prospects of collaborative research in Administration, Accounting and Economics for the development of a metric for organizational innovation. As management contribution, confirms the association between restructuring of INI laboratories as Innovative Organizations and their improvement in performance. Although the case study method imposes limitations to the generalizability of these results, mainly because there are no sufficient multipurpose organizations that use this methodology in performance assessment, it brings evidence on the potential benefit of the entrepreneurial-oriented innovation for the expansion and improvement of multipurpose public organizations.


2020 ◽  
Vol 9 (4) ◽  
pp. 465-476
Author(s):  
E. Purwaningsih ◽  
S. P. Sari ◽  
A. M. Sari ◽  
A. Suryadi

This study aims to investigate the effect of Science, Technology, Engineering, and Mathematics-Project Based Learning (STEM-PjBL) and discovery learning on students' problem-solving abilities. The research is a Quasi-Experiment with a Nonequivalent Pretest-Posttest Control Group Design. The participants involved are 53 students of class X from a high school in Malang, where 28 students studied with STEM-PjBL, and 25 students studied with discovery learning. This research was conducted on the subject of impulse and momentum. In this analysis, researchers have developed problem-solving tools with a particular field approach to impulse and momentum topics in order to obtain an instrument with a reliability of  0.81. This instrument collects student problem-solving data before and after learning both in the experimental class and in the comparison class. Problem-solving skills data were analyzed using descriptive statistics and inferential statistics. The results showed a significant difference in the scores of students' problem-solving abilities in the experimental class and the comparison class (p<0.05). The problem-solving ability in the experimental class (Md=78.74) was higher than the comparison class (Md=70.00). In STEM-PjBL learning, students are better trained and challenged to solve problems in everyday life. Compared to the comparison class, learning in the experimental class is more able to accommodate students' ideas and make students more interested in learning. In conclusion, STEM-PjBL has a significant positive effect on improving students' problem-solving abilities rather than discovery learning.


2017 ◽  
Vol 8 (6) ◽  
pp. 1147
Author(s):  
Ni Luh Putu Ning Septyarini Putri Astawa ◽  
Luh Putu Artini ◽  
Putu Kerti Nitiasih

This article presents the results of a study on the effect of Project-Based Learning on students’ English Productive Skills and how the activities influence teaching and learning process in a public junior high school in Bali-Indonesia. This research applied an embedded mixed-method design in which the quantitative data were collected using speaking and writing tests, and the qualitative data were collected using interview guide, observation checklist, open-ended questionnaire, and field note. Paired-sample t-test was used to analyze whether or not there is a significant difference in students’ English productive skills before and after being taught using PBL; while the qualitative data were analyzed descriptively. The results of the analysis showed a significant effect of PBL on students’ English productive skills. From the part of the students, PBL was found to improve enthusiasm, confidence, creativity, self-directed learning and collaborative learning skills. On the part of the teacher, PBL promotes teaching motivation and satisfaction. This study recommends the implementation of PBL in EFL context, especially in an attempt to improve students’ ability to speak and write in English as a foreign language.


2018 ◽  
Vol 8 (1) ◽  
Author(s):  
KOMANG REDY WINATHA . ◽  
PROF.DR. NASWAN SUHARSONO, M.Pd. . ◽  
Dr. KETUT AGUSTINI, S.Si, M.Si. .

Penelitian ini bertujuan untuk menghasilkan produk pembelajaran berupa e-modul berbasis proyek yang valid, praktis, dan efektif bagi siswa kelas X semester ganjil mata pelajaran simulasi digital. Penelitian pengembangan ini didasari oleh belum tersedianya bahan ajar inovatif yang sesuai dengan tuntutan Kurikulum 2013 pada mata pelajaran simulasi digital di SMK TI Bali Global Singaraja. Prosedur pengembangan menggunakan model ADDIE yang terdiri dari lima tahap yaitu: analysis, design, development, implementation dan evaluation. Hasil penelitian terkait bahan ajar yang dikembangkan, telah memenuhi aspek validitas, kepraktisan, dan efektivitas. Hasil uji validitas menunjukkan bahwa e-modul berbasis proyek beserta buku panduan berada pada kategori sangat baik berdasarkan uji coba para ahli. E-modul juga telah memenuhi aspek kepraktisan dilihat dari respon guru dan siswa terkait kemudahan penggunaan dan kemenarikan desain antarmuka. Hasil uji-t menunjukkan, terdapat perbedaan yang signifikan antara nilai rata-rata hasil belajar siswa sebelum dan setelah menggunakan e-modul interaktif berbasis proyek. Di mana nilai rata-rata posttest lebih lebih besar dari nilai rata-rata pretest dan telah memenuhi kriteria ketuntasan minimal yang telah ditetapkan. Berdasarkan hal tersebut, e-modul interaktif berbasis proyek telah memenuhi aspek efektivitas.Kata Kunci : pengembangan,e-modul,simulasi digital,pembelajaran berbasis proyek This research aims to develop learning product such as valid, practical and effective interactive e-module based on project for student grade X first semester simulation digital lesson. This development research based by unavailable innovation education material which suitable with Curriculum 2013 on digital simulation subject in SMK TI Bali Global Singaraja. The development procedure use ADDIE model, it consist of five steps are analysis, design, development, implementation and evaluation. Results of research related teaching materials developed, fulfills the validity, practicality, and effectiveness. Validity test results indicate that the interactive e-module based on project with guide books that are in the very good category based on testing experts. E-module also fulfills the practicality on the response of teachers and students related to ease of use and attractiveness of the interface design. The results of t-test showed a significant difference between the average value of student learning outcomes before and after using the interactive e-module based on project. Where the average value posttest is greater than the average pretest and have met the minimum completeness criteria that have been set. Based on this, interactive e-module based on project fulfills the effectiveness.keyword : development,e-module,digital simulation,project-based learning


TEME ◽  
2019 ◽  
pp. 375
Author(s):  
Radmila Bjekić ◽  
Maja Strugar Jelača

The aim of the paper is to identify the entrepreneurial tendency of students of the Faculty of Economics in Subotica. The subject of the research is the analysis of relationship between students’ personality traits and their intention to start their own business, as well as the existence of a difference in entrepreneurial intent, depending on gender and chosen study program attended by the student. For this purpose, an empirical research was conducted on a sample of 517 final year students at the Faculty of Economics in Subotica, University of Novi Sad. The research hypotheses were tested using the Spearman's correlation and the non-parametric Mann-Whitney test within the SPSS 20.0 program. Empirical results highlight the existence of a statistically significant correlation between personality traits such as need for achievement and need for independence on one hand and the inclination of students to start their own business on the other. Also, there is a statistically significant difference between students of different genders and study orientation and their entrepreneurial intentions. The male students and those attending the Department of Management are more oriented towards implementation of entrepreneurial activities in some period of life in comparison to female students and students who attend other study programs. The set research framework points to further guidance in encouraging the entrepreneurial spirit, as well as the key drivers for a higher level of entrepreneurial intention of students after graduating from the Faculty of Economics.


2019 ◽  
Vol 12 (4) ◽  
pp. 398
Author(s):  
Sirlene Siqueira Alves ◽  
Armando Paulo da Silva ◽  
Eduardo Filgueiras Damasceno

The accounting higher education has techniques of knowledge transfer for the professional formation of the academic, therefore, most of the teaching techniques are focused on the disclosure of the laws due to the financial movement of the organizations. Knowing this, much of the advancement in teaching is due to the transmission of the experience of the accounting professor and the student facing the labor market operations. There are other methods of teaching accounting such as lecture, case study, seminars, discussion and debate, however they are still focused on the transmission of experiences or the fictional representation of teaching. This article aims to highlight the use of board games in the Accounting Science course, the teaching based on game fiction, as a way of fixing the content in the teaching of cost accounting, compared to traditional teaching methods. To prove the hypothesis, a board game was created, focused on promoting student engagement and favored the transmission of course content. For research observation and control, questionnaires based research methods were used before and after the use of the game in specific classes of the Accounting Science course. The results were demonstrated through graphs for better visualization. Thus, it was possible to conclude that there was a significant difference in the results before and after the application of this teaching method. In addition, students interacted and became cooperatively involved, which proved the effectiveness of the method in motivating and engaging students in the teaching-learning process.


2021 ◽  
pp. 163-169
Author(s):  
Joko Samodra ◽  
Arif Sutrisno ◽  
Rahmati Putri Yaniafari

The entrepreneurial spirit of students needs to be cultivated as it can help them to open various opportunities, explore self-potential and earn maximum income, and help the society to create new jobs. Entrepreneurial activities must be well planned and analyzed, and outlined in a business plan to increase the chance of success and minimize the risk. It is difficult to provide real entrepreneurial experiences in courses. Therefore, supporting media is needed. The aim of this research was to produce a simulation game application which provides students with a virtual entrepreneurial experience, in a form of e-commerce. The ADDIE development model method was used, which divided the development stages into five steps: Analysis, Design, Development, Implementation and Evaluation. The final product was a simulation game application that requires the player to carry out 5 stages. The player must create a business plan by deciding and modifying the values of the various variables provided in each stage. Validation by an expert in the content showed that the game was categorized as very good as they obtained an average score of 4.36 (on a scale of 0-5). Meanwhile, the expert in media obtained an average score of 4.47, which showed the game as very good. Moreover, this game application was well received by the users and their average score was 4.53. Keywords: simulation game, e-commerce, entrepreneurship, entrepreneurial


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