scholarly journals IMPLEMENTASI MODEL PEMBELAJARAN TEAM GAME TOURNAMENT(TGT) UNTUK MENINGKATKAN AKTIFITAS BELAJAR SISWA

Intersections ◽  
2020 ◽  
Vol 5 (1) ◽  
pp. 38-45
Author(s):  
Prihastini Oktasari Putri ◽  
Erna Wati

This study aims to: (1) determine the responses of students in learning mathematics with a cooperative model type Team Game Tournament (TGT). (2) determine whether using the cooperative model type Team Game Tournament (TGT) can improve students' mathematics learning activities. The type of research used is Classroom Action Research (CAR). The sample in this study were all grade V students of SD Negeri 1 Plumbon in the academic year 2019/2020 as many as 24 students. The instruments used in this study were observation, documentation and questionnaires. Based on the results of the study, it was concluded that: (1) The fifth grade students of SD Negeri 1 Plumbon gave a positive response to the implementation of learning mathematics using the Team Game Tournament (TGT) cooperative model. (2) the use of the Team Game Tournament (TGT) type cooperative model can increase student learning activities in the fifth grade mathematics subject of SD Negeri 1 Plumbon. This increase can be seen in the results of the observation sheet and questionnaire. Based on the observation sheet, it was found that the average percentage increase in pre-cycle was 36.97% to 61.45% in cycle I and 72.39% in cycle II. Meanwhile, based on the student learning activity questionnaire using the cooperative type Team Game Tournament (TGT) model, it also increased from the pre-cycle by 61.97%, increased to 74.88% in cycle I and increased again in cycle II which was 80.20%.

Intersections ◽  
2019 ◽  
Vol 4 (2) ◽  
pp. 8-16
Author(s):  
Prihastini Oktasari Putri

This study aims to: (1) find out how to apply the Team Game Tournament (TGT) type cooperative model in learning mathematics. (2) determine whether using the cooperative model type Team Game Tournament (TGT) can improve student mathematics learning outcomes. The type of research used is Classroom Action Research (CAR). The sample in this study were all grade V students of SD Negeri 1 Plumbon in the academic year 2019/2020 as many as 24 students. The instruments used in this study were observation, documentation and student achievement tests Based on the results of the study, it was concluded that: the use of a cooperative model type Team Game Tournament (TGT) can improve student learning outcomes in mathematics class V SD Negeri 1 Plumbon. This can be shown in the final cycle test results obtained a significant increase in value, meaning that the learning process of mathematics using the cooperative model type Team Game Tournament (TGT), the class average value has increased with the results in the pre-cycle of 51.625; cycle I amounted to 63.75 and cycle II amounted to 75.625. With the percentage of completeness in the pre-cycle of 29.17%, the first cycle of 50% and the second cycle of 79.17%.


Author(s):  
Asep Awaludin

<p><em>The low results of mathematics learning achieved by grade VI students of SD N Pamedaran 01. This is due to the low ability of students in multiplication mastery. Therefore, the purpose of the problem raised in this study is "Is it with the application of cooferative learning model type STAD with Jari Sakti technique, the results of mathematics learning in grade VI SD N Pamedaran 01 can be improved?" The research was conducted in two cycles, consisting of four stages, namely planning, implementation, observation, and reflection. the learning outcomes achieved in cycle I scored an average of 69.26 and classically completed 62.96%, students who scored ≥70 were 17 students. In cycle II student learning outcomes increased with an average score of 75.19 and a classical study completion of 81.48, students who scored ≥70 were 22 students.  It was concluded that with the application of cooperative model type STAD with Jari Sakti, the results of learning mathematics in grade VI SD N Pamedaran 01 can be upgraded.</em></p>


2021 ◽  
Vol 5 (3) ◽  
Author(s):  
Joesfhinto Prasetio

Abstract: The background of this research is that there are several internal factors that influence learning outcomes, namely interest, interest is highly related to student learning outcomes with indicators of feeling happy, interested, accepting, and student involvement. This study has several objectives, namely to determine the interest in learning for fifth-grade students at SDN 30 Pekanbaru and SDN 188 Pekanbaru, and to find out the differences in mathematics learning interests of fifth-grade students at SDN 30 Pekanbaru and SDN 188 Pekanbaru. This type of research is descriptive quantitative research. The population in this study were all fifth-grade students of SDN 30 Pekanbaru and SDN 188 Pekanbaru. The sample used in this study was purposive sampling. The results of research interest in learning mathematics in class V SDN 30 Pekanbaru belong to the very interested category with a percentage of 78.49%, while the interest in learning mathematics in class V SDN 188 Pekanbaru is classified into the very interesting category with a percentage of 83.36% and there are differences in interest in learning mathematics between students in grade V SDN 30 Pekanbaru and SDN 188 Pekanbaru.


2020 ◽  
Vol 16 (2) ◽  
pp. 282
Author(s):  
Bernardinus Dickson Carnegie Maloring ◽  
Asihlya Sandu ◽  
Robert Harry Soesanto ◽  
Jacob S Seleky

<p>Based on observations of a grade 10 social studies-track 2 class, students appeared less active in learning. Many students in the class looked sleepy, were too embarrassed to ask questions, did not want to join in discussions with their friends, and were too lazy to do the tasks. This research aims to understand whether the Team Game Tournament (TGT) method can increase the activeness of students. The method of Classroom Action Research is the model Kemmis and McTaggart administered in two cycles. The research was done at a school in Makassar with 25 students from the grade 10 social studies-track 2 as research subjects. The data were collected using mentor observation sheets, students' questionnaires and reflection journals. The results of the analysis show that the students’ activeness in participation, students’ activeness in sharing opinions, and students’ activeness in listening and discussing have reached the standard of success and received a "good" minimum predicate with 68%, 72% and 92% respectively. Over all, the result of this research can be concluded that TGT method can improve student learning activity.</p><p><strong>BAHASA INDONESIA ABSTRACT: </strong>Hasil observasi dalam kelas menunjukkan bahwa siswa kelas X IPS 2 kurang aktif di dalam pembelajaran. Banyak siswa yang tidur-tiduran, malu bertanya, tidak mau berdiskusi dan malas mengerjakan soal-soal. Penelitian ini bertujuan untuk mengetahui apakah metode <em>Team Game Tournament</em> (TGT) dapat meningkatkan keaktifan belajar siswa dan langkah-langkah penerapan metode TGT yang dapat meningkatkan keaktifan belajar siswa. Penelitian tindakan kelas dengan model Kemmis dan McTaggart yang dilaksanakan dalam dua siklus  dilakukan di salah satu sekolah di Makassar dengan subjek penelitian siswa kelas X IPS 2. Pengumpulan data dilakukan menggunakan instrumen lembar observasi, lembar angket dan jurnal refleksi. Hasil analisis menunjukan bahwa keaktifan siswa dalam berpastisipasi di dalam kegiatan pembelajaran, keaktifan siswa dalam mengajukan pendapatnya dan  keaktifan siswa dalam menjawab soal atau memecahkan soal mencapai standar keberhasilan dan mendapat predikat minimal “baik” dengan presentase secara berurutan yaitu 68%, 72% dan 92%. Hasil penelitian secara keseluruhan dapat disimpulkan bahwa metode TGT dapat meningkatkan keaktifan belajar siswa.</p>


KadikmA ◽  
2021 ◽  
Vol 12 (1) ◽  
pp. 14
Author(s):  
Binti Munawaroh

The research is about classroom action research in class XI MIPA 2 SMA Negeri 3 Bondowoso in the 2019/2020 school year. Data collection methods in this research are observation, documentation, and tests. The data obtained are student interest in learning, teacher activities and student learning activities during the learning process and learning outcomes in cycle I and cycle II. Student learning activity data obtained from observations. Student learning activities were analyzed descriptively. While the completeness of students' mathematics learning outcomes was obtained from the postest results. Classical student learning activities have increased in each activity indicator observed from cycle I to cycle II. This can be seen from students who do activity indicators, the percentage increases from cycle I and cycle II, from 73% to 93%. The increase in completeness of student learning outcomes occurred in each cycle, namely 31.5% in cycle I to 89.6% in cycle II. Based on the results above, it shows that the Reciprocal Teaching Strategy with Audiovisual Media can be used as an alternative to learning that can make students more active and can understand mathematical concepts in order to improve learning activities and student learning outcomes.


GERAM ◽  
2019 ◽  
Vol 7 (1) ◽  
pp. 33-42
Author(s):  
Raja Lesta

The purpose of class action research carried out to improve the activities and learning outcomes of Indonesian language subject by using the Inquiry Method cooperative learning model type make a match of the fifth grade at SDN 008 Pulau Lancang, Benai District, Kuantan Singingi District. To obtain the data, researcher used observation sheet to collect student activities that were fulfilled by the observer and test the learning outcomes given at the end of the cycle. Student learning activity data was analyzed by determining the number and percentage of students involved at each meeting. The improvement of learning outcomes can be seen from the number of students who completed at the end of the cycle. The results showed that the study of learning and student learning outcomes used improvement where in the initial data from 14 students only 2 people who achieved SKM after being implemented in the first cycle increased to 8 people (57.1%) and increased in the second cycle to 85.7 students who achieve completeness, so it increased by 28.6 % but there were still some students who had not yet achieved the SKM score. Overall, it can be concluded that inquiry into the cooperative learning model type make a match can improve learning outcomes Indonesian Language of the fifth grade at SDN 008 Pulau Lancang, Benai District, Kuantan Singingi District.


2015 ◽  
Vol 5 (2) ◽  
pp. 195-203
Author(s):  
Made Dharma Atmaja

Based on observations in class XI of Saraswati 2 Denpasar Vocational High School, several obstacles were found when learning took place, including (1) student involvement in learning was still lacking, (2) students were less prepared to take part in learning, (3) lack of collaboration between students in completing assignment, (4) students have not been able to conclude the material being studied. In accordance with the file taken through interviews with the mathematics teacher of class XI of Saraswati 2 Denpasar Vocational High School, information the achievement of mathematics learning is categorized as low, because it has not reached the minimum completeness criteria that have been established of Saraswati 2 Denpasar Vocational High School. This study uses a qualitative approach and this type of research is a classroom action study (CAR). This research was carried out for up to two cycles. The percentage increase in the average score of student learning activities from cycle I to cycle II is 43.31% and the percentage increase in the average value of student learning achievement, learning completeness, and absorption from cycle I to cycle II are respectively: 8, 31%; 31.99%; and 8.31%. Based on the results of this study, it can be concluded that the activities and student achievement in integral learning are not necessarily algebraic functions through the application of NHT type cooperative learning model in class XI students of Saraswati 2 Denpasar Vocational High School 2014/2015 of the academic year has increased.


2021 ◽  
Author(s):  
Jurnal Julak

This study aims to improve the learning activities and mathematics learning outcomes of students in class XI MIPA in the 2021/2022. This study uses differentiated learning by involving three elements, namely visual, auditory, and kinesthetic. This research is a classroom action research which is divided into two cycles. Each cycle consists of planning, implementing actions, observing, evaluating, and reflecting. The research was carried out on students of class XI MIPA 1 at SMA Negeri 8 Barabai in the 2021/2022. The results of the research carried out on 29 students, the activities in the first cycle showed an increase in learning activities from the previously applied learning, with an average student learning activity of 9.92 while the average score of student learning activities in the second cycle was 16 ,80. While student learning outcomes have increased from cycle I to cycle II, in the first cycle the number of students who completed 15 students (51.72%) while students who had not completed were 14 students (48.28%) with an average score of 66.55 . Then in the second cycle, there was a very high increase compared to the previous cycle, namely students who had reached the KKM totaled 28 students (96.55%), while students who had not completed was 1 student (3.45%) with an average score of 80. .This study shows that the application of differentiated learning can improve the activities and learning outcomes of mathematics students in class XI MIPA at SMA Negeri 8 Barabai in 2021/2022.


2021 ◽  
Vol 8 (3) ◽  
pp. 10-20
Author(s):  
Dessy Angreni

AbstrakPenelitian  ini  bertujuan  untuk  meningkatkan  aktivitas  dan  hasil  belajar  siswa  dalam  pembelajaran Matematika dengan menerapkan pendekatan Realistics Mathematics Education. Jenis penelitian ini adalah Penelitian Tindakan Kelas. Subjek penelitian yaitu siswa kelas VIII G SMP Negeri 16 Kota Bengkulu semester genap  tahun  ajaran  2019/2020.  Pengumpulan  data  dilakukan  dengan  menggunakan  lembar observasi aktivitas self checklist dan tes hasil belajar siswa. Peningkatan aktivitas belajar  dapat  dilihat  dari rata-rata skor    pada  lembar  observasi  self checklist aktivitas belajar siswa siklus I sampai siklus III secara berturut-turut: 20,5 (kreteria cukup); 25 (kreteria baik); 30,5 (kreteria baik). Hasil belajar siswa dapat ditingkatkan dengan cara mengingatkan pada materi melalui masalah kontekstual, mengkaitkan manfaat belajar materi melalui masalah kontekstual, memberikan soal latihan, memberikan bimbingan kepada siswa yang mengalami kesulitan. Peningkatan hasil belajar siswa dapat dilihat dari nilai rata-rata tes hasil belajar dan latihan siswa siklus I sampai siklus III yaitu 59,24; 70,41; 80,76 dengan persentase ketuntasan belajar klasikal dari siklus I sampai siklus III yaitu 36%; 56%; 80%.Kata kunci: Aktivitas Belajar, Hasil Belajar, Pendekatan Realistics Mathematics Education (RME). AbstractThis study aims to improve the activities and student learning outcomes in Mathematics learning by applying the Realistics Mathematics Education approach. This type of research is Classroom Action Research. The research subjects were class VIII G SMP Negeri 16 Kota Bengkulu even semester academic year 2019/2020 Data collection was carried out using observation sheets for self checklist activities and student learning outcomes tests. Increased learning activities can be seen from the average score on the observation sheet of the self checklist of learning activities of students in cycle I to cycle III in a row: 20.5 (sufficient criteria); 25 (good criteria); 30.5 (good criteria).  Student  learning  outcomes  can  be  improved  by  reminding  the  material  through  contextual problems,  linking  the  benefits  of  learning  material  through  contextual  problems,  providing  practice questions, providing guidance to students who are experiencing difficulties. Improvement of student learning outcomes can be seen from the average test scores of learning and training results of students cycle I to cycle III, namely 59.24; 70,41; 80,76 with the percentage of classical learning completeness from cycle I to cycle III which is 36%; 56%; 80%.Keywords: Learning Activity, Learning outcomes,  Realistics Mathematics Education (RME).


Author(s):  
Ekha Frihatinik

<p><em>The purpose of this study was to improve student learning outcomes in learning mathematics through the Jigsaw learning model. This research method is classroom action research using a cycle model. Each cycle consists of 4 stages, namely: planning, implementation, observation, and reflection. This research was conducted in 2 cycles which were divided into 4 meetings. At the end of each cycle, a post test or evaluation will be carried out to determine the level of achievement and completeness of students in learning. In the pre-cycle activities, the number of students whose score is 71 (KKM) is only 30% then in the first cycle it increases to 70% and in the second cycle the student learning completeness increased to 90%. Based on these results, it can be concluded that the use of the Jigsaw Learning Model can improve mathematics learning outcomes in fifth grade students of SDN 2 Sedayu.</em></p>


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