scholarly journals The Influence of SAVI Learning Model on Student Learning Outcomes in Learning National Mandatory Song Learning SMP Parulian 2 Medan

Author(s):  
Pita H.D Silitonga ◽  
Theodora Sinaga ◽  
Noralisa Noralisa

This study aims to determine the effect of learning model SAVI (Somatic Audiotori, Visual, Intellectual Property) to the learning outcomes of students class VII SMP Parulian 2 Medan.This study is based on a theoretical foundation to explain the learning model SAVI, learning outcomes, and Song local area, along with the hypothesis. The research method in this study using an experimental research. This type of research is True Experimental Design with pretest design -Posttest Control Group Design. The population in the study were all students of class VII SMP Parulian 2 field consisting of 4 classes. Sampling was done by random sampling by taking two classes, namely the class VII4 as an experimental class that numbered 30 people and VII2 class as the control class that numbered 30 people. The instrument used to determine student learning outcomes is the achievement test in the form of multiple choice numbered 30 and 20 items that have been declared valid for the experimental class and control class that has been tested on VII1 class in junior Parulian 2 Medan.The second class are given a pretest to determine the ability of the student before the beginning of the treatment given in each grade, with an average value of 38.83 experimental class and control class 35.83. then given a different treatment, the experimental class learning model SAVI, and grade control with conventional learning (direct). After learning is completed given postes, obtained postes with an average value of 76.83 experimental class and control class 66.87. Hypothesis test results using a different test (t-test) obtained t> t table so Ha is received, so that the results showed that there was a 15.67% influence learning model SAVI the learning outcomes of students of class VII in Learning Locally in the Junior songs Parulian 2 Medan

2018 ◽  
Vol 7 (1) ◽  
pp. 76
Author(s):  
NORA LISA

This study aims to determine the effect of learning model SAVI (SomaticAudiotori, Visual, Intellectual Property) to the learning outcomes of students class VIISMP Parulian 2 Medan.This study is based on a theoretical foundation to explain the learning model SAVI(Somatic Audiotori, Visual, Intellectual), learning outcomes, and Song local area, alongwith the hypothesis.The research method in this study using an experimental research. This type of researchis True Experimental Design with pretest design -Posttest Control Group Design. Thepopulation in the study were all students of class VIII SMP Parulian 2 field consistingof 4 classes. Sampling was done by random sampling by taking two classes, namely theclass VII4 as an experimental class that numbered 30 people and VII2 class as thecontrol class that numbered 30 people. The instrument used to determine studentlearning outcomes is the achievement test in the form of multiple choice numbered 30and 20 items that have been declared valid for the experimental class and control classthat has been tested on VII1 class in junior Parulian 2 Medan.The second class are given a pretest to determine the ability of the student before thebeginning of the treatment given in each grade, with an average value of 38.83experimental class and control class 35.83. then given a different treatment, theexperimental class learning model SAVI (Somatic, Audiotori, Visual, Intellectual) andgrade control with conventional learning (direct). After learning is completed givenpostes, obtained postes with an average value of 76.83 experimental class and controlclass 66.87. Hypothesis test results using a different test (t-test) obtained t> t table soHa is received, so that the results showed that there was a 15.67% influence learningmodel SAVI (Somatic, Audiotori, Visual, Intellectual) the learning outcomes of studentsof class VII in Learning Locally in the Junior songs Parulian 2 Medan.


2018 ◽  
Vol 1 (1) ◽  
pp. 16-20
Author(s):  
Dwi Cahyadi Wibowo ◽  
Friana Friana ◽  
Emilia Dewiwati Pelipa

The purpose of this study is to determine whether there is influence of learning methods of recitation on interests and student learning outcomes on equation of status of citizenship. The research method used is quantitative method. The form of research is quasi experiment with non-equivalent control group design. The population in this study are 46 tenth grade students of Multimedia A and B at SMK Negeri 1 Kelam Permai in 2016/2017 academic year. Data collection tools are test and questionnaire. Final measurements after treatment shows significant differences in student learning outcomes on equality of citizenship between experimental class and control class, based on hypothesis test using T test (t count ˃ t table is 5.71 ˃ 2.02). MANOVA test shows that F count ˃ F table that is 27.00 ˃ 19.00 which mean there is significant influence of student's interest and result of study using recitation method. It can be concluded that the recitation method is effective in improving students' interest and learning outcomes on equality of citizenship.


2020 ◽  
Vol 2 (1) ◽  
pp. 23
Author(s):  
Ravinia Sasindua ◽  
Meytij Rampe ◽  
Marlina Karundeng

This research is an experimental study using the Anchored Instruction learning model. This study aims to determine the effect of the Anchored Instruction learning model on student learning outcomes on the mole concept subject. This research was conducted in class X SMA Negeri 2 Siau Timur with a sample of 40 people. The research design used was a pre-test and randomized two group design. The experimental class uses the Anchored Instruction learning model and the control class uses the conventional learning model. Analysis of the hypothesis test using t-test with a significant level α = 0.05. The test results obtained indicate that the results of tcount> ttable or 2.112> 2.024, thus H0 is rejected and H1 is accepted, this shows that there is a significant difference between the average value of the initial test (posttest) of the experimental group and the control group. So it can be concluded that there is a difference between student learning outcomes using the Anchored Instruction learning model and student learning outcomes using conventional learning models on mole concept subject.


2020 ◽  
Vol 9 (2) ◽  
pp. 22
Author(s):  
Agus Maramba Meha ◽  
Yusni W Mbau ◽  
Yonatan Foeh

The problem in this study is the low learning outcomes of class VII students of SMP Negeri 20 Kupang. This study aims to determine the effect of the Make A Match type of cooperative learning model on learning outcomes. The experimental research method used is the Posttest-Only Control Group Design. The population of class VII students was 253 students and the sample of class VIID and class VIIH was 54 students. Data collection using learning outcomes tests. Analyzed using t-test, assisted by SPSS For Windows version 23. Hypothesis test results obtained tcount 8,194> 2,00665 ttable at 0,000 significance or less than 0.05, indicating that there are differences in student learning outcomes between the control and experimental classes. It is shown by increasing students' understanding of the digestive system material, students look very enthusiastic in learning, have curiosity, and dare to express opinions during the learning process. Therefore, the Make A Match learning model has great potential in developing students' ideas on problem-solving in learning, as evidenced by the high percentage of student learning outcomes, namely C1 93.055%, C2 75.462%, and C3 73.765%.


LaGeografia ◽  
2020 ◽  
Vol 19 (1) ◽  
pp. 113
Author(s):  
Humairah Nurjannah ◽  
Alief Saputro ◽  
Maddatuang Maddatuang ◽  
Muh Jibran Nidhal Fikri

This study aims to determine whether the application of the Treffinger learning model can improve student learning outcomes in geography learning in class X SMA 7 Sinjai.  This research method uses pretest posttest control group design experimental research.  The subjects in this study were two classes of IPS X in SMA Negeri 7 Sinjai namely X IPS 1 and X IPS 2. The data analysis technique in the study used SPSS 22 for windows.  For the hypothesis test the t-test (independent samples t test) is used.  The results showed that the Treffinger model affected the learning outcomes in learning geography of class X IPS students of SMA Negeri 7 Sinjai.  This shows Ho was rejected and Hi was accepted.  The gain score of students' learning outcomes using the Treffinger model is better (8.97) than students who do not use the model (1.41).  Suggestions for teachers, the use of this learning model can be done as an alternative model to improve student learning outcomes.  Further research is also recommended to: a) test the effect of applying the Treffinger learning model to other variables and to locations, levels of education, or other material;  and b) integrate or compare with other learning models to be used as alternative learning models in schools.  Quasi (Quasi Experiment) with design.


2019 ◽  
Vol 1 (2) ◽  
pp. 107
Author(s):  
Frindly Makarawung ◽  
I Dewe Ketut Anom ◽  
John Lombok

This research aims to determine the effect of mind mapping learning methods on the basic laws of chemistry toward learning outcomes of students of class X MIPA in SMA Negeri 2 Langowan. The sample used in this study were all students of class X MIPA of SMA Negeri 2 Langowan. This research uses an experimental method, with the research method used is Quasi Experiment  with Nonequivalent Control Group Design design. The research data were obtained from post-test results. Obtained the average value of student learning outcomes Experiment class is 85. The results showed the value of tcount = 15.7> ttable = 2.21, so H0 was rejected and H1 was accepted. Based on the results of the research it can be concluded that there is an influence on student learning outcomes on the basic laws of chemistry using mind mapping learning methods.


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Arpina Saleha ◽  
Raden Roro Ariessanty Alicia Kusuma Wardhani ◽  
Okviyoandra Akhyar

Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh media permainan ular tangga senyawa terhadap hasil belajar siswa.Penelitian ini menggunakan nonequivalentcontrolgroupdesign. Populasi dalam penelitian ini adalah seluruh siswa kelas X MIA, sedangkan sampel penelitian yang digunakan yaitu X MIA 2 dan X MIA 3.Pada penelitian ini kedua kelas diberikan perlakuan yang berbeda,kelas X MIA 2 dibelajarkan tanpa menggunakan permainan media ular tangga senyawa, sedangkan kelas X MIA 3 dibelajarkan menggunakan media permainan ular tangga senyawa.Teknik pengumpulan data yang digunakan adalah soal tes pilihan  ganda.  Data  yang diperoleh dianalisis  menggunakan  uji mann whitney u.Data hasil penelitian menunjukkan bahwa nilai rata-rata post-test kelas kontrol lebih rendah daripadanilai rata-rata kelas eksperimen.Sehingga dapat disimpulkan bahwa terdapat pengaruh media permainan ular tangga senyawa pada materi tata nama senyawa terhadap hasil belajar siswa di SMA Negeri 1 AlalakThis study aimed to determine whether or not the influence of snake and compound compound media play on student learning outcomes. This study used nonequivalent control group design. The population in this study were all students of class X MIA, while the research samples used were X MIA 2 and X MIA 3. In this study both classes were given different treatments, class X MIA 2 was taught without using snake ladder compound media games, while classes X MIA 3 was taught using the media game snake ladder compound. Data collection techniques usedwere multiple choice test questions. The data obtained were analyzed using the Mann Whitney test. The data of the research showed that the average value of the control class post-test is lower than the average value of the experimental class.  So  it  can  be  concluded  that  there  were  the influence  of  snake  ladder compound  media  on  compound  nomenclature material  on  student  learning outcomes in SMA Negeri 1 Alalak.


2020 ◽  
Vol 4 (2) ◽  
pp. 121-134
Author(s):  
Linda Linda ◽  
Mia Rusmiati

This research is a quasi-experimental research with pretest-posttest control group design. The population of this study were all students of class VII at SMPN 1 CibadakLebak Regency as many as 9 classes with a total of 280 students. The sample in this study was selected 2 classes by purposive sampling, namely class VII-C (experimental class) and VII-B (control class). The data collection technique in this study was carried out through tests, in the form of 5 objective description questions. The research data were analyzed using the Mann Whitney test and SPSS 20.0. The results of the Post Test in the experimental class which were given teaching with the Teams Games Tournament type of cooperative learning model obtained an average student learning outcomes on the set material of 72.31. Meanwhile, the control class taught by conventional learning methods obtained an average result of 59.7. Based on the results of hypothesis testing using the Mann Whitney test, it was found that Z_hitung = 2.21 and Ztable = 1.645 at the significant level a = 0.05, then Z_count>Ztable (2.21> 1.645), then H_0 was rejected and H_1 was accepted. Then according to the test using the SPSS 20.0 Sig (2-tailed) 0.017 <significant level (0.05), then H_0 is rejected and H_1 is accepted. From these two tests, it can be concluded that student learning outcomes on set material using the Teams Games Tournament type of cooperative learning model are higher than student learning outcomes on set material using conventional learning methods. Thus the cooperative learning model type Teams Games Tournament has an effect on student learning outcomes on set material.


Author(s):  
Suci Nur Amaliyah ◽  
Rusijono Rusijono ◽  
Waspodo Tjipto Subroto

ABSTRACTThis research aims to know the effect of cooperative learning model of team game tournament with uno card toward student activity fourth grade student of Elementary School and to know the effect of cooperative learning model of team game tournament with uno card to learning outcomes of Social Studies fourth grade student of Elementary School. This research is conducted in SDN Sidokare IV, Sidoarjo with research subject is fourth grade students in fourth A as control class and fourth B grade students as experiment class school year 2015/2016. The type of research is experiment research with form of research is pretest-posttest control group design. The research data was obtained as follows: students activity at experiment class is better than control class. This condition was shown with tarithmetic score (5,253) > ttable (1.994) with mean score in experiment class is 82,3200 higher than students social skills in control class 71,5600. So, there are effect of cooperative learning model of team game tournament with uno card to student activity. While for second hypothesis testing was showed that student learning outcomes in experiment class is higher than control class. This condition was shown with tarithmetic score (5.462) > ttable (1.994) with mean score in experiment class is 90,3400 higher than student learning outcomes in control class 62,9600. So, there are effect of cooperative learning model of team game tournament with uno card to student learning outcomes.Keywords: Team Game Tournament Learning Model, Uno Card, Student Learning Activity. ABSTRAK                                                                                          Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap aktivitas siswa kelas IV Sekolah Dasar dan untuk mengetahui pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap hasil belajar siswa pada mata pelajaran IPS kelas IV Sekolah Dasar. Penelitian ini dilakukan di SDN Sidokare IV, Sidoarjo dengan subjek penelitian adalah siswa kelas IV A sebagai kelas kontrol dan kelas IVB sebagai kelas eksperimen tahun pelajaran 2015/2016. Jenis penelitian yang dilakukan adalah penelitian eksperimen dengan bentuk desain penelitian pretest-posttest control group design. Data hasil penelitian yang diperoleh sebagai berikut: aktivitas siswa pada kelas eksperimen lebih baik dibandingkan dengan kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (5,253) > ttabel (1.994) dengan nilai mean pada kelas eksperimen sebesar 82,3200 lebih tinggi dibandingkan dengan aktivitas siswa pada kelas kontrol yaitu sebesar 71,5600. Jadi, ada pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap aktivitas siswa. Sedangkan untuk pengujian hipotesis kedua menunjukkan bahwa hasil belajar siswa pada kelas eksperimen lebih tinggi dibandingkan pada kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (5.462) > ttabel (1.994) dengan nilai mean pada kelas eksperimen sebesar 90,3400 lebih tinggi dibandingkan dengan hasil belajar siswa pada kelas kontrol yaitu 62,9600. Jadi, ada pengaruh model pembelajaran team game tournament terhadap hasil belajar siswa.Kata Kunci: Model pembelajaran team game tournament dengan media kartu uno, aktivitas siswa, hasil belajar.


2018 ◽  
Vol 6 (1) ◽  
pp. 41
Author(s):  
Desi Fauziah ◽  
Kurjono Kurjono ◽  
Badria Muntasofi

Abstract. The problem examined in this study is the still low student learning outcomes in accounting subjects. The purpose of this study was to differentiate student learning outcomes in the class applying the Team Games Tournament learning model with classes that did not apply the Team Games Tournament learning model. The research method used is the quasi-experimental method with the Post Test Control Group Design Pre Test design. The population in this researcher is all students of class XI IPS SMAN 1 Kawali 2016/2016 academic year which consists of 5 classes with a total of 154 students. While the sample used was students of class XI IPS 4 as an experimental class and students of class XI IPS 5 as a control class with a purposive sampling technique. The data collection tool for student learning outcomes is obtained by giving tests in the form of description questions. The data analysis technique uses the normality test, homogeneity test and for hypothesis testing using the t test. Hypothesis test results obtained that the value of t_count> t_table is t_count = 2.3484> t_table = 2.002 then Ho is rejected and H1 is accepted. This means that there are differences in learning outcomes between students using the Team Games Tournament learning model, and students who do not use the Team Games Tournament learning model. The average post test results of students in the experimental class were 87.12 while the average post-test results of students in the control class was 80.7. This is the basis for researchers to argue that the application of the Team Games Tournament learning model influences student learning outcomes Keywords. learning outcomes; cooperative learning model; team games tournament type Abstrak.Masalah yang dikaji dalam penelitian ini adalah masih rendahnya hasil belajar siswa pada mata pelajaran akuntansi. Tujuan penelitian ini adalah untuk  perbedaan  hasil belajar siswa pada kelas yang menerapkan model pembelajaran Team Games Tournament dengan kelas yang tidak menerapkan model pembelajaran Team Games Tournament. Metode penelitian yang digunakan adalah metode kuasi eksperimen dengan bentuk desain  Pre Test Post Test Control Group Design. Populasi dalam peneliti ini adalah seluruh siswa kelas XI IPS SMAN 1 Kawali tahun ajaran 2016/2017 yang terdiri dari 5 kelas dengan jumlah 154 siswa. Sedangkan sampel  yang digunakan adalah siswa kelas XI IPS 4 sebagai kelas eksperimen dan siswa kelas XI IPS 5 sebagai kelas kontrol dengan teknik pengambilan sampel purposive sample. Alat pengumpulan data untuk hasil belajar siswa diperoleh dengan memberikan tes dalam bentuk soal uraian. Teknik analisis data menggunakan uji normalitas, uji homogenitas dan untuk pengujian hipotesis menggunakan uji t.  Hasil uji hipotesis diperoleh bahwa nilai  > yaitu  = 2,3484 >  2,002 maka Ho ditolak dan H1 diterima. Artinya, bahwa terdapat perbedaan hasil belajar antara siswa yang mengguanakan model pembelajaran Team Games Tournament ,dengan siswa yang tidak menggunakan model pembelajaran Team Games Tournament. Rata-rata hasil post test siswa pada kelas eksperimen adalah 87,12 sedangkan rata-rata hasil post test siswa pada kelas kontrol adalah 80,7. Hal tersebut menjadi dasar bagi peneliti untuk berpendapat bahwa penerapan model pembelajaran Team Games Tournament berpengaruh terhadap hasil belajar siswa Kata Kunci. hasil belajar; model pembelajaran kooperatif; tipe team games tournament


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