scholarly journals Pengaruh Metode Pembelajaran Mind Mapping terhadap Hasil Belajar pada Pokok Bahasan Hukum-Hukum Dasar Kimia Siswa Kelas X Semester Ganjil di SMA Negeri 2 Langowan

2019 ◽  
Vol 1 (2) ◽  
pp. 107
Author(s):  
Frindly Makarawung ◽  
I Dewe Ketut Anom ◽  
John Lombok

This research aims to determine the effect of mind mapping learning methods on the basic laws of chemistry toward learning outcomes of students of class X MIPA in SMA Negeri 2 Langowan. The sample used in this study were all students of class X MIPA of SMA Negeri 2 Langowan. This research uses an experimental method, with the research method used is Quasi Experiment  with Nonequivalent Control Group Design design. The research data were obtained from post-test results. Obtained the average value of student learning outcomes Experiment class is 85. The results showed the value of tcount = 15.7> ttable = 2.21, so H0 was rejected and H1 was accepted. Based on the results of the research it can be concluded that there is an influence on student learning outcomes on the basic laws of chemistry using mind mapping learning methods.

2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Arpina Saleha ◽  
Raden Roro Ariessanty Alicia Kusuma Wardhani ◽  
Okviyoandra Akhyar

Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh media permainan ular tangga senyawa terhadap hasil belajar siswa.Penelitian ini menggunakan nonequivalentcontrolgroupdesign. Populasi dalam penelitian ini adalah seluruh siswa kelas X MIA, sedangkan sampel penelitian yang digunakan yaitu X MIA 2 dan X MIA 3.Pada penelitian ini kedua kelas diberikan perlakuan yang berbeda,kelas X MIA 2 dibelajarkan tanpa menggunakan permainan media ular tangga senyawa, sedangkan kelas X MIA 3 dibelajarkan menggunakan media permainan ular tangga senyawa.Teknik pengumpulan data yang digunakan adalah soal tes pilihan  ganda.  Data  yang diperoleh dianalisis  menggunakan  uji mann whitney u.Data hasil penelitian menunjukkan bahwa nilai rata-rata post-test kelas kontrol lebih rendah daripadanilai rata-rata kelas eksperimen.Sehingga dapat disimpulkan bahwa terdapat pengaruh media permainan ular tangga senyawa pada materi tata nama senyawa terhadap hasil belajar siswa di SMA Negeri 1 AlalakThis study aimed to determine whether or not the influence of snake and compound compound media play on student learning outcomes. This study used nonequivalent control group design. The population in this study were all students of class X MIA, while the research samples used were X MIA 2 and X MIA 3. In this study both classes were given different treatments, class X MIA 2 was taught without using snake ladder compound media games, while classes X MIA 3 was taught using the media game snake ladder compound. Data collection techniques usedwere multiple choice test questions. The data obtained were analyzed using the Mann Whitney test. The data of the research showed that the average value of the control class post-test is lower than the average value of the experimental class.  So  it  can  be  concluded  that  there  were  the influence  of  snake  ladder compound  media  on  compound  nomenclature material  on  student  learning outcomes in SMA Negeri 1 Alalak.


2018 ◽  
Vol 6 (1) ◽  
pp. 41
Author(s):  
Desi Fauziah ◽  
Kurjono Kurjono ◽  
Badria Muntasofi

Abstract. The problem examined in this study is the still low student learning outcomes in accounting subjects. The purpose of this study was to differentiate student learning outcomes in the class applying the Team Games Tournament learning model with classes that did not apply the Team Games Tournament learning model. The research method used is the quasi-experimental method with the Post Test Control Group Design Pre Test design. The population in this researcher is all students of class XI IPS SMAN 1 Kawali 2016/2016 academic year which consists of 5 classes with a total of 154 students. While the sample used was students of class XI IPS 4 as an experimental class and students of class XI IPS 5 as a control class with a purposive sampling technique. The data collection tool for student learning outcomes is obtained by giving tests in the form of description questions. The data analysis technique uses the normality test, homogeneity test and for hypothesis testing using the t test. Hypothesis test results obtained that the value of t_count> t_table is t_count = 2.3484> t_table = 2.002 then Ho is rejected and H1 is accepted. This means that there are differences in learning outcomes between students using the Team Games Tournament learning model, and students who do not use the Team Games Tournament learning model. The average post test results of students in the experimental class were 87.12 while the average post-test results of students in the control class was 80.7. This is the basis for researchers to argue that the application of the Team Games Tournament learning model influences student learning outcomes Keywords. learning outcomes; cooperative learning model; team games tournament type Abstrak.Masalah yang dikaji dalam penelitian ini adalah masih rendahnya hasil belajar siswa pada mata pelajaran akuntansi. Tujuan penelitian ini adalah untuk  perbedaan  hasil belajar siswa pada kelas yang menerapkan model pembelajaran Team Games Tournament dengan kelas yang tidak menerapkan model pembelajaran Team Games Tournament. Metode penelitian yang digunakan adalah metode kuasi eksperimen dengan bentuk desain  Pre Test Post Test Control Group Design. Populasi dalam peneliti ini adalah seluruh siswa kelas XI IPS SMAN 1 Kawali tahun ajaran 2016/2017 yang terdiri dari 5 kelas dengan jumlah 154 siswa. Sedangkan sampel  yang digunakan adalah siswa kelas XI IPS 4 sebagai kelas eksperimen dan siswa kelas XI IPS 5 sebagai kelas kontrol dengan teknik pengambilan sampel purposive sample. Alat pengumpulan data untuk hasil belajar siswa diperoleh dengan memberikan tes dalam bentuk soal uraian. Teknik analisis data menggunakan uji normalitas, uji homogenitas dan untuk pengujian hipotesis menggunakan uji t.  Hasil uji hipotesis diperoleh bahwa nilai  > yaitu  = 2,3484 >  2,002 maka Ho ditolak dan H1 diterima. Artinya, bahwa terdapat perbedaan hasil belajar antara siswa yang mengguanakan model pembelajaran Team Games Tournament ,dengan siswa yang tidak menggunakan model pembelajaran Team Games Tournament. Rata-rata hasil post test siswa pada kelas eksperimen adalah 87,12 sedangkan rata-rata hasil post test siswa pada kelas kontrol adalah 80,7. Hal tersebut menjadi dasar bagi peneliti untuk berpendapat bahwa penerapan model pembelajaran Team Games Tournament berpengaruh terhadap hasil belajar siswa Kata Kunci. hasil belajar; model pembelajaran kooperatif; tipe team games tournament


2021 ◽  
Vol 13 (1) ◽  
pp. 1
Author(s):  
Gabby Farada Mayura Arifin ◽  
Luh Indrayani

Mind mapping, or the term Mind Mapping and Problem Based Learning, both researchers apply as a model in the examiner class and the monitoring class in this research learning. This research is aimed at notifying whether or not a significant difference can be found between the two or not in economic lessons that are focused on student learning outcomes. In the class of examiners who use Mind Mapping as a model in learning, the researcher uses X IPS 1 in this research. Meanwhile, in the review class that used Problem Based Learning as a model in learning, researchers used X IPS 3 in this research. Quasi-experimental design, or a method that is designed without randomizing the examiner class and the monitoring class in the research and is only given a post-test after being given treatment, otherwise known as the Non-Equivalent Post-Test Only Control Group Design which the researcher uses as this research method. . All students in class X totaled 90 people, each of whom was divided into 3 classes into the population in this research. Sampling technique , known as Simple random samplingSimple Random Sampling, is also the researcher's choice of in this research, from 3 population classes, the researcher chooses X IPS 1 and class X IPS 3 to be the sample. The post-test was chosen as the data collection method, after the post-test data was obtained then the data would be analyzed using a technique from the t test (partial test) which in English is known as the independent sample t-test. Researchers received the results from the computer statistical program SPSS 24.0 for Windows with the results of Sig. (2-tailed) = 0.000. In order to support this research, the significance value must be <0.005, and that means the result of the Significance value in this research is 0.000 <0.005. The results of these researchers used as evidence of acceptance of the research hypothesis in this research, namely that there was a significant difference between student learning outcomes in economic subjects using thetype of cooperative learning model and Mind Mapping student learning outcomes in economic subjects usinglearning models Problem Based Learning in class. X SMA Negeri 3 Singaraja, 2020/2021 academic year.


2020 ◽  
Vol 4 (2) ◽  
pp. 121-134
Author(s):  
Linda Linda ◽  
Mia Rusmiati

This research is a quasi-experimental research with pretest-posttest control group design. The population of this study were all students of class VII at SMPN 1 CibadakLebak Regency as many as 9 classes with a total of 280 students. The sample in this study was selected 2 classes by purposive sampling, namely class VII-C (experimental class) and VII-B (control class). The data collection technique in this study was carried out through tests, in the form of 5 objective description questions. The research data were analyzed using the Mann Whitney test and SPSS 20.0. The results of the Post Test in the experimental class which were given teaching with the Teams Games Tournament type of cooperative learning model obtained an average student learning outcomes on the set material of 72.31. Meanwhile, the control class taught by conventional learning methods obtained an average result of 59.7. Based on the results of hypothesis testing using the Mann Whitney test, it was found that Z_hitung = 2.21 and Ztable = 1.645 at the significant level a = 0.05, then Z_count>Ztable (2.21> 1.645), then H_0 was rejected and H_1 was accepted. Then according to the test using the SPSS 20.0 Sig (2-tailed) 0.017 <significant level (0.05), then H_0 is rejected and H_1 is accepted. From these two tests, it can be concluded that student learning outcomes on set material using the Teams Games Tournament type of cooperative learning model are higher than student learning outcomes on set material using conventional learning methods. Thus the cooperative learning model type Teams Games Tournament has an effect on student learning outcomes on set material.


EduKimia ◽  
2021 ◽  
Vol 3 (1) ◽  
pp. 014-019
Author(s):  
Hardeli Hardeli ◽  
Annisa Citra

Electrolyte and nonelectrolyte solution module oriented to chemistry triangle have been experimented using a randomized pretest-posttest control group design. This study goals to reveal the level of effectiveness of electrolyte and nonelectrolyte solution module oriented to chemistry triangle on learning outcomes of class X MIA at SMAN 15 Padang. Research instruments is multiple choice tests that have been valid, reliable, differentiating power, and indexing difficulties that could measure student learning outcomes. The level of effectiveness of electrolyte and nonelectrolyte solution module oriented to chemistry triangle is known through the N-gain test. N-gain test results with a value of g=0.46 states that electrolyte and nonelectrolyte solution module oriented to chemistry triangle is effective in improving student learning outcomes on medium criteria.


This study aims to examine the effect of reciprocal instruction and interpersonal intelligence on student learning outcomes. This research was conducted on UHO PGSD students who programmed the subject of Social Sciences elementary school in 2018/2019. This study used a quasiexperimental method, with a non-equivalent post-test control group design. The research sample was taken with simple random techniques. The experimental class and the control class each consisted of 47 students. The experimental class is taught with reciprocal learning models while the controls are traditional learning models. Each class was taken 27% or 26 students from each class as a sample. The sample determination was based on the division of high and low interpersonal intelligence, each of 27% of the total population. So that the total sample as a whole is 52 students. Before being given treatment, the two classes were first given an interpersonal intelligence questionnaire to obtain high and low intelligence data. Data on learning outcomes are obtained through multiple choice form tests. Before use, the questionnaire instrument and the test were first validated by content and constructs by education and psychology experts. then an empirical test is carried out, the result is a validity value of 0.91 and a reliability of 0.93. The research data were analyzed by descriptive and inferential analysis. Hypothesis testing is carried out with 2 way ANOVA. Then the normality and homogeneity tests were carried out as a prerequisite test for the hypothesis test. Furthermore, if there is interaction, further testing is carried out with the HSD test to find out the main effects of the treatment. Data processing results of this study were carried out with the help of the SPSS 20. The results showed that there were differences in student learning outcomes taught by reciprocal and traditional models. Furthermore, there is an interaction between learning models and interpersonal intelligence. Students who have high interpersonal intelligence have better learning outcomes than students who have low interpersonal intelligence. Thus it can be concluded that students who have high interpersonal intelligence taught by reciprocal models have better learning outcomes than students taught with traditional models


2020 ◽  
Vol 9 (2) ◽  
pp. 188
Author(s):  
Tanti Jumaisyaroh Siregar

<p> </p><p><strong>Abstrak:</strong></p><p>Adapun tujuan dari penelitian ini yaitu untuk mengetahui perbedaan hasil belajar mahasiswa yang diajarkan dengan pembelajaran kooperatif tipe <em>jigsaw</em> dengan mahasiswa yang diberi pembelajaran langsung. Penelitian ini merupakan salah satu jenis penelitian kuantitatif dengan menggunakan model kuasi eksperimen dengan <em>pre test-post test control group design</em>. Populasi dalam penelitian ini meliputi seluruh mahasiswa pendidikan matematika salah satu universitas yang berada di Medan. Sampel dalam penelitian ini melibatkan mahasiswa semester IV sebanyak 42 orang pada kelas eksperimen dan 41 orang pada kelas kontrol yang diambil secara acak menggunakan <em>cluster random sampling</em>. Jenis data dalam penelitian ini adalah data kuantitatif. Instrumen yang digunakan untuk memperoleh data dalam penelitian ini adalah tes hasil belajar pada mata kuliah metode numerik yang berbentuk <em>essay test</em>. Data dianalisis dengan menggunakan statistik inferensial menggunakan uji-t. Berdasarkan hasil analisis data diperoleh nilai sig = 0.00001 &lt; α = 0,05 sehingga H<sub>o</sub> ditolak dan H<sub>a</sub> diterima yang berarti terdapat perbedaan hasil belajar pada mata kuliah metode numerik antara mahasiswa yang diberi pembelajaran kooperatif tipe <em>jigsaw </em>dibandingkan dengan mahasiswa yang diberi pembelajaran langsung. Oleh karena itu, dapat disimpulkan  rata-rata hasil belajar metode numerik mahasiswa yang memperoleh pembelajaran kooperatif tipe <em>jigsaw</em> lebih tinggi secara signifikan dibandingkan dengan mahasiswa yang memperoleh pembelajaran langsung. Oleh karena itu, disarankan model pembelajaran kooperatif tipe <em>jigsaw</em> dapat digunakan sebagai alternatif untuk dosen matematika dalam meningkatkan hasil belajar metode numerik mahasiswa.</p><p class="Afiliasi"> </p><p><strong>Kata Kunci : </strong></p><p>Hasil Belajar, Pembelajaran Kooperatif, <em>Jigsaw</em>.</p><p> </p><p><strong><em>Abstract:</em></strong><strong><em></em></strong></p><p><em>The purpose of this study is to determine the differences in student learning outcomes taught by the type of jigsaw cooperative learning with students who are given direct learning. This research is one type of quantitative research using a quasi-experimental model with a pre-test-post-test control group design. The population in this study included all mathematics education students at a university in Medan. The sample in this study involved 42 semester IV students in the experimental class and 41 people in the control class who were taken randomly using cluster random sampling. The type of data in this research is quantitative data. The instrument used to obtain data in this study was a learning outcome test in a numerical method subject in the form of an essay test. Data were analyzed using inferential statistics using t-test. Based on the results of data analysis, the value of sig = 0.00001 &lt;α = 0.05 so that Ho is rejected and Ha is accepted, which means that there are differences in student learning outcomes of the numerical method between students who are given the jigsaw type of cooperative learning compared to students who are given direct learning. Therefore, it can be concluded that the average learning outcomes of the numerical method of students who get the jigsaw type of cooperative learning are significantly higher than students who receive direct learning. Therefore, it is suggested that the jigsaw type of cooperative learning model can be used as an alternative for mathematics lecturers in improving student learning outcomes in numerical methods.</em><em></em></p><p><em>               </em><em></em></p><p><strong><em>Keywords</em></strong><em>:    </em><em></em></p><p><em>Learning Outcomes</em><em>,</em><em>Cooperative Learning, Jigsaw</em><em>.<strong></strong></em></p>


Author(s):  
Vera Septi Andrini

This study aims to determine the effectiveness of the Team Quiz learning model on student learning outcomes. In this study, the research design used a quantitative approach. The population of this study was all eighth grade students of SMP Negeri 3 Nganjuk in the 2019/2020 academic year. The subjects used were mathematics with the Pythagorean Theorem material for class VIII students at SMPN 3 Nganjuk in the 2019/2020 academic year. While the samples used were students in class VIII-E and VIII-H. Data collection techniques using tests, observations, and documentation. The results showed that the experimental class using the Team Quiz model obtained better results than the control class using the conventional method. From the data analysis of the post-test results of the experimental class, the average value = 76.23 of 35 students. While the data of the post-test results for the control class obtained an average value of 58.97 from 35 students. The achievement of student learning outcomes using conventional learning methods is Good Enough. Team Quiz is a learning model that emphasizes teamwork in groups. So that it can make students more motivated and active in learning.


2020 ◽  
Vol 13 (4) ◽  
pp. 1
Author(s):  
Aaltje Pangemanan

Based on empirical data, student learning outcomes on statistical material are not in accordance with the expectations of teachers so it is necessary to apply the Contextual Teaching and Learning (CTL) approach. A CTL implementation can help students to understand concepts and skilled resolve issues. The research purpose is to see whether the students learning outcomes on statistics materials that are taught using the CLT approach are better than conventional approaches. The methods used are experimental studies and the data will be obtained from the pre-test and post-test learning outcomes. The population are the entire class IX student while samples taken by random sampling techniques, two classes, namely as an experimental class and control. Research design is a Non-equivalent Control Group Design. Based on the results with two average difference tests on T-Test statistics were obtained that student learning outcomes in experimental class is higher than the controls. This means learning by applying the CTL approach can improve learning outcomes and the benefits for mathematics teachers gained insight into the CTL learning process.


Author(s):  
Pita H.D Silitonga ◽  
Theodora Sinaga ◽  
Noralisa Noralisa

This study aims to determine the effect of learning model SAVI (Somatic Audiotori, Visual, Intellectual Property) to the learning outcomes of students class VII SMP Parulian 2 Medan.This study is based on a theoretical foundation to explain the learning model SAVI, learning outcomes, and Song local area, along with the hypothesis. The research method in this study using an experimental research. This type of research is True Experimental Design with pretest design -Posttest Control Group Design. The population in the study were all students of class VII SMP Parulian 2 field consisting of 4 classes. Sampling was done by random sampling by taking two classes, namely the class VII4 as an experimental class that numbered 30 people and VII2 class as the control class that numbered 30 people. The instrument used to determine student learning outcomes is the achievement test in the form of multiple choice numbered 30 and 20 items that have been declared valid for the experimental class and control class that has been tested on VII1 class in junior Parulian 2 Medan.The second class are given a pretest to determine the ability of the student before the beginning of the treatment given in each grade, with an average value of 38.83 experimental class and control class 35.83. then given a different treatment, the experimental class learning model SAVI, and grade control with conventional learning (direct). After learning is completed given postes, obtained postes with an average value of 76.83 experimental class and control class 66.87. Hypothesis test results using a different test (t-test) obtained t> t table so Ha is received, so that the results showed that there was a 15.67% influence learning model SAVI the learning outcomes of students of class VII in Learning Locally in the Junior songs Parulian 2 Medan


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