scholarly journals Hubungan antara Loneliness dan Kecanduan Game Online pada Mahasiswa IAIT Kediri

2020 ◽  
Vol 3 (1) ◽  
pp. 1-15
Author(s):  
Galuh Anggraini Perwira Sari ◽  
Uswatun Hasanah

Online games are very popular among teenagers and adults, because there are many enthusiasts. If the players are constantly without self-control from teenagers and adults, they will become addicted to online games. Feeling lonely makes teens and adults vent through playing online games. This study aims to determine the relationship between Lonliness and Online Game Addiction in students who are not settled in a boarding house (Nduduk) at IAIT Kediri. With a sample of 40 students who did not settle in a boarding house (Nduduk), data collection was obtained from the results of a list of statements or questionnaires for Loneliness and Addiction to Online Games. This type of research is quantitative by using correlational research methods namely Product moment correlation analysis. Correlation test results obtained correlation coefficient values ​​of 0.556 Sig: 0.00 which means there is a relationship with the criteria being between the Loneliness variable with Addiction to Online Games.

2007 ◽  
Vol 23 (3) ◽  
pp. 212-218 ◽  
Author(s):  
Eun Joo Kim ◽  
Kee Namkoong ◽  
Taeyun Ku ◽  
Se Joo Kim

AbstractObjectives.This study aimed to explore the relationship between online game addiction and aggression, self-control, and narcissistic personality traits, which are known as the psychological characteristics linked to “at-risk” populations for online game addiction.Method.A total of 1471 online game users (males 82.7%, females 17.3%, mean age 21.30 ± 4.96) participated in this study and were asked to complete several self-report measures using an online response method. Questionnaires included demographic information and game use-related characteristics of the samples, the online game addiction scale (modified from Young's Internet addiction scale), the Buss–Perry aggression questionnaire, a self-control scale, and the narcissistic personality disorder scale.Results.Our results indicated that aggression and narcissistic personality traits are positively correlated with online game addiction, whereas self-control is negatively correlated with online game addiction (p < 0.001). In addition, a multiple regression analysis revealed that the extent of online game addiction could be predicted based on the person's narcissistic personality traits, aggression, self-control, interpersonal relationship, and occupation. However, only 20% of the variance in behavioral consequences was explained with the model.Conclusion.An interesting profile has emerged from the results of this study, suggesting that certain psychological characteristics such as aggression, self-control, and narcissistic personality traits may predispose some individuals to become addicted to online games. This result will deepen our understanding of the “at-risk” population for online game addiction and provide basic information that can contribute to developing a prevention program for people who are addicted to online games.


Psibernetika ◽  
2017 ◽  
Vol 9 (2) ◽  
Author(s):  
Stefani Virlia ◽  
Silvia Setiadji

<p><em>Online game is a game that is loved by many people of ages ranging from children to adults. Online games can trigger addiction that can cause effects such as withdrawal, aggressiveness, problems in interpersonal relationships and can even lead to psychological disorders. This study aimed to examine the relationship between online gaming addiction and social skills in early adult game players. The method used is quantitative method and included into the type of correlational research. Respondents in this study is the online game players in the cafe Jakarta Barat, totaling 342 people. The results of this study revealed a significant correlation between addicted to online games and social skills in early adult game players with r = -0367 (p &lt;0.05). Early adult game players have become addicted to the game because it makes online games as</em><em> an escape from their problems. </em></p><p><em> </em></p><strong><em>Keywords</em></strong><em> : addicted to online game; social skill;, early adulthood</em>


2021 ◽  
Vol 15 (1) ◽  
pp. 81-88
Author(s):  
Octa Reni Setiawati ◽  
Sulis Setyowati

Online game addiction and academic stress among junior high school studentsBackground: Online games are currently rife in society, enthusiasts ranging from children to adults. Online games have a tendency to make players interested in lingering in front of the computer to forget about study time, meal time, sleep time, and contact the environment in the actual world because they spend more time in cyberspace. Game addiction is as if the player has nothing to do but play the game, and as if the game is his life. Students will find it difficult to manage time and meet academic demands during their schooling. This raises academic stress, which is defined as a condition or condition of individuals who experience pressure because of students' perceptions and assessments of academic stressors. This is due to the many academic demands that must be faced, for example, exams, and assignments.Purpose: To determine the relationship between online game addiction and academic stress among junior high school students.Method: A quantitative study with correlational design. The sample of 500 students (junior high school students) in Bandar Lampung as respondent and taken by accidental sampling. The questionnaire data collection is using Google Form (G Form). The analysis by Spearman test and bivariate.Results: Finding a significant relationship between game addiction and academic stress with a correlation coefficient of 0.174, so this value that means a weak relationship between online game addiction and academic stress. The correlation coefficient was positive so that the relationship between the two variables is unidirectional, thus it means that the higher the level of online game addiction, the academic stress level will also get worse.Keywords: Addiction; Online game; Academic stress; Junior high school studentsPendahuluan: Game online saat ini marak di masyarakat, peminatnya mulai dari anak kecil sampai orang dewasa. Game online memiliki kecenderungan membuat pemainnya tertarik berlama-lama di depan komputer hingga melupakan waktu belajar, waktu makan, waktu tidur, dan melakukan hubungan dengan lingkungan di dunia nyata karena mereka lebih banyak menghabiskan waktunya di dunia maya. Kecanduan game adalah pemain seakan-akan tidak ada hal yang ingin dikerjakan selain bermain game, dan seolah-olah game tersebut adalah hidupnya. Siswa akan kesulitan mengatur waktu dan memenuhi tuntutan akademik selama mereka sekolah. Hal tersebut menimbulkan stres akademik yang diartikan sebagai suatu kondisi atau keadaaan individu yang mengalami tekanan sebagai hasil persepsi dan penilaian siswa tentang stressor akademik. Hal tersebut dikarenakan banyaknya tuntutan akademik yang harus  dihadapi, misalnya ujian, tugas-tugas dan lain sebagainya.Tujuan: Untuk mengetahui hubungan kecanduan game online dengan stres akademik siswa SMP.Metode: Penelitian kuantitatif dengan desain korelasional. Penelitian ini menggunakan sampel 500 responden siswa Sekolah Menengah Pertama (SMP). Dianalisis dengan menggunakan Uji Spearmen.Hasil: Diketahui bahwa terdapat hubungan signifikan antara kecanduan game dengan stres akademik dengan Koefisien korelasi sebesar 0,174, maka nilai ini menandakan hubungan yang lemah antara kecanduan game online dengan stres akademik. Angka koefisien korelasi bernilai positif sehingga hubungan kedua variabel tersebut bersifat searah, dengan demikian dapat diartikan bahwa semakin tinggi tingkat kecanduan game online maka tingkat stress akademik juga semakin parah.


2021 ◽  
Vol 17 (1) ◽  
pp. 21-38
Author(s):  
Iqbal Bafadal

This research is motivated by the author's attention to online game addiction in adolescents. The focus studied in this study is how the Islamic parenting method in tackling teenagers who are addicted to online games. This study uses a qualitative approach through data collection with an interview, observation, and documentation techniques. The results of this study show that teenagers need a long time to play online games starting from 3 hours to 18 hours every day so that it can interfere with other activities, weak parenting from parents provides opportunities for children to play online games as widely as possible. The breadth, as well as the Islamic parenting method that is carried out and given maximally by parents, can suppress addiction and dependence on online games through exemplary methods, habituation, advice, attention, and punishment.


Ta dib ◽  
2020 ◽  
Vol 23 (1) ◽  
pp. 113
Author(s):  
Muhamad Disra Saputra ◽  
Marjohan Marjohan ◽  
Safrizal Safrizal

The aim of this study is to describe the game addiction behavior and its effect on mental health of teenagers. This study used qualitative method. The data collection was carried out in three ways:  interview, observation, and documentation. The data were analyzed by using Miles and Huberman’s theories. In order to maintain the validity, the researcher did triangulation techniques. The results of the study showed that online game addiction had an effect on several domains, namely a sense of dependency that was marked by disability to withdraw from the desire to play games. Accordingly, the gamers frequently declared that their life without online gaming was empty. They were  intolerance to the use of time, as they said that the time needed to play online games was uncertain, and their disability to control their emotions due to defeat during the games.


2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Juwi Rayfana Tiwa ◽  
O.I Palandeng ◽  
Jeavery Bawotong

Abstrack : Teenagers are ages who learn to try, both emotionally, spiritually, and socially andusually teenagers start looking for identity and associating with their environment. The role ofparents is very important to guide and educate children. Teenagers are very interested in onlinegames, if left unattended by parents, they will become addicted. Game addiction is a game thatcan give gamers a feeling of happiness to have a tendency to keep playing and ignore reality.The purpose of this study was to find out the relationship of parenting parents with online gameaddiction in adolescents in the Olives of Manado Senior High School. The research methoduses cross sectional. The respondents consisted of 60 teenagers with a total sampling technique.Data collection uses parenting and online game addiction questionnaires. The Chi-square testresults obtained were smaller than the significant values (α = 0.05) in parenting parents withonline game addiction (ρ = 0.021). The conclusion of the research shows that there is acorrelation between parenting parents and online game addictions.Keywords: Parenting Parents, Addicted To Online Games, TeenagersAbstrak : Remaja adalah usia yang belajar mencoba, baik secara emosi, spiritual, maupunsosial dan biasanya usia remaja mulai mencari jati diri dan bergaul dengan lingkunganya. Peranorang tua sangatlah penting untuk membimbing dan mendidik anak. Remaja sangat tertarikdengan game online, jika di biarkan tanpa pengawasan orang tua, akan berdapak menjadikecanduan. Kecanduan game adalah permainan game yang dapat memberikan perasaan bahagiaterhadap gamer untuk memiliki kecenderungan terus bermain dan mengabaikan realitas.Tujuan penelitian ini adalah mengetahui hubungan pola asuh orang tua denga kecanduan gameonline pada anak usia remaja di SMA Kristen Zaitun Manado. Metode Penelitianmenggunakan cross sectional. Responden terdiri dari 60 remaja dengan teknik pengambilantotal sampel. Pengumpulan data menggunakan kuesioner pola asuh dan kecanduan game online.Hasil Uji Chi-square yang di dapatkan lebih kecil dari nilai signifikan (α=0,05) pada pola asuhorang tua dengan kecanduan game online (ρ=0,021). Kesimpulan hasil penelitianmenunjukkan terdapat ada hubungan antara pola asuh orang tua dengan kecanduan gameonline.Kata kunci : Pola Asuh Orang Tua, Kecanduan Game Online, Remaja


2020 ◽  
Vol 8 (2) ◽  
pp. 18
Author(s):  
Fraldy Robert Mais ◽  
Sefti S.J. Rompas ◽  
Lenny Gannika

Abstract: Online games are a means of entertainment that is often used by Adolescents. Excessive use of this online game can make the users become addicted to online games. Adolescents  who are addicted to playing online games will use their time to play, and forgot other activities like taking a rest and sleeping. it can make them experience insomnia sleep disorders. The purpose of this research is to find out the relationship between online game addiction with insomnia in adolescent in Senior High School 1 Tondano. This research used descriptive analytic with Cross Sectional Study approach. The sampling technique used purposive sampling, with a total sample of 68 adolescents. The results of statistical test studies using Spearman test at a significance level of 95% or α = 0.05, obtained a significant value, r = 0.003 <α = 0.05. Conclusion there is a significant relationship between online game addiction with insomnia in adolescents. Suggestions are expected for schools and parents to supervise teenagers in playing online games, and for teens to improve their self-control in playing online games and pay attention to time to rest and sleep.Key Words : Online Game Addiction, Insomnia, Adolescent Abstrak: Game online merupakan suatu sarana hiburan yang sering digunakan oleh para remaja. Penggunaan yang berlebihan terhadap game online ini dapat menyebabkan para penggunanya mengalami kecanduan game online. Remaja yang mengalami kecanduan dalam bermain game online akan menggunakan waktunya untuk bermain, sehingga mereka melupakan aktivitas  istirahat dan tidur. hal tersebut dapat membuat mereka mengalami gangguan tidur insomnia. Tujuan untuk mengetahui hubungan antara Kecanduan game online dengan insomnia pada remaja di SMA N 1 Tondano. Desain Penelitian yang digunakan yaitu Deskriptif Analitik  dengan pendekatan Cross Sectional Study. Teknik pengambilan sampel menggunakan Purposive Sampling, dengan jumlah sampel sebanyak 68 remaja. Hasil Penelitian uji statistik menggunakan uji Spearman pada tingkat kepercayaan 95% atau α = 0,05, didapatkan nilai r = 0,003 < α = 0,05. Kesimpulan terdapat hubungan yang signifikan antara kecanduan game online dengan insomnia pada remaja. Saran diharapkan bagi pihak sekolah dan orang tua untuk mengawasi para remaja dalam bermain game online, dan untuk remaja agar supaya dapat meningkatkan kontrol diri dalam bermain game online serta memperhatikan waktu untuk istirahat dan tidur.                       Kata Kunci : Kecanduan Game online¸Insomnia, Remaja


2020 ◽  
Vol 16 (1) ◽  
pp. 65
Author(s):  
Rahmi Kurniawati ◽  
Harmaini Harmaini

Empathy is a person's ability to recognize and understand the emotions, thoughts and attitudes of others. One of the things that affect one's empathy is addiction to online games. This study aims to determine whether the level of online gaming addiction will reduce empathy in students. The research subjects were 120 students of the Faculty of Science and Technology of UIN Suska Riau, obtained using purposive sampling. The instrument in this study is the online game addiction scale which is a modification of the Chen and Chang scale and the result of the adaptation and modification of the empathy scale of the Davis scale. Pearson correlation analysis results obtained there is a negative relationship between online game addiction with empathy for students means that the higher the duration of a person's time playing online games, the less the level of one's empathy. Keywords: Empathy, Addiction to online games


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