scholarly journals PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE THINK PAIR SHARE (TPS) UNTUK MENINGKATKAN AKTIVITAS MATEMATIKA SISWA KELAS VII DI SMP NEGERI 1 KOTA BENGKULU

2019 ◽  
Vol 3 (2) ◽  
pp. 140-150
Author(s):  
Rizki Fadhillah ◽  
Della Maulidiya ◽  
Ringki Agustinsa

AbstrakPenelitian ini bertujuan untuk meningkatkan aktivitas peserta didik kelas VII.3 SMP Negeri 1 Kota Bengkulu dalam pembelajaran Matematika dengan menerapakan model pembelajaran Pembelajaran kooperatif tipe Think Pair Share. Jenis penelitian ini adalah penelitian tindakan kelas (PTK) yang dilaksanakan dalam tiga siklus dengan alur penelitian yaitu perencanaan tindakan, pelaksanaan tindakan, pengamatan, dan refleksi. Subjek penelitian ini adalah peserta didik kelas VII.3 SMP Negeri 1 Kota Bengkulu Semester Genap Tahun Ajaran 2017/2018 dengan jumlah peserta didik terdiri dari 13 peserta didik laki-laki dan 20 peserta didik perempuan. Pengumpulan data dilakukan dengan menggunkan lembar observasi. Hasil penelitian menunjukkan Peningkatan aktivitas belajar peserta didik dapat dilihat dari skor rata-rata aktivitas peserta didik dari siklus I sampai siklus III, yaitu: 21; 28; 31. Kata Kunci: aktivitas, hasil belajar, model pembelajaran Think  Pair Share AbstractThis study aims to improve the activities of students of class VII.3 SMP Negeri 1 Kota Bengkulu in learning mathematics by applying the model of learning cooperative learning Think Pair Share type. This type of research is classroom action research (CAR) which is carried out in three cycles with the research flow that is action planning, action implementation, observation, and reflection. The subject of this research is the students of class VII.3 SMP Negeri 1 Kota Bengkulu Even Semester of the School Year 2017/2018 with the number of learners consists of 13 male students and 20 female students. Data collection is done by using observation sheet and end test cycle. The results showed that the learning activity of the students can be seen from the average score of the students' activity from cycle I to cycle III, namely: 21; 28; 31. .Keywords: activity, learning outcomes, learning model Think Pair Share

2018 ◽  
Vol 2 (2) ◽  
pp. 225
Author(s):  
Titik Umiyati

Abstrak:Tujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika danmenganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metodepenelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blorapada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptifkomparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasilpenelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematikadengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehinggaaktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkatditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus IInilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaranmatematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistarbilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semuasiswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkandalam permainan mistar bilangan. Abstract:The purpose of this research is to study the learningprocess ofmath and analyseincreasing of learning achievement through rulernumbers game. The method usedin thisresearch is class action which is done in2 cycles. The subject of the research are fourth gradestudents of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semesterof the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle,first cycle and second cycle. The results of the research that is done two cycles indicate thatmath learning process by using ruler numbers game can make the students feel pleased sothatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease,it can be showed from the average score of the first cycle is 60.48 and the completeness scorereaches57.1%. The average score of thesecond cycle is 75.24 and the completeness scorereaches 85.7%. The conclusion of the research ismath learning about addition and deductionof integer through ruler numbers game can improve learning activity and the results of studentlearning show that all students are interested to obtain the task and get moreenjoyableexperience in using rulernumbers game.


2016 ◽  
Vol 7 (1) ◽  
pp. 91-98
Author(s):  
Teguh Prasojo

Tujuan dari penelitian ini adalah untuk meningkatkan aktivitas dan hasil belajar siswa materi trigonometri melalui pembelajaran matematika dengan metode Tutor Sebaya pada siswa kelas X IPA 7 SMA 1 Kudus tahun pelajaran 2012/2013. Penelitian ini merupakan penelitian tindakan kelas yang dilakukan dalam 2 siklus yang masing-masing terdiri 4 tahap yaitu perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Hasil pengamatan untuk keaktifan siswa ada peningkatan sebesar 15,14 %. Hasil belajar matematika dari kondisi awal ke siklus I meningkat sebesar 14,42%, sedangkan dari siklus I ke siklus II ada peningkatan sebesar 7,69%, sehingga secara keseluruhan dari kondisi awal ke siklus II ada peningkatan sebesar 23,22%. Jadi dapat disimpulkan bahwa dengan menggunakan metode tutor sebaya dapat meningkatkan aktivitas dan hasil belajar siswa kelas X IPA 7 SMA 1 Kudus tahun pelajaran 2012/2013 pada materi trigonometri.The purpose of this research is to improve the activity and student learning outcomes through learning mathematics trigonometry materials with methods Peer tutoring in class X IPA 7 SMA 1 Kudus in the academic year 2012/2013. This research is a classroom action research conducted in two cycles, each of which comprises four stages: planning, action, observation, and reflection. The observation of student activity there is an increase of 15.14%. Mathematics learning outcomes from the initial conditions to the first cycle increased by 14.42%, while from the first cycle to the second cycle there is an increase of 7.69%, so that the whole of the first condition to the second cycle there is an increase of 23.22%. So it can be concluded that by using the method of peer tutors can increase the activity and results of class X student IPA 7 SMA 1 Kudus in the academic year 2012/2013 in the subject of trigonometry.


2021 ◽  
Vol 1 (2) ◽  
pp. 181-191
Author(s):  
NOOR HAYANTI

This research is conducted to improve the student learning activity and learning outcomes by using role playing method at MAN 5 Sleman. The improvement of the student learning activity and learning outcomes has been done by using role playing method. This research is classroom action research which was conducted in two cycles. Each cycle consisting of planning, action, observation, and reflection. The subject of this research is the twelve science graders with the total number of students are 29. The data collection techniques used in this study were observation and written test. Observation is used to determine the activeness of students, while test is used to determine learning outcomes. The results showed that by the implementation of the role playing method, the activeness of students from the former condition, cycle 1, and cycle 2 increased. This can be seen from the percentage of activity in the low category that continues to decline from 62,1% - 50,0% - 8,6%, the medium category increased from 34,5% - 43,1% - 53,4% and the high category increased from 3,4% - 6,9% - 38%. An increase also occurred in the score of student learning outcomes. From the former conditioncycle 1 to cycle 2 has increased. Students who completed in the former condition were 20,7% increased to 62,1% in cycle 1 and in cycle 2 increased to 82,8%. The results of this study showed that the implementation of role playing strategy has been successful since there was an increase in students learning activity and learning outcomes. ABSTRAKPenelitian ini dilaksanakan untuk meningkatkan keaktifan dan hasil belajar siswa dengan menggunakan metode role playing di MAN 5 Sleman. Peningkatan keaktifan belajar dan hasil belajar siswa dilakukan dengan menggunakan metode role playing.  Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan dalam dua siklus. Setiap siklus terdiri dari perencanaan, tindakan, observasi, dan refleksi. Subyek penelitian ini adalah siswa kelas XII IPA yang berjumlah 29 siswa. Teknik pengumpulan data yang digunakan dalam penelitian ini yaitu observasi dan tes tertulis. Observasi digunakan untuk mengetahui keaktifan belajar siswa, sedangkan tes digunakan untuk mengetahui hasil belajar. Hasil penelitian menunjukkan bahwa dengan penerapan metode role playing, keaktifan belajar siswa dari kondisi awal, siklus 1, dan siklus 2 meningkat. Hal ini terlihat dari persentase aktivitas pada kategori rendah yang terus menurun dari 62,1% - 50,0% - 8,6%, kategori sedang meningkat dari 34,5% - 43,1% - 53,4% dan kategori tinggi meningkat dari 3,4% - 6,9% - 38%. Peningkatan juga terjadi pada skor hasil belajar siswa. Dari kondisi awal, siklus 1 ke siklus 2 mengalami peningkatan. Siswa yang tuntas pada kondisi awal sebesar 20,7% meningkat menjadi 62,1% pada siklus 1 dan pada siklus 2 meningkat lagi menjadi 82,8%. Hasil penelitian ini menunjukkan bahwa penerapan metode role playing telah berhasil karena adanya peningkatan aktivitas belajar dan hasil belajar siswa.


2018 ◽  
Vol 2 (2) ◽  
pp. 225-246
Author(s):  
Titik Umiyati

Abstrak:Tujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika danmenganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metodepenelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blorapada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptifkomparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasilpenelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematikadengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehinggaaktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkatditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus IInilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaranmatematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistarbilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semuasiswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkandalam permainan mistar bilangan. Abstract:The purpose of this research is to study the learningprocess ofmath and analyseincreasing of learning achievement through rulernumbers game. The method usedin thisresearch is class action which is done in2 cycles. The subject of the research are fourth gradestudents of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semesterof the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle,first cycle and second cycle. The results of the research that is done two cycles indicate thatmath learning process by using ruler numbers game can make the students feel pleased sothatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease,it can be showed from the average score of the first cycle is 60.48 and the completeness scorereaches57.1%. The average score of thesecond cycle is 75.24 and the completeness scorereaches 85.7%. The conclusion of the research ismath learning about addition and deductionof integer through ruler numbers game can improve learning activity and the results of studentlearning show that all students are interested to obtain the task and get moreenjoyableexperience in using rulernumbers game.


2017 ◽  
Vol 6 (2) ◽  
pp. 539
Author(s):  
Saadah Saadah

The low mathematics learning outcomes of grade V students is the background of this study, of 18 only 8 (44.45%) are complete, the average value obtained is 55.83. This study aims to improve the results of mathematics learning by applying the method of discussion. This study is a classroom action research conducted in class V SDN 003 Tembilahan Kota, the subject in this study amounted to 18 students consisting of 15 male students and 3 female students. The study was conducted in two cycles, each consisting of two meetings and one daily test. The results of this study states that after applied the method of discussion of mathematics learning outcomes of students of grade V SDN 003 Tembilahan Kota has increased. This is evidenced by: in prasiklus a thorough student is 8 students with an average score of 55.83, in the cycle I complete student is 16 students with an average value of 80.00. And on the second cycle of completed students is 18 students with an average grade of 88.06.


2018 ◽  
Vol 2 (2) ◽  
pp. 288
Author(s):  
Setodid Hanfia

The background of this research is the result of learning Civics students of class VI SDN 003 Seberang Gunung.The purpose of this study is to improve the learning outcomes of Civics students of class VI SDN 003 SeberangGunung with the application of cooperative learning model of TPS type. This research is a classroom actionresearch. This research was conducted at SDN 003 Seberang Gunung. This research is a classroom actionresearch (PTK) with two cycles. The subject of this research is the students of class VI SDN 003 SeberangGunung consisting of 20 students with 7 male students and 13 female students. Based on the research resultsobtained data that student learning results mengalam increase in each cycle. In pre cycles the number ofcompleted students is 7 students in the first cycle increased to 13 students. In the second cycle increased to 18.The average score on the basic score of 60.57, at UH I increased to 75.19 and at UH II the average valueincreased again to 79.61.


Al-Ma rifah ◽  
2021 ◽  
Vol 18 (1) ◽  
pp. 87-96
Author(s):  
Muhammad Kamal Bin Abdul Hakim ◽  
Chakam Failasuf ◽  
Lulu Mauliadana

This study aims to determine the improvement of Arabic learning outcomes using rewards and punishments. The research used an action research method by Kemmis and McTaggart model and was carried out in two cycles. The research subjects were grade 7 students of SMP Muhammadiyah 3 Jakarta, totaling 36 students including 19 male students and 17 female students. The instruments used tested learning outcomes and observation sheets. Learning outcome tests are used to measure the success of students in understanding Arabic lessons. Meanwhile, the observation sheet is used to measure the performance of teachers and students in learning. The scores that have been achieved by the students during the study are the pre-cycle score is 65,83, the exam score for cycle 1 is 66,80, and the exam score for cycle 2 is 75,69. There was an increase in the value from the pretest to the test cycle 1, namely 0,99, and the increase from cycle 1 to cycle 2 is 8,89. The number of improvement results in this study was 9,88. By using reward and punishment, students are more active in learning and can relate the subject matter to the surrounding environment and practice it directly in the classroom.


2018 ◽  
Vol 2 (2) ◽  
pp. 225-246
Author(s):  
Titik Umiyati

AbstrakTujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika dan menganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metode penelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2 siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blora pada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptif komparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasil penelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematika dengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehingga aktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkat ditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus II nilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaran matematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistar bilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semua siswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkan dalam permainan mistar bilangan. AbstractAbstract: The purpose of this research is to study the learningprocess ofmath and analyse increasing of learning achievement through rulernumbers game. The method usedin this research is class action which is done in2 cycles. The subject of the research are fourth grade students of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semester of the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle, first cycle and second cycle. The results of the research that is done two cycles indicate that math learning process by using ruler numbers game can make the students feel pleased so thatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease, it can be showed from the average score of the first cycle is 60.48 and the completeness score reaches57.1%. The average score of thesecond cycle is 75.24 and the completeness score reaches 85.7%. The conclusion of the research ismath learning about addition and deduction of integer through ruler numbers game can improve learning activity and the results of student learning show that all students are interested to obtain the task and get moreenjoyable experience in using rulernumbers game.  


2019 ◽  
Vol 3 (1) ◽  
pp. 99-109
Author(s):  
Nopriza Rahmawati ◽  
Rusdi Rusdi ◽  
Hanifah Hanifah

AbstrakPenelitian ini bertujuan untuk mengetahui cara menerapkan Model Active Learning Start With A Question sehingga dapat meningkatkan hasil belajar siswa pada pokok bahasan segiempat dan segitiga. Jenis penelitian ini adalah Penelitian Tindakan Kelas (PTK). Subjek Penelitian ini adalah 22 siswa kelas VIIB SMP Negeri 6 Kota Bengkulu semester genap tahun ajaran 2017/2018. Instrumen yang digunakan adalah adalah lembar observasi aktivitas siswa. Hasil penelitian menunjukkan terjadi peningkatan aktivitas belajar siswa yang dilakukan dengan cara membentuk kelompok diskusi yang heterogen, menggunakan bahan ajar berupa handout, membimbing untuk mengambil andil tugas kegiatan kelompok, dan memberikan motivasi dan apresiasi berupa nilai plus dan pujian. Peningkatan aktivitas belajar dapat dilihat dari rata-rata skor pada lembar observasi aktivitas belajar siswa siklus I sampai siklus III secara berturut-turut: 14 (kriteria kurang); 20,375 (kriteria cukup); 26,5 (kriteria baik).Kata kunci: Aktivitas Belajar, Model Active Learning Start With A Question AbstractThis study aims to find out how to apply Active Learning Start With A Question Models so as to improve learning outcomes of mathematics on the topics of rectangle and triangle. This type of research is Classroom Action Research (CAR). The subject of this research is 22 students of class VII B SMP Negeri 6 Bengkulu City even semester of 2017/2018 academic year. The instrument used is activity observation sheets. The results showed that there was an improvement in the student's learning activities by forming heterogeneous discussion groups, using handout as assistance, guiding them to take on the task of group activities, and providing motivation and appreciation in the form of plus values and praise. The improvement of learning activity can be seen from the average score on the observation sheets of student learning activities from cycle I to cycle III respectively: 14 (less criteria); 20,375 (sufficient criteria); 26,5 (good criteria). Keywords: Learning Activity, Active Learning Start With A Question Models


2018 ◽  
Vol 6 (2) ◽  
Author(s):  
Linda Vitoria ◽  
Vivi Vanda Akhwilla

Numbered Heads Together (NHT) is a teaching approach that promotes students' involvement in group discussion. This article reports a classroom action research conducted to improve students’ learning acievement in fractions at Grade V SDN 2 Banda Aceh. The participants were students of Class VA which consisted of 34 students, 22 boys and 12 girls. The research was conducted in 2 cycles, each consisted of 4 classroom meetings. The procedure of the research involved four stages: planning, action, observation, and reflection. The research questions covered students’ learning activities, students’ learning outcomes, and students’ responses on the implementation of NHT in the teaching of fractions. Results show that there were improvements in students’ learning activity from the average score of 2,57 in cycle 1 to 3,04 in cycle 2. Students’ learning outcomes improved from the average score of 66,30 in cycle 1 to 75,38 in cycle 2. Students’ responses in cycle 1 was 82,35% positive and increased to 88,24% in cycle 2. These results imply that the implementation of NHT is beneficial for students’ learning. 


Sign in / Sign up

Export Citation Format

Share Document