scholarly journals PENERAPAN METODE PEMBELAJARAN KONSTRUKTIVISME UNTUK MENINGKATKAN HASIL BELAJAR GEOGRAFI PADA MATERI BENTUK-BENTUK PERMUKAAN BUMI UNTUK SISWA KELAS VII SMP GOTONG ROYONG TOBELO

EDUKASI ◽  
2019 ◽  
Vol 17 (2) ◽  
Author(s):  
Darling Surya Alnusra ◽  
Andi Suaema

The place of reserach at SMP Gotong Royong, Tobelo. This research aims at knowing the students’ output through the constructivism application and to know improving the output after doing the learning process  using construtivism. The method  used in this reserach was qualitative in the shape of Classroom Action Research (CAR) and using two cycles. Each cycle consisted of planning, doing, and reflection. Based on the result of research, in the cycle 1, the average of the students’ output is 62.08. This value has not get the minimum score or the criterium of minimum completness. In the cycle II, the average of the students’ output is 71.25, this means the students has got minimum score of achievement. The above result shows that the conducted research in cycle I to cycle II get significant improvement.Keywords: constructivism learning, output, KKM

2016 ◽  
Vol 10 (2) ◽  
pp. 267
Author(s):  
Mudrikah Mudrikah

The objective of this study is to increase achievement on biology subject using learning model make a match.  This study used classroom action research design with three cycles.  The study took place in SMPN 1 Karangploso Malang involving 32 students as subject.  Instruments of this study were obsevation sheets and questionnaire.  Data of the study were learning process the students involved in the make a match instructions.  Data were analyzed using descriptive statistics to draw students minimum score achievement and rate percentage in every cycle.  The study revealed: (1) rate percentage of mastery learning in cycle I is 63.2%, cycle II 72% and cycle III 86.9% respectively and (2) students’ mastery of achievement in cycle I is 7 (21.8%) finished and 25 (78.1%) unfinished, in cycle II: 19 (59.4%) finished and 13 (40.6%) unfinished; in cycle III:  28 (87.5%) finished and 4 (12.5%) unfinished.     


2014 ◽  
Vol 6 (2) ◽  
pp. 174-182
Author(s):  
Flora Flora

 The aims of this classroom action research are (1) to find out whether role play can increase students’ participation in teaching-learning process and (2) to find out whether it can increase students’ ability in speaking. The data collected in this research were both qualitative and quantitative. The qualitative data were used to find out the students’ participation while the quantitative data were used to determine the students’ ability in speaking. The indicators of the success of this research were (1) that the students are 100% active during the teaching-learning process and (2) that at least 85% of the students get the minimum score of 70. In the first cycle, only 9 students (56%) who take participation, while the percentage of students who get the minimum score of 70 is 4 students (25%). In the second cycle, the percentage of students who take participation is 16 students (100%) and the percentage of students who get the minimum score of 70 is 8 students (50%). In the last cycle, the third cycle, it was gained that the percentage of students who take participation is 100% and the percentage of students who get the minimum score of 70 is 14 students (87.75%). In other words, the target of this research has been achieved at the end of the third cycle.  


Author(s):  
Putri Denaya Side Ayu ◽  
Heri Hidayatullah ◽  
Sri Ariani

This Collaborative Classroom Action Research aimed at enhancing students’ speaking skill through the application of Circle Game. It was conducted in one cycle consisting of two meetings. The subject was the seventh of C class of SMPN 2 Alas Barat consisting of 22 students. The types of data were qualitative (acquiring observation during the learning process) and quantitative (speaking tests). The results qualitatively showed that the implementation of Circle Game enhanced the students’ speaking skills. Such improvement could be seen from their enthusiasm, their interesting feeling in various materials presented by the teacher, their active involvement. In the quantitative findings, the result also showed a higher value of the mean score of the post-test (77.34) rather than the pre-test (75.75). In conclusion, the use of Circle Game can improve students’ speaking skill.


2017 ◽  
Vol 6 (2) ◽  
pp. 389
Author(s):  
Otang Kurniaman ◽  
Eddy Noviana

Implementation of the 2013 curriculum is very different from the previous curriculum, there are still many obstacles that we know greatly affect the learning outcomes, both in terms of media used, the assessment in the 2013 curriculum is more complicated than the previous curriculum then the methods used to convey the learning materials that want to be taught not effective or even incompatible with the material to be conveyed. This research method is a classroom action research conducted in improving the learning process, with four meetings. The assessment taken in this study is an evaluation evaluation of each meeting in the form of attitudinal value, value of knowledge and skill value based on teacher's book on theme 4 "Healthy is Important" with sub theme 1 "Importance of Health and Environment". On the attitudes that appear attitude of self-confidence, curiosity and independence Already entrusted by 20.68% confidence, and curiosity while mandated 6.2% lower because students are still not familiar with the implementation of the curriculum 2013. Results of student knowledge seen the development in excellent value at the first meeting of 36.4%, at the second meeting decreased to 30.3%, while at the third meeting experienced a 52.25% increase again. While on the results of these students' skills on four meetings emerged every meeting with a very good category at the first meeting of 18.1%, at the second meeting increased to 27.3%, the third meeting decreased to 20.68%, while at the fourth meeting increased again by 65.62%.


2018 ◽  
Vol 2 (2) ◽  
pp. 173
Author(s):  
Jaimah Jaimah

The background of this research is the low of mathematics learning result of grade 1 student of SDN 004Tembilahan Kota, for that done perbaiakan learning process by applying method of discussion. This researchwas conducted in SDN 004 Tembilahan Kota with the subject of research is the first grade students with 36students. This research is a classroom action research conducted two cycles. Based on the results of theresearch, it is found that the use of the method of disuksi can improve the students' learning outcomes aboutknowing and determining the length and weight with nonstandard units using concrete objects / concretesituation in the initial data, the total number of completed students is 12 students (33.3%) average 55.83. In thefirst cycle has increased the number of students who complete is 26 students (77.22%) with an average value of80.00. In the second cycle has increased with the total number of students who completed is 32 students (88.89)with an average value of 88.06.


Author(s):  
Ramadhayani Fitri Nasution And Busmin Gurning

The objective of this study was to investigate whether the application of Teams-Games-Tournament Technique improve the students achievement in Speaking. This study was an classroom action research. The subject of this study was class XI IPA 3 SMA Muhammadiyah 8 Kisaran which consists of 35 students. The study was conducted in two cycles, cycle I consisted of three meetings and cycle II was consisted of three meetings. The instruments for collecting data were quantitative (oral speaking test) and qualitative data (observation sheet and diary note). Based on speaking scores, students’ score kept improving in every evaluation and based on observation sheet and diary note, it was found that teaching and learning process ran well. Students could enlarge their thinking process. The result of this study showed that Teams-Games-Tournament improved students’ achievement in speaking.


Author(s):  
Sabatini Sitorus And Masitowarni Siregar

This study attempts to increase students’ vocabulary achievement by using flash cards. The objective of the study is to investigate whether the using of flash card can improve students’ vocabulary achievement. This study conduct by applying Classroom Action Research which was carried out in two cycles in six meetings. The subject of this study of SD Negeri 174559 Siraituruk, Porsea which consisted of 34 students. For collecting data, the instruments used were quantitative (vocabulary test) and qualitative data (interview sheet, observation sheet, and diary notes. Based on the data, it was found that the mean of the second cycle (80, 44) is higher than the mean of first cycle (64, 85) and pre-test (44, 41).  Based on interview sheet, observation sheet and diary notes, it was found thee students were more active and more enthusiastic during the teaching learning process in the second cycle than the first one. It was concluded that teaching vocabulary by using  flash cards can improve the students’ vocabulary achievement.


Author(s):  
Irma Lely Lumban Gaol And Johan Sinulingga

This study is concerned with the improving student’s vocabulary achievement in writing descriptive text through Make a Match Method. The objective of this study was to discover whether the use of Make a Match Method could significantly improve students’ vocabulary achievement in writing descriptive text. This study was conducted by applying Classroom Action Research which was carried out in two cycles in six meetings. The subject of this study was students of SMA Negeri 1 Pollung which consisted of 34 students. The instruments for collecting data were descriptive writing test, observation sheet, questionnaire sheet, and diary notes. The techniques for data analysis were quantitative and qualitative. It was found that teaching-learning process ran well. Students were active, enthusiastic and interested on writing descriptive text. The result of this study showed that the use of Make a Match Method significantly improved student’s vocabulary achievement in writing descriptive text.


2015 ◽  
Vol 7 (1) ◽  
pp. 29-38
Author(s):  
Esti Munafiah ◽  
Agus Basir Ali Akbar S

The objective of this study is to see learning process using LCC model for chemistry course.  The study used classroom action research with three cycles each of which implements planning, acting, observing and reflection.  Subject of the study was 40 students of grade 8E of MTsN Blitar in the academic year 2009/2010. The findings of the study are as follows:  (1) Cycle I:  students participation 62.5%, mean score of worksheet 60, mean score of quiz 41,7, and mastery learning 3 students; (2) Cycle II: students participation 86.6%, mean score of worksheet 81, mean score of quiz 72.38, and mastery learning 26 students; (3) Cycle III:  students participation 100%, mean score of worksheet 89, mean score of quiz 72.44, and mastery learning 39 students.


2013 ◽  
Vol 4 (1) ◽  
Author(s):  
Ipriadi Ipriadi ◽  
Muhfahroyin Muhfahroyin

Students learning outcomes is a change of the students  based their esperienced, that is learning outcomes from learning process that the students doing while learning and appers from students showed by their score. This result got from students activity during learning process. The portofolio based learning demand students as self regulated learners and active in the learning process guided by teacher to gets learning purpose. The classroom action research was conducted in grade XG MAN 2 Metro academic year 2011/2012. The conclusion of this research was the portofolio based learning could increase the students’s achievement in  grade XG MAN 2 Metro year 2011/2012 from the cycle I to the cycle II by 50% and researcher sugests that the portofolio based learning be able used to the increases the students’s achievement of biology learning.  Kata kunci: Pembelajaran Berbasis Portofolio, Aktivitas Belajar, Hasil Belajar


Sign in / Sign up

Export Citation Format

Share Document