scholarly journals Pengembangan Lembar Kerja Siswa Eksploratif Berkonteks Budaya Banten pada Mata Pelajaran Matematika di Sekolah Dasar

Author(s):  
Hana Lestari ◽  
Aan Subhan Pamungkas ◽  
Trian Pamungkas Alamsyah

The purpose of this research to describe the development and feasibility process of the student worksheets based on Bantenese culture, to know the student’s understanding after using student worksheet in the topic of geometry especially volume. This research is the research and development (RnD) using 4-D models (Define, Design, Development, and Dissemination). The subject of this research was the fifth-grade students of SDN Serang 3 consist of 20 students. The data in this study were collected using the questionnaire and test. Based on the results of this research obtained a score with a percentage from content experts 84.16% with very feasible categories, from media experts 85.83% with very feasible categories, 79.99% from linguists expert with feasible categories, 99.33% from user responses with very good categories and 86.75% the test results with very good categories. The results of this research indicate that the product can be interpreted to be effective in increasing students' understanding of the geometry topic, especially volume.

2017 ◽  
Vol 1 (2) ◽  
pp. 57
Author(s):  
Susilo Tri Widodo ◽  
Mahmud Rafi Al Ghani

This research aims to develop web based media (virtual map) on the civic education learning of NKRI materials on fifth-grade. This type of research is Research and Development (R&D). The procedure of this research is analysis, design, manufacture, testing, and maintenance. The subject of study was fifth-grade students in Wonorejo Elementary School. Data collection using interview, tests, questionnaires, and documents. Data were analyzed using descriptive analysis consist central tendency and varians analysis. The results showed that virtual map fit for use with a score of the media percentage assessment 88% and a score of the content’s material components 100%. Media test results showed an average increase equal to 29,57%. Percentage mastery increased from 35.71% to 42.82%.  Conclusion in this study is the media virtual map effectively used in learning civic  education of NKRI materials.


Author(s):  
Af'idah Af'idah ◽  
Miftahuddin Miftahuddin ◽  
Taufiqur Rohman

This research is motivated by the unavailability of teaching materials module for students. This research is a research and development, which the aims to produce a product of teaching materials such as Literacy Al-Qur'an Module effectively and efficiently. The subjects of this study were 23 fifth grade students of SD Rogomulyo 02 Kaliwungu District and accompanied by two validation experts. The data collection techniques used are observation, interviews, and test (Pretest and Posttest). The method for developing of literacy Al-Qur'an module uses Research and development steps developed by Borg and Gall. This steps are consist of 1) preliminary research, 2) product design, 3) validation, 4) product application, and 5) analysis.The results of this study indicate that, literacy al-Qur'an modules compiled by researchers, can improve learning achievement from the averages value of students above the KKM (Minimum completeness criteria). The conclusion is based on the processing of pre-test data of 64.52 and post-test of 77.86 using Paired Samples T-Test data resulting in an average correlation data of 0.806 and a significance value of 0,000. The results of the calculation of Paired Samples T-Test found the value of Sig. (2 tailed) is 0,000 ˂ 0.05, then H0 is rejected and Ha is accepted. Thus it can be concluded that there is an influence on using of literacy al-Qur'an module for students, it's proven any differences in the average between pre-test and post-test results of students or have comply the KKM (Minimum completeness criteria) in schools.


2020 ◽  
Vol 5 (2) ◽  
Author(s):  
Rastam Rastam

In order to learn something well, we need to listen, see, ask questions about it, and discuss it with others. Not only that, students need to "do it", that is, describe things in their own way, show examples, try to practice skills and do assignments that demand the knowledge they have acquired. This research uses classroom action research in three cycles. Each cycle consists of four stages,namely: Planning, Acting, Observing, and Reflecting. The subject of this research is the fifth grade students of SDN 6 Wonorejo for the 2018/2019 academic year. The data obtained are in the form of formative test results, observation sheets for teaching and learning activities. From the results of the analysis, it was found that student learning achievement had increased from cycle I to cycle III,namely, cycle I (64.00%), cycle II (76.00%), cycle III (88.00%). The conclusion from this research is that problem-based contextual learning can have a positive effect on the learning motivation of Class V SDN 6 Wonorejo students in the 2018/2019 academic year, and this learning model can be used as an alternative to learning science.


Author(s):  
Edy Purwanto ◽  
Rochmiyati Rochmiyati ◽  
Nurhanurawati Nurhanurawati

This study aims to develop teaching materials based on ethno mathematics. A Research and Development (R&D) method as used in this research. Meanwhile, the research design of teaching materials developed using ADDIE included five stages, namely analyze, design, development, implementation, and evaluation. The feasibility of this ethno mathematical-based teaching material refers to the results of the assessments of three experts, namely education expert, ethno mathematics expert, and mathematicians, as well as students’ responses. The students' responses used as a trial were made by fifth-grade students of SDN Negara Bumi, Central Sungkai Subdistrict. The results of this study indicate that the teaching materials developed based on ethno mathematics have met the standards of feasibility aspects which include validity, practicality, and effectiveness of teaching materials.


2019 ◽  
Vol 15 (1) ◽  
pp. 8
Author(s):  
Ari Wibowo

This research is classroom action research which aims to determine whether the application of Numbered Head Together type of cooperative learning can improve the mathematics learning outcomes of fifth grade students of Makassar-level Elementary Inpres Batua II. The subject of this study was the fifth grade students of SD Makassar Inpres Batua II Bertingkat. Data was collected by using test results of learning and observation. The results showed that the average score of students in the first cycle was 54.16 with a standard deviation of 14.76. while in Cycle II the average score is 69.80 with a standard deviation of 11.06. This shows that students have achieved classical learning outcomes.


2019 ◽  
Author(s):  
Supatmo Supatmo ◽  
Anik Ghufron

This study aims (1) to produce a learning multimedia which is feasible to improve critical thinking in mathematics at class V of elementary school, (2) to find out the effectiveness of learning multimedia to improve critical thinking in mathematics at class V of elementary school. This study is a research and development referring to the opinion of Borg & Gall. The subject trials are the fifth-grade students of SD Muhammadiyah Special Program Boyolali. The results of this research is a software of learning multimedia. The results showed that the developed of learning multimedia is feasible and effective to improve critical thinking of students. Based on the test results show that the effectiveness of the learning multimedia is effective in increasing critical thinking of students. It is based on the results of the implementation of the test field that indicates p<0.05, which means a significant influence critical thinking on student learning using learning multimedia.


2019 ◽  
Vol 8 (2) ◽  
Author(s):  
Dwi Novita Sari ◽  
Putri Juwita

This study aims to improve the results of learning mathematics of elementary school students SDIT Deli Insani of class V on the subject matter of fractions by using number playing card media. The from of this study is classroom action research conducted in 2 cycles, using number playing cards at SDIT Deli Insani in class V Tanjung Morawa. The subjects of this study were the fifth grade students of SDIT Deli Insani, amounting to 30 students. This action was carried out in April 2018. Methods of collecting data using observation and documentation. The data analysis used is quantitative and qualitative analysis. The results of the study showed an increase in students' ability to understand concepts from the first cycle and second cycle. Percentage of increase in pre-action results, cycle I and cycle II students' concept comprehension ability that is 13.04% for indicators identifying number forms using number game cards (dominoes) and indicators solving problems in fractional form operations using dominoes 27.26%. the success indicator in cycle II reaches 80%. Thus the application of number game cards can improve students' understanding of mathematical concepts at SDIT Deli Insani in Class V.


2020 ◽  
Vol 4 (2) ◽  
pp. 501
Author(s):  
Rara Marselina Jupon ◽  
Leni Anggraeni ◽  
Ponidi Ponidi

The low interest of students in Indonesian language subject caused the majority of the students to be less enthusiastic about the lessons delivered by the teacher, so that students’ learning outcomes were low. The purpose of this study was to increase students’ interest and learning outcomes in Indonesian subjects through direct learning for 5th grade students in SDN 3 Karangraja. The subjects of this study were the fifth-grade students of SDN 3 Karangraja, with the total of 25 students. This research was conducted for two cycles. The results showed that in each cycle there was a progress that was proven with the result in the first cycle, the students’ interest reached 13 students (52.00%) in learning and students who passed the learning through the improvement in cycle I were only 13 students (52.0%). In the second cycle improvement, there was an increase in interest of 23 students (92.00%). Thus, the learning outcomes of students were increasing with the number of 23 students (92.0%) passed the subject. This result proved that through the direct learning method students could solve their own problems in Indonesian language subject.


2020 ◽  
Vol 3 (1) ◽  
pp. 56
Author(s):  
Dyah Saraswati ◽  
Sumarno Sumarno ◽  
Anggun Dwi S.P.

This research aimed to determine the effectiveness of circuit learning model assisted by diorama media for influencing the motivation and learning outcomes of class V on theme 7 at SDN Mangunharjo. This research used Pre-Experimental design, One Group Pretest-Posttest Design. The population of all class V students in SDN Mangunharjo numbered 35 by using nonprobality sampling techniques with saturated sampling types. The average score of pretest motivation was 60.17 and the posttest average was 80.53. The average value of the pretest of the results of learning outcomes is 57.94 and the posttest averages 84.34. This is evidenced by the results of the motivation t-test where tcount (14.31)> ttable (1.69). Calculation of t-test results of learning where tcount (13.28)> ttable (1.69). This is also supported by N-Gain motivation and learning outcomes that show criteria of moderate to high. The concluded that the circuit learning model assisted by diorama media effectively influences the motivation and learning outcomes of the fifth grade students of Mangunharjo Elementary School Semarang.


2018 ◽  
Author(s):  
Desyandri Desyandri

The research goals was to be achieved in the development of these materials is to produce an integrated thematic teaching materials are valid, practical, and effective. This research is a type of development and uses ADDIE models which consists of five phases: Analysis, Design, Development, Implementation, and Evaluation phases. Test the validity of research data obtained through the sheet validity of teaching materials. Data obtained through the sheet practicality of the impementation of lesson plans, teacher response assessment and student response assessment. Effectiveness seen from the student activity, assessment process and assessment of results. Based on the validity of test data showed that the avarage percentage of the teaching materials validator is 89.26% with the category of very valid. The test results practicalities of the implementation of lesson pland obtained 91.43% with a very good category. Rating teacher responses obtained 93.05% and 89.58% student response. The effectiveness of teaching materials seen from the student activity, obtained an avarage percentage of 85.67% with a very active category. Of the daily assessment conducted seen tends to increase student learning outcomes. Based on these results, we can conclude an integrated thematic teaching materials at Elementary School Fifth Grade using Problem Base Learning developed can be considered valid, practical, and effective.


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