scholarly journals Pengaruh Penggunaan Metode Pembelajaran Inkuiri Terhadap Hasil Belajar Dan Motivasi Siswa

Author(s):  
Maria A. F. Mbari ◽  
Marianus Yufrinalis ◽  
Theresia Nona

This study aims to determine the effect of the use of inquiry learning methods on the learning outcomes of fifth grade students in science subjects of light traits in Catholic Elementary School Nita I. This research is a quasi-experimental study. The sample of this study was 39 students consisting of 20 VA students as the experimental class and 19 VB students as the control class. Learning outcomes tests and learning motivation questionnaire sheets were used to obtain data in this study, with a t-test performed to test hypotheses preceded by a prerequisite analysis test in the form of a normality test. The results of this study indicate that the implementation of the inquiry learning method has a positive and significant effect on the students’ learning outcomes. The group of students who took part in the learning with inquiry learning method obtained a better post test score which was equal to 76.25 compared to the group of students who followed conventional learning who obtained a post-test average score of 65.26.

2020 ◽  
Vol 2 (2) ◽  
pp. 83-91
Author(s):  
Viva Aprilya Khasana ◽  
Heri Setiyawan ◽  
Noviana Desiningrum

ABSTRAK : Penelitian ini dilatarbelakangi oleh pemanfaatan kecanggihan teknologi di era globalisasi sebagai media pembelajaran yang inovatif. Dalam hal ini peneliti membuat inovasi untuk menggunakan aplikasi instagram pada proses pembelajaran. Adapun tujuan penelitian ini adalah untuk mengetahui pengaruh aplikasi Instagram terhadap hasil belajar siswa kelas V mata pelajaran Matematika materi Volume Bangun Ruang di SDN Bakung Temenggungan Balongbendo. Jenis penelitian ini menggunakan penelitian eksperimen dengan desain penelitian eksperimen semu (Quasi Experimental). Berdasarkan dari hasil dan pembahasan diperoleh simpulan bahwa adanya pengaruh penggunaan aplikasi instagram terhadap hasil belajar siwa kelas V Mata Pelajaran Matematika materi Volume Bangun Ruang di SDN Bakung Temenggungan Balongbendo Sidoarjo. Hal tersebut dilihat dari hasil uji independent t-test yang menunjukkan bahwa nilai signifikansi (2- tailled) ≤ 0,05 yang bernilai 0,017 sehingga Ha diterima dan H0 ditolak. ABSTRACT : This research is based on the rapid development of information technology that can be used in learning. The purpose of this study was to determine the effect of the Instagram application on the learning outcomes of fifth grade students in Mathematics in the material of Space Volume at SDN Bakung Temenggungan Balongbendo Sidoarjo. This type of research is experimental research. The research design used is Quasi Experimental or quasi-experimental. The population used in this studyis class V at SDN Bakung Temenggungan. The sample used in this study is nonprability sampling, namely class A as many as 20 students and class B 20 students. The data collection technique was carried out in three stages, namely pretest, treatment, and post test. The data analysis technique used the normality test, homogeneity test and t test. The conclusion of this research is the influence of the Instagram application on the learning outcomes of fifth grade students in mathematics subject matter volume building space at SDN Bakung Temenggungan Balongbendo Sidoarjo. Recommendations for further research are to use the Instagram application as a learning medium for both mathematics and other subjects


2020 ◽  
Vol 4 (3) ◽  
pp. 211
Author(s):  
Muhammad Asrul Sultan ◽  
Deddy Bambang Irawan

: This research to find out whether there is the influence of the cooperative to time token type learning model on the learning outcomes of Indonesian language speaking skills in fifth grade students of SD Negeri 1 Massepe. This research uses a quantitative approach to the type of experimental research and uses a Pre-Experimental design in the form of One Group Pre-test - Post-test Design. The sampling technique used in this study was purposive sampling technique with a sample of 15 students. The results of hypothesis testing using the One Sample T-Test test obtained a significance of 0.00 (0.00 <0.05) the average score of the pretest was smaller than the average score of the posttest or µ1 ˂ µ2 indicating that H0 was rejected and Ha was accepted which means there are differences in the average results of speaking skills of fifth-grade students of  SDN  1  Massepe on  Indonesian language subjects between before and after the use of cooperative learning models of time token types. Based on these results it can be concluded that there is the influence of the cooperative to time token type learning model on the learning outcomes of Indonesian speaking skills in fifth grade students of SD Negeri 1 Massepe. 


2021 ◽  
Vol 2 (1) ◽  
pp. 44-54
Author(s):  
Ferianto Zuhdi ◽  
Khairunnisa Khairunnisa ◽  
Ilham Syahrul Jiwandono

One of the factors that impact the unsuccessfulness of studying PPKn in schools is the use of a learning model that is still less innovative. Teachers tend to use the old method that is teaching the materials using lectures, questions and answers, then giving the student assignments. As a result, students feel bored, passive, less interested in learning, which decrease students’ learning outcomes. Group Investigation can be used as an alternative that will encourage students to be more active in learning with groups. This study aims to determine the effect of Group Investigation on students’ learning outcomes in studying PPKn in the fifth grade student at SDN 2 Kalijaga academic year 2020/2021. This research is experimental research with Quasi Experimental Design type Nonequivalent Control Group Design. Population of this research was the fifth grade students of SDN 2 Kalijaga in academic year 2020/2021 consisting of two classes. The total number of the population was 45 people, all of them were chosen as the sample, where V/A as the experimental class and V/B as the control class. The researcher conducted observation and test to collect the required data. The result from the observation of applying Group Investigation in teaching indicate "fantastic" category with an percentage of 93.18% at the first meeting and 95.45% at the second meeting. The results showed that the score of student learning outcomes after being given treatment using Group Investigation was higher than before treatment. This is indicated by their pre-test score that is 50. After being given treatment their score increased become 86.81 in the post-test. Based on the results of hypothesis testing of independent samples t test using SPSS 16.0 showed that the value of tcount equal to (2.742 and 2.727) > ttable (0.294) for students’ achievement and significance level signify (Sig. 2-tailed) 0.009 < 0.05. So that, it can be concluded that H0 is rejected and Ha is accepted. It means that there is a positive effect of Group Investigation on the students’ learning outcomes in studying PPKn at grade V students of SDN 2 Kalijaga in the academic year 2020/2021.


2018 ◽  
Vol 4 (1) ◽  
pp. 18-23
Author(s):  
Agustin Dwi Utami ◽  
Dedy Setyawan

This study aims to describe the activities of fifth-grade students of SDN Telangkah-1 in learning the Indonesian language by using role-playing models assisted by comic media as well as improving Indonesian language learning outcomes of fifth-grade students of SDN-1 Telangkah by using role-playing models supported by humorous media participants fifth-grade students of SDN-1 Telangkah. The method used by the researcher was Classroom Action Research (CAR) with research subjects 31 students consisting of 12 men and 19 female class V SDN-1 Telangkah. Data collection techniques in this study used observation and tests. Data analysis uses qualitative and quantitative data analysis. The results of this study indicate that the activities of fifth-grade students of SDN-1 Telangkah at the time of learning took place by using a role-playing model assisted by comic media on Indonesian language subjects about material Playing the Drama in the first cycle was in an outstanding category. Also, there was an increase in the results of learning the Indonesian Language by applying the role-playing model assisted by comic media to the fifth-grade students of SDN-1 Telangkah. This can be seen from the learning outcomes data of students, in the pre-test, the average score of 61 with classical completeness was 45.16%, while the post-test results in the first cycle the average rating of 78 and integrity in the traditional, i.e. 100%.


Author(s):  
Sri Astuti ◽  
Rachmat Mulyana ◽  
Siman Siman

This study aims to investigate: (1) the difference in the effect of STAD type cooperative learning model and jigsaw type on the fifth grade student learning outcomes at Cinta Rakyat state primary school, (2) the difference in learning outcomes between students with high social skills and low social skills at grade five and (3) the interaction between cooperative learning approaches and social skills on the learning outcomes of fifth grade students of state primary school. This research is a quasi experimental research. The population of this study is students in class V1, V2, V3 at Cinta Rakyat state primary school. The sample in this study is class Va for the experimental class that is taught by using STAD type cooperative learning and the control class is Vb which is taught by using jigsaw type cooperative learning. The results show that: (1) the learning outcomes of students who are taught by STAD cooperative learning, 25.70. It is greater than students who are taught by jigsaw cooperative learning, it is 21.83, (2) the learning outcomes of students taught using high social skills obtains an average score of 25.07, while the learning outcomes of students who use low social skills obtains an average score of 22.63, and (3) there is no significant interaction between the use of learning and students' social skills (high, and low) in influencing learning outcomes.


Jurnal BIOTEK ◽  
2020 ◽  
Vol 8 (2) ◽  
pp. 166
Author(s):  
Sri Maya ◽  
Nurhidayah Nurhidayah

This study aims to determine the effect of the Crossword Puzzle application based on the Puzzle Maker application method on learning outcomes of biology education students at the Muslim University of Maros on the concept of Kingdom Animalia. This research was a quantitative type of research using the Quasi Experiment method. The research comparing two classes, the experimental class with the Crossword Puzzle method treatment, and the control class with conventional learning. The results showed that the post-test score of the experiment class was 78.15 with the completeness category of 83.3 %. Compared to the control class, the average score of learning outcomes was 64.07 with the completeness category of 8.3%. The hypothesis testing, the P-value for the pretest-posttest of the experiment class was 0.001 (𝝆<0.05). It indicates that the Crossword Puzzle learning method based on the Puzzle Maker application increased in learning outcomes of biology education students at the Muslim University of Maros on the Kingdom Animalia concept.


2020 ◽  
Vol 4 (2) ◽  
pp. 69
Author(s):  
Komang Bela Pradnya Sari ◽  
Putu Kerti Nitiasih ◽  
Luh Gd Rahayu Budiarta

In the 21st century, the use of innovative and digital-based teaching media are required. This research aimed at examining the effect of gamification based on local stories as teaching media on fifth grade elementary school students’ motivation. Quasi experimental with one group pre-test post-test design was implemented. The study was conducted at SD N 1 Penarukan where 25 of fifth grade students in academic year 2019/2020 were involved as the sample of study. Three instruments were administered to collect the data; pre-test post-test, treatment instrument and interview. The result showed that post-test mean score has significantly improved compared to pre-test score (42.29 > 23.35). Hypothesis testing result (paired sample t-test) showed the tobs value was higher than tcv (20.811>1.677) with α = 0.05, which indicated that gamification positively affected students’ motivation. The interview result revealed that the students are highly motivated to learn by using gamification.


2018 ◽  
Vol 7 (3) ◽  
Author(s):  
Yolanda Devita N ◽  
Agustiningsih Agustiningsih ◽  
Fajar Surya Hutama

The research was conducted in SDN Gebang 04 Jember in order to investigate a significant influence of the use of mind mapping learning strategy to the learning outcomes of the fifth grade students in learning science with earth structures as the topic. This research was an experimental research. The research design was pre-experimental utilizing intact-group comparison. The subjects of the research were as many as 44 students consisting of 22 students of class VA and 22 students of class VB. The data was collected from post-test. The research results showed that the post-test average score of the experimental class was higher than that of the control class. The average score of the experimental class was 83.54 while the average score of the control class was 74.23. Due to the difference between the two scores, independent test was administered. From the test it was obtained that tcomputation = 4.195 with significance value of p = 0.000. Because the coefficient was less than 0.05, null hypothesis (H0) was rejected and the alternative hypothesis (Ha) was accepted. The results indicated that there was a significant influence of mind mapping learning strategy towards students’ learning outcomes.


2019 ◽  
Vol 2 (2) ◽  
pp. 177
Author(s):  
Tifany Hidayat ◽  
M. Jaya Adi Putra ◽  
Zariul Antosa

The background of this study is learning outcomes of students of SDN 18 Pekanbaru, it is known that has not reached the value according to the standard score which is 75. This research aims to determine how the application of inquiry learning models to science learning outcomes of fifth grade students of SDN 18 Pekanbaru. This research was a quasi-experimental study with pretest and two groups (experimental group and control group). The experimental group was the group given inquiry treatment model. Based on the results of the experiment, it was found that there was an effect of the implementation of inquiry learning models on science learning outcomes of fifth grade students of SDN 18 Pekanbaru It is known that the t test is higher than t on table (4.60> 2,006), the research hypothesis which says there is an effect of the implementation of inquiry learning model to the results of science learning of fifth grade students of SDN 18 Pekanbaru, is accepted


2018 ◽  
Vol 7 (2) ◽  
pp. 272
Author(s):  
Nurdalia . ◽  
Susdiyanto . ◽  
Sulaiman Saat

This problem aims to find out the application of inquiry learning on fiqhi subjects, find out the application of demonstration methods on fiqhi subjects, find out the learning outcomes on fiqhi subjects of class XI students after pre-test and post-test at Aliyah Guppi Samata Gowa District, to know the influence the application of inquiry learning on subjects, knowing the effect of applying the demonstration method on fiqhi subjects, knowing the effect of the application of inquiry learning and demonstration methods on fiqhi subjects of class XI students at the Aliyah Guppi Samata Madrasah in Gowa Regency simultaneously. This research is a quasi-experimental design by dividing the two groups, namely the experimental class and the control class which are chosen non-equivalently without randomization, then given a pre-test to find out what is the initial difference between the control class and the experimental class, after which through post-test on the control class and experiment. This study uses quantitative analysis, in Aliyah Guppi Samata Madrasah Gowa Regency, amounting to 40 students, the method of data collection is taken in three ways, namely observation, tests and documentation. Data processing techniques were first tested for validity, reliability of the test items collected in the field, then analyzed descriptively statistically, inferential tests (consisting of normality test, linearity test), hypothesis testing (including simple regression analysis and multiple regression analysis. First , the results of the study state that the application of inquiry learning can improve the learning outcomes of fiqhi subjects, the second application of demonstration methods can improve learning outcomes in fiqhi subjects, thirdly obtain inquiry learning learning outcomes more significantly than the control class on variable X. Pretest IV in the value control class the average is 54.95, the application of inquiry learning has an average score of 60.35, post-test IV in the control class has an average score of 62.7, the application of inquiry learning has an average value of 79.00, then the application of the demonstration method is more significant compared to the control class in Variable X 2. Pretest IV in the control class the average value was 52.55, the demonstration method averaged 65.30. Post-test IV test in the control class averaged 51.65, and the demonstration method averaged 74.30, fourth obtained the influence of the determination coefficient of 71.8%, fifth, there was an influence between the application of demonstration methods to learning outcomes fiqhi subjects in Aliyah Madrasah Guppi Samata Gowa Regency, the magnitude of the influence of the determination coefficient of 78.1% and sixth there is a joint effect between the application of inquiry learning and demonstration methods on learning outcomes fiqhi subjects in Madrasah Aliyah Guppi Samata Gowa Regency determination coefficient of 78.8%.


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