scholarly journals The Effect of Mind Mapping Learning Strategy in Science to the Fifth Grade Students’ Learning Outcomes

2018 ◽  
Vol 7 (3) ◽  
Author(s):  
Yolanda Devita N ◽  
Agustiningsih Agustiningsih ◽  
Fajar Surya Hutama

The research was conducted in SDN Gebang 04 Jember in order to investigate a significant influence of the use of mind mapping learning strategy to the learning outcomes of the fifth grade students in learning science with earth structures as the topic. This research was an experimental research. The research design was pre-experimental utilizing intact-group comparison. The subjects of the research were as many as 44 students consisting of 22 students of class VA and 22 students of class VB. The data was collected from post-test. The research results showed that the post-test average score of the experimental class was higher than that of the control class. The average score of the experimental class was 83.54 while the average score of the control class was 74.23. Due to the difference between the two scores, independent test was administered. From the test it was obtained that tcomputation = 4.195 with significance value of p = 0.000. Because the coefficient was less than 0.05, null hypothesis (H0) was rejected and the alternative hypothesis (Ha) was accepted. The results indicated that there was a significant influence of mind mapping learning strategy towards students’ learning outcomes.

Author(s):  
Maria A. F. Mbari ◽  
Marianus Yufrinalis ◽  
Theresia Nona

This study aims to determine the effect of the use of inquiry learning methods on the learning outcomes of fifth grade students in science subjects of light traits in Catholic Elementary School Nita I. This research is a quasi-experimental study. The sample of this study was 39 students consisting of 20 VA students as the experimental class and 19 VB students as the control class. Learning outcomes tests and learning motivation questionnaire sheets were used to obtain data in this study, with a t-test performed to test hypotheses preceded by a prerequisite analysis test in the form of a normality test. The results of this study indicate that the implementation of the inquiry learning method has a positive and significant effect on the students’ learning outcomes. The group of students who took part in the learning with inquiry learning method obtained a better post test score which was equal to 76.25 compared to the group of students who followed conventional learning who obtained a post-test average score of 65.26.


2020 ◽  
Vol 4 (3) ◽  
pp. 211
Author(s):  
Muhammad Asrul Sultan ◽  
Deddy Bambang Irawan

: This research to find out whether there is the influence of the cooperative to time token type learning model on the learning outcomes of Indonesian language speaking skills in fifth grade students of SD Negeri 1 Massepe. This research uses a quantitative approach to the type of experimental research and uses a Pre-Experimental design in the form of One Group Pre-test - Post-test Design. The sampling technique used in this study was purposive sampling technique with a sample of 15 students. The results of hypothesis testing using the One Sample T-Test test obtained a significance of 0.00 (0.00 <0.05) the average score of the pretest was smaller than the average score of the posttest or µ1 ˂ µ2 indicating that H0 was rejected and Ha was accepted which means there are differences in the average results of speaking skills of fifth-grade students of  SDN  1  Massepe on  Indonesian language subjects between before and after the use of cooperative learning models of time token types. Based on these results it can be concluded that there is the influence of the cooperative to time token type learning model on the learning outcomes of Indonesian speaking skills in fifth grade students of SD Negeri 1 Massepe. 


2018 ◽  
Vol 4 (1) ◽  
pp. 18-23
Author(s):  
Agustin Dwi Utami ◽  
Dedy Setyawan

This study aims to describe the activities of fifth-grade students of SDN Telangkah-1 in learning the Indonesian language by using role-playing models assisted by comic media as well as improving Indonesian language learning outcomes of fifth-grade students of SDN-1 Telangkah by using role-playing models supported by humorous media participants fifth-grade students of SDN-1 Telangkah. The method used by the researcher was Classroom Action Research (CAR) with research subjects 31 students consisting of 12 men and 19 female class V SDN-1 Telangkah. Data collection techniques in this study used observation and tests. Data analysis uses qualitative and quantitative data analysis. The results of this study indicate that the activities of fifth-grade students of SDN-1 Telangkah at the time of learning took place by using a role-playing model assisted by comic media on Indonesian language subjects about material Playing the Drama in the first cycle was in an outstanding category. Also, there was an increase in the results of learning the Indonesian Language by applying the role-playing model assisted by comic media to the fifth-grade students of SDN-1 Telangkah. This can be seen from the learning outcomes data of students, in the pre-test, the average score of 61 with classical completeness was 45.16%, while the post-test results in the first cycle the average rating of 78 and integrity in the traditional, i.e. 100%.


2020 ◽  
Vol 8 (1) ◽  
pp. 32
Author(s):  
Latri Aras ◽  
Agusalim Juhari

The results showed that: (1) The average feasibility of learning Mathematics taught using the REACT Learning Strategy was 3.60 out of an ideal score of 4 being in the well-implemented category, (2) The average score of student activity during Mathematics learning being taught by using the REACT Learning Strategy class V SDN Lariangbangi II Makassar is 3.10 out of an ideal score of 4 being in the active category, (3) (a) The average learning outcomes of students taught using the REACT strategy of 86.04 from the Ideal Score 100 and standard deviation 6.05. Descriptively the learning outcomes of students taught with the REACT learning strategy are higher than the KKM value of 78. (b) The average increase in learning outcomes of students taught using the REACT strategy is 0.80 and the standard deviation is 0.09. Descriptively, the increase in learning outcomes of students taught with the REACT strategy is higher than the moderate gain value of 0.3, and (4) (a) There is a significant effect on the REACT Learning Strategy on Mathematics learning outcomes in SDN Class 5 Lariangbangi State Elementary School. (b) Learner activities with the implementation of the REACT strategy which are observed to be overall active in the process of learning activities


Author(s):  
Shindy Lestari ◽  
Syahrilfuddin Syahrilfuddin ◽  
Neni Hermita ◽  
Zetra Hainul Putra

This research is to determine the effect of realistic mathematical approach on students’ learning motivation. The research method is pre-experiment of one group pretest posttest design. This study was conducted with 34 fifth grade students from a public school in Pekanbaru, Indonesia. The results indicate that students’ learning motivation significantly increases. Among six indicators measuring students’ learning motivation, the indicator of interesting activities in learning is the most increase, from 80.76% in pre-test to 86.40% in post-test. The average score of pretest in form of students’ learning motivation questionnaire before applying treatment was 90.56 while score posttest after treatment was 95,09 and the results of the research hypotheses using the comparative t-test tcount (6.997) > ttable (2.039). This means that there is an effect of applying the realistic mathematical approach to students’ learning motivation.


2013 ◽  
Vol 14 (2) ◽  
pp. 88-96
Author(s):  
Sumarno Sumarno

The scope of learning material for social sciences (IPS) at Elementary School is very wide, while the time available is very limited. This has been an obstacle for elementary school teachers in achieving the learning objectives. This study aimed to determine whether the application of Mind Mapping learning model on the activities of students learning and the mastery of students learning of IPS. This action research was conducted with three cycles involving 30 students of the fifth grade of elementary school in Kabupaten Kudus. The findings were analyzed using the descriptive qualitative study. The data were collected by using a questionnaires, observation sheets, pretest, and posttest. The results showed that the Learning Model of Mind Mapping can improve the students activity. This indicated an increase in the average score of the class activity to 48.2% in the first cycle, to 56.1% in the second cycle, and to 62.2% in cycle III. The average of the student learning outcomes for IPS also increased from 64 in the first cycle, to 67 in the second cycle, and to 75 in cycles III.   Materi IPS di Sekolah Dasar memiliki cakupan materi yang sangat luas, sedangkan waktu yang tersedia sangat terbatas. Hal ini menjadi kendala bagi guru-guru Sekolah Dasar dalam mencapai tujuan pembelajaran. Penelitian ini bertujuan untuk mengetahui apakah dengan penerapan model pembelajaran Mind Mapping dapat meningkatkan aktifitas siswa dalam belajar. Penelitian tindakan kelas yang terdiri atas 3 siklus dan sampelnya adalah siswa kelas V SD Kabupaten Kudus yang berjumlah 30 siswa. Hasil penelitian dianalisa secara deskriptif kualitatif. Pengambilan data dilakukan dengan cara menggunakan angket, lembar observasi, pre-tes dan posttes. Hasil penelitian menunjukkan bahwa Model Pembelajaran Mind Mapping dapat meningkatkan aktifitas siswa. Hal ini ditunjukkan dengan adanya peningkatan skor rata-rata aktifitas kelas yaitu dari 48,2% pada siklus I, 56,1% pada siklus II, dan 62,2% pada siklus yang ke III. Rata-rata hasil belajar siswa untuk mata pelajaran IPS juga meningkat dari 64 pada siklus I, menjadi 67 pada siklus II, dan 75 pada siklus ke III.


2019 ◽  
Vol 2 (1) ◽  
pp. 8
Author(s):  
Dwi Purnomo ◽  
Zuchrotus Salamah

This research is based on the problem of the low student learning outcomes in science learning at Muhammadiyah Elementary School Klepu, Sleman Regency. The teacher still uses a conventional learning model so that the learning atmosphere becomes rigid and ultimately makes student learning outcomes lower. Therefore the teacher seeks to use the Discovery Learning learning model to create an interesting and enjoyable learning atmosphere. This study aims to improve learning outcomes of science through the Discovery Learning learning model in fifth grade students of SD Muhammadiyah Klepu Sleman Regency Academic Year 2018/2019. This type of research is classroom action research. This research was conducted in 2 cycles. This research was conducted on fifth grade students of SD Muhammadiyah Klepu Sleman Regency. Data was collected using observation sheets and test questions. The data analysis technique in this study is descriptive analysis. The results of this study indicate that learning through the Discovery Learning learning model can improve student science learning outcomes. The average value of post-test Cycle I is 62.2 and the percentage of mastery learning is 9.5%. In the second cycle the average score of the post-test increased to 80.91 and the percentage of mastery learning was 76.2%. Based on data obtained from the study, it can be concluded that learning through the Discovery Learning learning model can improve student learning outcomes.


2020 ◽  
Vol 3 (1) ◽  
pp. 56
Author(s):  
Dyah Saraswati ◽  
Sumarno Sumarno ◽  
Anggun Dwi S.P.

This research aimed to determine the effectiveness of circuit learning model assisted by diorama media for influencing the motivation and learning outcomes of class V on theme 7 at SDN Mangunharjo. This research used Pre-Experimental design, One Group Pretest-Posttest Design. The population of all class V students in SDN Mangunharjo numbered 35 by using nonprobality sampling techniques with saturated sampling types. The average score of pretest motivation was 60.17 and the posttest average was 80.53. The average value of the pretest of the results of learning outcomes is 57.94 and the posttest averages 84.34. This is evidenced by the results of the motivation t-test where tcount (14.31)> ttable (1.69). Calculation of t-test results of learning where tcount (13.28)> ttable (1.69). This is also supported by N-Gain motivation and learning outcomes that show criteria of moderate to high. The concluded that the circuit learning model assisted by diorama media effectively influences the motivation and learning outcomes of the fifth grade students of Mangunharjo Elementary School Semarang.


2020 ◽  
Vol 2 (2) ◽  
pp. 83-91
Author(s):  
Viva Aprilya Khasana ◽  
Heri Setiyawan ◽  
Noviana Desiningrum

ABSTRAK : Penelitian ini dilatarbelakangi oleh pemanfaatan kecanggihan teknologi di era globalisasi sebagai media pembelajaran yang inovatif. Dalam hal ini peneliti membuat inovasi untuk menggunakan aplikasi instagram pada proses pembelajaran. Adapun tujuan penelitian ini adalah untuk mengetahui pengaruh aplikasi Instagram terhadap hasil belajar siswa kelas V mata pelajaran Matematika materi Volume Bangun Ruang di SDN Bakung Temenggungan Balongbendo. Jenis penelitian ini menggunakan penelitian eksperimen dengan desain penelitian eksperimen semu (Quasi Experimental). Berdasarkan dari hasil dan pembahasan diperoleh simpulan bahwa adanya pengaruh penggunaan aplikasi instagram terhadap hasil belajar siwa kelas V Mata Pelajaran Matematika materi Volume Bangun Ruang di SDN Bakung Temenggungan Balongbendo Sidoarjo. Hal tersebut dilihat dari hasil uji independent t-test yang menunjukkan bahwa nilai signifikansi (2- tailled) ≤ 0,05 yang bernilai 0,017 sehingga Ha diterima dan H0 ditolak. ABSTRACT : This research is based on the rapid development of information technology that can be used in learning. The purpose of this study was to determine the effect of the Instagram application on the learning outcomes of fifth grade students in Mathematics in the material of Space Volume at SDN Bakung Temenggungan Balongbendo Sidoarjo. This type of research is experimental research. The research design used is Quasi Experimental or quasi-experimental. The population used in this studyis class V at SDN Bakung Temenggungan. The sample used in this study is nonprability sampling, namely class A as many as 20 students and class B 20 students. The data collection technique was carried out in three stages, namely pretest, treatment, and post test. The data analysis technique used the normality test, homogeneity test and t test. The conclusion of this research is the influence of the Instagram application on the learning outcomes of fifth grade students in mathematics subject matter volume building space at SDN Bakung Temenggungan Balongbendo Sidoarjo. Recommendations for further research are to use the Instagram application as a learning medium for both mathematics and other subjects


2020 ◽  
Vol 9 (3) ◽  
Author(s):  
Setyagung Budi Cahyono

In learning, students often face social problems and the teacher does not try to solve the problems through the implementation of learning approach. Therefore, a learning approach that is able to develop social relationship needs to be created to make the learning more enjoyable. Learning in the setting of “teacher directed” or the one which combines the learning environment called “self-directed”. Thus, inquiry model which specifically used in this research called social inquiry is expected to be able to make the teacher know the learning problem in Civics subject and then take steps to solve it. Based on the result of the research, it was known that there was an improvement in terms of quality in the activities and learning outcomes on the fifth grade students at SDN Karangsemanding 02 Balung district, Jember regency in 2018/2019 academic year. There was a considerable raise in the graphic. The classical achievement in pre-cycle which was 58.6% increased to 82.75% in cycle I and 96.55% in cycle II. Meanwhile, the average score of the class increased from 67 in cycle I to 74 in cycle II.


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