PENERAPAN MODEL PEMBELAJARAN LANGSUNG UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS II SD NEGERI 016 BULUH KASAP

2018 ◽  
Vol 2 (1) ◽  
pp. 110
Author(s):  
Asmah Asmah

This study is a classroom action research, which aims to improve the learning outcomes of math students class IISD Negeri 016 Buluh Kasap. This research is based on low student learning outcomes, from 25 students the totalnumber of students who completed is 11 students (44.00%) with an average value of 54.28. On this basisresearchers apply direct learning models to improve student learning outcomes. The result of research indicatethat the result of student learning have improvement in every cycle in cycle I increase with total student which iscomplete is 16 student (64,00%). And on the second cycle increased to 21 students (84.00%). In addition, theaverage student learning outcomes experienced an increase in the cycle I average student score increased withthe acquisition of 68.76. And on the second cycle the average value of students increases with an averagestudent score of 75.68.

2019 ◽  
Vol 2 (1) ◽  
pp. 77-85
Author(s):  
Lisbeth Hutapea

This study aims to improve student learning outcomes in the three dimensional material with the Discovery Learning model assisted by the 3D CABRI program. The type of research used is Classroom Action Research. The results showed that discovery learning learning models assisted by Cabri 3D media can improve student learning outcomes. This is evidenced by an increase from the pre cycle with the class average value of 63.06 increasing to 63.89 in the first cycle and in the second cycle the average increased again to 83.13. Classical learning completeness also increased from 9.26% in the pre-cycle to 38.89% in the first cycle and increased again in the second cycle to 80%.


2021 ◽  
Vol 15 (2) ◽  
pp. 109-118
Author(s):  
Tuti Triyani

This study aims to improve the social studies learning outcomes of Class VI students of SD Negeri 18 Lubuklinggau by using the Jigsaw learning model. The research method used in this study is a classroom action research method (Action Research) using the Jigsaw learning model. Data collection techniques were carried out by means of observation and tests. Based on the results of research using the Jigsaw learning model in class VI students at SD Negeri 18 Lubuklinggau, it turned out to be able to improve student learning outcomes. Student learning outcomes continue to increase in each cycle, in the first cycle of the first meeting the average student learning outcomes of 51.86, the second meeting of 59.45 then in the second cycle of the first female student learning outcomes of 62.14 and at the second meeting 67 .95. and in cycle 3 the first meeting the average student learning outcomes was 71.14 and the second meeting was 85.76


2019 ◽  
Vol 2 (2) ◽  
pp. 166-184
Author(s):  
Nely Hartika ◽  
Ira Ismeylia Saputri

This study aims to find out how the application of inquiry learning models in accounting subjects in class X AK in SMKN 4 Serang City and to find out whether the inquiry learning model can improve student learning outcomes in class X AK in Accounting Basic Subjects in SMK 4 Serang City.This research uses a class action research method which consists of two cycles.  Each cycle consists of four stages, namely planning, implementing, observing reflection.  The subjects of this study were participants in grade X SMK 4 Serang City consisting of 36 students and teachers in Accounting as a team of collaborators.  These results indicate that the Inquiry learning model can improve student learning outcomes based on cycle one, from 36 students who succeeded in getting grades above the KKM of 36.56% with an average value of 66, whereas in the second cycle there was a significant increase to be 100% with  an average value of 82.


2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Alfera Bekti Susanti

Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar dalam pembelajaran daring melalui media game edukasi Quizizz. Penelitian ini merupakan penelitian tindakan kelas dengan subyek penelitian siswa kelas VI SD Negeri Kesongo 01 sebanyak 22 siswa. Penelitian ini dilaksanakan 2 siklus, masing-masing siklus 1 kali pertemuan. Setiap pertemuan terdisi dari 4 tahap yaitu perencanaan, pelaksanaan, observasi dan refleksi. Pelaksanaan tahap-tahap penelitian sedikit berbeda dari pembelajaran dalam kelas karena pembelajaran dilakukan secara terpisah atau siswa berada dirumah masing-masing. Berdasarkan hasil penelitian, pada siklus I diperoleh nilai rata-rata hasil belajar siswa 51,36 dengan katagori cukup. Sedangkan pada siklus II diperoleh nilai rata-rata hasil belajar siswa 93,45 dengan katagori tinggi. Jadi dari siklus I dan siklus II terjadi peningkatan hasil belajar siswa sebanyak 42,09. Dengan demikian penelitian dapat disimpulkan bahwa media belajar berbasis game edukasi quizizz dapat meningkatkan hasil belajar siswa dalam pembelajaran daring pada tema Globalisasi.Kata Kunci: Hasil  Belajar, Pembelajaran Daring, Game Edukasi This study aims to determine the increase in learning outcomes in online learning through quizizz educational game media. This research is a classroom action research with 22 students of grade VI SD Negeri Kesongo 01 as subjects. This research was conducted in 2 cycles, each cycle 1 meeting. Each meeting consists of 4 stages, namely planning, implementing, observing and reflecting. The implementation of the stages of research is slightly different from classroom learning because learning is carried out separately or students are at home. Based on the results of the study, in the first cycle the average value of student learning outcomes was 51.36 with a sufficient category. Whereas in the second cycle the average value of student learning outcomes was 93.45 with a high category. So from cycle I and cycle II there was an increase in student learning outcomes as much as 42.09. Thus the study can be concluded that learning media based on educational games quizizz can improve student learning outcomes in online learning on the theme of globalization. Keywords: Learning Outcomes, Online Learning, Education Game


Author(s):  
Sunarsih Sunarsih

<p>Abstract. This classroom action research is motivated by the low mathematics learning outcomes, especially in the reduction material. This study aims to improve student learning outcomes on Mathematics about the reduction by using contextual learning models are expected to improve student learning outcomes. The contextual learning method is a learning concept that helps teachers associate the material they teach with real-world student situations and encourage students to make connections between the knowledge he has and its application<br />in their daily lives. The method used in this study is Classroom Action Research (PTK) with the object of research in class I SD Negeri 2 Gatak. The focus of the research on the reduction of contextual learning is an effort to improve the learning outcomes of Mathematics. Data collection is done by direct observation of the learning process. The results showed that there was a significant increase of student learning outcomes in pre-cycle learning activities, cycle I and cycle II. The increase can be seen from the average value of students and the percentage of completeness of learning outcomes from KKM which is determined at 65. Based on the results of these observations it can be concluded that the application of Mathematics subject matter reduction learning contextual learning models can improve student learning outcomes in class I<br />SD Negeri 2 Gatak. Furthermore, the results of this study can be used to improve learning with similar cases.</p>


2020 ◽  
Vol 16 (2) ◽  
pp. 241
Author(s):  
Afnan Mochammad Najmudin ◽  
N Hani Herlina ◽  
Diki Najib Fuadi

The preliminary study through preliminary observations found the fact that the learning outcomes of students in the mathematics subjects in grade 3 of SD Plus Al-Mu'aawanah were still low. This is because there are still many students who experience difficulties in working on math problems. Thus, it seems that one of them is needed for geoboard media to improve student learning outcomes on the subject of the concept of flat building. The purpose of this class action research implementation is to improve student learning outcomes in mathematics subjects the subject of the concept of flat building using geoboard media. This research method uses Classroom Action Research (CAR) in the subject of Grade 3 SD Plus Al-Mu'aawanah, amounting to 35 students. This study consisted of 3 cycles, data collection techniques with observation, tests and interviews. Data analysis uses analysis techniques of individual completeness and classical completeness. After conducting research in grade 3 of SD Plus Al-Mu'aawanah, the results showed that: 1) The teacher experienced an increase in the ability to develop RPP using geoboard media with an average value in the first cycle 87.75, cycle II 90.05, and cycle III 92.45. 2) The performance of teachers in the process of implementing learning using media geoboard has increased with an average value in the first cycle 89.72, cycle II 91.47, and cycle III 92.26. 3) Student learning outcomes using geoboard media have increased, with an average value in the first cycle 66.42, cycle II 72.28 and cycle III 81.42. Thus, if the preparation of the RPP and the implementation of learning using geoboard media optimally it will improve student learning outcomes.


2020 ◽  
Vol 10 (1) ◽  
pp. 46-53
Author(s):  
Desak Nyoman Puspaeni

SMP Negeri 2 Banjarangkan is a location for classroom action research. The purpose of writing this class action research is to find out whether the Expository learning model aided by Audio Visual media can improve student learning outcomes. This research was conducted at SMP Negeri 2 Banjarangkan in Class VIII.A where the ability of students for Indonesian subjects was low. Data collection method is a test of learning outcomes. The data analysis method is descriptive. The results obtained from this study are expository learning models assisted with audio visual media can improve student learning outcomes. This can be seen from the results obtained initially at 69.74 in the first cycle to 77.83 and in the second cycle to 82.17. The conclusion obtained from this study is that expository learning models assisted by Audio Visual media can improve the learning outcomes of Indonesian students in class VIII. Semester II of the 2018/2019 academic year at SMP Negeri 2 Banjarangkan.


2021 ◽  
Vol 13 (2) ◽  
pp. 394-399
Author(s):  
Ahmad Susanto ◽  
Lativa Qurrotaini ◽  
Is wan ◽  
Fari hen

Research with the title Application of Cooperative Learning Models and Interaction Patterns in an effort to improve student learning outcomes in the Junior High School XVIII, South Tangerang Indonesia, in social studies subjects. This research was conducted on seventh grade students of Junior Hight School XVIII, South Tangerang. Indonesia. This research method uses a descriptive quantitative approach, while the research instrument used in this study is a questionnaire. The data analysis technique in this research is descriptive statistical test. The results of the study are the results of the application of cooperative learning models and interaction patterns in an effort to improve student learning outcomes, in social studies subjects, as evidenced by the results of statistical tests obtained based on the level of satisfaction, the average value obtained is strongly agree at 31%, agree at 50%, disagree by 18%, answers that strongly disagree obtained a value of 1%. Meanwhile, based on the answers according to the percentage of peer group interaction pattern variables, the average value obtained was 31% strongly agree, 41% agree, 24% disagree and 3% strongly disagree. The results of the answer test based on student achievement in social studies obtained the average value of those who answered strongly agree amounted to 29%, san who answered agreed 47%, and disagreed 22%, and strongly disagreed by 2%.


2020 ◽  
Vol 5 (1) ◽  
pp. 47-51
Author(s):  
Ponidi ◽  
Marilin Kristina ◽  
Noca Yolanda Sari

ABSTRAK   Penelitian tindakan kelas ini dilakukan karena rendahnya hasil  belajar siswa kelas X MM SMK N I Merbau pada mata pelajara Matematika. Berdasarkan kenyataan bahwa rendahnya hasil belajar siswa maka penulis mengadakan penelitian tindakan kelas dengan maksud untuk meningkatkan hasil belajar siswa. Penelitian ini dilakukan bersama teman sejawat dengan  menggunakan model belajar discovery learning dalam pembelajaran yang dilaksanakan pada siklus I, siklus II, untuk meningkatkan hasil belajar siswa kelas X MM SMK N I Merbau.   Rencana perbaikan pembelajaran melalui penelitian ini ternyata dengan menggunakan model belajar coopertive learning dapat meningkatkan hasil belajar siswa. Dari hasil evaluasi dapat terlihat kenaikan prosentase hasil belajar siswa yang dapat mencapai KKM dengan perolehan hasil prosentase pada prasiklus 53%, siklus I 69%, dan pada siklus II meningkat menjadi89% . Dengan demikian penulis merasa perlu untuk menguasai dan menggunakan berbagai model belajar dalam setiap kegiatan belajar di Sekolah.   Kata kunci: Discovery Learning, Hasil Belajar dan Pendidikan Matematika   ABSTRACT   This class action research was carried out because of the low student learning outcomes of the X MM class of SMK N I Merbau in Mathematics subjects. Based on the fact that the low student learning outcomes, the authors conducted a class action research with a view to improving student learning outcomes. This research was conducted with colleagues using the discovery learning model in learning which was carried out in cycle I, cycle II, to improve student learning outcomes in 10 MM grade students of SMK N 1 Merbau Mataram.    The plan to improve learning through this research turned out to be using cooperative learning models to improve student learning outcomes. From the results of the evaluation can be seen an increase in the percentage of student learning outcomes that can achieve KKM with the acquisition of the percentage results in prasiklus 53%, 69% in the first cycle, and in the second cycle increased to 89%. Thus the authors feel the need to master and use various learning models in every learning activity in the School.   Keywords: Discovery Learning, Learning Outcomea and Mathematics Educatioan


2017 ◽  
Vol 6 (2) ◽  
pp. 495
Author(s):  
Desfita Desfita

This research is motivated by low learning result of IPS student, for that done research by applying method of discussion with aim to improve result of study of IPS student of SDN 004 Tembilahan Kabupaten Indragiri Hilir. This research is a classroom action research conducted two cycles. Research stage consists of four stages, namely: planning, implementation, observation and reflection. The result of research stated that: activity of teacher in cycle I 65,62% with enough category, and at meeting II 78,13% with good category. In the second cycle of meeting I was 84.36% with very good category, and at meeting II 90.62% with very good category. Student activity in the first cycle of meeting I 62.50% with enough category, and at the second meeting 75.00% with good category and on the second cycle of meeting I 84.36% with good category, and at meeting II get score 27 (84, 36%) with very good category. Student learning outcomes in the first cycle average student learning outcomes is 63.91 with a total number of students who totaled 17 students (53.13%). In the second cycle average student learning outcomes is 74.69 with a total number of students who totaled 26 students (81.25%). Based on the results of this study can be concluded that the implementation of discussion methods can improve student learning outcomes IPS.


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