scholarly journals Improving Vocabulary Achievement of Young Learners Using Animated Video

Author(s):  
S Syarifudin ◽  
M Muhammad

This study aims at finding out whether or not the use of video improves the learners’ vocabulary of the young learners. This study applied pre-experimental method with one group pre-test and post-test design. Twenty junior high school learners in Mataram involved in this study. The data were collected through vocabulary test (pre-test and post-test). This study used cluster random sampling technique. A t-test was used to measure the significance of animated video usage in improving young learners’ vocabulary achievement. Mean score of post-test was greater than the mean score of the pre-test. This study revealed that using animated video can improve learners’ vocabulary of the young learners

2020 ◽  
Vol 5 (1) ◽  
pp. 1
Author(s):  
Salfiani Salfiani ◽  
La Ode Nggawu ◽  
Sitti Agustina

This research was conducted to find out whether there was a significant effect of the Mnemonic method in teaching vocabulary mastery at the Seventh-grade students’ of SMPN 22 Buton Tengah. The design of the research was a pre-experimental design ( one group pre-test post-test design). The population of this research was the seventh-grade (VII) of SMPN 22 Buton Tengah which consists of three classes, while the sample in this research was class VII3 that consisted of 25 students and used a simple random sampling technique. The instrument in this study was multiple choices, matching tests and public buildings, food, people around us to the topic. This study was conducted three sections namely pre-test, treatment, and post-test. The researcher used a paired sample T-test through SPSS 16.0 version to analyze the result of this research. The result showed that the mean score of students’ vocabulary mastery in the post-test was higher than students’ vocabulary in the pre-test ( 53.6 > 45.28 ). The hypothesis testing found that the value of sig ( 2 Tailed ) was 0.00 while the significant alpha value was 0.05. It can be concluded that the value of Sig ( 2 Tailed) was lower than the significance of α value (0.000< 0.05). in other words, (H1) was accepted. It showed that there was a significant effect of using the Mnemonic Method on teaching vocabulary mastery at the seventh-grade students of SMPN 22 Buton Tengah.


2020 ◽  
Vol 5 (1) ◽  
pp. 18
Author(s):  
Wa Sani ◽  
Rohmana Rohmana ◽  
Muhammad Khusnun Muhsin

The objective of the study was to find out whether or not the silent way method can significantly affect students’ speaking competence. The design of this study was a pre-experimental research design (one group pre-test post-test design). The researcher applied a simple random sampling technique. The class 10 IPA1 was taken as the sample of the study with 18 students. The instrument of this study was an oral test in pre-test and post-test. This research was conducted through the following procedures: giving a pre-test, applying treatments and giving a post-test. The data were analyzed by using paired sample t-test. Through the SPSS16.0 version. The result showed that the mean score on students’ speaking competence in a pre-test was 32.22 and in the post-test was 49.44. Hypothesis testing found that the value of sig (2 tailed) was 0.00 while the significant alpha value was 0.0. It could be concluded that the value of sig (2 tailed) was lower than the significant alpha value was (0.00<0.05). Therefore, H1 was accepted and H0 was rejected. So, the use of the silent way method had a significant on the students’ speaking competence at the tenth grade of SMAN 1 Kontu kowuna.


Author(s):  
Nora Fudhla

This article is written based on a research done to solve students’ difficulties in improving their vocabulary skill in MKU classes at Universitas Negeri padang. According to some English teachers and students, teaching vocabulary through memorizing the list was very boring and should be avoided. Besides, it was difficult for the students to write correct spelling for certain vocabularies. To overcome these issues, gamification strategy namely Jumbled-Letter game was applied in an experimental study. The design used in this study was one group pre-test post-test design and the sample was chosen through simple random sampling technique. The data was collected through pre-test and post-test. The data then was analyzed using T Paired test (SPSS 23). Based on the data calculation, the mean score of pre-test was 50.87 and the mean score of post-test was 76.23, and sig. 2 tailed test was < 0.05. Based on T Paired test analysis and interpretation, it was found that the mean score on post-test was increased and the significance score shows that the strategy was significantly effective. Thus, Jumbled-Letter Game was effective to boost learners’ interest and improve their vocabulary mastery.


2021 ◽  
Vol 3 (1) ◽  
pp. 26-33
Author(s):  
Khilliyatuz Zahrina ◽  
Siti Nurrochmah

Abstract: The purpose of this study was to study and obtain information on the effect of direct and indirect T-Drill dribble agility training on improving the dribbling ability of basketball balls. This study used an experimental design in the form of Randomized Control Groub Pre-test-Post-test Design. The population in this study were 34 participants in the extracurricular basketball activities at SMP Negeri 1 Prigen. Sampling using systematic proportional random sampling technique with a percentage of 90% of 36 participants, so that the number of samples 34 participants. To determine the effect of direct and indirect form of T-Drill dribble training on improving the ability of basketball dribble skills obtained by Fcount 76.73344 more than Ftable α equal to 0.05 4.149097, meaning there is a difference related to the test of dribble skills between before the test T-Drill form's direct and indirect form of agility dribble skills. The results of the F-test analysis were continued by calculating the advanced test of the Leat Significance Difference (LSD) form, the results of the mean data for all groups were 5.61707 and the LSD coefficient was 0.05 1.652. Giving direct T-Drill dribble drills is better than giving indirect T-Drill drills.   Abstrak: Tujuan penelitian ini adalah untuk mengkaji dan memperoleh informasi pengaruh latihan kelincahan dribble T-Drill langsung dan tidak langsung terhadap peningkatan kemampuan dribble bolabasket. Penelitian ini menggunakan rancangan eksperimental bentuk Randomized Control Groub Pre test-Post test Design. Populasi dalam penelitian ini adalah peserta kegiatan ektrakurikuler bolabasket SMP Negeri 1 Prigen yang berjumlah 34 orang coba. Pengambilan sampel menggunakan teknik systematic porposive random sampling dengan presentase sebesar 90% dari 36 peserta, sehingga jumlah sampel 34 peserta. Untuk mengetahui pengaruh latihan dribble bentuk T-Drill langsung dan tidak langsung terhadap peningkatan kemampuan keterampilan dribble bolabasket diperoleh sebesar Fhitung 76,73344 lebih dari Ftabelα sama dengan 0,05 4,149097, berarti ada perbedaan yang berhubungan tes kemampuan keterampilan dribble antara sebelum tes kemampuan keterampilan dribble kelincahan bentuk T-Drill langsung dan tidak langsung. Hasil analisis uji F dilanjutkan dengan menghitung uji lanjut bentuk Leat Significance Difference (LSD), hasil mean data seluruh kelompok diperoleh 5,61707 dan koefisien LSD0,05 1,652. Pemberian latihan dribble T-Drill langsung lebih baik dibandingkan dengan pemberian latihan T-Drill tidak langsung.


2019 ◽  
Vol 5 (1) ◽  
pp. 83
Author(s):  
Haeroni Haeroni ◽  
Susilawati Susilawati ◽  
Satutik Rahayu

This research aimed to find out the level of misconceptions and the effect of 5e learning cycle model. This research was a pre-experimental with pre-test and post-test design. The research population was all of the eleven grade students of Senior High School 1 Mataram consisted of 8 classes. Sampling was done by cluster random sampling technique and obtained students of class XI MIPA 5. Students’ misconceptions have been identified by modification of Certainty of Response Index technique and remediated with 5e learning cycle model. The result of data analysis showed that students experience misconceptions with the various level that was high, medium, and low. The misconception of students before remediation was 44% in the concept of reflection and 34% in the concept of refraction, meanwhile, after remediation, the misconceptions on the concept of reflection was 6% and the concept of refraction was 9%. As a result, 5e learning cycle model could decrease the level of misconception. It showed that 5e learning cycle model was effective to decrease the level of misconception. From the paired sample t-test, it was found that tcount= 8,042 and ttable=2,045, because of tcount > ttable there was an effect of 5e learning cycle model on a misconception.


2021 ◽  
Vol 8 (1) ◽  
pp. 155-162
Author(s):  
Fibri Indira Lisanty AD ◽  
Jumriani DM

This research aims to determine the effectiveness of communicative games that can improve students’ speaking skills in class VIII at SMPN 2 Lamasi. The method that is  applied in this research is a pre-experimental design. The population in this research is the seventh-grade students of SMPN 2 Lamasi, and the total sample is 15 students. The research uses a cluster random sampling technique in determining the sample. The instrument of this research is speaking. The results of this research indicated that after using the communicative games to improve students' speaking skills of SMPN 2 La masi increases. This shows that there are significant differences between student scores in pre-tests and post-test. The mean score of the students’ pre-test is 37.47 and 81.47 in the post-test. So, there is significant different between the result of pre-test and post-test after the treatment. Therefore, the researcher concludes that communicative games is effective in teaching speaking at eight grade of SMPN 2 Lamasi.


2017 ◽  
Vol 6 (1) ◽  
pp. 8
Author(s):  
Saanatun .

This study aimed to analyze Science Process Skill (SPS) in class with inquiry training model use physics comic and conventional learning, and analyze the CPS based on the level of creativity, and Analyze the interaction between inquiry training model use physics comic and conventional learning. This study is quasi experiment with two groups pre-test and post-test design. The subject of this study is all students 7th grade An-nizam junior high school. The choice of class use cluster random sampling. The results of pre and past CPS were normal distribution and homogenous next use ANOVA two ways. This study showed that SPS in model inquiry training is better than conventional. The is interaction between model inquiry training and conventional base on the level of creativity to improve student’s SPS.


2021 ◽  
Vol 4 (7) ◽  
pp. 588-592
Author(s):  
Adelia Adelia ◽  
Darmawan Darmawan

The objective of this research is to find out whether the use of LRD Strategy can improve reading comprehension of grade ten students particularly in descriptive text. This researcher applied a quasi-experimental research design. The population of this research was grade ten students of SMK Negeri 6 Palu which consist of 108 students. The sample of this research was 36 students of class X TKJ 2 and considered as the experimental class while 36 students of class X TKJ 3 as the control class. The sample was selected using cluster random sampling technique. The technique of data collection was test that includes pre-test and post-test. While the mean score of pre-test in experimental class was about 49.71, the control class is 58.09. In post-test, experimental class got 64.76. On the other hand, the control class got 61.13. By applying 0.05 level of significance and 28 degree of freedom (df), as seen tha table that the value of t-counted is (2.12) and t-table is (1.703). The t-counted value is higher than t-table, which means that the research hypothesis is accepted. Therefore, the use of LRD Strategy can improve students’ reading comprehension in descriptive text.


2017 ◽  
Vol 4 (2) ◽  
pp. 14
Author(s):  
Putri Megasari

Hepatitis has become a health problem in the world. The hepatitis virus infected many people. According to the teacher of MTsN 02 Bondowoso more than 20 students have hepatitis A viral infection. The purpose of this research was to know the differences of students' knowledge about hepatitis A before and after counseling in MTsN 02 Bondowoso 2015. This study used pre-experimental (pre-post test design). This study used stratified random sampling technique, 127 students from 270 sample involved this research,and 143 students was excluded. We used questionnaires to collect data. The results showed that the mean value of the students 'knowledge about hepatitis A before counseling in MTsN 02 Bondowoso 2015 was 83.96 with the lowest value of 37.5 and the highest value was 100. The mean value of the students' knowledge about hepatitis A after counseling in MTsN 02 Bondowoso 2015 was 93.21 with the lowest value waf 62.5 and the highest value was 100. Paired t test showed that t (-9.07) > t table (1.98), the null hypothesis (H0) was rejected. There was a difference between students' knowledge about hepatitis A before and after counseling in MTsN 02 Bondowoso 2015. This study showed that routine counseling by healthcare provider was important to prevent hepatitis A infection.; Keywords: counseling, knowledge of students, hepatitis


2020 ◽  
Vol 6 (2) ◽  
Author(s):  
Davi Sofyan

The purpose of this study was to determine how much influence the cooperative learning model type student team's achievement division has on basketball shoot lay-up skills. The research method used in this research is a quasi-experimental method. The type of research design used was the non-equivalent group design. The population in this study were students of class XI SMA Negeri 1 Majalengka in 2019 totaling 424 students. The sampling technique used in this study was cluster random sampling technique. The sample in this study amounted to 214 students consisting of class XI IPS 1-4 and XI MIPA 7-8. The experimental group class XI IPS 1-2 and XI MIPA, control group class XI IPS 3-4 and XI MIPA 8. The results showed that the mean pre-test lay-up shoot of the experimental group was 4.09 while the control group was 3.92. The mean post-test shoot lay-up of the experimental group was 6.76 while the control group was 4.72. Furthermore, by looking at 95% confidence interval of the difference, there is a difference between the shoot lay-up results of the experimental group and the control group, which is -0.190 to 2.412. Thus, it can be concluded that STAD is effective in improving basketball shoot lay-up skills.


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