Bridging Bateson, Deleuze and Guattari Through Metamodelisation: What Brian Massumi Can Teach Us About Animal Politics
This chapter turns to the seminal work of the English anthropologist/ cyberneticist, Gregory Bateson (1904-80) as a crucial ecological and ludic foundation not only for the work of Deleuze and Guattari – the pair coined the term ‘plateau’ as a continuous, self-vibrating region of intensities from Bateson’s study of Balinese culture – but also Brian Massumi’s more recent exploration of the supernormal tendency in animal play as a metacommunicative model for a new form of political metamodelisation based on Guattari’s advocacy of an ethico-aesthetic paradigm. Drawing heavily on Bateson’s 1955 essay, ‘A Theory of Play and Fantasy’, Massumi stresses how, for example, a play fight between wolf cubs entails the staging of a paradox, whereby a cub bites and at the same time says ‘This is not a bite, this is not a fight, this is a game,’ whereby the ludic stands in for the suspended analogue: real combat. Massumi calls this level of abstraction game’s ‘-esqueness,’ its metacommunicative level which self-reflexively mobilizes a vitality affect that generates a trans-situational process that moves across and between intersecting existential territories. The latter entails the construction of a third dimension, the ‘included middle’ of play and combat’s mutual influence, which Massumi calls ‘sympathy’.