scholarly journals Virtual Reality for Smart Urban Lighting Design: Review, Applications and Opportunities

Energies ◽  
2020 ◽  
Vol 13 (15) ◽  
pp. 3809 ◽  
Author(s):  
Michelangelo Scorpio ◽  
Roberta Laffi ◽  
Massimiliano Masullo ◽  
Giovanni Ciampi ◽  
Antonio Rosato ◽  
...  

More and more cities are evolving into smart cities, increasing their attractiveness, energy efficiency, and users’ satisfaction. Lighting systems play an important role in the evolution process, thanks to their ability to affect city life at night along with people’s mood and behaviour. In this scenario, advanced lighting design methods such as virtual reality (VR) became essential to assess lighting systems from different points of view, especially those linked with the city users’ expectations. Initially, the review highlights a list of objective and subjective parameters to be considered for the lighting design of three main city areas/applications: roads, green areas and buildings. Besides, the state-of-art in using VR for outdoor lighting design is established. Finally, the Unreal game engine is used to analyse the ability of VR to take into account the lighting parameters, not yet investigated in current literature and to highlight the VR potential for augmenting lighting design. The results confirm the benefit of using VR in lighting design, even if further investigations are needed to establish its reliability, especially from the photometrical point of view.

Author(s):  
Guangchao Zhang ◽  
Xinyue Kou

In recent years, with the rapid development of VR technology, its application range gradually involves the field of urban landscape design. VR technology can simulate complex environments, breaking through the limitations of traditional environmental design on large amounts of information processing and rendering of renderings. It can display complex and abstract urban environmental design through visualization. With the support of high-speed information transmission in the 5G era, VR technology can simulate the overall urban landscape design by generating VR panoramas, and it can also bring the experiencer into an immersive and interactive virtual reality world through VR video Experience. Based on this, this article uses the 5G virtual reality method in the new media urban landscape design to conduct research, aiming to provide an urban landscape design method with strong authenticity, good user experience and vividness. This paper studies the urban landscape design method in the new media environment; in addition, how to realize the VR panorama in the 5G environment, and also explores the image design of each node in the city in detail; and uses the park design in the city As an example, the realization process of the entire virtual reality is described in detail. The research in this article shows that the new media urban landscape design method based on 5G virtual reality, specifically to the design of urban roads, water divisions, street landscapes, and people’s living environment, makes the realization of smart cities possible.


Author(s):  
Olga N. Bliankinshyein ◽  
◽  
Natalya A. Popkova ◽  

One of the criteria for a comfortable ecologically clean urban environment is access to green spaces, their number and quality in any given city. Public green spaces play an important socio-cultural role in the context of active and passive recreation of citizens, various types of recreational activities. The relevance of this study is due to increased attention to the formation of open public spaces in the city of Krasnoyarsk. The purpose of this work is to trace the evolution and identify the social and cultural significance of the green public spaces in Krasnoyarsk. The objectives of the research are to study the green spaces of Krasnoyarsk in a historical retrospective, analyze the green spaces of Krasnoyarsk from the point of view of their ecological significance, recreational use. Research methods included literature review on the topic, analysis of historical data, field survey of the territory, long-term observation, photographic recording, comparative retrospective analysis, and graphic-analytical method. The study captures the most common types of public green spaces and their role in creating a comfortable urban environment. It traces in the most detail the evolution and cultural significance of the most important historical green spaces in Krasnoyarsk: the City Garden (now the Central Park), Yudinsky Garden, Krutovsky Garden. These examples show that gardens and parks can be formed both on the basis of the natural environment of urban forests, and artificially created by the efforts of citizens, that over time they can undergo various quantitative and qualitative, planning and functional transformations. Despite the transformations that have taken place, all the studied historical objects still exist and are used for their intended purpose. In addition to these historical green areas, we examine the newly organized public green spaces with a cultural and recreational component over the past decades: Tatyshev Park, All-season Fun-Park Bobrovy Log, Flora and Fauna Park Roev Ruchey, Dream Gardens and others. The article notes the importance of municipal, public and private initiatives in the organization of local green areas. The analysis allows us to assert that there is a certain system of public green spaces in Krasnoyarsk. It has disadvantages, such as an uneven distribution of green areas throughout the city, lack of interconnections between individual elements, aging of certain areas of greenery, and the complete destruction of some. Nevertheless, the city authorities, architects, designers and the general public make great effort to create a green framework for Krasnoyarsk destined to have an important recreational and cultural role.


2014 ◽  
Vol 718 ◽  
pp. 221-226
Author(s):  
Katarína Senderská ◽  
Albert Mareš ◽  
Jozef Kováč

Manual assembly has in some areas of production dominant role. For its effective performance the different jigs and fixtures may be used. For the design of such fixtures, it is useful to use CAD systems. The proposed fixture is necessary to additionally verify from the different points of view, including the ergonomic. For the fixture verification from ergonomic point of view, it appears that it is useful to use virtual reality components such as data gloves and their connection to the CAD design. The article describes the application of data glove for the verification of the functionality of the product and the functionality of its assembly fixture from ergonomics point of view.


Author(s):  
Svitlana Muravska

The article attempts to analyze the place of higher educational establishments(HEE) in general and its museums in particular playing in the city life. Thethe empirical basis of the article is the information collected as a result of researchvisits to HEE in seven regions of Western Ukraine: Lviv, Ivano-Frankivsk,Ternopil, Volyn, Rivne, Chernivtsi, and Zakarpattia, organized for 2013-2017.The main used method is interviews with personnel of HEE museums.The author points out these «temples of muses» gradually moved awayfrom its traditional educational and research mission in the 1980’s. Such reassessmentof priorities had been caused by the crisis of the museum. For thelast 30 years it has become clear reduction of using the collections for teachingand research in many universities; some HEE plan to dispose of collectionsand to close museums; many universities are working out alternative organizationalmodels for managing collections in the one newly created museum.The crisis in the museum environment has imposed on the crisis, which theparent universities as institutions are encountering today - «crisis of identity» and «a crisis of resources», caused by the increasing often contradictoryrequirements to the high schools. On this background, the museums as individualunits also began to increase requirements. It led to their gradual transformationinto a museum of « the third generation». One of their defining missionis promoting the HEE, cooperation with the public in order to disseminateinformation about the university, vocational guidance, involvement of patronsand organization of other works implementing this direction. In particular,the article highlights atypical for the Ukrainian context the role of HEE museums- «shop-windows» and «show-cases», through which representatives ofoutside university environment can acquaint themselves with the achievementsof high school and feel its special atmosphere. The author outlines a numberof touristic potential of some HEE in Western Ukraine, where physical objectsare interesting from an architectural and cultural point of view. Amongthe most striking examples is the main building of Yuriy Fedkovych ChernivtsiNational University., Ivan Franko National University of Lviv, campus of Lviv Polytechnic National University, campus of The National Universityof Ostroh Academy, Lviv State University of Life Safety, Kremenets ForestryCollege. Among the researched 74 HEE are roughly a quarter which can beclassified as «visually attractive». However, less than 10 % of them use thisadvantage for brand developing. The relevant policy concerning museumsand academic space in general will allow high school to become a separatepoint on the tourist map, to establish relationships with the surrounding communityand to participate actively in local cultural life.


Author(s):  
Rahman Atiqur

<span>The use of smart cities rises quickly with the fast progress of the Internet of Things (IoT) advances. The smart city idea essentially getting city life; as well raises the capability of municipal jobs and facilities plus form viable economic progress of the city. The point of convergence of this paper is to introduce an automated smart automobile parking system for smart cities demand employs internet of things (IoT) technology. The offered automobile parking system covers an IoT entity sent nearby for getting sorted out the existing parking spots which are quicker contrasted with different frameworks. It is a viewpoint gave as an iOS application for reservation, entrance, supervision, and leaving the car park places.</span>


Author(s):  
T. Perez Oteiza ◽  
L. Kelly ◽  
P. Mooney

Abstract. It is well established that city life can impact on individuals’ mental well-being. Factors associated with modes of transport in a city, such as cycle corridors and the reliability of bus network, and environment factors, such as availability of green spaces, have been shown to relate to individuals’ well-being in the city. Smart cities contain a wealth of digital data which has been used in the management and organisation of cities. Such data is gathered from sensors, networks and systems which contain rich insights on factors associated with city life. Such as, for example, the availability of open spaces in the city, traffic congestion, and air quality levels. We propose that these smart city data sources and data flows can act as contextual cues to indicate the mental well-being of individuals in the city. That is, we propose harnessing indicators and patterns in datasets known to be associated with well-being, and using these as contextual cues for automated city well-being level estimation. In this initial investigation, we focus on contextual cues associated with active travel and transportation, environmental information and green infrastructure. We propose an AI-based system which uses these contextual cues to generate an indicator of mental well-being in the city.


Proceedings ◽  
2018 ◽  
Vol 2 (23) ◽  
pp. 1485 ◽  
Author(s):  
Jose Antonio Rodriguez ◽  
Francisco Javier Fernandez ◽  
Pablo Arboleya

In recent years, we are experiencing a digital revolution in many contexts, the digitalization of industry (Industry 4.0), the digitalization of public administrations, the digitalization of people and things (Internet of Things) and, of course, the digitization of cities under the name of Smart Cities. Although the digitization process is based on 3 main pillars: data, talent and innovation. It is necessary to make a mixture of these 3 pillars in different percentages to achieve digitization. In the case of cities, great weight lies in the technology deployed that makes up the architecture of the city. This technology is very incipient and lacks standards that allow interoperability between different devices. This article tries to show a picture of the possible architectures existing today from the point of view of sustainability and energy efficiency.


Author(s):  
V. Casella ◽  
M. Franzini ◽  
R. De Lotto

The <i>urban analytics</i> expression is spreading out. To our understanding, it deals with the capability of <i>measuring</i> cities and their communities, as a support to their effective planning and management. In other words, being an analytically well-known city is a precondition for pursuing smartness. Urban planning is a very important item for city management and is interrelated with many layers, including urban environmental quality, air quality and well-being. Effective urban planning is based on the knowledge of quantitative parameters such as the <i>biotope area factor</i> (BAF), which was originally proposed for the city of Berlin and is currently used in other cities. The BAF index is used to evaluate the degree of soil permeability and measures, to a certain extent and from a specific point of view, how a city is eco-friendly. The usual way of evaluating the BAF is based on the manual construction of dedicated maps, using existing orthophotos and oblique imagery as a support. But this method is expensive, time-consuming and non-objective, as it is prone to different interpretations. The paper presents a newly-developed methodology for calculating the BAF. It is based on the use of existing digital cartography and on the application of geoprocessing techniques from GIS science: it is therefore fully automated and objective. The Pavia city (Northern Italy) is used as a testsite and a careful validation of the developed methodology is carried out, by comparison to 12 manually surveyed test areas, corresponding to 5% of the built-up areas of the municipality.


Author(s):  
Antonio Maria Nunziante

One of the symbolic images to which Leibniz constantly entrusted the synthesis of his philosophy regards the idea of considering one and the same city from various visual perspectives. Such an image is diffused throughout all Leibniz’s writings and clearly reflects the philosopher’s interest for matters regarding perspective as well as optical phenomena. The point of view of its inhabitants can therefore be compared to a mirror that reflects some different portions of reality. But what do the city-viewers really see? Do they all see exactly the same thing? And assuming the plurality of points of view, how one can be sure that they share the same representative content? The paper presented here tries to offer a plausible interpretation of this topic also by linking different and somehow remote Leibnizian doctrines together.


2021 ◽  
Vol 2042 (1) ◽  
pp. 012125
Author(s):  
Michelangelo Scorpio ◽  
Roberta Laffi ◽  
Ainoor Teimoorzadeh ◽  
Sergio Sibilio

Abstract Immersive virtual reality offers a wide range of applications. Immersive virtual reality in particular can play an important role in lighting design, thanks to its ability to allow a quick assessment between different design choices based on spaces, colours and light. However, immersive virtual reality has to guarantee a correct reproduction of light behaviour from photometric and visual points of view, in order to be effectively used for lighting analysis. This paper presents a literature review aimed to analyse the activities of the research groups operating in this field that have addressed, with different approaches and points of view, the issue of iVR applications in the reproduction of environments illuminated by either daylight or electric lighting, as well as a combination of them.


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