scholarly journals MENINGKATKAN SOSIAL EMOSIONAL ANAK PADA KELOMPOK B MELALUI PERMAINAN TRADISIONAL BAKIAK DI TK AT-TAQWA KEJAWAN GRUJUGAN BONDOWOSO

2020 ◽  
Vol 1 (1) ◽  
pp. 21-28
Author(s):  
Halimatus Sakdiyah

The purpose of this study was to determine the implementation and results of traditional clogs game activities to improve children's emotional social abilities in group B at At-Taqwa Kejawan Grujugan in Bondowoso. Researcher used the Classroom Action Research (CAR) approach with research subjects in group B Tk At –Taqwa Kejawan Grujugan Bondowoso. This research was conducted in two cycles and the results showed that there was an increase in children's emotional social through traditional clogs,that before the action 19%, cycle I reached 62%, cycle II reached 81%. The conclusion of this research is that through traditional clogs games can improve the emotional social of B group children at Tk At –Taqwa Kejawan Grujugan Bondowoso.

2018 ◽  
Vol 1 (2) ◽  
pp. 32-44
Author(s):  
Rika - Mardiah ◽  
Hanita Hanita ◽  
Farny Sutriany Jafar

The researcher observed that students in Group B at TK Tunas Bangsa Kerta Buana Tenggarong Seberang had problems in replicating shapes. Therefore, to solve the problem, the researcher conducted a classroom action research, with purpose, to find out whether the implementation of gradation learning strategy by utilizing plasticine as the media of learning is able to enhance students’ ability in making shape replication. Moreover, the researcher involved 12 students; 7 males and 5 females, as the research subjects. To collect the data, the researcher employed observation and documentation technique during two cycles. It is important to note that each cycle consists of planning, implementation, observation and reflection. Meanwhile, for data analysis, the researcher applied percentages. Students’ ability in replicating shapes is measured based on five aspects; 1) ability in replicating the determined shape, 2) tidiness, 3) speed, 4) creation, and 5) accomplishing task without teacher’s help. At the first cycle, 27.77% were able to replicate the determined pattern. In the same way, 34.72% students were able to perform the task tidily. Regarding to speed aspect, 27.77% managed to finish the task fast. 38.88% students showed creativity in replicating various shapes, and 29.16% managed to accomplish the task independently. In brief, the percentage of success at Cycle 1 reached 63,31%, which means, the students were developed as expected. Furthermore, at Cycle 2, students experienced progress in each aspect. 44.44% students were able to reproduce shape which had been determined. 43% students managed to show the aspect of tidiness in replication. 37.49% managed to do the task fast. 37.49% students affirmed creativity in creating various shapes, and 37.49% were able to replicate the shapes without help from the teacher. Concisely, in Cycle 2, students’ ability in replicating shapes increased and reached 81%. It can be said that the students were developed very well in terms of replicating shapes.In conclusion, gradation learning strategy is effective for improving students’ ability in replicating shapes. Therefore, it is suggested for teachers to use this strategy later on.


2018 ◽  
Vol 1 (2) ◽  
pp. 55-68
Author(s):  
Suhartini - Suhartini ◽  
Jarwoko - Jarwoko

The researcher conducted a classroom action research to improve students gross motor skill, especially for the physical motor skill such as strength and balance through traditional game jumping rope. This study was conducted in group B at Tunas MekarPlus Playgroup and involved thirteen students as the research subjects. Moreover, two cycles were applied in this study with three meeting in each cycle. To collect the data, observation and documentation were employed. In addition, the data was analyzed through mean score analysis by determining the progress of students’ gross motor skill in each cycle which then displayed in table for better understanding. Having analyzed the data, students’ average score in cycle 1 was 47% and then increased into 80% in cycle 2. It shows that students’ gross motor skill has developed as expected, i.e.: ability to jump. Regarding to the strength, students have reached the targeted standard, i.e.; 60%-79%, classified in ‘develop as expected’.


2018 ◽  
Vol 1 (1) ◽  
pp. 1-18
Author(s):  
Masna Masna

To improve students' cognitive, most educational institutions always prioritize IQ intellectual intelligence only when creativity is important. This study aims to determine whether the media card letters can improve the cognitive abilities of children group B play group Anggrek Muara Badak year Teaching 2015/2016 or not. Research subjects in this study were children Anggrek play group A Muara Badak which amounted to sixteen children, consisting of nine boys and seven daughters. This research is a classroom action research. This research was conducted in two cycles, namely cycle one and Cycle two, with each stage, that is planning, implementation, observation, and reflection. Data collection techniques used are observations in the form of teacher and student observation sheets, and documentation, Data analysis methods used descriptive analysis with qualitative approach. Classroom Action Research is conducted collaboratively with peers, researchers here act as teachers and peers acting as observers or observers. From the results of the discussion can be concluded that the cartuhuruf media of cardboard can improve the cognitive abilities of children in group B children in play group Anggrek Muara Badak Year Teaching 2015/2016. Can improve. This can be seen in the percentage increase that occurs the average completeness of the achievement of the letters of children recognition achieving the indicator of Excellent Growth before the action is 0.00% to 40.63% in cycle one and after some improvement in cycle two reached 79.67% or twelve children out of six twelve children have reached the Very Good Growing indicator. (2) The teacher gives positive reinforcement to the child, (3) The teacher or researcher teaches by giving praise orally so that children are motivated and feel appreciated. From this research, it can be concluded that the use of letter card media can improve cognitive ability of group B children playing Anggrek Muara Badak in academic year 2015/2016. For that reason that in improving cognitive abilities of children, teachers are advised to use the letter card media.


CICES ◽  
2018 ◽  
Vol 4 (1) ◽  
pp. 76-93
Author(s):  
H. Suhada ◽  
Desy Apriani

Improving Social Development of Children through the Application of Cooperative Learning Model Jigsaw Type In Group B at RA Al-Hilal (Classroom Action Research In children aged 5-6 years). This research is based on the existence of a problem related to social development of learners that is lack of sense of togetherness, mutual ownership, mutual love among friends, being indifferent and waning mutual sense of mutual cooperation among students with each other due to the process of changing the era of globalization era Involving children are more self-interested and tend not to care about the environment.Problems revealed in this research is how the application of cooperative learning model of jigsaw type can improve social development of child in group B RAAl-Hilal? The goal to be achieved in this research is to know the improvement that happened in social development through applying cooperative learning model in group B RA Al-Hilal of academic year 2016/2017.This research is a Classroom Action Research. Subjects in this study were students of group B RA Al- Hilal, second semester of the academic year 2016/2017 which amounted to 20 children with the composition of men number of 9 children and women of 11 children. Based on result of analysis of research data after getting treatment using cooperative learning model, showing the positive and significant influence of social development of children in group B RA Al-Hilal academic year 2016/2017. The score of improvement of social development of children in group B RA Al-Hilal The academic year 2016/2017, initial condition obtained the total score of 242 points (50.42%) then in cycle I the number of scores increased by 89 points (18.26%) to 331 Points (68.68%), and finally in cycle II the number of scores increased by 96 points (20.15%) to 427 points (88.83%). Therefore, it can be concluded that the application of cooperative learning model proved to improve social development of children in group B RA Al-Hilal academic year 2016/2017.


2019 ◽  
Vol 4 (1) ◽  
pp. 1-17
Author(s):  
Martina - Martina ◽  
Hanita - Hanita

This study aims to find out how the experiment method in improving student’s understanding on concept of weight for students aged 3 to 4. This study was conducted in Az-zaitun Genting Tanah Pre-school. The research subjects were twelve students of group B aged three to four, consisting of five males and seven females. The researcher applied classroom action research with two cycles, applying four stages; planning, implementation, observation and reflection. The result shows that students’ understanding on weight concept has increased. At the first cycle, students’ understanding reached 36% and increased into 79% at the second cycle. In conclusion, the experiment method is effective in improving students’ understanding on weight concept. Therefore, it is suggested that teacher to give stimulation and practice for improving students’ understanding weight concept.


2020 ◽  
Vol 3 (1) ◽  
pp. 1-10
Author(s):  
Erna Lestari ◽  
Heri Yusuf Muslihin ◽  
Edi Hendri Mulyana

Abstract This Classroom Action Research was motivated by the emergence of problems that were locomotor motility that had not been optimal in the children of B orange group in the Pembina State Kindergarten. So the researchers conducted a study on group B orange by using a sack racing game to take the ball. The general purpose of this study was to improve locomotor  motility by using a game of sacking to pick up balls on a child of B orange group in the State Elementary School. The specific purpose is to know the planning, the implementation of learning by using a sack racing game to take the ball in the children of group B orange in TK Negeri Pembina. This study uses collaborative classroom action research (CAR) methods. Research subjects were 17 children of B group orange, consisting of eight girls and nine boys. This study was conducted in three cycles. Data collection techniques in this study use observation and documentation. The results showed an increase: 1) the ability of the teacher in planning learning by using sack racing game to take the ball in increasing the locomotor ability of children, 2) the ability of the teacher to carry out learning by using sack racing games to take the ball in increasing the locomotor motility of children, and 3 ) locomotor ability of children group B orange TK Negeri Pembina Tasikmalaya City. Abstrak Penelitian Tindakan Kelas ini dilatarbelakangi adanya permasalahan yang muncul yaitu kemampuan gerak lokomotor yang belum optimal pada anak kelompok B orange di TK Negeri Pembina. Maka peneliti melakukan penelitian pada kelompok B orange dengan  menggunakan permainan balap karung mengambil bola. Tujuan umum penelitian ini adalah untuk meningkatkan kemampuan gerak lokomotor dengan  menggunakan permainan balap karung mengambil bola pada anak kelompok B orange di TK Negeri Pembina. Tujuan khususnya adalah untuk mengetahui perencanaan, pelaksanaan pembelajaran dengan menggunakan permainan balap karung mengambil bola pada anak kelompok B orange di TK Negeri Pembina. Penelitian ini menggunakan metode penelitian tindakan kelas (PTK) kolaboratif. Subjek penelitian adalah anak kelompok B orange yang berjumlah 17 anak, yang terdiri dari delapan orang anak perempuan dan sembilan orang anak laki-laki. Penelitian ini dilaksanakan dalam tiga siklus. Teknik pengumpulan data dalam penelitian ini menggunakan observasi dan dokumentasi. Hasil penelitian menunjukkan adanya peningkatan: 1) kemampuan guru dalam merencanakan pembelajaran dengan menggunakan permainan balap karung mengambil bola dalam meningkatkan kemampuan gerak lokomotor anak, 2) kemampuan guru dalam melaksanakan pembelajaran dengan menggunakan permainan balap karung mengambil bola dalam meningkatkan kemampuan gerak lokomotor anak, dan 3) kemampuan gerak lokomotor anak kelompok B orange TK Negeri Pembina Kota Tasikmalaya.


Author(s):  
N. Nasruddin ◽  
Sufri Mashuri ◽  
Umi Nafiah

Penelitian ini bertujuan meningkatkan hasil belajar matematika dengan penerapan pendekatan penemuan terbimbing yang dilaksanakan di kelas VIIC SMPN 1 Loea. Penelitian ini merupakan penelitian tindakan kelas (PTK) dengan 27 siswa kelas VIIC SMPN 1 Loea sebagai subjek penelitian. Prosedur PTK pada penelitian ini terdiri atas planning, implementating, observating, dan reflection. Hasil penelitian menunjukkan bahwa hasil belajar matematika pada materi segitiga mengalami peningkatan setelah dilakukan tes akhir. Pada siklus pertama, persentase keterlaksanaan skenario pembelajaran sebesar 81,25%, sedangkan rata-rata hasil belajar sebesar 72,96 dengan persentase ketuntasan sebesar 66,67%. Pada siklus kedua, persentase keterlaksanaan pembelajaran sebesar 100%, sedangkan rata-rata hasil belajar sebesar 81,25 dengan persentase ketuntasan sebesar 88,89%. Bedasarkan hasil penelitian tersebut dapat disimpulkan bahwa penerapan pendekatan penemuan terbimbing dapat meningkatkan hasil belajar matematika siswa.Improvement of Mathematics Learning Outcomes in Triangle Material Through Guided Discovery Approaches of Middle School StudentsAbstractThis study aims to improve mathematics learning outcomes by applying the guided discovery approach implemented in the VIIC class at SMPN 1 Loea. This research is a classroom action research (CAR) with 27 VIIC grade students at SMPN 1 Loea as research subjects. CAR procedures in this study consisted of planning, implementing, observing, and reflecting. The results showed that mathematics learning outcomes in the triangle material increased after the final test. In the first cycle, the percentage of feasibility learning scenarios was 81.25%, while the average learning outcome was 72.96 with a percentage of completeness of 66.67%. In the second cycle, the percentage of the feasibility of learning was 100%, while the average learning outcome was 81.25 with a percentage of completeness of 88.89%. Based on the results of these studies it can be concluded that the application of the guided discovery approach can improve student mathematics learning outcomes.


2021 ◽  
Vol 5 (1) ◽  
pp. 72-79
Author(s):  
Nourma Oktaviarini

The purpose of this research is to describe the application of the talking stick learning model and the improvement of writing skills. The type of research used is Classroom Action Research (PTK). The research subjects were fourth grade students of SDN Tegalasri 4, Wlingi District, Blitar Regency. The results of the research cycle I meeting 1 an average of 66 with a percentage of 45% completeness of the 29 students, meeting 2 an average of 67 with a percentage of 52% completeness. Cycle II meeting 1 total 2218 average 76 69%, Meeting 2 average 82 with percentage completeness 83%. The conclusion is that the talking stick learning model is able to improve the writing skills of a hero character description while also motivating students to learn to write and can stimulate students' creativity in expressing ideas.


2019 ◽  
Vol 4 (1) ◽  
pp. 60
Author(s):  
Nurhasana Siregar

Abstract:  This  action  research  aims to  describe  the understanding  of  students'  science concepts and describe the teacher's ability to manage learning on the actual problems of learning  in  the  classroom  by  applying  problem-based  learning  models.  The  research subjects  were  students  of  class  VII-4  totaling  44  people  and  1  science  teacher.  This classroom action research is carried out in two cycles, each of which consists of the stages of planning, implementing actions, observation, and reflection. The results showed that the ability of students to understand the concept in the first cycle was 59.09%, and in the second cycle there was an increase with a percentage of 86.36%. While the ability of teachers in the first cycle the average score of 3.1 and in the second cycle there was an improvement in learning practices so that an increase in the average score (3.8). Keywods: concept understanding, management of learning, problem based learning


2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Nurul Alimah

Nurul Alimah 20036102710124, Application of Animated Video Learning Media to Improve Skills to Introduce Family Members in Learning Indonesian to Class I Students of SDI Al Fattah Surakarta. This research is a classroom action research which aims to determine whether the use of animated video learning media can improve the skills to introduce family members in Indonesian language learning to the students of Class IB SDI Al Fattah Surakarta. The change target variable is the result of students' skills, while the action variable is the animated video media. The classroom action research consisted of three cycles. Each cycle consists of 4 stages, namely: planning, implementing actions, observing, and reflecting. The research subjects were 20 students of class 1B. Data collection techniques using tests, observation, and documentation. The data analysis technique used a qualitative analysis model. Based on the results of the study, it can be concluded that there is an increase in the skills to introduce family members in Indonesian language learning after implementing class actions with the application of animated video media. This can be shown by increasing the skills of students from cycle I to cycle III. In the first cycle the percentage reached 65% KKM. In the second cycle the percentage of achieving KKM was 85%. In the third cycle the percentage reached 95% KKM.  Keywords: classroom action research, video animation media, skills, introducing family members


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