scholarly journals MENINGKATKAN KEMAMPUAN MENIRU BENTUK MELALUI STRATEGI PEMBELAJARAN GRADASI DENGAN MEDIA PLASTISIN PADA KELOMPOK B DI TK TUNAS BANGSA KERTA BUANA TENGGARONG SEBERANG TAHUN AJARAN 2016/2017

2018 ◽  
Vol 1 (2) ◽  
pp. 32-44
Author(s):  
Rika - Mardiah ◽  
Hanita Hanita ◽  
Farny Sutriany Jafar

The researcher observed that students in Group B at TK Tunas Bangsa Kerta Buana Tenggarong Seberang had problems in replicating shapes. Therefore, to solve the problem, the researcher conducted a classroom action research, with purpose, to find out whether the implementation of gradation learning strategy by utilizing plasticine as the media of learning is able to enhance students’ ability in making shape replication. Moreover, the researcher involved 12 students; 7 males and 5 females, as the research subjects. To collect the data, the researcher employed observation and documentation technique during two cycles. It is important to note that each cycle consists of planning, implementation, observation and reflection. Meanwhile, for data analysis, the researcher applied percentages. Students’ ability in replicating shapes is measured based on five aspects; 1) ability in replicating the determined shape, 2) tidiness, 3) speed, 4) creation, and 5) accomplishing task without teacher’s help. At the first cycle, 27.77% were able to replicate the determined pattern. In the same way, 34.72% students were able to perform the task tidily. Regarding to speed aspect, 27.77% managed to finish the task fast. 38.88% students showed creativity in replicating various shapes, and 29.16% managed to accomplish the task independently. In brief, the percentage of success at Cycle 1 reached 63,31%, which means, the students were developed as expected. Furthermore, at Cycle 2, students experienced progress in each aspect. 44.44% students were able to reproduce shape which had been determined. 43% students managed to show the aspect of tidiness in replication. 37.49% managed to do the task fast. 37.49% students affirmed creativity in creating various shapes, and 37.49% were able to replicate the shapes without help from the teacher. Concisely, in Cycle 2, students’ ability in replicating shapes increased and reached 81%. It can be said that the students were developed very well in terms of replicating shapes.In conclusion, gradation learning strategy is effective for improving students’ ability in replicating shapes. Therefore, it is suggested for teachers to use this strategy later on.

2019 ◽  
Vol 4 (1) ◽  
pp. 1-17
Author(s):  
Martina - Martina ◽  
Hanita - Hanita

This study aims to find out how the experiment method in improving student’s understanding on concept of weight for students aged 3 to 4. This study was conducted in Az-zaitun Genting Tanah Pre-school. The research subjects were twelve students of group B aged three to four, consisting of five males and seven females. The researcher applied classroom action research with two cycles, applying four stages; planning, implementation, observation and reflection. The result shows that students’ understanding on weight concept has increased. At the first cycle, students’ understanding reached 36% and increased into 79% at the second cycle. In conclusion, the experiment method is effective in improving students’ understanding on weight concept. Therefore, it is suggested that teacher to give stimulation and practice for improving students’ understanding weight concept.


2020 ◽  
Vol 1 (01) ◽  
pp. 28-33
Author(s):  
Gusniarti Gusniarti ◽  
Dwi Nomi Pura ◽  
Mimpira Haryono

The purpose of this study was to determine the improvement of children's cognitive development through the media of cardboard number cards in PAUD CERIA, Pagar Agung Village, Seluma Barat District, Seluma Regency, to find out whether the use of used cardboard number card media can improve children's cognitive development in PAUD CERIA, Pagar Agung Village. Seluma Barat District, Seluma Regency. Classroom Action Research (CAR), which focuses on classroom situations, or commonly known as classroom action research, the procedure used is in the form of a cycle. The main subjects in this study were children of PAUD CERIA Desa Pagar Agung Kec. West Seluma Kab. Seluma group B numbered 16 people. Data collection techniques using observation and documentation methods. Data analysis was carried out in a descriptive qualitative-quantitative manner with the emphasis being used to determine the improvement in the process expressed in a predicate, while quantitative data analysis was used to determine the increase in yield using a percentage. The research concludes that the cognitive development of children through the media of card numbers from used cardboard in PAUD Ceria Pagar Agung Village, Seluma Barat District, Seluma Regency is well developed.


2021 ◽  
Vol 3 (2) ◽  
pp. 193-201
Author(s):  
Ika Awaliyah ◽  
Zaenal Abidin ◽  
Rusdiono Mukri

Creativity is the ability to think about things in new and unusual ways and give birth to something unique, or create something original. Plasticine is a material that is made of flexible and can be shaped as desired. This study aims to increase early childhood creativity through playing plasticine. This type of research is Classroom Action Research. This research was conducted in 2 cycles, each stage, namely Planning, Implementation, Observation and Reflection. Data collection techniques are observation, interviews, documentation, field notes. The data analysis used is descriptive analysis with a qualitative approach. Subjects in this study were group B with a total of 14 children consisting of 9 boys and 5 girls. The results showed that the creativity of children increased, namely from the pre-cycle the number of undeveloped children decreased from 12 children to 0 (85.7%) in cycles I and II, then children who began to develop from pre-cycle 2 children (14 , 3%) to 9 children (64.3%) in cycle I and to 0 in cycle II. Children who developed as expected from pre-cycle from none to 5 children (35.7%) in cycle I and 3 children (21.4%) in cycle 2. Children who developed very well in pre-cycle and cycle I did not there were 11 children (78.65%). These results indicate that playing plasticine can increase the creativity of early childhood in RA Ibnu Sina, Pamijahan District, Bogor Regency.  


2020 ◽  
Vol 1 (2) ◽  
pp. 137-145
Author(s):  
Tabrani Lubis

Penelitian ini bertujuan memaparkan metode Drill melalui explicit instruction dalam peningkatan proses belajar mengajar mata pelajaran Pendidikan Agama terutama dalam pengajaran aspek Alquran. Strategi pembelajaran yang dilakukan dengan menggunakan  tutor sebaya. Jenis penelitian ini adalah penelitian tindakan kelas dengan subjek penelitian kelas X.1 yang diajar oleh guru PAI. Hasil penelitian menunjukkan bahwa Metode drill/ latihan dapat meningkatkan kemampuan siswa dalam  membaca Alquran. Hal ini dapat dilihat dari penuturan huruf Alquran/ Hijaiyyah sesuai dengan kaidah ilmu tajwid. Para siswa menjadi fasih dan lancar. Para siswa juga termotivasi untuk meningkatkan kembali kemampuan membaca Alquran. Pengetahuan  siswa juga meningkat dengan adanya tugas mencari beberapa contoh bacaan Alquran sesuai dengan indikator pembelajaran. This study aims to describe the Drill method through explicit instruction in improving the teaching and learning process of Religious Education subjects, especially in teaching aspects of the Koran. The learning strategy is carried out using peer tutors. This type of research is classroom action research with research subjects in class X.1 taught by Islamic Education teachers. The results showed that the drill / exercise method could improve students' ability to read the Koran. This can be seen from the narrative of the letters of the Koran / Hijaiyyah in accordance with the rules of recitation. The students became fluent and fluent. Students are also motivated to improve their ability to read the Koran. Students' knowledge also increases with the task of finding several examples of reading the Koran according to the learning indicators.


Author(s):  
Afifah Fatihakun Ni'mah ◽  
Erni Munastiwi

The purpose of this research to find the efforts of development children’s motor fine skills in group B RA Ar-Rafif, Kalasan, Sleman, Yogyakarta through utilization of used materials. The type of this research is collaborative classroom action research which is uses research model by Kurt Levin. The Method of collect data are observation, interviews, and documentation. The current data analysis are descriptive, qualitative, and quantitative. The Indicator of success minimum is very high category and children’s motor fine skills minimum 85% which develop as expected category (develop as expected and develop very well) from 12 children. This research was conducted in two cycles, each cycle consist of three meetings. The Research process are planning, implementation, observation, and reflection. The results showed that: First, development children’s motor fine skills before given action 16,67% which develop as expected category (develop as expected and develop very well), the ability motor fine skills of childhood less optimal. Second, implementation utilization of used materials in learning in group B RA Ar-Rafif Kalasan can increase children’s motor fine skills. Third, development children motor fine skills after given action an increase cycle 1 of 50% (develop as expected and develop very well) and increase cycle 2 of 91,66% (develop as expected and develop very well).


2018 ◽  
Vol 4 (1) ◽  
pp. 17-30
Author(s):  
Dwi Puji Lestari

The purpose of this research was to determinate the proccess of implementation of story telling metode to increase behavior of anti-corruption in Group B Az Zahra Kebayoran Baru South of Jakarta. This research is an action research which refers to the model of a classroom Action Research Kemmis and Mc. Taggart. The subject of this research are children in Group B Az Zahra Kebayoran Baru South of Jakarta there are 16 children, who consist of  6 girls and 10 boys.  The steps of this research : 1) Planing (2) Action (3) Observation (4) Reflection. Data analysis used quantitative and qualitative. Data analysis qualitative used  Miles and  Hubberman model. This research do in two cycles, there are cycle I and II. The end result of the overall analysis of the data is the percentage in 88,05% cycles II which showed from pre-cycle is 41,23% up to cycles I 72,32%  


2018 ◽  
Vol 1 (2) ◽  
pp. 55-68
Author(s):  
Suhartini - Suhartini ◽  
Jarwoko - Jarwoko

The researcher conducted a classroom action research to improve students gross motor skill, especially for the physical motor skill such as strength and balance through traditional game jumping rope. This study was conducted in group B at Tunas MekarPlus Playgroup and involved thirteen students as the research subjects. Moreover, two cycles were applied in this study with three meeting in each cycle. To collect the data, observation and documentation were employed. In addition, the data was analyzed through mean score analysis by determining the progress of students’ gross motor skill in each cycle which then displayed in table for better understanding. Having analyzed the data, students’ average score in cycle 1 was 47% and then increased into 80% in cycle 2. It shows that students’ gross motor skill has developed as expected, i.e.: ability to jump. Regarding to the strength, students have reached the targeted standard, i.e.; 60%-79%, classified in ‘develop as expected’.


2018 ◽  
Vol 1 (1) ◽  
pp. 1-18
Author(s):  
Masna Masna

To improve students' cognitive, most educational institutions always prioritize IQ intellectual intelligence only when creativity is important. This study aims to determine whether the media card letters can improve the cognitive abilities of children group B play group Anggrek Muara Badak year Teaching 2015/2016 or not. Research subjects in this study were children Anggrek play group A Muara Badak which amounted to sixteen children, consisting of nine boys and seven daughters. This research is a classroom action research. This research was conducted in two cycles, namely cycle one and Cycle two, with each stage, that is planning, implementation, observation, and reflection. Data collection techniques used are observations in the form of teacher and student observation sheets, and documentation, Data analysis methods used descriptive analysis with qualitative approach. Classroom Action Research is conducted collaboratively with peers, researchers here act as teachers and peers acting as observers or observers. From the results of the discussion can be concluded that the cartuhuruf media of cardboard can improve the cognitive abilities of children in group B children in play group Anggrek Muara Badak Year Teaching 2015/2016. Can improve. This can be seen in the percentage increase that occurs the average completeness of the achievement of the letters of children recognition achieving the indicator of Excellent Growth before the action is 0.00% to 40.63% in cycle one and after some improvement in cycle two reached 79.67% or twelve children out of six twelve children have reached the Very Good Growing indicator. (2) The teacher gives positive reinforcement to the child, (3) The teacher or researcher teaches by giving praise orally so that children are motivated and feel appreciated. From this research, it can be concluded that the use of letter card media can improve cognitive ability of group B children playing Anggrek Muara Badak in academic year 2015/2016. For that reason that in improving cognitive abilities of children, teachers are advised to use the letter card media.


2017 ◽  
Vol 11 (2) ◽  
pp. 238-251
Author(s):  
FAISAL RACHMAT

Abstract:This classroom action research aims to determine the improvement of cognitive skillsthrough playing blocks.The research subjects were children in group A & B Age 3-6 Years old of RA.Nurul Amiin, in a total of 23 children consisting of 9 Girls and14boys. Researchers use classroomaction research methods with observation and documentation to collect data. Analysis of the data usedin this research is the analysis of descriptive and qualitative.The results showed an increased ability ofthe students cognitive at 90% based on the evaluation of the results on the first cycle and secondcycle.It can be concluded that the implementation of learning by utilizing blocks media to improvechildren's cognitive abilities can be implemented in the learning process. Keywords: Blocks media, Cognitive ability Abstrak: Penelitian tindakan kelas ini bertujuan untuk mengetahui adanya peningkatan kemampuankognitif anak melalui bermain balok. Subjek penelitian adalah anak kelompok B usia 3-6 tahun di RA.Nurul Amiin, Citayam, Depok yang berjumlah 23 anak terdiri dari 9anak perempuan dan 14 anak lakilaki.Peneliti menggunakan metode penelitian tindakan kelas dengan observasi dan dokumentasiuntuk mengumpulkan data. Analisa data yang digunakan dalam penelitian ini adalah analisis deskriptifkualitatif. Hasil penelitian menujukkan adanya peningkatankemampuan kognitifanaksebesar 90%berdasarkan evaluasi hasil dari siklus I dan siklus II. Sehingga dapat disimpulkan bahwa pelaksanaanpembelajaran dengan memanfaatkan media balok untuk meningkatkan kemampuan kognitif anakdapat diimplementasikan dalam proses belajar. Kata kunci: Media balok, Kemampuan kognitif.


2020 ◽  
Vol 1 (2) ◽  
Author(s):  
Aji Heru Muslim

Abstract. This study aimed to improve the students confidence through ATONG learning strategies with Powtoon-based video as the media. The subjects were the students of class V of Primary School that consisted of 26 students, 13 female and 13 male students. It was a Classroom Action Research that conducted in 2 cycles. Each cycle consisted of one meeting with the allocation time of 6x35 minutes for each meeting. The procedure of each cycle consisted of planning, acting, observing, and reflecting. The data on the results of self-confidence were obtained by using questionnaires, observations, and documents. In cycle 1, based on the questionnaire, the students self-confidence in the learning process obtained 74.23 with good criteria and based on the observation, the students self-confidence in the learning process obtained 3.67 with good criteria. In cycle II, based on the questionnaire, it increased to 86 with very criteria, and based on the observation sheet, it increased to 3,992 with good criteria. Therefore, it can be concluded that ATONG learning strategy with the Powtoon-based video as the media is able to improve the students self-confidence in class V of Primary School. Abstrak. Penelitian ini bertujuan untuk meningkatkan sikap percaya diri siswa menggunakan strategi pembelajaran ATONG dengan bantuan media video berbasis powtoon. Subyek penelitian adalah siswa kelas V Sekolah Dasar dengan jumlah 26 yang terdiri dari 13 perempuan dan 13 laki-laki. Penelitian ini adalah Penelitian Tindakan Kelas dalam 2 siklus. Setiap siklus terdiri dari 1 pertemuan dengan masing-masing pertemuan terdiri dari 6x35 menit. Prosedur pelaksanaan setiap siklus terdiri dari perencanaan, pelaksanaan, tindakan, observasi dan refleksi. Data hasil sikap percaya diri siswa diperoleh dari angket, observasi dan dokumen. Pada siklus 1 hasil angket yang diperoleh siswa dalam proses pembelajaran yaitu 74,23 dengan kriteria baik dan hasil dari lembar observasi sikap percaya diri yang diperoleh siswa dalam proses pembelajaran yaitu 3,67 dengan kriteria baik, pada siklus II mengalami peningkatan menjadi 86 dengan kriteria baik sekali dan hasil dari lembar observasi sikap percaya diri mengalami peningkatan 3,99 dengan kriteria baik. Dengan demikian dapat disimpulkan bahwa strategi pembelajaran ATONG dengan bantuan media video berbasis powtoon dapat meningkatkan sikap percaya diri siswa kelas V Sekolah Dasar. 


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