scholarly journals MENINGKATKAN KEMAMPUAN KOGNITIF PENGENALAN HURUF MELALUI MEDIA KARTU HURUF PADA KELOMPOK B KB ANGGREK MUARA BADAK TAHUN AJARAN 2015/2016

2018 ◽  
Vol 1 (1) ◽  
pp. 1-18
Author(s):  
Masna Masna

To improve students' cognitive, most educational institutions always prioritize IQ intellectual intelligence only when creativity is important. This study aims to determine whether the media card letters can improve the cognitive abilities of children group B play group Anggrek Muara Badak year Teaching 2015/2016 or not. Research subjects in this study were children Anggrek play group A Muara Badak which amounted to sixteen children, consisting of nine boys and seven daughters. This research is a classroom action research. This research was conducted in two cycles, namely cycle one and Cycle two, with each stage, that is planning, implementation, observation, and reflection. Data collection techniques used are observations in the form of teacher and student observation sheets, and documentation, Data analysis methods used descriptive analysis with qualitative approach. Classroom Action Research is conducted collaboratively with peers, researchers here act as teachers and peers acting as observers or observers. From the results of the discussion can be concluded that the cartuhuruf media of cardboard can improve the cognitive abilities of children in group B children in play group Anggrek Muara Badak Year Teaching 2015/2016. Can improve. This can be seen in the percentage increase that occurs the average completeness of the achievement of the letters of children recognition achieving the indicator of Excellent Growth before the action is 0.00% to 40.63% in cycle one and after some improvement in cycle two reached 79.67% or twelve children out of six twelve children have reached the Very Good Growing indicator. (2) The teacher gives positive reinforcement to the child, (3) The teacher or researcher teaches by giving praise orally so that children are motivated and feel appreciated. From this research, it can be concluded that the use of letter card media can improve cognitive ability of group B children playing Anggrek Muara Badak in academic year 2015/2016. For that reason that in improving cognitive abilities of children, teachers are advised to use the letter card media.

Author(s):  
Eliwarti '

This research is motivated by low cognitive abilities of children in TK Amal Ikhlas Pekanbaru. It is known from: (1) low ability children in cognitive learning; (2) the child can not reveal what has been tried through trial activities; and (3) lack of memory of children in cognitive learning. It required an application of concrete to be able to find the right way with respect to the child's cognitive ability, namely the application of guided discovery strategy. The formulation can study the researchers formulated as follows: Does the use of guided discovery strategy can improve the cognitive abilities of children aged 5-6 years in TK Amal Ikhlas Pekanbaru ?. This study aims to determine whether the use of guided discovery strategy can improve the cognitive abilities of children aged 5-6 years in TK Amal Ikhlas Pekanbaru. The method used in this research is classroom action research (classroom action research) with a number of research subjects as many as 20 children, consisting of 12 boys and 8 girls. Data collection techniques of data collection in this study is the observation and documentation. Data analysis techniques used in this study is the percentage technique. Results of action research a cognitive ability of children increased from the initial data is known that cognitive ability 31.3. In the first cycle of the first meeting of 39.3. In the first cycle of the second meeting of 48.5. In the second cycle the first meeting of 56.3. And the second cycle II meeting of 67.8. Based on these results we concluded that the results of this study with the application of guided discovery strategy can improve the cognitive abilities of children aged 5-6 years in TK Amal Ikhlas Pekanbaru. The percentage increase cognitive abilities of children aged 5-6 years at the age of 5-6 years with the implementation strategy guided discovery at TK Amal Ikhlas Pekanbaru can be seen from prasiklus or before the implementation of the strategy of guided discovery to the second cycle.


2021 ◽  
Vol 3 (2) ◽  
pp. 193-201
Author(s):  
Ika Awaliyah ◽  
Zaenal Abidin ◽  
Rusdiono Mukri

Creativity is the ability to think about things in new and unusual ways and give birth to something unique, or create something original. Plasticine is a material that is made of flexible and can be shaped as desired. This study aims to increase early childhood creativity through playing plasticine. This type of research is Classroom Action Research. This research was conducted in 2 cycles, each stage, namely Planning, Implementation, Observation and Reflection. Data collection techniques are observation, interviews, documentation, field notes. The data analysis used is descriptive analysis with a qualitative approach. Subjects in this study were group B with a total of 14 children consisting of 9 boys and 5 girls. The results showed that the creativity of children increased, namely from the pre-cycle the number of undeveloped children decreased from 12 children to 0 (85.7%) in cycles I and II, then children who began to develop from pre-cycle 2 children (14 , 3%) to 9 children (64.3%) in cycle I and to 0 in cycle II. Children who developed as expected from pre-cycle from none to 5 children (35.7%) in cycle I and 3 children (21.4%) in cycle 2. Children who developed very well in pre-cycle and cycle I did not there were 11 children (78.65%). These results indicate that playing plasticine can increase the creativity of early childhood in RA Ibnu Sina, Pamijahan District, Bogor Regency.  


2018 ◽  
Vol 4 (1) ◽  
pp. 17-30
Author(s):  
Dwi Puji Lestari

The purpose of this research was to determinate the proccess of implementation of story telling metode to increase behavior of anti-corruption in Group B Az Zahra Kebayoran Baru South of Jakarta. This research is an action research which refers to the model of a classroom Action Research Kemmis and Mc. Taggart. The subject of this research are children in Group B Az Zahra Kebayoran Baru South of Jakarta there are 16 children, who consist of  6 girls and 10 boys.  The steps of this research : 1) Planing (2) Action (3) Observation (4) Reflection. Data analysis used quantitative and qualitative. Data analysis qualitative used  Miles and  Hubberman model. This research do in two cycles, there are cycle I and II. The end result of the overall analysis of the data is the percentage in 88,05% cycles II which showed from pre-cycle is 41,23% up to cycles I 72,32%  


2018 ◽  
Vol 1 (2) ◽  
pp. 32-44
Author(s):  
Rika - Mardiah ◽  
Hanita Hanita ◽  
Farny Sutriany Jafar

The researcher observed that students in Group B at TK Tunas Bangsa Kerta Buana Tenggarong Seberang had problems in replicating shapes. Therefore, to solve the problem, the researcher conducted a classroom action research, with purpose, to find out whether the implementation of gradation learning strategy by utilizing plasticine as the media of learning is able to enhance students’ ability in making shape replication. Moreover, the researcher involved 12 students; 7 males and 5 females, as the research subjects. To collect the data, the researcher employed observation and documentation technique during two cycles. It is important to note that each cycle consists of planning, implementation, observation and reflection. Meanwhile, for data analysis, the researcher applied percentages. Students’ ability in replicating shapes is measured based on five aspects; 1) ability in replicating the determined shape, 2) tidiness, 3) speed, 4) creation, and 5) accomplishing task without teacher’s help. At the first cycle, 27.77% were able to replicate the determined pattern. In the same way, 34.72% students were able to perform the task tidily. Regarding to speed aspect, 27.77% managed to finish the task fast. 38.88% students showed creativity in replicating various shapes, and 29.16% managed to accomplish the task independently. In brief, the percentage of success at Cycle 1 reached 63,31%, which means, the students were developed as expected. Furthermore, at Cycle 2, students experienced progress in each aspect. 44.44% students were able to reproduce shape which had been determined. 43% students managed to show the aspect of tidiness in replication. 37.49% managed to do the task fast. 37.49% students affirmed creativity in creating various shapes, and 37.49% were able to replicate the shapes without help from the teacher. Concisely, in Cycle 2, students’ ability in replicating shapes increased and reached 81%. It can be said that the students were developed very well in terms of replicating shapes.In conclusion, gradation learning strategy is effective for improving students’ ability in replicating shapes. Therefore, it is suggested for teachers to use this strategy later on.


2018 ◽  
Vol 1 (2) ◽  
pp. 55-68
Author(s):  
Suhartini - Suhartini ◽  
Jarwoko - Jarwoko

The researcher conducted a classroom action research to improve students gross motor skill, especially for the physical motor skill such as strength and balance through traditional game jumping rope. This study was conducted in group B at Tunas MekarPlus Playgroup and involved thirteen students as the research subjects. Moreover, two cycles were applied in this study with three meeting in each cycle. To collect the data, observation and documentation were employed. In addition, the data was analyzed through mean score analysis by determining the progress of students’ gross motor skill in each cycle which then displayed in table for better understanding. Having analyzed the data, students’ average score in cycle 1 was 47% and then increased into 80% in cycle 2. It shows that students’ gross motor skill has developed as expected, i.e.: ability to jump. Regarding to the strength, students have reached the targeted standard, i.e.; 60%-79%, classified in ‘develop as expected’.


2017 ◽  
Vol 11 (2) ◽  
pp. 238-251
Author(s):  
FAISAL RACHMAT

Abstract:This classroom action research aims to determine the improvement of cognitive skillsthrough playing blocks.The research subjects were children in group A & B Age 3-6 Years old of RA.Nurul Amiin, in a total of 23 children consisting of 9 Girls and14boys. Researchers use classroomaction research methods with observation and documentation to collect data. Analysis of the data usedin this research is the analysis of descriptive and qualitative.The results showed an increased ability ofthe students cognitive at 90% based on the evaluation of the results on the first cycle and secondcycle.It can be concluded that the implementation of learning by utilizing blocks media to improvechildren's cognitive abilities can be implemented in the learning process. Keywords: Blocks media, Cognitive ability Abstrak: Penelitian tindakan kelas ini bertujuan untuk mengetahui adanya peningkatan kemampuankognitif anak melalui bermain balok. Subjek penelitian adalah anak kelompok B usia 3-6 tahun di RA.Nurul Amiin, Citayam, Depok yang berjumlah 23 anak terdiri dari 9anak perempuan dan 14 anak lakilaki.Peneliti menggunakan metode penelitian tindakan kelas dengan observasi dan dokumentasiuntuk mengumpulkan data. Analisa data yang digunakan dalam penelitian ini adalah analisis deskriptifkualitatif. Hasil penelitian menujukkan adanya peningkatankemampuan kognitifanaksebesar 90%berdasarkan evaluasi hasil dari siklus I dan siklus II. Sehingga dapat disimpulkan bahwa pelaksanaanpembelajaran dengan memanfaatkan media balok untuk meningkatkan kemampuan kognitif anakdapat diimplementasikan dalam proses belajar. Kata kunci: Media balok, Kemampuan kognitif.


2021 ◽  
Vol 8 (2) ◽  
pp. 220-232
Author(s):  
Retno Nurwidiyati

The purpose of this study was to find out how students' understanding of concepts, disciplines and responsibilities could be improved by applying the Think Pair Share (TPS) model. The research method used is classroom action research which is carried out in two cycles, where each cycle consists of two meetings. The research subjects were 31 students of SDN Tanahwulan Maesan Bondowoso class Vb. The research instrument in the form of observation sheets and written tests was analyzed using qualitative descriptive analysis techniques. The indicator of the success of this classroom action research uses the minimum completeness criteria target (KKM) that has been set, namely 70 with classical completeness of 94% or 29 students. From the results of the study it was found that the average level of completeness of the students' conceptual understanding of social studies material continued to increase from the pre-cycle conditions of 52%, cycle 1 was 84% ​​and cycle 2 was 100%. In the discipline aspect, there was also an increase in the score from 71 in cycle 1, increasing to 86 in cycle 2. In the aspect of student responsibility, the score increased, namely 72 in cycle 1 and 85 in cycle 2. So it can be concluded that the application of the TPS learning model can improve understanding of students' concepts, disciplines and responsibilities


Author(s):  
TEMU RAHAYU

AbstrakPenelitian tindakan kelas ini bertujuan untuk meningkatkan prestasi belajar siswa khususnya mata pelajaran Matematika materi volume prisma segi tiga dan volume tabung melalui model pembelajaran make a match. Penelitian tindakan kelas ini dilaksanakan di SDN 2 Sukomulyo Kecamatan Kaliwungu Selatan Kabupaten Kendal pada semester I, dengan subjek penelitian berjumlah 20 siswa terdiri 10 laki-laki dan 10 perempuan. Penelitian dilaksanakan dalam 2 siklus, tiap siklus dilaksanakan dua kali pertemuan dengan kegiatan perencanaan, tindakan, observasi, dan refleksi. Teknik pengumpulan data menggunakan tes untuk mengetahui prestasi belajar dan lembar observasi untuk mengetahui aktivitas siswa dan kemampuan guru dalam menggunakan model pembelajaran make a match. Analisis data menggunakan analisis deskriptif. Hasil penelitian menunjukkan bahwa pada siklus I sudah ada peningkatan dibanding pra siklus walau belum segnifikan yakni ada 13 siswa yang memperoleh nilai di atas 60 dari 20 siswa dengan ketuntasan . Selanjutnya pada siklus II ketuntasan mencapai 90 % dan nilai rata-rata 76 pada siklus I nilai rata-rata 64,5. Dengan metode make a match ini siswa lebih enjoy karena bisa tanya jawab dengan teman, intinya dapat bermain sambil belajar.Kata kunci : prestasi belajar matematika, model pembelajaran make a match.AbstractThis classroom action research aims to improve student achievement in particular subjects Mathematics triangular prism volume of material and the volume of the tube through a learning model make a match. This classroom action research conducted in SDN 2 Sukomulyo District of South Kaliwungu Kendal in the first semester, with a total of 20 students study subjects comprised 10 males and 10 females. The experiment was conducted in two cycles, each cycle held two meetings with the activities of planning, action, observation, and reflection. Data collection technique used to determine learning achievement tests and observation sheets to determine the activities of the students and the teacher's ability to use the learning model make a match. The data analysis using descriptive analysis. The results showed that in the first cycle has been no increase compared to pre-cycle though not segnifikan that there are 13 students who scored in the top 60 of the 20 students with mastery. Furthermore, in the second cycle completeness reached 90% and the average value of 76 in the first cycle the average value of 64.5. With this method51Temu Rahayu Upaya Peningkatan Prestasi Belajar….MAGISTRA - Volume 6 Nomor 2 Oktober 2015students make a match more enjoy because it can be a question and answer with a friend, the point can play while learning.Keywords : mathematics achievement , learning model make a match .


2020 ◽  
Vol 1 (1) ◽  
pp. 21-28
Author(s):  
Halimatus Sakdiyah

The purpose of this study was to determine the implementation and results of traditional clogs game activities to improve children's emotional social abilities in group B at At-Taqwa Kejawan Grujugan in Bondowoso. Researcher used the Classroom Action Research (CAR) approach with research subjects in group B Tk At –Taqwa Kejawan Grujugan Bondowoso. This research was conducted in two cycles and the results showed that there was an increase in children's emotional social through traditional clogs,that before the action 19%, cycle I reached 62%, cycle II reached 81%. The conclusion of this research is that through traditional clogs games can improve the emotional social of B group children at Tk At –Taqwa Kejawan Grujugan Bondowoso.


2018 ◽  
Vol 18 (2) ◽  
pp. 291
Author(s):  
Misnawati Misnawati

This study is a classroom action research that aims to improve the learning outcomes of students of grade V SDN. No. 017 / XI Sungai Ning  year 2016/2017 on the subject of Civic Education, especially on respect and obey the mutual decisions by using discussion method. This research was conducted at SDN. No. 017 / XI Sungai Ning, Sungai Bungkal District, Sungai Penuh City, Jambi Province. The study was conducted from January to May 2017. The study involved six students of Grade V. Classroom action research was conducted in two cycles. Each cycle is done in two meetings with four activities, namely planning, implementation, observation, and reflection. Data was collected by observation and test. Data was processed and analyzed using descriptive analysis and simple statistical test. The results showed that the learning outcomes of students has increased. The average value of students who initially 48.33 increased to 63.33 in Cycle I, and again increased to 76.67 in Cycle II. Similarly, the percentage of learning mastery. the percentage of mastery learning students which initially 33.33% increased to 66.67% in Cycle I and again increased to 100.00% in Cycle II. Thus, the discussion method succeeded in improving the learning outcomes of students of grade V SDN. No. 017 / XI Sungai Ning year 2016/2017 on the subject of Civic Education, especially on respect and obey the mutual decisions.


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