scholarly journals Comparative analysis of Unity and Unreal Engine efficiency in creating virtual exhibitions of 3D scanned models

2021 ◽  
Vol 20 ◽  
pp. 247-253
Author(s):  
Agata Ciekanowska ◽  
Adam Kiszczak - Gliński ◽  
Krzysztof Dziedzic

The main purpose of this work was to compare two game engines (Unreal Engine and Unity) in creating virtual exhibitions. The article is a scientific description of a test of their efficiency. For the needs of the research two identical test applications built on the basis of the same assets were created. Those applications enabled researchers to examine and compare the efficiency of engines in question, as well as familiarizing themselves with the workflow on each platform. The comparative analysis of gathered data let more effective solution to emerge, which happens to be Unity engine.


IEEE Access ◽  
2021 ◽  
Vol 9 ◽  
pp. 125158-125183
Author(s):  
Cristian Lambru ◽  
Anca Morar ◽  
Florica Moldoveanu ◽  
Victor Asavei ◽  
Alin Moldoveanu


Author(s):  
M. A. Zyablitseva ◽  

The article presents the results of a comparative analysis of the yield of grain and oil crops in the Chelyabinsk region. Drought, the spread of pests and diseases of agricultural plants had a significant impact on yield in 2021. In the current conditions, increasing the acreage of oil crops is an effective solution.



2018 ◽  
Vol 7 ◽  
pp. 116-119
Author(s):  
Paweł Skop

The article presents the results of performance study of two selected game development engines, Unreal Engine and Unity. The comparative analysis of engines was performed based on measuring selected criteria for two identical, in terms of functionality and assets, games made in selected engines.



Author(s):  
Eleftheria Christopoulou ◽  
Stelios Xinogalos

Game engines are tools that expedite the highly demanding process of developing games. Nowadays, the great interest of people from various fields on serious games has made even more demanding the usage of game engines, since people with limited coding skills are also involved in developing serious games. Literature in the field has studied game engines focusing on specific needs, such as 3D mobile game engines or open source 3D game engines. The motivation of this article and at the same time the advancement brought by it in the field, lies in the extension of an existing framework for the comparative analysis of several game engines that export games at least on Android and iOS mobile devices and cover a wide range of different user profiles and needs. In order to validate the results of this comparative analysis a shooter game was developed for Android devices based on official tutorials of the two game engines that came out to be more powerful, namely Unity and Unreal Engine 4. In conclusion, there is not a single game engine that is better for every purpose and the extensive overview provided can help users choose the most suitable game engine for their needs.



2020 ◽  
pp. 5-24
Author(s):  
Andrzej Barczak ◽  
Hubert Woźniak

Game engines are platforms that make it easier to create computer games. They allow you to integrate and combine into single unit individual game elements such as animations, interaction with the user, or detection of collisions between objects. Game engine is a software that facilitates the production of games for platforms such as desktops, consoles, and mobile devices [1]. In addition to specialized editors, game engines provide ready-made functionalities that can be used by users. A great advantage of using the game engine is the possibility of their reuse. Game engines are an example of software isolating rigid logic and game rules, from easily modifiable and expandable components, which can be used repeatedly in a way that does not require great modifications. This article is an attempt to perform a comparative analysis of three engines to create games: CryEngine, Unreal Engine, and Unity. The criteria for comparison will be technical capabilities and factors influencing the popularity and acceptance of engines by users. The aim of this article is to show the strengths and weaknesses of engines and to present the differences between these tools.



Author(s):  
Nadezhda A. Vikhareva ◽  

The article discusses the metrological support of enterprises with reference instruments for measuring the quality factor and inductance, which is very important for our country. The production of these measuring instruments (measures) and the approval of their type is currently an effective solution to this problem. Considered technical devices developed by the West Siberian branch of FSUE "VNIIFTRI", which act as a standard designed to reproduce a number of inductance and Q-factor values in the frequency range from 0.1 to 1000 kHz. The proposed range of frequencies for the developed measures is much higher than that of other tools designed to measure Q-factor and inductance. The reference means under consideration are included in the scope of government regulation. A comparative analysis of their characteristics with the characteristics known technical devices for this type of measurement is carried out. The results of tests are given, which showed that the frequency applicability of the LQ-2408-3 measure is significantly higher than the previously released measures P596 and 1482 and corresponds to the working standards of the 1st category in accordance with the verification circuit for inductance and Q-factor.



2014 ◽  
Vol 541-542 ◽  
pp. 440-444
Author(s):  
Guo Wang ◽  
Xiao Xiang Pei ◽  
Mo Zhou

Current unbanlance is one of the three-phase traction substation power quality problems. Through comparative analysis of commonly used unbalanced control methods for electrification railway, it can be seen that Steinmetz compensation theory is the effective solution for electrification railway unbalance.But the Steinmetz compensation capacity is large. If compensation target is limited in the unbalanced degree within the scope of the national standard, the compensation capacity can be greatly reduced. Through the optimization of the compensation measures and MATLAB simulation verification, the results have been showed that the optimizing compensation measures can greatly reduce the compensation capacity for meeting the national unbalanced degree standard.



Author(s):  
Martín Sierra ◽  
María Constanza Pabón ◽  
Luisa Rincón ◽  
Andres Navarro-Newball ◽  
Diego Linares


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