scholarly journals The Learning Design and Student‟s Response to Physics Online Learning In Rural School of Indonesia

The implementation of e-learning on science learning in Indonesia is a critical issue, especially in the context of implementing a curriculum oriented towards the competency of students in today's digital era. The problem faced by educators is in the social presence; in how to manage effective interaction between teachers-students and students-students. This study aims to innovate e-learning which is Edmodo as a learning management system (LMS) that is suitable for science learning requirements (Light and Optics) in junior high school students. The research method used was a mix of qualitative and quantitative methods. The process of developing learning design was arranged through focus group discussion approach (which involves LMS experts, learning evaluation experts, learning strategists, physicists, and teachers) iteratively to obtain learning designs embedded in the Edmodo. The sound learning design was then tested in a small group consisting of eighth-grade students. Responses were measured using a USE questionnaire containing four aspects, i.e., usefulness, ease of use, ease of learning, and satisfaction aspects. The results of the trial in the small group will indicate that LMS and learning activities carried out meet student learning needs. These results provide optimism that mobile learning with appropriate strategies can meet the learning needs of science, including in schools that have never used this technology before.

2020 ◽  
Vol 1 (1) ◽  
pp. 1-6
Author(s):  
Clara Fatimah ◽  
Ketut Wirnawa ◽  
Putri Sukma Dewi

AbstractMathematical learning can never be separated from the arithmetic operations of addition, subtraction, multiplication and division operations. Arithmetic operations that are still widely complained of by junior high school students or equivalent are multiplication arithmetic operations. This study aims to determine the location of students' difficulties in multiplication operations. The analysis technique in this article uses quantitative methods with descriptive and inferential statistical techniques. The subjects of this study were 25 junior high students in Lampung Province. Difficulties faced by students is that it is difficult to understand the intentions of the questions which reach 40%, these difficulties which trigger other difficulties arise. These difficulties include unit multiplication operations, tens, hundreds to thousands. Researchers collected data using a Google form web-based interactive service questionnaire by giving a test in the form of 10 story questions and a column of reasons for difficulty while working on the questions. The questions given refer to the level of difficulty, the validity of the questions with the Product Moment correlation technique for each item and the reliability that reaches 0.707 using the Cronbach Alpha method. Obtained 55% of junior high school students or equivalent difficulty when working on the problem.Keywords: Multiplication, Junior high school, Student difficulties.


2019 ◽  
Vol 59 (2) ◽  
pp. 129-137
Author(s):  
Alga Nugraha ◽  
Pamuji Sukoco ◽  
Aulia Annisa

Summary Playing is a pleasure for every child with no exception to the children who have physical disorder and their capability of motion is limited. Children with hearing impairment need appropriate motivation for learning and performing physical activities. This motivation affects also their Physical Education. For students with the hearing impairment, the materials that are supposed to be taught during the physical education lessons are divided according to the level of disability. Under these circumstances, the research is conducted to determine the relationship between the motivation to learn during the Physical Education lessons and the academic achievement among students with hearing impairment. Researchers used traditional Quantitative methods of research with 40 Junior High School students with hearing impairment from Indonesia, Sekolah Menengah Pertama Luar Biasa (SMPLB), category B. We used the questionnaire dealing with learning motivation of children to collect the data. The data were processed using the SPSS and analyzed by descriptive quantitative operations. Results of the study showed, that there is a relationship between learning motivation of Physical Education and learning outcomes of Physical Education among students of Category B SMPLB, where the value of 0,000 is less than 0.05.


2021 ◽  
Vol 1 (2) ◽  
pp. 79-84
Author(s):  
Mutiara Havina Putri ◽  
Fahmi Fahmi ◽  
Eko Wahyuningsih

This study aims to evaluate the effectiveness of the static electricity subject matter learning device for junior high school students. Learning tools include syllabus, lesson plans, teaching materials, LKPD, and assessment test. The research model used is the Tessmer development model which consists of five steps, namely: 1) Self evaluation; 2) expert review; 3) one to one; 4) small group; and 5) field test. The data analysis technique used in this research is quantitative analysis to assess the effectiveness of the learning tools. The results showed that the learning tools developed were considered effective as seen from the LKPD results which showed an increasing trend in the indicators of critical skills.Keywords: effectiveness, learning tools, critical thinking skills, static electricityAbstrakPenelitian ini bertujuan untuk mengevaluasi efektivitas perangkat pembelajaran materi pokok listrik statis pada peserta didik SMP. Perangkat pembelajaran meliputi silabus, RPP, materi ajar, LKPD, dan lembar penilaian. Model penelitian yang digunakan adalah model pengembangan Tessmer yang terdiri atas lima langkah yaitu: 1) Evaluasi diri (self evaluation); 2) pendapat pakar (expert review); 3) uji coba perorangan (one to one); 4) uji coba kelompok kecil (small group); dan 5) uji lapangan (field test). Teknik analisi data yang digunakan dalam penelitian ini adalah analisis kuantitatif untuk menilai efektivitas perangkat pembelajaran. Hasil penelitian menunjukkan perangkat pembelajaran yang dikembangkan dinilai efektif dilihat dari hasil LKPD yang menunjukkan tren peningkatan pada indikator keterampilan berpikir kritis.Kata kunci: efektivitas, perangkat pembelajaran, keterampilan berpikir kritis, listrik statis


Author(s):  
Sarjoko Sarjoko ◽  
Demitra Demitra

This article describes the development of handep cooperative learning model consist of 3-4 members become pair handep cooperative learning model in the form of module and validated by experts and students who used it. The model of development used R2D2, that focused on the design and development stage. The draft of the model at the single-path prototype level validated by the learning expert and small group validation in context the of mathematics learning in secondary school, to get the model at alpha version level. The instrument is rubric and questionnaire for small group testing. The result of the research (1) the model has fulflled the principle of quantum teaching that is context orchestrations include an exciting learning atmosphere and solid foundation; (2) junior high school students rated the model interesting and fun; (3) learning steps that to be challenging on individual work steps and mutually assisting in solved the difcult problems for students individually; (4) the model has reached the alpha version level. Abstrak Artikel ini menjelaskan pengembangan model pembelajaran kooperatif handep beranggotakan 3-4 orang menjadi model kooperatif handep berpasangan dalam bentuk modul dan dinilai oleh pakar dan siswa yang menggunakannya. Model pengembangan yang digunakan adalah R2D2 (Recursive, Reflective, Design and Development), difokuskan pada tahap design and development. Draf model pada level single path prototype divalidasi oleh pakar pembelajaran dan uji kelompok kecil dalam pembelajaran matematika di SMP, untuk mendapatkan model pada level alpha version. Instrumen berupa koesioner dengan pertanyaan terbuka untuk validasi ahli, dan angket respon siswa untuk uji kelompok kecil. Hasil penelitian (1) model telah memenuhi kaidah Quantum teaching yaitu orkestrasi konteks meliputi suasana belajar yang menggairahkan dan landasan yang kokoh, (2) siswa SMP menilai model tersebut menarik dan menyenangkan, (3) langkah-langkah pembelajaran yang dirasakan menantang pada langkah bekerja secara individual dan saling membantu secara bergiliran dalam memecahkan masalah sulit bagi siswa secara individual, dan (4) model telah mencapai level alpha version. Keywords: Aplha version; cooperative learning; pairs handep; quantum teaching; single path prototype    


2021 ◽  
Vol 4 (3) ◽  
pp. 514
Author(s):  
I Gede Ardi Suryadharma ◽  
I Nyoman Jampel ◽  
I Komang Sudarma

The cultural shift in the era of globalization has greatly influenced the Balinese culture which is deeply ingrained for the Balinese. Therefore, innovative learning media is needed as an effort to prevent this cultural shift. This study aims to develop an interactive multimedia hybrid learning model in Balinese language subjects for seventh-grade junior high school students. Interactive learning multimedia developed using the Articulate Storyline 3 application because this application has features that are easy to use. This interactive multimedia development uses the ADDIE development model which consists of the analysis, design, development, implementation, and evaluation stages. The results of the validity of interactive multimedia development will be presented in five main points which include: subject matter experts, learning design experts, learning media experts, individual trials, and small group trials. The subjects of this study included experts, namely 1 subject matter expert, 1 learning design expert, 1 learning media expert, 3 individual test subjects, and 9 small group trial subjects. The methods used in collecting data are observation methods, interview methods, and questionnaire methods. The data analysis technique in this research is descriptive qualitative and descriptive quantitative. The data collection instrument in this study was using a questionnaire. The results of the calculation of the value of the experts (subject experts, instructional design, instructional media), individual trials, and small group trials get very good qualifications. Based on these qualifications, it can be concluded that the interactive multimedia hybrid learning model in Balinese class VII subjects is feasible to be applied to support the learning process.


Author(s):  
Rahayu Laelandi ◽  
Babang Robandi

Various types of educational devices that are used as a support for the creation of a good education are certainly important. One of them is using an effective method to provide a concept to students optimally. This study aims to analyze how high and important the influence of the experimental method on science subjects at the junior high school. The method used is a qualitative research method with a mini survey method on 47 samples consisting of junior high school students, high school students, college students, and alumni students as well as a literature study method (library study) which is carried out by screening electronic books (e-books) and e- journals. The results showed that 94% of experimental research methods were effectively used and 6% were not effectively used in the science learning process. The effectiveness of this method is that students can prove that an accepted concept is in accordance with the given theory and students can hone their psychomotor abilities. The weakness of this method is that it can be seen from the inadequate infrastructure, the ability of teachers, controlling students, and the selection of practicum materials.


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