scholarly journals Pengembangan Alat Peraga Pita Perkalian Pada Pembelajaran Matematika Dengan Pendekatan Saintifik di MI Miftahul Ulum Cermenan Jombang

2020 ◽  
Vol 1 (2) ◽  
pp. 15-25
Author(s):  
Ali Mahsun

Mathematics basically has basic abstract objects, which in the process of learning mathematics for children aged 7-12 years need the help of concrete objects that can be manipulated, thus helping students understand the material easily and create fun learning, especially multiplication material. So in this study, researchers developed the Multiplication Tape props for grade III students of Madrasah Ibtidaiyah. This research uses the R & D (Research and Development) design model of the Borg & Gall development model by taking 8 stages namely, potential and problems, collecting data, product design, design validation, design revisions, product trials, product revisions, trial use . Based on product development, validation results obtained, i.e. design validation obtained 80% value in the valid category, material expert validation obtained 100% value in the highly valid category, and learning expert validation obtained 72.7% in the valid category. Whereas in large group trials based on student assessments, the score was 93.3% in the excellent category. Thus it can be concluded that the Education Multiplication Props are effectively utilized in the learning process.

2020 ◽  
Vol 7 (2) ◽  
pp. 13
Author(s):  
Fadila Meina Luppy ◽  
Rahmad Bustanul Anwar ◽  
Nego Linuhung ◽  
Rina Agustina ◽  
Dwi Rahmawati

Tujuan penelitian pengembangan ini adalah menghasilkan produk berupa media pembelajarn berbasis animasi menggunakan construct 2 yang “layak” digunakan sebagai media pembelajaran untuk peserta didik di SMA Negeri 1 Purbolinggo dan menghasilkan produk yang “praktis” digunakan sebagai media pembelajaran untuk peserta didik di SMA Negeri 1 Purbolinggo. Model pengembangan yang digunakan sebagai dasar penelitian ini adalah model 4D yang terdiri dari 4 tahap yaitu Define, Design, Development, Disseminate. Instrument pengumpulan data pada pengembangan ini berupa angket validasi ahli dan angket kepraktisan produk. Hasil pengembangan produk berupa media pembelajaran animasi diperoleh analisis materi 89% yang masuk dalam kategori “sangat layak” dan analisis ahli media 90% yang masuk dalam kategori “sangat layak” untuk digunakan pada saat uji coba. Selanjutnya uji coba kelompok kecil dilakukan oleh 10 peserta didik diperoleh 90% yang masuk dalam kategori “sangat praktis” digunakan pada proses pembelajaran. Berdasarkan kriteria yang telah ditetapkan media pembelajaran berbasis animasi pada materi logika yang dikembangkan memenuhi kriteria layak dan praktis. Kata kunci: Pengembangan, media pembelajaran, berbasis animasi, Construct 2, logika. Abstract The purpose of this development research is to produce a product in the form of an animation-based learning media using construct 2 that is “feasible” to bw used as learning medium for students in SMA Negesi 1 Purbolinggo and to produce pruducts that are “practical” used as a learning medium for students at SMA Negeri 1 Purbolinggo. The development model used as the basid of this research is the 4D model which consists of 4 stages, namely Define, Design, Development, Disseminate. Data collection instruments in this development were expert validation questionnaire and product practicality questionnaire. The results of product development in the form of instructional media animation obtained 89% of material analysis included in the “very feasible” category and 90% of media expert analysis included in the “very feasible” category for use at the time of the trial. Furthermore, small group trials conducted by ten students obtained 90% which fall into the “very practical” ctegory used in the learning process. Based learning media on logic material that is developed it meets the feasible and practical criteria.


2020 ◽  
Vol 7 (2) ◽  
pp. 28-33
Author(s):  
Vindi Putri Ardiyana

ABSTRAK Penelitian ini bertujuan untuk (1) mendeskripsikan karakteristik kebutuhan guru dan siswa terhadap buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur untuk pembelajaran bahasa Jawa di SMP Kota Semarang,  (2) membuat prototipe buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur, dan (3) mendeskripsikan hasil validasi ahli mengenai prototipe buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur. Penelitian ini menggunakan metode penelitian pengembangan (Research and Development) dengan tahapan yaitu (1) potensi dan masalah, (2) pengumpulan data, (3) desain produk, (4) validasi desain, dan (5) revisi desain. Data pada penelitian ini adalah amanat dari Serat Wulangreh Pupuh Pangkur dan kebutuhan terhadap buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur. Sumber data dari penelitian ini adalah Serat Wulangreh Pupuh Pangkur, guru dan siswa. Teknik pengumpulan data menggunakan wawancara dan penyebaran angket. Analisis data pada penelitian ini adalah deskriptif kualitatif. Penelitian ini menghasilkan buku cerita bergambar berjudul Sinau Wulangreh Pupuh Pangkur. Setelah buku tersebut disusun, selanjutnya dilakukan uji validasi oleh ahli materi dan ahli media untuk mendapatkan saran dan perbaikan buku. Saran dan perbaikan dari ahli mencakup aspek materi, penyajian dan kegrafikaan.  Kata Kunci : buku cerita bergambar, Serat Wulangreh Pupuh Pangkur, pengembangan.   ABSTRACK The aims of this research are to (1) describe the characteristics of teachers and students’ need to a picture book with Serat Wulangreh Pupuh Pangkur base for Javanese Language learning process in SMP Kota Semarang, (2) to make a picture book prototype with Serat Wulangreh Pupuh base, and (3) describe the expert validation outcome about a picture book prototype with Serat Wulangreh Pupuh Pangkur base. This research uses research and development. The research stages were potential and problems, data collection, product design, design validation and design revisions. The data in this study are mandated by Serat Wulangreh Pupuh Pangkur and the need for a picture book based on Serat Wulangreh Pupuh Pangkur. Sources of data from this study are Serat Wulangreh Pupuh Pangkur, teachers and students. The technique of collecting data uses interviews and questionnaires. Data analysis in this study is descriptive qualitative. This research produces a picture book entitled Sinau Wulangreh Pupuh Pangkur as teachers and students’ need. After this book is created, there would be a validity test by the material and media experts to have suggestion and revision. The scope of suggestion and revision by the experts are material, serving, and graphics. Keywords: a picture book, Serat Wulangreh Pupuh Pangkur, development.


2020 ◽  
Vol 2 (2) ◽  
pp. 53-60
Author(s):  
Ella H Tumaloto ◽  
Fikram Adiko

The research objective is to develop multimedia learning media by using the youtube channel on volleyball in SMP Negeri 10 Gorontalo and to determine the feasibility of multimedia learning media by using the youtube channel on volleyball at SMP Negeri 10 Gorontalo. The method used in this study is RD with a procedural development model because this model is descriptive, that is, research that is used to produce certain products, and test the effectiveness of these products. The number of research subjects was 223 students with a sample of 143 students consisting of 74 male and 69 female. Expert validation was carried out by 2 experts and one physical teacher. Based on the hypothesis test, a t-count of 16.75 is obtained so that it can be stated that the use of learning media CCY (Channel and Content Youtube) on the basic passing techniques in volleyball games in SMP Negeri 10 Gorontalo can be accepted and used in the learning process of Physical Education especially in basic technical material. passing in a volleyball game.


Author(s):  
Zulyadaini Zulyadaini

This research is aimed to develop teaching material in numerical methods in the faculty of teaching and education, Batanghari University (Jambi, Indonesia). The Research and Development (R&D) approach was used in the study. The development model used in the research is the instructional development model. After being developed, validation is done by design experts, material experts, and media experts. Then one to one learning, learning in small groups, and field trial trials were conducted. The results of the study based on validation by experts were categorized as feasible with a feasibility percentage for design validation of 90%, media validation of 87.7% and material expertise of 90.1%. On the basis of validation results and tests it is concluded that the teaching materials for learning mathematics are efficient to use.


2020 ◽  
Vol 3 (2) ◽  
pp. 153
Author(s):  
Dhea Nada Oktavia ◽  
Astri Sutisnawati ◽  
Luthfi Hamdani Maula

This study aims to analyze the online mathematics learning interest of students in grade 3.2 at SDN Suryakencana CBM. This type of research uses a basic theory study approach with a qualitative descriptive method, because in examining problems regarding the interest in learning mathematics online. In practice, it uses interview guidelines and documentation of student interviews to find out the extent of interest in online-based mathematics learning. The research subjects used Quota Sampling, because the subjects studied were groups that had been determined according to the quota in class 3.2 SDN Suryakencana CBM. The results obtained from this study were to determine how students' interest in learning mathematics based online, in practice the teacher applied various methods and strategies in the form of making videos with concrete objects in order to make it easier for students when the learning process took place at home online. However, there are some students who do not understand when the online-based learning process takes place, which is sent by the teacher via the WhatsApp application, because the learning is ineffective and the lack of support from the students 'parents has reduced students' interest in learning mathematics in grade 3.2 SDN Suryakencana CBM.


2017 ◽  
Vol 6 (2) ◽  
pp. 187 ◽  
Author(s):  
Ismu Wahyudi

E-learning gives alternative solution for some educational problems, with the function which can adjust as necessary, as a supplement, complement, and substitution teaching-learning.  The learning process by online used e-learning can make the students learn will independently so that teaching-learning can change the students centered learning. This research was conducted to develop teaching-learning in physics senior high school, based e-learning on technology in Lampung. The research design used to research and development model started with doing need assessment, identification of resources, identification product specification, product development, internally tested to see validation of product, external tested to see the use of the product, and the last stage production. The result of the tested the product showed that had validated by an expert, proper to used and interested (3,25); easy to use (3,24); and useful (3,31). The product was effectively tested to use in teaching learning with percentage 88,82%.E-Learning memberikan solusi alternatif bagi permasalahan pendidikan, dengan fungsi yang dapat disesuaikan dengan kebutuhan, baik sebagai suplemen, komplemen, serta substitusi kegiatan pembelajaran. Proses pembelajaran secara online menggunakan E-Learning dapat melatih peserta didik untuk belajar secara mandiri, sehingga pembelajaran dapat beralih kepada pembelajaran yang berpusat pada siswa. Penelitian ini dilakukan untuk  mengembangkan program pembelajaran fisika SMA berbasis e-learning dengan schoology di Lampung. Desain penelitian  menggunakan model penelitian dan pengembangan, yang dimulai dengan melakukan analisis kebutuhan, identifikasi sumber daya, identifikasi spesifikasi produk, pengembangan produk, uji internal untuk melihat kelayakan produk, uji eksternal untuk melihat kebermanfaatan produk, dan tahap terakhir produksi. Hasil dari uji produk menunjukkan bahwa produk tervalidasi ahli, layak digunakan dan menarik (3,25); mudah digunakan (3,24); dan bermanfaat (3,31). Produk teruji efektif digunakan dalam pembelajaran dengan persentase mencapai 88,82%.


2021 ◽  
Vol 6 (2) ◽  
pp. 1
Author(s):  
Arya Setya Nugroho ◽  
Wahyuni Wahyuni

Abstrak: Pengembangan wayang ini dimaksudkan untuk pemenuhan ketersidaan media yang memberikan kemudahan dalam pengelolaan proses belajar mengajar. Model metode penelitian ini merupakan model R&D (Research and Development), namun hanya menggunakan lima tahapan ialah potensi dan masalah, pengumpulan data, desain produk, validasi desain serta revisi desain. Hal tersebut disesuaikan dengan kebutuhan penelitian dan kondisi pandemi saat ini. Hasil valid serta layak diperoleh dari validasi media serta materi dari pakar validator kemudian dapat diaplikasikan dalam kegiatan pembelajaran. Hasil validitas atas pakar materi 1 diperoleh nilai 20 atau 80% dan ahli materi 2 memperoleh skor 22 atau 88%, sedangkan hasil validitas dari pakar media 1 mendapatkan nilai 43 atau 91% dan validasi pakar media 2 memperoleh 41 atau 95,5%. Pengembangan wayang tersebut diharapkan mampu memenuhi perangkat pembelajaran salah satu nya media sebagai penunjang keterlaksanaan proses belajar mengajar.DEVELOPING WAYANG BASED NATIONAL HEROES FOR THE 4th GRADE ELEMENTARY SCHOOL’S TEACHING MEDIAAbstract: The development of puppets is intended to fulfill the availability of media which provides convenience in managing the teaching and learning process. The research method model used is the R&D (Research and Development) model, but it only uses five stages, namely potential and problems, data collection, product design, design validation and design revision. This is adjusted to the needs of research and the current pandemic conditions. The results of media validation by media and material expert validators obtained valid results and were feasible to be applied in the teaching and learning process. The results of the validity of the material expert 1 obtained a score of 20 or 80% and the material expert 2 obtained a score of 22 or 88%, while the results of the validity of the media expert 1 got a value of 43 or 91% and the validation of the media expert 2 got 41 or 95.5%. The development of puppets is expected to be able to fulfill learning tools, one of which is the media to support the implementation of the teaching and learning process.


2018 ◽  
Vol 24 (1) ◽  
pp. 32-38
Author(s):  
Agus Suryanto ◽  
Diah Ayu Kusumawati ◽  
Ibrahim M. H. Sanhoury

Conventionally, in the learning process teachers usually explain lathe machines using only one unit machine thus the students cannot observe and learn the machine comprehensively. Hence, it is necessary to create learning media based on Augmented Reality technology that can be individually accessed with smartphone devices to facilitate the students in examining the lathe parts in detail with ease. This study discusses the development of Augmented Reality technology based learning media to display parts of the lathe in informative details. This study was categorized as Research and Development. The procedure of the study consisted of several stages including finding potential and problem, literature studies, product development, expert validation, product revisions, product trial, product revision, user response, product revision and final product development. The results showed that the developed learning media was applicable. The percentages of product testing and user response testing were 87.50% and 82% respectively which both were categorized as good.


Author(s):  
M. Agus Kastiyawan ◽  
Yusak Hudiyono ◽  
M. Rusydi Ahmad

The research that will be raised is about the development of learning media Levidio Storyboard in learning to write the text of film / drama review on the students of class XI SMK. The purpose of this research is (1) Levidio Storyboard learning media in learning to write movie/drama review text, and (2) implementation of Levidio Storyboard media development in learning to write movie/drama review text. This writing is a development writing that refers to the development model of Borg and Gall that has been modified by the author includes seven steps namely writing and gathering information, planning stage, product development stage with Levidio Storyboard, expert validation, first phase revision, field trials, and revisions Final stage improvement. The location of the research was SMKN 7 Samarinda in April s.d. May 2017. Based on data analysis, Levidio Storyboard media is feasible and appropriate for use in learning to write text of film/drama review for students of class XI SMK.Keywords: learning media, levidio storyboard, writing, review text


2021 ◽  
Vol 5 (1) ◽  
pp. 44
Author(s):  
Desy Kumala Sari

<em>The experiment activities of fundamental physics in the laboratory become challenging during Covid 19 Pandemic. The experiment should be carried out remotely, and there is a need to develop an electronic practicum module containing an interactive tutorial video. The research aims to create an electronic module of Fundamental Physics I Experiment with STEM (Science, Technology, Engineering, and Mathematics) Approach. The used development model was 4D (Define, Design, Develop, and Disseminate). The collected data instruments are expert validation questionnaire, practicality questionnaire, and independence questionnaire to determine the product effectivity. Ideal Standard Deviation analysed data to comprehend its category. The interpreted result showed the product feasible, practices, and effective to use in the learning process. The average feasibility score is 71, and the practicality aspect has a score of 38. Both of them have excellent criteria. Besides that, the developed product also improves students’ autonomy in experimental activities.</em>


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