scholarly journals Mobile Multimedia Evaluation: Development of Stop Drugs Tutorial

Author(s):  
Hadi Sutopo ◽  
Ridha Sefina Samosir ◽  
Jullend Gatc

This research is intended to evaluate the development of mobile multimedia based stop drug tutorial.  This tutorial as a campaign to stop drugs, that should encourage people’s ability to integrate all information on mobile application. The tutorial focuses on how people understand about drugs and what to do if someone is drugs addicted.  Stopping drug tutorial is created using ADDIE instructional development method, and during the developing stage, it is done using Multimedia Development Life Cycle according to Luther. Subjects of the research are experts in education, visual communication and information technology in the preliminary testing. Evaluation was conducted using the analytic descriptive method on mobile multimedia evaluation method, and interpreted in a narrative way based on the research findings. The evaluation of mobile multimedia application uses combination of multimedia evaluation that is used by educationalist with ISO 9126 that was used by software developer. The research findings show that mobile multimedia stop drugs application can be used with minor revision.

2021 ◽  
Vol 6 (2) ◽  
pp. 93-104
Author(s):  
Aisyah Amini ◽  
Riri Okra

ALKI is an e-module that serves as a learning medium for grade X students majoring in MIA at SMAN 1 MAPAT TUNGGUL. E-module ALKI was created with the aim of assisting teachers in delivering materials and helping students understand more about chemical materials by repeating lessons, working on exercises, and strengthening memory by playing flashcards. The thing behind the design of alki e-module is the lack of motivation to learn students, difficulty and the absence of internet network in Mapat Tunggul area, students should not take home the package book, the smartphone owned by students is not used to study, and when doing homework with the help of the internet most students just copy the answer without understanding the origin of the answer. This research method is Research and Development (R&D) with a 4-D research model (four-D) that is with define, Design, Development, and Disseminate stages. In the Development stage, the development stage of ALKI e-module media is carried out. The media development model used in this study is MDLC(Multimedia Development Life Cycle) luther-sutopo version which consists of 6 stages, namely conception, design, material collection, manufacturing process, testing and distribution. The result of the research is a mobile-based ALKI e-module product. With 0.81 validity test results declared valid,0.93 Practicality test results are practiced very practically,and 0.80 effectiveness test results are declared very effective. So, it can be concluded that alki e-module based on mobile application as a learning medium has been valid, practical and effective.


JUDIMAS ◽  
2021 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Jafar Shadiq ◽  
Intan Dwi Fatmaningtyas ◽  
Dwi Ismiyana Putri ◽  
Ahmad Safei ◽  
Rayhan Wahyudin Ratu Lolly

<p align="center">Covid-19 demands the use of technology as an online learning media tool. The technology that becomes a low-cost developer is the Android Technology operating system. The main target of this community service activity is the 3rd &amp; 5th semester Computer System Study Program students at the Faculty of Science and Technology at the Panca Budi Development University in using Android technology, where learning about Android has been carried out but not maximized in building a Mobile Application. The method used is to provide training and demonstrations in making Multimedia Applications using Android Studio with online media support in the form of Zoom, YouTube, and Google Drive links. The results of the feedback response to material questions submitted by the resource person were 67% very good, participant responses to the material presented were 41% good, the relationship between material and participant needs was 59% very good, the relationship between material and applications that could be absorbed by participants was 54% very good, the linkage of the material with needs is 42% good, the presentation technique of the presenter is 56% very good, the time spent by the presenter is 44% giving a good response, the clarity of the material is 59% clear, the interest of the participants is 47% good, and overall satisfaction level of 51% gave a satisfied response to the training activities.</p>


Indonesia has a very artistic and cultural diversity. Currently the lack of knowledge about the culture and art of their own country is an issue that is being experienced. Now the lack of means of support in getting information about Indonesian art and culture, thereby lowering the curiosity about the culture and art of Indonesia itself. North Sulawesi is a province in Sulawesi islands where lies the province on the northern tip of Sulawesi island directly adjacent to the Philippines Country. North Sulawesi as an area that has a lot of cultural diversity begins from historic sites, traditional houses, traditional clothing, to the beautiful tourism place in North Sulawesi. With provided a means of education in the information provider will provide a media to share information about the culture in North Sulawesi. Therefore, it is necessary to develop applications Introduction to Cultural North Sulawesi, which is the application of information systems to the concept mobile based application that is expected to attract interest in giving and receiving information about the cultures that exist in North Sulawesi. In the development of this application using methods developed Multimedia Development Life Cycle (MDLC) which starts from the concept phase to the distribution phase.


2019 ◽  
Vol 2 (1) ◽  
pp. e12-18
Author(s):  
FAISAL ADLI TAJUL ANUAR ◽  
CHEE SIONG TEH

In this modern era, accidents could occur anywhere any time before prevention can be made. Life insurance could help lend a sum of money to reimburse the medical fees. But not everyone has life insurance, some people think that life insurance is a waste of money where they think people should save money at an early age and only pay when there is actual accident occur. This occurs in young adults too. Some young adults do not know the knowledge of life insurance. Therefore, this study is conducted to help young adults understand and provide the awareness of the importance of life insurance by creating a mobile application on Android Operating System using Android Studio. This system was created based on waterfall system development life cycle and evaluated using cooperative evaluation method. The mobile application can display and provide the knowledge of life insurance and calculate the suggested life insurance plan for the user. Five participants were randomly selected for cooperative evaluation. They are young adults age between 20 to 25 years old and have their own income. Out of those five participants, two of them like the mobile application while the other three participants suggested several improvements on the developed mobile application.


2017 ◽  
Vol 73 (6) ◽  
Author(s):  
Muhammad Bello Nawaila ◽  
Fezile Ozdamli ◽  
Sezer Kanbul

2020 ◽  
Vol 17 (2) ◽  
pp. 354-360
Author(s):  
Dewi Tresnawati ◽  
◽  
Leni Fitriani ◽  
Husni Mubarok

Perkembangan teknologi saat ini sangat pesat banyak informasi yang di olah sedemikian rupa dan di kemas dengan beberapa media tujuan dari penelitian ini adalah untuk merancang bangun media pembelajaran pengenalan HIV/AIDS berbasis android dan menggunakan metodologi Multimedia Development Life Cycle (MDLC) yang memiliki enam tahapan yaitu tahapan konsep, perancangan, pengumpulan bahan, pembuatan, dan pengujian. Bahan-bahan yang dikumpulkan sumber nya yaitu dari dinas kesehatan Provinsi Jawa Barat yang setiap tahun nya selalu meningkat dari tahun 2010 sampai 2016 HIV dan AIDS ini mencapai 1.689 sekitar 230% meningkat dari tahun-tahun sebelumnya. Hasil dari penelitian ini adalah media pembelajaran pengenalan HIV/AIDS berbasis android yang menampilkan mengenai pengenalan HIV/AIDS, gejal-gejala yang ditimbulkan, cara penularan virus, bahaya dari penyakit HIV/AIDS dan pencegahan HIV/AIDS.


2018 ◽  
Author(s):  
STIM Sukma

The purpose of this study was to determine the pricing policy applied by selling PT.Wicaksana Overseas Internasional.Analisis data in this study using qualitative descriptive method and data collection by observation and interviews. These results indicate that the right pricing will affect the volume increase in sales and satisfaction to consumers. Because prices affect the volume of sales and the purchasing decision. Therefore, setting the selling price of products made by the International Overseas PT.Wicaksana already running well by doing and observation visit directly into the field, and conduct periodic surveys in the field and carried out by the marketing department who has been given the task by the leadership and results of the research findings discussed in the meeting and obtained conclusions and results that have been agreed. This means that pricing in the International Overseas PT.Wicaksana doing some process so that pricing is done going well and accepted by consumers.


2020 ◽  
Vol 10 (3) ◽  
pp. 301-306
Author(s):  
I Wayan Gede Oksarya Ega Satrya ◽  
I Gede Suardika ◽  
Ni Kadek Sukerti

Pura Paluang yang terletak di Kecamatan Nusa Penida, Kabupaten Klungkung Bali, tepatnya di kawasan Dusun Karangdawa, Desa Bungamekar memiliki dua pelinggih (bangunan suci) yang sedikit kurang lazim bentuknya dibandingkan pura-pura lain pada umumnya di Bali. Jika pelinggih umumnya di pura-pura berbentuk seperti candi, maka bentuk pelinggih di Pura Paluang menyerupai mobil jenis Jimny dan VW Beatle. Sampai saat ini informasi mengenai Pura Paluang ini masih berupa artikel-artikel yang berisi mengenai sejarah dan keunikan Pura Paluang tersebut. Untuk memperkenalkan potensi pengetahuan sejarah, spiritual dan budaya yang ada di Pura Paluang salah satunya adalah melalui media Informasi Teknologi (IT) yang dikemas dalam Multimedia Interaktif Berbasis Android, yang diharapkan dapat menjadi wadah Informasi yang edukatif serta atraktif yang mudah di akses oleh masyarakat pada umumnya dan umat Hindu pada khususnya. Metode penelitian yang dilakukan adalah penelitian dengan metode penelitian R&D (Research And Development). Metode yang digunakan untuk mengembangkan multimedia interaktif ini adalah metode Multimedia Development Life Cycle (MDLC) dan terdapat 6 tahapan, yaitu concept, design, material collecting, assembly, dan testing. Aplikasi Multimedia Interaktif Pengenalan Pura Paluang Nusa Penida – Klungkung Berbasis Android dalam pengujian menggunakan metode Blackbox sudah berjalan sesuai dengan yang diharapkan, fungsionalitas aplikasi juga sudah berfungsi dengan baik


I-STATEMENT ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 01-08
Author(s):  
Anne Sukmayani ◽  
Erza Sofian ◽  
Abdul Barir Hakim

The development of information technology has a direct impact on the improvement of the mobile phone industry, resulting in increased production and use of smartphones as a medium of information exchange. This development also creates an evolution in the world of mobile services. Android is one of the operating systems on mobile phones that provides an open platform for developers to build applications on various mobile devices. This research aims to build an Android-based mobile application that provides information on tourist attractions in Taman Mini Indonesia Indah. in real time and apply location-based services to the application. This TMII travel guide mobile application was created using Android Studio as an Integrated Development Environment (IDE), Google Maps API, and SQLite and MySql. The programming languages used are java, xml, sql, and php. The research method used is the SDLC (Software Development Life Cycle) approach with the Rapid Application Development (RAD) model.


2019 ◽  
Vol 10 (1) ◽  
pp. 137
Author(s):  
Heru Setiawan

This research examines and discovers the variation and formation of slang in the street food court (angkringan) of the Perpek community, Ponorogo Regency, which is indicated by a variant of the slang language. This research uses a qualitative descriptive method. The research data is in the form of words from languages that contain slang forms and are spoken by sellers and buyers. Data collection uses observation techniques supported by note-taking techniques. The data analysis technique used is the equivalent method and the method of religion. The findings of this research are four processes of the formation of slang language in terms of the formation of phonological structures, namely: (1) reversing the overall arrangement of letters, for example "mahal" to "laham", (2) giving an insert at the beginning and at the end both vowels and consonants, for example "kopi" becomes "ngikop", (3) exchanges consonants and replaces one or two letters, for example "sedikit" becomes "sikit", and (4) words are shortened or cut without changing their meanings, for example "mama cantik" to be "macan". The results of the research findings indicate the formation of new slang languages that are different from the original languages, both from Indonesian and regional languages (Javanese). Penelitian ini mengkaji dan menemukan variasi dan pembentukan bahasa slang di angkringan komunitas Perpek, Kabupaten Ponorogo, yang terindikasi ditemuakan varian bahasa slang. Penelitian ini menggunakan metode diskriptif kualitatif. Data penelitian berupa kata dari bahasa yang mengandung bentuk bahasa slang dan dituturkan oleh penjual dan pembeli. Pengumpulan data menggunakan teknik observasi yang didukung dengan teknik simak-libat-catat. Teknik analisis data yang digunakan adalah metode padan dan metode agih. Dari penelitian ini diperoleh temuan berupa empat proses pembentukan variasi bahasa slang dari segi pembentukan struktur fonologis, yaitu: (1) membalikkan susunan huruf secara keseluruhan, misal "mahal" menjadi "laham", (2) memberikan sisipan di awal dan di akhir kata, baik vokal maupun konsonan, misal "kopi" menjadi "ngikop", (3) menukar konsonan dan mengganti satu atau dua huruf,  misal "sedikit" menjadi "sikit", dan (4) kata dipendekkan atau dipotong tanpa mengubah maknanya, misal "mama cantik" menjadi "macan". Hasil temuan penelitian menunjukkan adanya pembentukan bahasa slang baru yang berbeda dari bahasa aslinya, baik dari bahasa Indonesia maupun bahasa daerah (bahasa Jawa).


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