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I-STATEMENT ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 01-08
Author(s):  
Anne Sukmayani ◽  
Erza Sofian ◽  
Abdul Barir Hakim

The development of information technology has a direct impact on the improvement of the mobile phone industry, resulting in increased production and use of smartphones as a medium of information exchange. This development also creates an evolution in the world of mobile services. Android is one of the operating systems on mobile phones that provides an open platform for developers to build applications on various mobile devices. This research aims to build an Android-based mobile application that provides information on tourist attractions in Taman Mini Indonesia Indah. in real time and apply location-based services to the application. This TMII travel guide mobile application was created using Android Studio as an Integrated Development Environment (IDE), Google Maps API, and SQLite and MySql. The programming languages used are java, xml, sql, and php. The research method used is the SDLC (Software Development Life Cycle) approach with the Rapid Application Development (RAD) model.


I-STATEMENT ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 35-40
Author(s):  
Fajar Prakosa

This study aims to determine the effectiveness of online learning using online media during the Covid-19 pandemic. This research is a descriptive quantitative study that focuses on evaluating learning using online media. The study population was all students of SMK Al Huda Jakarta who were taught using online methods. The data collection instrument used an online learning questionnaire. Data analysis using descriptive statistics. The results showed that students rated learning using online media as effective (60%), most of them rated it as ineffective (23%), and rated it as normal (17%). To improve the quality of online mathematics learning during the Covid-19 pandemic, educators must fulfill the suggestions of respondents, namely: (1) learning is carried out via video calls; (2) providing brief learning materials; (3) minimize sending material in the form of heavy videos to save quota; (4) the selection of material in the video must be based on language criteria that are easy to understand; (5) continue to provide material prior to the assignment; (6) giving varied and different questions for each student; (7) assignment must include the way it works; (8) assign assignments according to the lesson schedule; (9) remind students if there is a task given; and (10) reducing tasks.


I-STATEMENT ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 41-48
Author(s):  
Anggar Riskinanto ◽  
Fanny Fandiyah

This study examines the factors that influence Purchase Intention to customers when they want to buy Yellowfit Kitchen products through social media Instagram. This study applies the TAM (Technology Acceptance Model) model and several additional variables namely Information Quality including Intrinsic, Contextual, Representational, and Accessibility; and Source Credibility include Trustworthiness, Expertness, and Reputation. This research is a quantitative study, data obtained through a questionnaire distributed to 398 respondents who had bought Yellowfit Kitchen. The method used is PLS (Partial Least Square). The questionnaire results obtained were analyzed using SmartPLS. The analysis shows that there are (1) a significant relationship between Information Quality and Perceived Ease of Use (2) a significant relationship between Source Credibility, Perceived usefulness, and Perceived Ease of Use (3) Attitude Toward Behavior is influenced by Perceived usefulness, and Perceived Ease of Use Use; (4) Purchase Intention is influenced by Attitude Toward Behavior. From the results of a comparison of O2O e-commerce research, this study provides a more detailed explanation of the Elaboration Likehood Model related to Information Quality and Source Credibility that influences purchase intentions. Purchase Intention is the final stage of a customer to buy a product that is needed or seen. TAM is easy to use in the use of social media. The research is expected that startup company Yellowfit Kitchen can continue to increase sales and also provide useful information through their social media.


I-STATEMENT ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 49-54
Author(s):  
Linda Pertiwi ◽  
Fajar Prakosa

This study was conducted to analyze how the effect of gadget use in early childhood on children's cognitive development. This research is a qualitative descriptive study. the source of the data used is the result of observations of children and parents regarding the use of gadgets in children's cognitive development at Kindergarten Risanti I, West Jakarta. The research result show use of gadgets in children can improve cognitive development of children. through gadgets, children can learn independently about language or mathematics. children's learning through gadgets must be under the supervision of parents. children should not be allowed to use gadgets as they wish. The positive impact of using gadgets on children, consisting of: Improved cognitive skills, More fun for kids, and Educating young ones. The negative impact of using gadgets on children, consisting of: Learning problems, Anxiety, Lazy thinking, Decreased concentration, and hyperactivity.


I-STATEMENT ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 09-14
Author(s):  
Asri Pertiwi ◽  
Nahlia Roseno

Business Intelligence (BI) is commonly applied to large companies, but there are a few evidence of BI practice in startups. Although startup founder understand that data and information are very important, but how this used for decision making needs to be further explored. Through interviews with four startup’s founders, the transcript result were analyzed using domain semantics and taxonomy analysis. Several findings are outlined which are followed by suggestions for future research.


I-STATEMENT ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 15-24
Author(s):  
Desta Sandya Prasvita

In educational institutions, one of the resources that need to be managed properly is school financial resources. However, there are still many schools that have not managed their financial resources optimally, one of which is in the student financial administration process which is still done manually, namely by recording with books or recording with spreadsheet software. This has the risk of data being damaged, data lost, difficult to evaluate and monitoring, and less effective in student financial administration services. The same is the case with PESAT Bogor school, where schools still use spreadsheet software in financial administration. So in this study, the implementation of an integrated financial administration system at SMP, SMA, and SMK PESAT is integrated (Si-AKSES) in order to create optimal school governance, especially in the financial administration process. The software development uses the waterfall method which is implemented with the MySQL database, the PHP programming language and the CodeIgniter framework. With the existence of Si-AKSES, it can facilitate PESAT schools in providing services to students who want to make school financial payments, recording student transactions from the start of entry to graduation, controlling student arrears, reporting processes, and so that school finances are more controllable and transparent.


I-STATEMENT ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 25-34
Author(s):  
El Noorfajrah ◽  
Abdul Barir Hakim ◽  
Erza Sofian

This research is motivated by the high number of accidents in Indonesia caused by several factors, including difficulty in contacting emergency services, ignorance of the public to contact emergency services, and not knowing the location of emergency services. For this reason, this research has carried out the design and development of mobile applications for the public to contact Android-based emergency services. The application development method used is Rapid Application Development (RAD), which is suitable for short development times and according to needs. In this RAD method consists of four stages, namely the stages of planning needs, designing, construction and also implementation. This study produces a mobile application for community service based on android which aims to enable the public to contact community services quickly and accurately.


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