Online Collaboration

2012 ◽  
pp. 403-411 ◽  
Author(s):  
Charalampos Z. Patrikakis ◽  
Lemonia Argyriou ◽  
Agis Papantoniou

In this chapter, the authors present the general framework for assessing collaborative work group behaviour over the Internet and their social or asocial behaviour based on previous studies. Following this approach, the authors first give reference to a related study on social and asocial learning and how they can be distinguished through the analysis of data diffusion curves and other mathematical models. As a next step, a used method on group collaboration over a digital content publication platform is presented. Finally, the authors state a new direction on collaborative work groups, and the idea of Collaborative Innovation Networks is presented. The paper ends with directions for future research on social networking and human-machine collaboration.

Author(s):  
Kristina Adorjan ◽  
Simon Langgartner ◽  
Maximilian Maywald ◽  
Susanne Karch ◽  
Oliver Pogarell

AbstractThe last 2 decades have seen an increase in the number of reports of excessive internet use. Therefore, this study aimed to examine internet use among university students to gain more insight into the novel phenomenon of addictive internet use (AIU). Data were collected by the means of an online questionnaire sent to 4391 students. Approximately 10% of the 4391 students could be included in the statistical analysis. Of those 483 students, almost all (99.2%) used the internet, and a quarter (24.8%) showed AIU. The students used the internet mostly for information searches, random browsing, social networking, and online shopping; however, AIU was seen most often in the areas of social networking, random browsing, information searches, gaming, and pornography. One in four of the respondents showed addictive behavior in at least one area of internet use. Students with AIU in the area of random browsing were significantly less far advanced in their studies than those without AIU, and well-being was significantly poorer across AIU groups than in those who did not show AIU. The study confirms the importance of AIU, as reflected in the high prevalence of AIU among the students and the significantly lower level of well-being in those with AIU. Undifferentiated consideration of AIU does not do justice to its various facets, and future research should consider all areas of internet use, with the aim to increase understanding of the underlying mechanisms of AIU and develop more differentiated treatment approaches.


Author(s):  
Sarah M. Coyne ◽  
Laura M. Padilla-Walker ◽  
Emily Howard

This chapter reviews recent literature on uses, effects, and gratifications of media during emerging adulthood. The authors examine traditional media forms, including television, films, video games, music, and books, and also newer media, such as cell phones, social networking sites, and other Internet use, finding that emerging adults spend more time using media than they spend doing any other activity, with most time being spent on the Internet and listening to music. They also find that exposure to certain types of media content can influence both positive and negative outcomes in emerging adulthood, including aggressive and prosocial behavior, body image, sexual behavior, friendship quality, and academic achievement. The authors show that emerging adults use media to gratify certain needs, key among them entertainment, autonomy, identity, and intimacy needs. The authors discuss areas for future research involving media and emerging adulthood.


2011 ◽  
pp. 74-83
Author(s):  
Abhijit Roy

Technology has enabled communities to move beyond the physical face-to-face contacts to the online realm of the World Wide Web. With the advent of the highways in the 1950s and 1960s, “communities” were created in suburbia. The Internet, on the other hand, has over the last two decades, enabled the creation of a myriad of “online communities” (Green, 2007) that have limitless boundaries across every corner of the globe. This essay will begin by providing a definition of the term “online communities” and then describing several typologies of this phenomenon. The various motivations for joining communities, how marketers create social bonds that enhance social relationships, as well as strategies used by firms in building online communities are also discussed. We conclude by discussing strategies for managing online communities, leveraging them for social networking, researching them, as well as directions for future research.


2010 ◽  
pp. 45-54 ◽  
Author(s):  
Abhijit Roy

Technology has enabled communities to move beyond the physical face-to-face contacts to the online realm of the World Wide Web. With the advent of the highways in the 1950s and 1960s, “communities” were created in suburbia. The Internet, on the other hand, has over the last two decades, enabled the creation of a myriad of “online communities” (Green, 2007) that have limitless boundaries across every corner of the globe. This essay will begin by providing a definition of the term “online communities” and then describing several typologies of this phenomenon. The various motivations for joining communities, how marketers create social bonds that enhance social relationships, as well as strategies used by firms in building online communities are also discussed. We conclude by discussing strategies for managing online communities, leveraging them for social networking, researching them, as well as directions for future research.


Author(s):  
Jeffrey Hsu

A number of new communications technologies have emerged in recent years which were originally used primarily for personal and recreational purposes. The emphasis of these is on social networking and communications. However, these “conversational, constructivist Web 2.0 learning tools”, coupled with the power and reach of the Internet, have been identified and employed effectively for both educational learning and knowledge-oriented applications. In particular, the technologies given attention in this paper include Instant Messaging (IM), weblogs (blogs), wikis, and podcasts. A discussion of these technologies and their uses, underlying educational and cognitive psychology theories, and also applications for education and the management of knowledge, are examined in detail. The implications for education, as well as areas for future research are also explored.


Author(s):  
Abhijit Roy

Technology has enabled communities to move beyond the physical face-to-face contacts to the online realm of the World Wide Web. With the advent of the highways in the 1950s and 1960s, “communities” were created in suburbia. The Internet, on the other hand, has over the last two decades, enabled the creation of a myriad of “online communities” (Green, 2007) that have limitless boundaries across every corner of the globe. This essay will begin by providing a definition of the term “online communities” and then describing several typologies of this phenomenon. The various motivations for joining communities, how marketers create social bonds that enhance social relationships, as well as strategies used by firms in building online communities are also discussed. We conclude by discussing strategies for managing online communities, leveraging them for social networking, researching them, as well as directions for future research.


2019 ◽  
Vol 3 (4) ◽  
Author(s):  
J Michael Brick ◽  
Andrew Caporaso ◽  
Douglas Williams ◽  
David Cantor

Decisions on public policy can be affected if important segments of the population are systematically excluded from the data used to drive the decisions. In the US, Spanishspeakers make up an important subgroup that surveys conducted in English-only underrepresent. This subgroup differs in a variety of characteristics and they are less likely to respond to surveys in English-only. These factors lead to nonresponse biases that are problematic for survey estimates. For surveys conducted by mail, one solution is to include both English and Spanish materials in the survey package. For addresses in the US where Spanish-speakers are likely to be living, this approach is effective, but it still may omit some non-English-speakers. Traditionally, including both English and Spanish materials for addresses not identified as likely to have Spanish-speakers was considered problematic due to concerns of a backlash effect. The backlash effect is that predominantly English-speakers might respond at a lower rate because of the inclusion of Spanish materials. Prior research found no evidence of a backlash, but used a twophase approach with a short screener questionnaire to identify the eligible population for an education survey. In this paper, we report on experiments in two surveys that extend the previous research to criminal victimization and health communication single-phase surveys. These experiments test the effect of the inclusion of Spanish language materials for addresses not identified as likely to have Spanish-speakers. Our findings confirm most results of the previous research; however we find no substantial increase in Spanish-only participation when the materials are offered in both languages for addresses that are not likely to have Spanish-speakers. We offer some thoughts on these results and directions for future research, especially with respect to collecting data by the Internet.


Author(s):  
Patrícia Rossini ◽  
Jennifer Stromer-Galley

Political conversation is at the heart of democratic societies, and it is an important precursor of political engagement. As society has become intertwined with the communication infrastructure of the Internet, we need to understand its uses and the implications of those uses for democracy. This chapter provides an overview of the core topics of scholarly concern around online citizen deliberation, focusing on three key areas of research: the standards of quality of communication and the normative stance on citizen deliberation online; the impact and importance of digital platforms in structuring political talk; and the differences between formal and informal political talk spaces. After providing a critical review of these three major areas of research, we outline directions for future research on online citizen deliberation.


Author(s):  
Faxin Qi ◽  
Xiangrong Tong ◽  
Lei Yu ◽  
Yingjie Wang

AbstractWith the development of the Internet and the progress of human-centered computing (HCC), the mode of man-machine collaborative work has become more and more popular. Valuable information in the Internet, such as user behavior and social labels, is often provided by users. A recommendation based on trust is an important human-computer interaction recommendation application in a social network. However, previous studies generally assume that the trust value between users is static, unable to respond to the dynamic changes of user trust and preferences in a timely manner. In fact, after receiving the recommendation, there is a difference between actual evaluation and expected evaluation which is correlated with trust value. Based on the dynamics of trust and the changing process of trust between users, this paper proposes a trust boost method through reinforcement learning. Recursive least squares (RLS) algorithm is used to learn the dynamic impact of evaluation difference on user’s trust. In addition, a reinforcement learning method Deep Q-Learning (DQN) is studied to simulate the process of learning user’s preferences and boosting trust value. Experiments indicate that our method applied to recommendation systems could respond to the changes quickly on user’s preferences. Compared with other methods, our method has better accuracy on recommendation.


Religions ◽  
2021 ◽  
Vol 12 (6) ◽  
pp. 373
Author(s):  
Piotr Siuda

Today, it is challenging to separate online and offline spaces and activities, and this is also true of digital religion as online and offline religious spaces become blended or blurred. With this background, the article explores the need for new typologies of what is religious on the Internet and proposes a conceptual framework for mapping digital religion. Four types of that which is religious on the Internet are presented based on influential classification by Helland. He introduced (1) religion online (sites that provide information without interactivity) and (2) online religion (interactivity and participation). Helland’s concept is developed by, among others, adding two types: (3) innovative religion (new religious movements, cults, etc.) and (4) traditional religion (e.g., Christianity or Islam). Each type is illustrated by selected examples and these are a result of a larger project. The examples are grouped into three areas: (1) religious influencers, (2) online rituals and (3) cyber-religions (parody religions). Additionally, the visual frame for mapping digital religion is presented including the examples mentioned. The presented framework attempts to improve Helland’s classification by considering a more dynamic nature of digital religion. The model is just one possible way for mapping digital religion and thus should be developed further. These and other future research threads are characterized.


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