Web 2.0, Neogeography, and Urban E-Governance

Author(s):  
Barney Warf

Web 2.0 technologies, which allow interactions between the producers and consumers of information, have important implications for how urban spaces are designed and governed. Spatial information on the web has become increasingly wikified, so that non-planners may contribute data, photos, and opinions in a variety of ways, a process that labeled neogeography (and which is closely related to participatory GIS). For example, websites such as GoogleMaps have greatly democratized the process of constructing and using spatial data. This process implies that planners are no longer the privileged producers of information about urban space. A case study of Brión, Galicia, is offered to illustrate this process in practice. Web 2.0 and neogeography have greatly elevated the philosophical significance of planning information: rather than received wisdom, users may construct their own communities of truth. The chapter argues this process resembles Habermas’s notion of an ideal speech situation. The conclusion argues that Web 2.0 and the growth of neogeography imply that planning must be more inclusive and democratic in nature.

Author(s):  
Yfantis Vasileios ◽  
Abel Usoro ◽  
Tseles Dimitrios

This chapter explores the potential of Web 2.0 utilization in developing countries through the concept of e-government. Successful implementation of the Web 2.0 concept has to combine both technological and human factors. Thus, this chapter proposes a conceptual model that will measure e-government 2.0 readiness. The conceptual model is based on a combination of the Technology Acceptance Model, Theory of Planned Behavior, and indexes from the United Nation’s database. South Sudan is used at the end as a brief case study of the potential of e-Government 2.0. Future research should validate the empirical model. Meanwhile, the implications of the model are presented.


2021 ◽  
Author(s):  
◽  
Bo Wang

<p>This thesis is centred on participatory fan culture in Chinese social media. It investigates how fans gather through social networks, how they produce creative work, and how they use different platforms to circulate their favourite media and fannish texts. By constructing, reshaping and spreading meanings through participatory practices, fans create their own cultures and gradually develop their own discourses. My theoretical approach can be classified as cultural discourse analysis (Carbaugh,2007; Scollo,2011), and I adopted the snowball sampling method to find interviewees and fan communities in which I have conducted observation to collect data for my analysis. On the basis of John Fiske’s concept of “textual productivity” (1992) and Henry Jenkins’s notions of “media convergence” (2006a) and “spreadability” (2013), the thesis is based on a platform analysis as well as two case studies about the Chinese reality TV show Where Are We Going, Dad?and BBC’s crime drama Sherlock.  The platform analysis examines four platforms that Chinese social media fans use most frequently: Weibo, WeChat, Tieba and Bilibili. Through the analysis of the sociocultural contexts, user interfaces and primary features of these four platforms, it became clear that the platforms emphasise differentiated content (e.g. microblogging-style posts, instant text/voice messages, continuous updating posts, video clips and flying comments), and that each platform has its own search and recommendation services to guide users to their target content. By comparing five elements of social media including public posts, direct messaging, group chatting, search tools and information recommendation (Yoder and Stutzman, 2011), the analysis offers insight into the different affordances provided by these four platforms and how Chinese fans employ the platforms to develop fan culture.  The two case studies investigate the formation, manifestation and influence of fan cultures on three levels: fan-platform interaction, fannish texts and fan identity. Analysing data collected from interviews and online observation in the Weibo-based fan chat group 刘诺一全球后援会1群(Liu Nuoyi Quanqiu Houyuanhui 1 Qun; “Liu Nuoyi’s Global Fan Community, Group 1”) and the Tieba-based forum爸爸去哪儿康诺吧(Babaqunaer Kang Nuo Ba; “Kangkang and Nuoyi of Where Are We Going, Dad?Forum”), the case study of Where Are We Going, Dad?demonstrates that the Web 2.0 services that fans use maintain an open structure, which attracts fans to contribute new layers of meaning and value. Discussing the fan-platform interaction, fannish texts and fan identities, the case study of Chinese Sherlockfandom demonstrates that Chinese online fans rely on textual productivity to establish their fan identities, and Chinese social media to facilitate the production and spread of fan translation, which not only bridges the language and cultural gap between the Sherlocktexts (the BBC episodes and the original novel) and Chinese fandom, but also connects different types of Sherlockfans online. I also compare the two cases from the perspective of narrative structure by drawing upon Jason Mittell’s “centrifugal and centripetal complex” model (2015) and argue that the different narrative structures lead a different sense of self-recognition for fans, gender dynamics, power differences in fan communities, and that they shape fans’ cultural citizenship.</p>


2014 ◽  
pp. 1441-1461
Author(s):  
Roger W. McHaney

This chapter focuses on the how the advent of Web 2.0 has influenced the role of webmaster and given rise to the wiki master. In section 1, the author provides an overview of the role of webmaster and how a Web 2.0 mindset began to exert an influence on the duties of this individual. The section concludes with the rise of collaborative Web technologies, specifically Wikis. Section 2 describes the evolution of the wiki master and provides a distinction from its predecessor. The specific roles of a wiki master are described in detail here. Section 3 provides a case study-type overview of the wiki master at ELATEwiki.org. Section 4 provides more detail by looking a typical day in the life of the wiki master at ELATEwiki. Conclusive remarks are provided in the final section of this chapter.


Author(s):  
Ilias Karasavvidis

Social software facilitates the linking of people in unprecedented ways and leads to new knowledge creation and application practices. Even though expertise remains an important constituent of these practices, there is a knowledge gap in the literature regarding its role. This chapter was written with the aim of filling this gap by using Project Durian as a case study. Project Durian presented a unique opportunity to study expertise as mediated by social software because it involved both social software and various layers, forms, and configurations of expertise. In this chapter, data from Project Durian are used to examine the outsourcing of tasks and the role that social software played in that outsourcing. Data analysis indicated that, in the hybrid practice that was established, expertise was spatio-temporally distributed, involved individuals with a broad range of skills, facilitated the crossing of disciplinary boundaries, and was renegotiated. The implications of these findings for expertise in the Web 2.0 era are discussed.


Author(s):  
Vincent Gaffney ◽  
Helen Watson

Geographical informations systems are being used increasingly frequently within archaeological applications. Given the nature of much archaeological data, there can be little doubt that this technology probably represents one of the most flexible and comprehensible tools for the analysis of spatial data presently available. However, there are causes for concern relating to the archaeological context of GIS. This paper suggests that the nature of most GIS is such that they are most readily applied to data that are most conveniently stored in map format and that this may ultimately be restrictive to the natural development of archaeological analysis. In particular it is suggested that the use of GIS modules may lead to the unwitting exposition of an environmentally or functionally deterministic viewpoint of a type that has largely been rejected by most archaeologists. The need to develop cognitive models is emphasized and it is suggested that GIS has an important role to play in the development of such approaches. Particular emphasis is placed on the ability of GIS to incorporate the whole environment within archaeological models and to transform abstract spatial information in order to place it within a cultural domain. Two case studies are presented to support these suggestions. The first involves the re-analysis of a GIS study of late prehistoric settlement and burial data on the island of Hvar by the authors. It is suggested that the original interpretation of these data can be greatly improved through a more thoughtful consideration of the belief systems operating within these communities. The second case study involves prehistoric rock art and other ritual monuments in mid-Argyll in southern Scotland. The GIS-generated viewshed data are used to explore the cognitive context of the monuments within the landscape and to explore the perceived relationship between monuments. The GIS clearly has a lot to offer archaeology. However, there is a need to ensure that we use the technology on the terms of archaeology rather than simply transfer the techniques for which GIS is most commonly used into an archaeological context.


2011 ◽  
Vol 141 (1) ◽  
pp. 78-86 ◽  
Author(s):  
Stephen Epstein ◽  
Sun Jung

South Korea frequently is regarded as standing at the vanguard of the digital revolution, and its status as perhaps the world's most wired society makes it a fruitful case study for considering how digital culture may develop. South Korea's reputation rests in part on statistics that place it at the global forefront in terms of broadband penetration and internet speed – that is, its infrastructural ‘hardware’ – but it is equally in the cultural expression of Korea's engagement with digital media – its ‘software’ – that the nation evinces characteristics that call for attention. Compressed modernisation in South Korea has brought about contestation over acceptable behaviour, and several recent incidents highlight the thorny negotiation of cultural practice in the Web 2.0 era. This article focuses on two interrelated phenomena: first, the use of digital media to confront convention and foster activism; and second, an opposing desire to police violations of norms, often at the expense of invasion of privacy and human rights.


2019 ◽  
Vol 123 (1) ◽  
pp. 89-105
Author(s):  
Alexander Tarr ◽  
Luis F. Alvarez León

A growing number of people are relying on technologies like Google Maps not only to navigate and locate themselves in cartographic space but also to search, discover and evaluate urban places. While the spatial data that underlies such technology frequently appears as a combination of Google-created maps and locational information passively collected from mobile (GPS-enabled) devices, in this article we argue that for such systems to function as both useful tools for exploration for users and sources of revenue, users must actively produce massive quantities of granular spatial data that would otherwise be significantly more difficult and expensive to collect. The production of this qualitative information about places constitutes significant unremunerated affective labour. In this article, we build on the tradition of feminist geographies, especially feminist and critical Geographic Information Systems (GIS), to examine how the labour done by gendered, raced and often classed members of a local community is alienated by Google (i.e. Alphabet, Inc.) to produce commodified spatial data/media in the Local Guides platform. We analyse how Google’s presentation of the platform hails women as care labourers—sharing their thoughts, feelings and knowledge of place for free in the name of supporting and caring for a community, however vaguely it may be constituted. At the same time, we argue that digital labour that produces the Local Guides platform draws from and reproduces specific gendering of spaces. We draw on a case study of a commercial corridor in the US city of Worcester, Massachusetts to show how the dialectic between affective digital labour and urban space has material effects on the production of raced, classed and gendered spaces and places. The article concludes with a call to maintain critical, feminist engagements with these types of platforms in order to further develop forms of digital praxis towards more just cities.


2016 ◽  
Vol 6 (4) ◽  
pp. 400-413
Author(s):  
Beryl Exley ◽  
Linda-Dianne Willis

This article examines the web 2.0 blogging experiences of one 8-year-old travel blogger. The research question is centred on ‘What does the interactive function of a web 2.0 blogging experience make available in terms of a child’s pedagogic rights?’ This instrumental case study is made up of 56 written and photographic travel blog posts covering some 11,411 words and 150 photos over 170 days, as well as the 187 replies from external blog participants. Background information about the child, his family and the context of the blogging project is provided via an informal interview with him and his mother. An analytical framework capable of rendering visible what the travel blog project made available in terms of the three pedagogic rights of individual enhancement, the right of social inclusion and the right to political participation is developed and activated. Two core findings emerge. First, in this blogging experience, the pedagogic rights of individual enhancement (80% of posts) and social inclusion (96% of posts) dominated the right to political participation (39% of posts). Second, despite claims that the interactive function of web 2.0 has the potential to boost individualism of meaning-making and action, in this case, the blogging experience did not always manifest itself to capitalise on the transformative potential of this experience for this young child travel blogger.


2020 ◽  
Author(s):  
Qiao-Yu Cai ◽  
Cheng-Ji Lai

The present study analyzed a series of user-friendly, free Web2.0 digital tools for distance Chinese learners to study along with a textbook, <i>Practical Audio-Visual Chinese</i> 2, designed and carried out experimental teaching courses for Japanese participants with elementary Chinese proficiency, and lastly concluded with pedagogical suggestions for TCSOL based the feedback from users.<div>Based on the study results, two main themes were discussed: (1) how to design Web2.0 digital tools for distance Chinese learners as well as the pros and cons of using Web2.0 digital tools for TCSOL, (2) the timing, procedure, and effects of modular teaching using Web2.0 digital tools on elementary learners of Chinese.<br></div>


10.29173/iq11 ◽  
2017 ◽  
Vol 41 (1-4) ◽  
pp. 15 ◽  
Author(s):  
Yue Li ◽  
Nicole Kong ◽  
Stanislav Pejša

Widely used across disciplines such as natural resources, social sciences, public health, humanities, and economics, spatial data is an important component in many studies and has promoted interdisciplinary research development. Though an institutional data repository provides a great solution for data curation, preservation, and sharing, it usually lacks the spatial visualization capability, which limits the use of spatial data to professionals. To increase the impact of research-generated spatial data and truly turn them into digital maps for a broader user base, we have designed and developed the workflow and cyberinfrastructure to extend the current capability of our institutional data repository by visualizing the spatial data on the web. In this project, we added a GIS server to the original institutional data repository cyberinfrastructure, which enables web map services. Then, through a web mapping API, we visualized the spatial data as an interactive web map and embedded in the data repository web page. From the user’s perspective, researchers can still identify, cite and reuse the dataset by downloading the data and metadata and the DOI offered by the data repository. General information users can also browse the web maps to find location-based information. In addition, these data was ingested into the spatial data portal to increase the discoverability for spatial information users. Initial usage statistics suggest that this cyberinfrastructure has greatly improved the spatial data usage and extended the institutional data repository to facilitate spatial data sharing.


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