Skills Development With Educational Software

Author(s):  
Burlacu Natalia

This chapter, analyzing existing theories and eco-systems of learning and communication, capitalizes its components. Taking into account the digital reality that surrounds us and ultimately determines school, academic, professional, and social success, it is proposed an eco-system model for developing the competences of the learner according to the scholar curriculum through digital resources, on the example of using educational software, this being one of the many finished products of information and communication technology (ICT) that the actors of an educational process can now benefit.

Author(s):  
Jan Achterbergh

This overview approaches information and communication technology (ICT) for competitive intelligence from the perspective of strategy formulation. It provides an ICT architecture for supporting the knowledge processes producing relevant knowledge for strategy formulation. To determine what this architecture looks like, we first examine the process of strategy formulation and determine the knowledge required in the process of strategy formulation. To this purpose, we use Beer’s viable system model (VSM). Second, we model the knowledge processes in which the intelligence relevant for the process of strategy formulation is produced and processed. Given these two elements, we describe an ICT architecture supporting the knowledge processes producing the knowledge needed for the strategic process.


Author(s):  
Emilia Ţiţan ◽  
◽  
Daniela-Ioana Manea ◽  
Mihaela Mihai ◽  
Cristina Cărămidaru ◽  
...  

Due to the accelerated pace of information and communication technology developments, the digital society and the digital economy have become real and, in turn, pose specific challenges. In this environment, digital skills and competences are essential to achieve the professional success and personal development of any individual. The positive impact that information and communication technology has on education cannot be disputed, but there are also some obstacles that need to be overcome in order to make the most of these benefits. An essential aspect to consider is that technology has repercussions not only on pupils and students, but also on teachers, who must adapt and acquire the knowledge necessary to disseminate information. Having as the main objective of reflecting the impact of digitalization on the educational sector, the paper highlights the basic concepts in the field of digital technology and, at the same time, the current implications on educational processes. At the same time, through logistic regression, the way in which the means of digital innovation influence the education in Romania is analysed and to determine the factors with the highest degree of influence. Modern technology can be considered as synonymous with the future and that is why it is essential that all young students acquire the digital knowledge necessary to revolutionize the educational process and at the same time redefine the recruitment of the labour market.


2017 ◽  
Vol 5 (2) ◽  
pp. 102
Author(s):  
Duy Ngoc Pham ◽  
Thu Thi Xuan Nguyen

The amount of information to be accumulated at university has been increasing in recent years, so students nowadays are moving towards using computers in the learning process. Application of Information and Communication Technology (ICT), particularly educational software, to facilitate the learning and teaching process has become a more and more popular trend among teachers. In Thai Nguyen University of Technology (TNUT), Vietnam, a multi-disciplinary virtual learning environment (http://e-learning.tnut.edu.vn) has been established on the MOODLE platform. The aim of this paper is to introduce the design of self-practice listening and vocabulary exercises for the TOEFL-ITP preparation course by integrating the exercises designed with the Hot Potatoes and Quizlet into TNUT’s institutional e-learning system. First, the advantages of the e-learning system are discussed. Second, the tools and materials necessary for the design are described. Finally, a suggestion on integrating the listening and vocabulary exercises designed by the Hot Potatoes software and Quizlet into the available e-learning system is introduced.


2020 ◽  
Vol 12 (2) ◽  
pp. 211-224 ◽  
Author(s):  
Manel Jiménez-Morales ◽  
Marta Lopera-Mármol ◽  
Alan Salvadó Romero

Information and Communication Technology (ICT) are key elements in the educational process of teens. Consequently, efforts should be made to integrate ICT into educational plans and policies. Based on this premise, HEBE has been launched – a study on youth empowerment that was funded by the Spanish Ministry of Economy and Competitiveness and carried out by five universities: the University of Girona, the Autonomous University of Madrid, the Autonomous University of Barcelona, the University of Barcelona and Pompeu Fabra University. The project, based on media literacy and transmedia skills, involves the creation of an interactive documentary (i-doc). The HEBE i-doc: digital prints relates the experiences and reflections during the maturation stage of six youngsters with different cultural, educational, family and social backgrounds and profiles. This exploration was carried out through their own audio-visual creations, in a life story format. The i-doc has the dual purpose of (1) devising a methodology based on digital ethnography, and (2) creating an interactive platform for sharing experiences and promoting the visibility of these issues via citizen science.


2015 ◽  
Vol 45 (1) ◽  
pp. 78
Author(s):  
Maksym V. Khomutenko ◽  
Mykola I. Sadovyi ◽  
Olena M. Tryfonova

The article focuses on the use of teaching information and communication technology for physical experiments simulation on quantum physics, in particular, the study of the "valley of stability". The features of the processes occurring in the atom and affecting the nucleus stability and their location in the nucleus valley of stability are analyzed. The relevance of the study is the need to intensify the process of using models and simulations, abstraction and idealization and analogies in the educational process on physics. Idealized objects creation, in particular, the nucleus valley of stability, helps to reach a first approximation the truth and to improve the quality of mastering knowledge on physics, raise the level of success of the development of knowledge and skills, as it is directed on the formation of the relationship between physical concepts, theories and laws.


2017 ◽  
Vol 11 (1) ◽  
pp. 89
Author(s):  
Mila Bulić ◽  
Daniela Novoselić

Nowadays biology teachers should be professional, ICT and information competent, and they must be able to create diverse teaching scenarios and apply modern technology, enabling students to acquire the knowledge and develop the competences needed for life in the 21st century. With the aim of determining the degree of implementation of information and communication technology in the educational process, a research was conducted on a sample of 65 biology teachers from the Split-Dalmatia County. The results show that biology teachers insufficiently apply ICT tools, and on the work they most commonly use Power Point presentations and their permutations. Length of teachers working experience and the types of schools in which they work are not factors frequently use of ICT tools in the educational process. The results can be the encouragement to transform the initial education of future biology teachers and guidelines for the necessary additional professional training of teachers practitioners and strengthening their ICT skills.


Author(s):  
Lela Milošević Radulović ◽  
Suzana Marković Krstić

The paper discusses the role of teachers and school professional teams in prevention of digital violence in order to increase the safety of students while using the information and communication technology. The school as the center of the educational process can, with its continuous action, indicate the possible risks in the functioning and usage of information and communication technology, as well as other key factors in prevention of digital violent behavior and social intervention when violence occurs. The social reaction to digital violence implies the application of an active school education strategy that involves acquiring knowledge about the risks and risk behaviors and developing the responsibility of an individual when using digital technologies, then a strategy of action when an individual is exposed to some form of digital violence and sanctions for those who violate the rules. In recent years, scientists and experts have been involved in theoretical and empirical researches in the field of digital violence in order to gain knowledge and raise awareness about the dangers that threaten in the virtual environment. Such initiatives can significantly contribute to the intensification of the educational activities of the school (teachers and professional teams) by pointing to their indispensable role and importance in designing adequate preventive strategies for solving this significant social problem.


2020 ◽  
Vol 20 (2) ◽  
pp. 88-96
Author(s):  
Ainur Mashanova ◽  

Modern pedagogical technologies play an important role in the implementation of the task of ensuring the quality of education. The article lists modern pedagogical technologies. This concept and lists the best options of a number of technologies for the implementation of new modern technologies and use in the process of training, will create conditions for the change of activities of students and helps to eliminate the monotony of the educational environment and the monotony of the learning process, allowing opportunities to meet their educational needs. The level of mastery of modern pedagogical technologies is divided and listed, and the theoretical and practical effectiveness of the educational process is considered. Pedagogical technologies are divided and listed stages and stages in the learning process. The concept of the main reasons for the emergence of new psychological and pedagogical technologies and definitions of the concept of "pedagogical technology"is given. Stages of the information and communication technology application system.


2020 ◽  
Vol 11 (1) ◽  
pp. 75-91
Author(s):  
Polyxeni Kaimara ◽  
Emmanuel Fokides ◽  
Antonia Plerou ◽  
Pinelopi Atsikpasi ◽  
Ioannis Deliyannis

“Serious games” refer to games that go beyond pure entertainment and promote learning. They are utilized within a variety of learning environments enabling students to acquire knowledge and skills, while they offer wide benefits. The authors' team measured and analyzed various factors related to the gameplay and educational content when 2D and 3D serious games are introduced in the educational process. The main objective focused on the correlation of the University students' views that were sharing common characteristics, like gender, information and communication technology skills, game playing experience, and specific scientific background with factors that related to the gameplay as well as the learning effectiveness. The results revealed that game-playing experience had a more positive impact in the case of males, while perceived learning effectiveness of 2D was higher compared to the 3D serious game for both genders. Moreover, there are differentiations among females concerning the scientific background, Information and Communication Technology skills and game-playing experience.


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