iCE

Author(s):  
Terry Rosenberg
Keyword(s):  

As it becomes increasingly important to work in new sociotechnological formations such as the virtual spaces across networks, so does the requirement to build new tools to furnish this emergent landscape. This chapter looks at the way a virtual space may be built and used to facilitate group, team and individual thinking in developing projects and also shaping practice in organizations where innovation is an important focus. The chapter describes the work being done to produce an interactive networked based ‘coinnovation’ environment (iCE); where members of an organization, individually and variously, may contribute their thoughts to help innovate—develop ‘prospects’—for the organization’s projects.

2017 ◽  
Vol 7 (1) ◽  
pp. 101
Author(s):  
Henrique De Oliveira Lee ◽  
Camila Rodrigues Francisco

ResumoO objetivo deste trabalho é propor uma investigação sobre os embates discursivos entre diversas identidades políticas, encenados nas ruas e no espaço virtual, durante as manifestações realizadas nas capitais brasileiras durante o mês de junho de 2013. Através do pensamento de Ernesto Laclau (1994) e Chantal Mouffe (1990), especificamente em torno dos conceitos de “antagonismo” e “significantes vazios”, propõe-se uma análise de determinadas produções e recepções de enunciados do embate estabelecido entre os diversos grupos que participaram das manifestações realizadas nas capitais brasileiras durante o mês de junho de 2013. Os significantes vazios  permitiram verificar a emergência de significados antagônicos nas produções discursivas surgidas nas ruas e nos ambientes virtuais como um modo de articulação de antagonismos e identidades políticas.Palavras-chave: Laclau; Significante vazio; Antagonismo. AbstractThe goal of this paper is to propose an inquiry about the discursive struggle performed at the streets and at the virtual space among the many political identities present in the demonstrations of June 2013 in Brazil´s biggest cities. It is proposed an analysis of certain production and reception of utterances of the struggle established among the many groups that took part in the demonstration through the framework of Laclau´s and Mouffe´s concepts of “antagonism” and “empty signifiers”. The latter allowed us to verify the emergency of antagonistic meanings in the discursive production found in the streets and virtual spaces as a way to articulate antagonism and political identities.      Keywords: Laclau; Empty signifiers; Antagonism.


Author(s):  
Simon Lemaire

Abstract We present a unifying viewpoint on hybrid high-order and virtual element methods on general polytopal meshes in dimension $2$ or $3$, in terms of both formulation and analysis. We focus on a model Poisson problem. To build our bridge (i) we transcribe the (conforming) virtual element method into the hybrid high-order framework and (ii) we prove $H^m$ approximation properties for the local polynomial projector in terms of which the local virtual element discrete bilinear form is defined. This allows us to perform a unified analysis of virtual element/hybrid high-order methods, that differs from standard virtual element analyses by the fact that the approximation properties of the underlying virtual space are not explicitly used. As a complement to our unified analysis we also study interpolation in local virtual spaces, shedding light on the differences between the conforming and nonconforming cases.


2017 ◽  
Vol 6 (3) ◽  
pp. 196
Author(s):  
Eva Espinar-Ruiz ◽  
Ismael Ocampo

The analysis of masculinity has been a topic of growing interest in recent decades. Its study has incorporated a wide and diverse range of research areas and themes, including the representation of gender relations and identities on the Internet. Specifically, this article concerns the research area related to online dating websites and aims to compare the principal current tendencies related to identity -as provided by research on masculinity- with the way that men present themselves on two Spanish dating websites: Meetic.es and AdoptaUnTio.es. These types of virtual spaces have specific characteristics that facilitate the analysis of the masculine ideal among their users; or at least the characteristics that these men consider attractive to women. This research was carried out through a qualitative analysis supported by Atlas-ti. The principal results highlight the presence of traces of the so called egalitarian masculinity within predominant forms of traditional masculinity, characterized by a minimal process of reflection and introspection on the part of users of these websites. 


1995 ◽  
Author(s):  
Carlos H. Betancourth ◽  

I would discuss Electronic Environments in relation to the theme of the Conference, namely, "Defining The Urban Condition: Accelerating Change in The Geography of Power". In so doing, I will refer this discussion to design and architecture. In order to do this, I will look at the implications of Virtuality and Virtual Spaces for organizations in which Information, is the main raw-material of work. Since design maybe one of these organizations, I hope this will be of relevance to design organizations. I will read the implications of virtuality for such organizations by looking at the structure of virtual space. Next, I will deal with the implications of virtuality for both, the concept of space and architecture. I will then derive the main limitations of virtuality from its effects on space. I will also try to see how these consequences of virtuality on space and architecture may cause us to re-think what we mean by an Organization. I will then suggest ways by means of which "electronic environments" can help us to overcome the limitations of virtuality. I will end with some comments on some of the main limitations of this electronic environments.


2020 ◽  
Vol 16 (1) ◽  
Author(s):  
David W. Johnson

Abstract The norms of dispute resolution began their development alongside human communication, literally thousands of years before the internet. Mediation emerged as a social system possessed of culture-specific norms and rules that express themselves to this day, in how this mediation operates as a profoundly human system of meaning. This article asks whether these thoroughly time-tested and -refined norms specific to mediation will port over, relatively intact, into virtual space. To be sure, the answer will be seen in how designers build and implement the virtual spaces and attendant automation technology. To do that optimally, however, designers first must identify, understand and respect the values, ethics and purpose embedded in these inter-generational norms.


2021 ◽  
Vol 46 (11) ◽  
pp. 37-53
Author(s):  
Steven Kolber ◽  
◽  
Sandy Nicoll ◽  
Kelli McGraw ◽  
Nicholas Gaube ◽  
...  

This paper shares insights from an international community of educators who have been using social media as a virtual space for a scholarly reading group: #edureading. The collection of educator narratives presented in this paper show how social networks on Twitter and Flipgrid were used as inclusive environments for teacher-led professional development. This paper is both a report of research involving five practitioners inquiring into their collective experience, and an exercise in building the scholarly capacity of the #edureading group. The accessibility of the social media platforms, as well as the collaborative, inquiry-based approach to scholarly reading, emerge as key themes in the educator narratives. The findings of this research emphasise that professional learning occurring in virtual spaces is open to social mediation using the norms of social networks, rather than the norms of workplaces, jurisdictions or education sectors, and that this can lead to a greater sense of empowerment for educators


2021 ◽  
Vol 11 (2) ◽  
pp. 181
Author(s):  
Desti Yuwastina ◽  
Kyrychenko Volodymyr

<p><em>Ondel-ondel</em>, initially believed to have fearsome characteristics and magical ability to ward evil spirits off, is still performed in various areas in Jakarta on particular occasions. <em>Ondel-ondel</em> was originally an ancient artwork named <em>barongan</em>. This research aims to seek a theoretical explanation of the <em>ondel</em>-<em>ondel</em> phenomenon by examining the relationship between the media and local culture. Several defining features of postmodernism are incorporated to reframe <em>ondel-ondel</em> as a form of entertainment, along with the interplay between the tradition and technology-assisted media. This paper seeks to reveal the actual meaning of <em>ondel-ondel</em> for locals and non-locals during their encounters with <em>ondel-ondel</em>. The research found (1) that<em> ondel-ondel</em> is an attempt to reinvent the way people seek entertainment in the face of changes brought about by modernity and (2) that the presence of<em> ondel-ondel</em> communicated in the virtual space generates digital traces in the form of messages contributing to the creation and the re-creation of <em>ondel-ondel</em> itself. </p>


Author(s):  
Ulrich Gehmann ◽  
Martin Reiche

In this article the authors are going to explore a fundamental problem of modern spaces, and modern spatiality in general: their virtualization and final annihilation by augmenting them. There are two major domains where this happened and still happens: inside real space, and inside the virtual spaces of so-called location-based games. In both cases of its real and virtual appearance, space becomes efficient and therefore loses its uniqueness and identity, with concomitant effects on the user’s very own perception of reality. The authors will concentrate upon the case of gaming; here, augmentation re-shapes the perception of the real object in space (which is not originally part of the game) by making it an active element of the game, i.e. it utilizes the object (and furthermore the surrounding space) and thus frees it of its original meaning and utility. Furthermore, it gets incorporated into the artificial (virtual) space and acquires two new properties: it becomes interactive and as a result, interchangeable. The perception of reality thus gets augmented at the same time as it gets reduced to the bare minimum of information needed to reach the goal of the game. The authors will be providing a set of rules to address these phenomena in a generic manner.


Author(s):  
Rebecca Inez Saunders

“The Pornographic Paratexts of Pornhub” analyses the evolving paratextual elements of the popular porn site Pornhub and considers how its evolving virtual frames interact with the visual texts it displays—online porn films. Engaging with Gérard Genette's Paratexts, some fundamental aspects of this late-twentieth-century paratextual theory are reconceptualised in this contemporary, sexually explicit digital environment. Pornhub is considered in relation to its maturing paratextual elements. Despite the virtual amorphousness and (para)textual porousness of the digital environment—the relevant relationships between text, epitext, peritext and intertext, though clearly delineated with regard to the printed book, become more blurred in a virtual space of infinite, hyperlinked pages—Pornhub has developed numerous tangible frames and stable paratextual features since its emergence in 2007. Given the rigid political, judicial and media conception of what online porn films constitute, it is important to consider the possibility that monolithically negative definitions of filmic pornography may derive not from the hardcore content itself, but from the way in which the films are framed online. How, then, do the paratexts of Pornhub interact with and affect users' reading of the films displayed? In this chapter, individual films from the site are descriptively analysed in relation both to how these visual pornographic texts are influenced by their paratext and how paratextual theory is complicated and renewed through this application.


2021 ◽  
Vol 273 ◽  
pp. 11011
Author(s):  
Sergey Nikolaev ◽  
Emil Sarkisov

This paper deals with the problem of interference within the context of language convergence in virtual space. The study aims to analyze in detail the role of virtual space communication as a new favorable environment for interferential processes not just on the structural level, on the conceptual level too, since deviation from language norms as a serving instrument in terms of formation of the linguistic picture of the world results in changing the way one conceptualizes reality. The major research methods are contrastive analysis and conceptual analysis. The practical significance of the research is determined by the fact that its results can be used in the educational process, for example, when teaching various courses in intercultural communication, political psychology, sociology, cultural and contact linguistics, (foreign) language teaching, cross-cultural pragmatics, etc. The authors come to a conclusion that significant modifications on the conceptual level occur due to language contacts intensification and because of a stable interference pattern in speech and affect communicants’ behavior. This in turn leads to conceptual transformation in language and, as a result, in the way of thinking. The most significant manifestation of this phenomenon can be seen in the political life of the society.


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