Methodological Proposals for Simulation Games
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This chapter introduces the transcoding pattern, used in simulation games, to organize the language, the setting and the learning environment, defining the course of learning on various levels of abstraction. The aim is to facilitate the construction of a language that can be used in the processes of the mathematicization of reality and in math teaching in general. In order to give the reader a better understanding of the ideas and components of this process, an example of the transcoding pattern is provided before going on to describe the objective of our research the simulation game.
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1977 ◽
Vol 5
(1_suppl)
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pp. 18-27
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2019 ◽
Vol 9
(1)
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pp. 19
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2011 ◽
pp. 212-223
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