An Evaluative Framework for the Most Suitable Theory of Mobile Learning

Author(s):  
Niti Mittal ◽  
Monica Chaudhary ◽  
Shirin Alavi

The focus of ICT in education has shifted from e-learning to mobile learning as mobile devices offer many technological and pedagogical affordances coupled with their affordability. It is imperative to say their potential can be leveraged efficiently in teaching-learning communities in developing countries in general and South-Asian countries in particular. To ensure its successful implementation a theory of mobile learning is required. This chapter draws an evaluative framework of existing theories of learning and proposes the most suitable theory of learning which can be leveraged to promote mobile learning to promote access of education in the developing nations.

Author(s):  
Torstein Rekkedal ◽  
Aleksander Dye

The article discusses basic teaching-learning philosophies and experiences from the development and testing of mobile learning integrated with the online distance education system at NKI (Norwegian Knowledge Institute) Distance Education. The article builds on experiences from three European Union (EU) supported Leonardo da Vinci projects on mobile learning: From e-learning to m-learning (2000-2003), Mobile learning – the next generation of learning (2003-2005), and the ongoing project, Incorporating mobile learning into mainstream education (2005-2007).


Author(s):  
Latinka Ivanova Todoranova ◽  
Radka Valerieva Nacheva ◽  
Vladimir Stoyanov Sulov ◽  
Bonimir Penchev Penchev

Mobile learning can be identified as the next stage in the development of e-learning. In this regard, <strong>the purpose of this paper</strong> is to propose a model for mobile learning integration in higher education which is based on analysis of students’ expectations. То achieve this goal, a survey has been conducted among students enrolled in programs in the field of information and communication technologies. The analysis of the collected data shows that students have mobile devices, which they use not only for communication on social networks, but also for education. In addition, their expectations regarding mobile learning have been identified taking into account their study program and their previous experience with an e-learning platform.


2018 ◽  
Vol 8 (3) ◽  
pp. 95-101
Author(s):  
Mohammed B. Yakubu ◽  
Abba Hassan ◽  
Aminu Ahmad ◽  
Kabiru I. Musa ◽  
A. Y. Gital

Nowadays, the application or acceptance of mobile learning in teaching and conducting research and other academic activities have been successful in developed and some developing countries of the world and have proven to be more efficient than the customary learning systems. Most of students and academia in these developed nations have embraced mobile technology because of its simplicity, flexibility and also provide opportunity for students and academia to collaborate with one another irrespective of their geographical location for research purposes. Few literatures suggest that the level of technology acceptance in the country is still very low compared to other parts of European and some Asian countries. However, findings of the quantitative analysis and collected works have also shown that students and academia hesitant to embrace mobile computing technology is one of the most significant factors that affect the level of mobile learning in most African countries. Keywords: Mobile learning, digital natives, autodidact, e-learning.


2014 ◽  
pp. 412-435
Author(s):  
José Bidarra ◽  
Meagan Rothschild ◽  
Kurt Squire ◽  
Mauro Figueiredo

Smartphones and other mobile devices like the iPhone, Android, Kindle Fire, and iPad have boosted educators' interest in using mobile media for education. Applications from games to augmented reality are thriving in research settings, and in some cases schools and universities, but relatively little is known about how such devices may be used for effective learning. This article discusses the selection and potential use of electronic games, simulations and augmented reality in mobile learning supported by an operational model called AIDLET. After analyzing the different approaches to the use of digital technology and games in education, and discussing their benefits and shortcomings, a framework was developed to facilitate the selection, repurposing, design and implementation of games, simulations and augmented reality, with focus on the practical aspects of the processes used in mobile learning. It is apparent that these devices for learning are valued by students and teachers alike, and that they may be used as personalized devices for amplifying learning, specifically through amplifying access to information, social networks, and ability to participate in the world. Furthermore, whereas traditional learning is based on knowledge memorization and the completion of carefully graded assignments, today, games, simulations and virtual environments turn out to be safe platforms for trial and error experimentation, i.e. learning by doing or playing. In this context, the AIDLET model was set out and verified against a taxonomy representing the main categories and genres of games, and the article concludes with implications for how teachers, instructional designers and technologists might best capitalize on the affordances of mobile devices when designing for blended learning and e-learning courses.


2013 ◽  
Vol 3 (2) ◽  
pp. 9
Author(s):  
Bedilu Habte

In addition to their ability to reach distant learners, interactive e-learning environments have the potential to make the teaching-learning process more effective. This paper highlights some of the e-learning implementation efforts at the Addis Ababa Institute of Technology (AAiT) in Ethiopia. This case study shows that limited resources do not deter a developing nation to exploit the power of e-learning. Based on feedback from participants in the first national videoconferencing program held in Ethiopian higher education system between October 2011 and June 2012, the paper addresses the lessons learned and recommended actions for moving forward to a successful implementation of e-learning in Ethiopia, particularly in a videoconferencing mode.


Author(s):  
Boris Vilic

Mobile learning or “m-learning” is a relatively new learning modality in higher education and it refers to the delivery of educational content by means of mobile devices, such as PDAs, cell phones, and MP3 players, effectively enabling learners to access course materials anytime, anywhere, and any while (Walker, 2006). M-learning is also characterized as “personalized” … “bite-sized”, and “portable”, characteristics not often associated with “conventional tethered e-Learning” (Traxler, 2007).


Author(s):  
Koralia Papadokostaki ◽  
Spyros Panagiotakis ◽  
Athanasios Malamos ◽  
Kostas Vassilakis

Teaching is always affected by the advent of technology. Nowadays, mobile devices can offer an air of innovation in classrooms and multiple benefits in learning. On the other hand, IoT is expanding rapidly and promises to provide education with new dynamics: sensors and beacons may contribute to pervasive provision of educational content to students, whereas wearables can track the students' interaction with educational objects. As a result, learning is changing and may happen anywhere, anytime, and with any means. This evolution, described under the term Ubiquitous learning, promises to be the future of education for all ages and needs. This chapter presents the transformation of learning from traditional to e-learning, mobile learning, and Ubiquitous learning, and discusses the features and applications of the latter. Furthermore, authors describe the Experience API specification and investigate how it can be used to implement adaptive learning applications and make Ubiquitous learning a reality not only in typical but also in Early Childhood learning.


2019 ◽  
Vol 9 (4) ◽  
pp. 44-67
Author(s):  
Nana Yaw Asabere ◽  
Amevi Acakpovi ◽  
Wisdom Torgby ◽  
Jessica Yaa Aba Sackey ◽  
Sylvia Kwaikyi

Although in Accra Technical University (ATU), Ghana, there exists a traditional Face-to-Face (F2F) mode of education already in place, the implementation of electronic learning (e-learning) through ICT in education will increase the number of students admitted yearly. Lack of academic facilities makes e-learning an attractive alternative. Consequently, this article employed a questionnaire as a research instrument with reference to the Technology Acceptance Model (TAM-2) as a theoretical framework. In all, questionnaires were administered to 190 students and 14 lecturers in the Faculty of Applied Sciences in Accra Technical University (ATU). Based on the responses received, various types of e-learning systems were exploited and a SWOT (Strength Weaknesses Opportunities and Threats) analysis was conducted to validate the sustainability of proposing and developing a suitable e-learning system for ATU. It is envisaged that successful implementation of the e-learning system proposed in this article will practically increase the use of ICT in education by both lecturers and students in ATU.


2011 ◽  
Vol 9 (1) ◽  
pp. 44-56 ◽  
Author(s):  
Haitao Pu ◽  
Jinjiao Lin ◽  
Yanwei Song ◽  
Fasheng Liu

Mobile learning is e-learning delivered through mobile computing devices, which represents the next stage of computer-aided, multi-media based learning. Therefore, mobile learning is transforming the way of traditional education. However, as most current e-learning systems and their contents are not suitable for mobile devices, an approach for mobile devices to adapt to e-learning is presented. To provide device-independence mobile learning services, a context-aware mobile learning approach is proposed. Firstly, the formal definitions of contexts and their influence on mobile learning services, including device contexts NCxt, matrix of information transmission parameters S, the degree of influence of the context NCxt on information transmission parameters Q, and adaptation coefficient E, are given. By using this approach, the mobile learning system is constructed. In an example using this approach, the authors detect the contextual environment of mobile computing and adapt the mobile learning services to the learners’ devices automatically.


Author(s):  
Murat Topaloglu ◽  
Harun Ozkisi

There have been great improvements in mobile technologies recently. In line with these developments, the use of mobile technologies in web based distance learning seems to be increasing day by day making learning possible via mobile devices. Both the continuous and rapid developments in mobile devices and the growing number of people with mobile phones render these technologies fruitful and actively used in many fields, including education worldwide, inclusive of our own country. Mobile learning is regarded as a reliable distant education tool for learners who wish to continue their education from outside the institutions. The study was conducted to measure the reactions of individuals to the developed mobile applications and give insight to them. The aim of this study is to identify undergraduate students’ use and attitudes of/towards mobile learning who are studying at Trakya University Kesan Yusuf Capraz School of Applied Disciplines. Observations were made about the use and the importance of mobile learning in our lives.Peer-review under responsibility of of the organizing committee of GLOBE-EDU Keywords: Distant Education; E-Learning; Mobile Devices; Mobile Learning; M-Learning


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