“If Many Were Involved”

2012 ◽  
Vol 2 (4) ◽  
pp. 20-31 ◽  
Author(s):  
Kathleen Gray ◽  
Matt Carter

There is interest amongst educators in engaging university students in learning communities through social web technologies. Asking students to create and share content through social bookmarking is often suggested. However there are few evidence-based evaluations of actual implementations of social bookmarking. This paper reports on one implementation, comparing the rationale for the learning activity from a teaching perspective with an interpretation of project outcomes from students’ perspectives. The authors found that despite students understanding the potential value of participation in this activity, it didn’t translate into actual participation. The authors explain this outcome by recognising students as rationally self-interested actors who find themselves in a ‘prisoner’s dilemma,’ using a concept from game theory. This analysis supports the authors’ conclusion that efforts to engage students must be directed to encouraging their belief that all students will participate.

Author(s):  
Jason Priem ◽  
Bradely H. Hemminger

The growing flood of scholarly literature is exposing the weaknesses of current, citation-based methods of evaluating and filtering articles. A novel and promising approach is to examine the use and citation of articles in a new forum: Web 2.0 services like social bookmarking and microblogging. Metrics based on this data could build a “Scientometics 2.0,” supporting richer and more timely pictures of articles' impact. This paper develops the most comprehensive list of these services to date, assessing the potential value and availability of data from each. We also suggest the next steps toward building and validating metrics drawn from the social Web.


Author(s):  
Jessica McElvaney ◽  
Zane Berge

This paper explores how personal web technologies (PWTs) can be used by learners and the relationship between PWTs and connectivist learning principles. Descriptions and applications of several technologies including social bookmarking tools, personal publishing platforms, and aggregators are also included. With these tools, individuals can create and manage personal learning environments (PLEs) and personal learning networks (PLNs), which have the potential to become powerful resources for academic, professional, and personal development. Résumé : Cet article explore les diverses façons dont les technologies Web personnelles peuvent être utilisées par les apprenants, ainsi que la relation entre ces technologies et les principes d’apprentissage connectivistes. Y sont également présentées les descriptions et les applications de plusieurs technologies, y compris les outils sociaux de mise en signet, les plateformes de publication personnelles et les agrégateurs. Ainsi outillées, les personnes peuvent créer et gérer des environnements d’apprentissage personnels (EAP) et des réseaux d’apprentissage personnels (RAP) qui recèlent le potentiel de devenir de puissantes ressources de perfectionnement sur les plans universitaire, professionnel et personnel.


2010 ◽  
pp. 1012-1029
Author(s):  
Pankaj Kamthan

The discipline of software engineering has been gaining significance in computer science and engineering education. The technological environment in which software engineering education (SEE) resides and thrives has also been changing over the past few years. A technological revitalization of SEE requires a considerate examination from human and social perspectives. This chapter studies the impact of integrating Social Web technologies and applications based on these technologies in collaborative activities pertaining to SEE. In particular, teacher–student and student–student collaborations, both inside and outside the classroom, are highlighted. In doing so, the feasibility issues in selection and adoption of technologies/applications are emphasized and the use of pedagogically-inclined patterns is made. The potential prospects of such an integration and related concerns are illustrated by practical examples


2019 ◽  
Vol 3 (Supplement_1) ◽  
pp. S36-S36
Author(s):  
Erin Emery-Tiburcio ◽  
Magdalena Bednarcyzk ◽  
Febe Wallace ◽  
Michelle Newman

Abstract Nationally, there is a shortage of geriatric trained healthcare providers caring for older adults. As the population of older adults grows, health care systems and primary care providers struggle to provide high quality, cost effective care for older adults. Time for training is also limited in busy community health centers. The CATCH-ON Learning Communities (LCs) are telehealth educational interventions based on the ECHO model, modified to be less time intensive, thus decreasing cost to participating clinics. In the LC, geriatric specialists provide evidence-based, best practice training utilizing case discussions to illustrate pertinent learning points via monthly one hour video conferences. Practical, specific behavioral recommendations are offered for immediate implementation in each session. LCs are provided to interprofessional primary care teams. The first LC with a federally-qualified health center (FQHC) yielded consistently high satisfaction from participants, along with a 17% decrease in high risk medication prescriptions and 22% increase in falls screenings. Training the primary care workforce in evidence based geriatric interventions can improve the care of all older adults within each health system, improving healthcare access to help mitigate healthcare inequalities, slow adoption of best practices and rising costs of caring for complex older adults. The CATCH-ON Learning Community is an effective, low cost model of training the primary care work force without geographical or financial constraints that frequently limit access to specialized care.


2017 ◽  
Vol 13 (2) ◽  
pp. 142 ◽  
Author(s):  
Jeffrey A. Cigrang ◽  
Alan L. Peterson

<p> Austern (2017) presents three composite Veteran case studies using Written Exposure Therapy (WET; Sloan, Lee, Litwack, Sawyer, &amp; Marx, 2013) as a first-level intervention in a larger stepped-care model for PTSD.  The relatively minimalist WET intervention may be appealing to Veterans with PTSD who have opted not to seek out more time and therapist-intensive treatments.  In addition, writing has been used effectively in other protocols as a method of achieving exposure to memories of traumatic experiences.  Austern’s three cases demonstrate a range of success in using WET to engage Veterans in evidence-based treatment and reduce suffering associated with PTSD.  We comment on the current status of the research literature on stepped-care models for PTSD, the potential value of incorporating Motivational Interviewing principles and specific homework tasks into these efforts, and the promise that abbreviated interventions and stepped-care approaches may hold for helping clinicians manage their clinical caseloads and avoid burnout.</p><p> </p>


Author(s):  
Kate Carruthers

In many ways the Internet of Things will change everything, as devices and software mesh and become part of the connected fabric of the Internet. This article explores the context and potential offered by the growth of the Internet of Things (IoT). It provides an overview of this next phase of the digital revolution that is underpinned by the growth of the social web, web 2.0, and the convergence of technologies such as mobile and ubiquitous broadband. This article also attempts to provide some insight into the potential value of the Internet of Things market in the future. The opportunities offered by the Internet of Things also raise serious questions about privacy and security in a connected world. As Umair Haque noted recently: “At some point, we should all question the value of an internet that objectifies you, tracks you, and polices you...without your consent.” (Haque 2014)


2017 ◽  
Vol 7 (4) ◽  
pp. 24-38 ◽  
Author(s):  
David Parsons ◽  
Kathryn MacCallum

Learning theories underpin the expectations of meaningful outcomes that any given learning task should have. However, educators' understanding and application of such theories is likely to vary with their own experience and context. In this article, we explore the potential value of a rubric for the design of mobile learning activities that is based on a core set of six learning theories, which we have identified from the literature as being highly relevant to the context of mobile learning. The key concepts of these theories have been used to create the evaluation rubric, which supports the analysis of learning activity design from the perspective of each of the chosen learning theories. The application of this rubric is explored from two perspectives. First, we apply it to an existing mobile learning activity to evaluate to what extent the activity embodies the theories within the rubric. Then we propose a redesigned activity by using the rubric as a guiding framework for improving the task design. This process demonstrates the potential value of applying such a rubric to designing mobile learning activities, to ensure that they adequately leverage the components of one or more relevant theories.


Author(s):  
Alexandre Passant ◽  
Philippe Laublet ◽  
John G. Breslin ◽  
Stefan Decker

Although tagging is a widely accepted practice on the Social Web, it raises various issues like tags ambiguity and heterogeneity, as well as the lack of organization between tags. We believe that Semantic Web technologies can help solve many of these issues, especially considering the use of formal resources from the Web of Data in support of existing tagging systems and practices. In this article, we present the MOAT—Meaning Of A Tag—ontology and framework, which aims to achieve this goal. We will detail some motivations and benefits of the approach, both in an Enterprise 2.0 ecosystem and on the Web. As we will detail, our proposal is twofold: It helps solve the problems mentioned previously, and weaves user-generated content into the Web of Data, making it more efficiently interoperable and retrievable.


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