scholarly journals The counter-practice as an innovative educational tool to foster learning evolution of Law students

2021 ◽  
Vol 2 (5) ◽  
pp. 7257-7270
Author(s):  
Núria Reguart-Segarra ◽  
Victoria Camarero-Suárez

In view of the growing need to reinforce the students’ learning process, the counter-practice is projected as an innovative educational tool capable of achieving an evolution in learning. Through this activity, which has already been implemented in the course unit of Law and Religion at the Jaume I University of Castellón (Spain), the student is granted the possibility of studying in depth a highly topical issue to prepare a legal reflection. Their previous autonomous work will be complemented and perfected with a rigorously updated legal-practical exposition by the teacher after which she will propose to the student an experimental practice with the aim of contrasting it with the legal reality. The learning evolution will take place when students are able to carry out an analysis of factual and legal basis, but enriched with the empirical contrast based on personal or third-party experiences that can lead to a major debate in relation to possible mismatches between law and social reality.   Ante la creciente necesidad de reforzar el proceso de aprendizaje de los alumnos, la contrapráctica se proyecta como una herramienta educativa innovadora capaz de lograr una evolución en el aprendizaje. A través de esta actividad, que ya se ha implantado en la unidad de curso de Derecho y Religión de la Universidad Jaume I de Castellón (España), se concede al alumno la posibilidad de profundizar en un tema de gran actualidad para elaborar una reflexión jurídica. Su trabajo autónomo previo será complementado y perfeccionado con una exposición jurídico-práctica rigurosamente actualizada por parte de la profesora tras la cual propondrá al alumno una práctica experimental con el fin de contrastarla con la realidad jurídica. La evolución del aprendizaje se producirá cuando el alumno sea capaz de realizar un análisis de base fáctica y jurídica, pero enriquecido con el contraste empírico basado en experiencias personales o de terceros que puede dar lugar a un importante debate en relación con los posibles desajustes entre el derecho y la realidad social.

Author(s):  
Núria Reguart Segarra ◽  
Victoria Camarero Suárez

In view of the growing need to reinforce the students’ learning process, the counterpractice is projected as an innovative educational tool capable of achieving a learning evolution. Through this activity, which has already been implemented in the subject of Ecclesiastical Law of the State at the Jaume I University of Castellón, the student is granted the possibility of studying in depth a highly topical issue to prepare a legal reflection. Their previous autonomous work will be complemented and perfected with a rigorously updated legal-practical exposition by the teacher after which she will propose to the student an experimental practice with the aim of contrasting it with the legal reality. The learning evolution will take place when students are able to carry out an analysis of factual and legal basis, but enriched with the empirical contrast based on personal or third-party experiences that can lead to a major debate in relation to possible mismatches between law and social reality.


2000 ◽  
Vol 24 (1) ◽  
pp. 30-37 ◽  
Author(s):  
J R Moy ◽  
D W Rodenbaugh ◽  
H L Collins ◽  
S E DiCarlo

Traditional review sessions are typically focused on instructor-based learning. However, experts in the field of higher education have long recommended teaching modalities that incorporate student-based active-learning strategies. Given this, we developed an educational game in pulmonary physiology for first-year medical students based loosely on the popular television game show Who Wants To Be A Millionaire. The purpose of our game, Who Wants To Be A Physician, was to provide students with an educational tool by which to review material previously presented in class. Our goal in designing this game was to encourage students to be active participants in their own learning process. The Who Wants To Be A Physician game was constructed in the form of a manual consisting of a bank of questions in various areas of pulmonary physiology: basic concepts, pulmonary mechanics, ventilation, pulmonary blood flow, pulmonary gas exchange, gas transport, and control of ventilation. Detailed answers are included in the manual to assist the instructor or player in comprehension of the material. In addition, an evaluation instrument was used to assess the effectiveness of this instructional tool in an academic setting. Specifically, the evaluation instrument addressed five major components, including goals and objectives, participation, content, components and organization, and summary and recommendations. Students responded positively to our game and the concept of active learning. Moreover, we are confident that this educational tool has enhanced the students' learning process and their ability to understand and retain information.


2017 ◽  
Vol 4 (2) ◽  
Author(s):  
Akhil Subhash Madankar

All over the world, there are different students who acquired the different ways of preparation.  Every professional graduator having different mindsets or approach towards the examination. Due to this, some student will get good outcomes in minimum time and some will not get expected outcomes even when they were tried a lot. The examination methods have a large impact on how and when student study and what they learn. The examination should not only be used as a control that a student is qualified, but also as an educational tool to influence the learning process. Over a long period of time, students were thinking that exam would the way where we will express our knowledge. But according to some student will be not. Now a day, a number of students adopted different way of learning and attempting the examination. And getting good marks in an exam will not be an issue. Today, the world is practical oriented. They demand not only the base of knowledge but a group of knowledge along with skills. Also, the way of learning is different than the past decade. Now we have to change our mindset regarding exam and way which will be adopting for it.


2018 ◽  
Vol 15 (1) ◽  
pp. 18-30
Author(s):  
Sapri Sapri

Abstract: The success ofthe educational process is influenced by educational tool, in the form of rewards and punishment. Both have been implemented by teachers in the learning process from early days until now. Educators or teachers should give their best to motivate each of their students by selecting the best educational toot. Therefore, we needs a proper understanding of this concept of reward and punishment. In addition, educators may only use reward and punishment as motivation. Reward and punishment must be carried out in accordance with the principtes contained in the teachings of Islam. The use of rewards is more effective than punishment, therefore, punishment may be used when other atternatives are not able to solve problems facing children. Keywords: Reward, punishment, motivation, philosophy of Islamic Education.


Zona Próxima ◽  
2015 ◽  
Vol 22 ◽  
pp. 116-127 ◽  
Author(s):  
Emmanuel Abúndez Nájera ◽  
Fredy Fernández Santos ◽  
Leonardo Enrique Meza De la Hoz ◽  
Mirella Cristina Alamo Bernal

2021 ◽  
Vol 11 (5) ◽  
pp. 2335
Author(s):  
Ana Rojo ◽  
Laura Raya ◽  
Alberto Sanchez

Minor Surgery Sutures is a fundamental skill for healthcare professionals. However, in the educational field, the practice of suturing is sometimes limited and reduced, with more theoretical than practical study. In order to facilitate learning, our goal is to develop an immersive and interactive educational tool that complements theoretical study, called Suture MR. This application could enhance suture procedural skills in the fields of nursing and medicine. Applying Mixed Reality techniques, we generate a 3D model of an arm with a full-scale wound. Realistically, the user will simulate the suture movements as part of the learning process. The application has surgical clamps and a needle holder that are virtually visualized in the user’s hands, allowing gestures and movements faithful to the real ones. In this article, we want to demonstrate the usability of our environment and the feasibility of using Mixed Reality learning experiences in clinical practical training as a complement to theoretical training. The results of the study reveal a greater perception of learning and the willingness of students to use this methodology.


2020 ◽  
Vol 5 (1) ◽  
pp. 469-488
Author(s):  
Clécia Messias de Souza ◽  
José Carlos Moreira de Souza

Resumo: O objetivo do artigo é apresentar uma História em Quadrinhos (HQ) como ferramenta educacional de aperfeiçoamento do Programa de Monitoria do Instituto Federal Goiano - Campus Ceres. A monitoria como ferramenta pedagógica, na vida acadêmica dos alunos tem sido estudada e discutida como formação unitária, tornando-os sujeitos ativos e colaborativos no processo de ensino-aprendizagem. O uso da HQ dinamiza a apresentação de temas diversos e se torna eficaz ao focar no público-alvo do Programa de Monitoria. A pesquisa foi realizada entre os anos de 2018 e 2019, a partir de uma análise quantitativa e qualitativa dos dados obtidos por meio da aplicação de questionários e entrevistas aos alunos, professores e equipe pedagógica do Campus Ceres. Os resultados indicaram a relevância do Programa de Monitoria na dinamização do processo de ensino-aprendizagem e, consequentemente, sua contribuição para a permanência e o êxito escolar. Assim, elaborou-se a HQ intitulada “A Importância da Monitoria” visando chamar a atenção de professores e alunos para a participação no programa, destacando as possibilidades de desenvolvimento pessoal das partes envolvidas e atentando para os problemas que se apresentam no percurso. Esta HQ mostrou-se uma importante ferramenta pedagógica para a melhoria das monitorias do IF Goiano - Campus Ceres.Palavras-chave: Monitoria; Produto educacional; História em quadrinhos; Ensino-aprendizagem. Abstract: The objective of the article is to present a Comic Book (HQ) as an educational tool to improve the Monitoring Program of Federal Institute Goiano - Campus Ceres. The monitoring as a educational tool in the students's academic life, has been studied and discussed as unitary formation, making them active and colaborative subjects in the teaching-learning process. The use of HQ dynamize the presentation of many diversificate themes and become effective by focusing on the target audience of the Monitoring Program. The research was carried out between the years 2018 and 2109, based on a quantitative and qualitative analysis of the data obtained through the application of questionnaries and interviews to students, teachers and pedagogic staff of Campus Ceres. The results indicated the relevance of the Monitoring Program by the dynamization of the teaching-learning process and, consenquently, its contribution to the permanence and school success. Thus, the HQ entitled "The Importance of Monitoring" was elaborated seeking to call atention of teachers and students to participate in the monitoring program, highlighting the possibilities of personal development of students and paying attention to the problems that appearing through the way. This HQ showed to be an important pedagogic tool to the improvement of monitoring program of IF Goiano - Campus Ceres.Keywords: Monitoring; Educational product; Comics; Learning-teaching process.


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