scholarly journals Implementasi Model Pembelajaran Team Game Tournament (TGT) Untuk Meningkatkan Hasil Belajar Siswa

Intersections ◽  
2019 ◽  
Vol 4 (2) ◽  
pp. 8-16
Author(s):  
Prihastini Oktasari Putri

This study aims to: (1) find out how to apply the Team Game Tournament (TGT) type cooperative model in learning mathematics. (2) determine whether using the cooperative model type Team Game Tournament (TGT) can improve student mathematics learning outcomes. The type of research used is Classroom Action Research (CAR). The sample in this study were all grade V students of SD Negeri 1 Plumbon in the academic year 2019/2020 as many as 24 students. The instruments used in this study were observation, documentation and student achievement tests Based on the results of the study, it was concluded that: the use of a cooperative model type Team Game Tournament (TGT) can improve student learning outcomes in mathematics class V SD Negeri 1 Plumbon. This can be shown in the final cycle test results obtained a significant increase in value, meaning that the learning process of mathematics using the cooperative model type Team Game Tournament (TGT), the class average value has increased with the results in the pre-cycle of 51.625; cycle I amounted to 63.75 and cycle II amounted to 75.625. With the percentage of completeness in the pre-cycle of 29.17%, the first cycle of 50% and the second cycle of 79.17%.

2019 ◽  
Vol 10 (01) ◽  
pp. 34-43
Author(s):  
Prihastini Oktasari Putri

This study aims to determine whether using napier rods can improve student mathematics learning outcomes. The method used in this study is quasi-experimental. The type of research isor Classroom Action ResearchClassroom Action Research (CAR)(CAR). The sample in this study were all students of class IV SD 2 Wadasmalang in the 2018 academic year 2018 as many as 24 students. The instrument used in this study was a student achievement test. Based on the results of the study, it was concluded that the use of napier rod props can improve student learning outcomes in mathematics class IV at SD Negeri 2 Wadasmalang. This can be shown at the end of the cycle test results turned out to be obtained a significant increase in value, meaning that the process of learning mathematics by using the napier rod props the average value of the class has increased with the results on pre-cycle of 51.67; the first cycle was 66.67 and the second cycle was 78.89. With the percentage of completeness in pre-cycle of 25%, the first cycle of 66.67% and the second cycle of 83.34%.


2020 ◽  
Vol 2 (2) ◽  
pp. 64-72
Author(s):  
Yetri Ningsih

This research conducted caused by students' score at class X MIPA 4 very low in the vector material. The avarage of score of the daily test obtained by students was 60,5 and it had not yet reached mastery learning. One of the efforts to improve learning outcomes was to use powerpoint as a learning media. The purpose of this study was to determine the increase in activity and mathematics learning outcomes on vector material in learning using PowerPoint.This research design used the classroom action research. The research subjects were 36 students of class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year. Data collected by using tests and observations.The test used to obtain student learning outcomes in each cycle, while observation used to determine the learning process in each cycle. Data were analyzed using descriptive statistics. The results showed that the average score of student learning outcomes in the first cycle was 62.2 and 77.3 in the second cycle. The percentage of student learning completeness in the first cycle was 52.8%, in the second cycle it was 80.6%. The percentage of improvement in student learning outcomes after being given action was 15.29%. So it can be concluded that learning mathematics by using powerpoint media can improve student learning outcomes in class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year.


Intersections ◽  
2020 ◽  
Vol 5 (1) ◽  
pp. 38-45
Author(s):  
Prihastini Oktasari Putri ◽  
Erna Wati

This study aims to: (1) determine the responses of students in learning mathematics with a cooperative model type Team Game Tournament (TGT). (2) determine whether using the cooperative model type Team Game Tournament (TGT) can improve students' mathematics learning activities. The type of research used is Classroom Action Research (CAR). The sample in this study were all grade V students of SD Negeri 1 Plumbon in the academic year 2019/2020 as many as 24 students. The instruments used in this study were observation, documentation and questionnaires. Based on the results of the study, it was concluded that: (1) The fifth grade students of SD Negeri 1 Plumbon gave a positive response to the implementation of learning mathematics using the Team Game Tournament (TGT) cooperative model. (2) the use of the Team Game Tournament (TGT) type cooperative model can increase student learning activities in the fifth grade mathematics subject of SD Negeri 1 Plumbon. This increase can be seen in the results of the observation sheet and questionnaire. Based on the observation sheet, it was found that the average percentage increase in pre-cycle was 36.97% to 61.45% in cycle I and 72.39% in cycle II. Meanwhile, based on the student learning activity questionnaire using the cooperative type Team Game Tournament (TGT) model, it also increased from the pre-cycle by 61.97%, increased to 74.88% in cycle I and increased again in cycle II which was 80.20%.


2021 ◽  
Vol 8 (3) ◽  
pp. 431
Author(s):  
Amlin Amlin

This study aims to describe the improvement of student learning outcomes in mathematics subjects in statistics through Google Classroom and WhatsApp media. This research is a classroom action research in which the teacher plays a direct role in the online learning process. The subjects in this study were 32 students of class XII Busana 2 SMK Negeri 3 Baubau and the object of this research was to increase student learning outcomes with Google Classroom and WhatsApp media. The research instrument uses a test (daily test) in the form of an essay. The test is used to find out the results of learning mathematics. Based on the data analysis of students' mathematics learning outcomes in cycle I, there were 23 students who completed (71.88 %) and those who had not completed 9 (28.12 %), while in cycle II who completed it became 27 students (84.38 %) and unfinished 5 students (15.62 %) with an increase in the average value of the cycle I is 73.13 while the average value of the cycle II is 81.56 which has increased significantly, so based on the results of the data analysis obtained it can be concluded that with Google Classroom and WhatsApp media can improve student learning outcomes for class XII Busana 2 SMK Negeri 3 Baubau


2017 ◽  
Vol 1 (1) ◽  
pp. 49-58
Author(s):  
Nisda Putri

To be able to learn something well, we need to hear, see, ask questions about it, and discuss it with others. Not only that, teachers need to "do", which describe something in their own way, showing for example, tried to practice skills and tasks that require  What Knowledge they have earned. The problems to be examined in this study are: a How improve mathematics learning outcomes by using the game in class IX SMP Negeri 2 P Ainan academic year 2014-2015? b. The steps made in improving learning outcomes math class IX students? The results showed that study using the game in class IX SMPN 2 Painan, on learning of Mathematics, encourage student learning activities to teach well so spur students to obtain satisfactory academic achievement. Of the 10 observed activities, 7 of them are classified into medium category and 3 of them fall into the less category. The three activities gradually increase in each cycle, the three activities are preparing places, materials and tools by 25.93%, expressing the idea of ​​11.11% and reading the rules of the game and books of 29.63% and each Has increased, become Preparing places, materials and tools of 55.56%, revealed the idea of ​​66.67% and for the activity of reading the rules of the game and books increased by 74.04%. Achievement learn student mathematics obtained grade average value in cycle I equal to 69,62 increase become 73,51 in cycle II. The percentage of students who reached the completeness standard also increased in the first cycle of 88.88% (Category Good), increased to 100% (Category Special Category) in cycle II. Thus the game method can improve the activity and achievement of learning mathematics students SMPN 2 Painan Lesson Year 2014/2015. Student journals are known by the use of game methods to make learning more fun, learning less tense but still concentrating. Students more quickly understand the concept of geometry and measurement by appreciating the role played.


Author(s):  
Dwi Wulandari

<p><em>Learning Mathematics is still a problem for students. This can be seen from the class average score for Mathematics which is lower than the class average for other subjects. The purpose of this classroom action research (CAR) is to find out the improvement of mathematics learning outcomes with concrete media in third grade students of SDN 01 Pageralang Banyumas Regency for the 2019/2020 academic year. In this classroom action research (CAR), it is carried out in 2 cycles. The stages of each cycle are planning, implementation, observation and reflection. In the initial activities of the 22 children, only 8 children or 34.78% had finished studying, while 15 children or 65.21% had not finished learning mathematics, especially the flat field material. From the results of the actions taken, it is proven to be able to increase student learning mastery, namely in the first cycle of 63.7%, it can increase to 95% in the second cycle. The results of this classroom action research indicate that learning with the application of concrete media can improve student learning outcomes in mathematics subjects with completeness reaching 90%.</em></p>


Author(s):  
Ade Sutisna

<p>The purpose of this study was to improve the learning outcomes of class V students in Mathematics learning with the elaboration learning model. The research undertaken was Classroom Action Research through 3 cycles, each cycle consisting of one meeting. The stages of each cycle are planning, implementing, observing, and reflecting. In the first cycle the learning completeness index was 77.78%, in the second cycle and cycle it increased to 88.89%. With the class average value of 77.78 in the first cycle, 87.04 in the second cycle and 87.78 in the third cycle. From this classroom action research, it can be concluded that the application of the elaboration learning model can improve student learning outcomes in learning Mathematics on the scale of SD Negeri Panulisan Barat 01, Dayeuhluhur District, Cilacap Regency.</p>


Author(s):  
Asep Awaludin

<p><em>The low results of mathematics learning achieved by grade VI students of SD N Pamedaran 01. This is due to the low ability of students in multiplication mastery. Therefore, the purpose of the problem raised in this study is "Is it with the application of cooferative learning model type STAD with Jari Sakti technique, the results of mathematics learning in grade VI SD N Pamedaran 01 can be improved?" The research was conducted in two cycles, consisting of four stages, namely planning, implementation, observation, and reflection. the learning outcomes achieved in cycle I scored an average of 69.26 and classically completed 62.96%, students who scored ≥70 were 17 students. In cycle II student learning outcomes increased with an average score of 75.19 and a classical study completion of 81.48, students who scored ≥70 were 22 students.  It was concluded that with the application of cooperative model type STAD with Jari Sakti, the results of learning mathematics in grade VI SD N Pamedaran 01 can be upgraded.</em></p>


2020 ◽  
Vol 1 (1) ◽  
pp. 24-28
Author(s):  
Andi Afrizal Hasibuan

Based on the results of research on improving learning outcomes through modified learning media for grade VII students of SMP Negeri 3 Percut Sei Tuan in the 2011/20012 academic year. The description of the pre-test results obtained by students can be seen in the attachment. Based on the table of descriptions of the results of the pre-test shot above, it can be seen that the student's ability to learn to shoot a shot is still low. Of the 38 students who were sampled in this study, it turned out that only 13 students (34.21%) had complete learning, while the remaining 26 students (65.79%) did not have complete learning. The value of the increase in yield (PPH) for the class average obtained only reached 49.60. Based on the research results after being given various forms of learning variations using modified tools in the first cycle the average value of the learning outcomes test was 70.92 with a learning completeness level of 52.63%. This increase occurred after being given various forms of learning variations with modified learning media designed in cycle II based on reflection and experience in cycle I. The increase in the average value of student learning outcomes was 12.8 and the increase in classical completeness was 34.21 %. From the observation, the learning activities carried out in cycle I and cycle II were included in the good category with an average value of 70.92 and 83.72, an increase of 12.8 cycles per cycle. Judging from these results, it can be concluded that the use of modified learning media can improve the learning outcomes of class VII students of SMP Negeri 3 Percut Sei Tuan for the 2011/2012 academic year. From the data analysis that has been done, it can be concluded that using modified learning media can improve student learning outcomes, from the I learning outcomes test which is still low, with an average value of 70.92 with completeness 52%, 63. Henceforth, it is necessary to do corrective actions in cycle II. In the first cycle, the researcher found the difficulties experienced by students in learning to shoot bullets, including: Learning using modified learning media in cycle I was not as expected and student learning outcomes were still low. This is because the students are still awkward using the modified media and the students are still not serious about the movement of the bullet-repelling technique because they have never used the modified bullets in the form of plastic balls filled with sand and cement. The increase in the average value of student learning outcomes was 12.8 and the increase in classical completeness was 34.21%. From the observations, the learning activities carried out in cycle I and cycle II were included in the good category with an average value of 70.92 and 83.72, an increase of 12.8 cycles per cycle. Judging from these results, it can be concluded that through the application of learning using modified tools it can improve learning outcomes to shoot bullets in class VII SMP Negeri 3 Percut Sei Tuan 2011/2012 Academic Year.


2021 ◽  
Vol 8 (3) ◽  
pp. 55-61
Author(s):  
Supratik Supratik

AbstrakHasil rata-rata tes siswa pada materi penerapan trigonometri rendah yaitu 52 dan hal ini tidak mencapai KKM di SMA Negeri 22 Palembang yaitu 65. Oleh karena itu diperlukan alternatif model pembelajaran yang tepat untuk meningkatkan aktivitas, pola berpikir kritis dan kreatif serta hasil belajar matematika siswa. Salah satu alternatifnya adalah pembelajaran melalui pembelajaran kooperatif tipe STAD. Tujuan penelitian ini adalah untuk mendeskripsikan penerapan pembelajaran kooperatif tipe STAD yang dapat meningkatkan hasil belajar siswa dan mendeskripsikan tanggapan siswa dalam penerapan pembelajaran kooperatif tipe STAD. Penelitian ini menggunakan desain penelitian tindakan kelas. Teknik pengumpulan data yang digunakan adalah observasi, angket, dan tes. Setelah dilakukan analisis data diperoleh kesimpulan bahwa: 1) Penerapan pembelajaran melalui pembelajaran kooperatif tipe STAD ( Student Team Achievement Division ) yang dilakukan dalam penelitian ini efektif, karena dapat meningkatkan hasil belajar siswa pada mata pelajaran matematika, mata pelajaran penerapan trigonometri pada siswa kelas X IPA6 yang berjumlah 40 orang. Hal ini terlihat pada persentase hasil aktivitas siswa pada pembelajaran tindakan I mencapai 86,36% dan pada tindakan II mencapai 89,09% dengan predikat sangat baik, dan nilai rata-rata hasil tes akhir tindakan I mencapai 67,3% dan pada Tindakan II mencapai 72,25% dengan persentase nilai rata-rata yang ditetapkan sebesar 65% yang berarti telah mencapai kriteria keberhasilan. 2) Berdasarkan hasil angket respon siswa diketahui bahwa respon siswa terhadap pembelajaran penerapan trigonometri melalui pembelajaran kooperatif tipe STAD sangat positif.Kata kunci: hasil belajar, penerapan trigonometri, kooperatif, STAD. AbstractThe average result of student tests on the material for applying trigonometry is low, namely 52 and this does not reach the KKM at SMA Negeri 22 Palembang, which is 6. Therefore, an alternative learning model is needed. appropriate for increasing activity, critical and creative thinking patterns as well as student mathematics learning outcomes. One alternative is learning through cooperative learning type STAD . The purpose of this study is to describe the application of cooperative learning type STAD which can improve student learning outcomes.and describe student responses in the application of cooperative learning type STAD to improve learning outcomes. This study used a classroom action research design. Data collection techniques used were observation, questionnaires, and tests. After data analysis was carried out , it was concluded that: 1) The application of learning through cooperative learning type STAD ( Student Team Achievement Division ) which was carried out in this study was effective, because it can improve student learning outcomes in mathematics, the subject of the application of trigonometry in class X IPA6, amounting to 40 people. This can be seen in the percentage of student activity results in learning in action I reached 86.36% and in action II reached 89.09% with the predicate very good, and the average value of the final test results in action I reached 67.3% and at Action II reaches 72.25% with the percentage of the average value set is 65%, which means it has reached the success criteria. 2) Based on the results of the student response questionnaire, it was found that the student's response to learning the application of trigonometry through cooperative learning type STAD was very positive.Keywords: learning outcomes, application of trigonometry, cooperative, STAD.


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