scholarly journals EFFORTS TO IMPROVE THE LEARNING RESULTS OF REJECTED BULLETS THROUGH THE MODIFICATION OF LEARNING MEDIA IN VII GRADE STUDENTS OF SMP NEGERI 3 PERCUT SEI TUAN, 2014/2015 ACADEMIC YEAR

2020 ◽  
Vol 1 (1) ◽  
pp. 24-28
Author(s):  
Andi Afrizal Hasibuan

Based on the results of research on improving learning outcomes through modified learning media for grade VII students of SMP Negeri 3 Percut Sei Tuan in the 2011/20012 academic year. The description of the pre-test results obtained by students can be seen in the attachment. Based on the table of descriptions of the results of the pre-test shot above, it can be seen that the student's ability to learn to shoot a shot is still low. Of the 38 students who were sampled in this study, it turned out that only 13 students (34.21%) had complete learning, while the remaining 26 students (65.79%) did not have complete learning. The value of the increase in yield (PPH) for the class average obtained only reached 49.60. Based on the research results after being given various forms of learning variations using modified tools in the first cycle the average value of the learning outcomes test was 70.92 with a learning completeness level of 52.63%. This increase occurred after being given various forms of learning variations with modified learning media designed in cycle II based on reflection and experience in cycle I. The increase in the average value of student learning outcomes was 12.8 and the increase in classical completeness was 34.21 %. From the observation, the learning activities carried out in cycle I and cycle II were included in the good category with an average value of 70.92 and 83.72, an increase of 12.8 cycles per cycle. Judging from these results, it can be concluded that the use of modified learning media can improve the learning outcomes of class VII students of SMP Negeri 3 Percut Sei Tuan for the 2011/2012 academic year. From the data analysis that has been done, it can be concluded that using modified learning media can improve student learning outcomes, from the I learning outcomes test which is still low, with an average value of 70.92 with completeness 52%, 63. Henceforth, it is necessary to do corrective actions in cycle II. In the first cycle, the researcher found the difficulties experienced by students in learning to shoot bullets, including: Learning using modified learning media in cycle I was not as expected and student learning outcomes were still low. This is because the students are still awkward using the modified media and the students are still not serious about the movement of the bullet-repelling technique because they have never used the modified bullets in the form of plastic balls filled with sand and cement. The increase in the average value of student learning outcomes was 12.8 and the increase in classical completeness was 34.21%. From the observations, the learning activities carried out in cycle I and cycle II were included in the good category with an average value of 70.92 and 83.72, an increase of 12.8 cycles per cycle. Judging from these results, it can be concluded that through the application of learning using modified tools it can improve learning outcomes to shoot bullets in class VII SMP Negeri 3 Percut Sei Tuan 2011/2012 Academic Year.

2019 ◽  
Vol 2 (1) ◽  
pp. 45-58
Author(s):  
Lukman Budhi Purnomo

This study aims to determine whether the implementation of inquiry based learning is able to increase the student activity and learning outcomes of X TKRO 3 class at SMKN 2 Yogyakarta in Automotive Basic Engineering Subjects. This study is a Classroom Action Research using the Kemmis & Mc Taggart design. Kemmis & Mc Taggart's design includes the stages of planning, action & observation, and reflection. The study subjects were X TKRO 3 class of SMKN 2 Yogyakarta 2018/2019 academic year totaling 32 students. Data collection techniques using the method of observation and test results. Data analysis used quantitative descriptive analysis. This is indicated by student learning activeness data of 60.71% in the first cycle and 62.67% in the second cycle. For student learning outcomes data, indicated by the class average value of 77,48 with the percentage of learning completeness of 85,2% in the first cycle and the class average of 91.56 with the percentage of learning completeness of 93,5% in the second cycle.


2020 ◽  
Vol 3 (2) ◽  
pp. 61
Author(s):  
Lidia Muri

The study aimed to describe the implementation of scaffolding game media to improve learning outcomes of thematic learning in VI-grade at SDN 27 Pontianak (Pontianak 27 State Elementary School). The research method used by researchers was descriptive. The form of research was Classroom Action Research. Data collection techniques in this study were observed and questionnaire responses of students. Research collection tools in the form of observation sheets. This research was conducted for two cycles. The results of this study included the ability of teachers to plan learning using scaffolding game media, namely cycle I (85.81%), increased 9.94% in cycle II (95.75%) with an average value of 87.41% (category very good). The ability of teachers to implement learning in the first cycle (76.19%) increased by 16.27%, and the second cycle to 92.46% with an average value of both cycles of 92.46% (very good category), an increase of 16, 27%. The first cycle learning activities with an average of 76.45% increased by 14.84% in the second cycle with an average value of 89.07%, the average score of the second cycle learning activities 81.65% (once category) and the questionnaire response positive students as much as 85.93% (very good category). The first cycle learning outcomes test with an average value was 76.45, and the second cycle was 79.48%, the average value of the learning outcomes test was 77.97% (good category), and an increase of 30.3%. Based on data analysis of student learning outcomes, shows that the use of Scaffolding Game media can improve student learning outcomes.


2019 ◽  
Vol 3 (1) ◽  
pp. 60
Author(s):  
Sitti Aisyah

This research is Classroom Action Research which aims to improve student learning outcomes through STAD Cooperative Learning Using Index Cards. The subjects of this study were students of class X MIPA 1 Watampone 1 Senior High School totaling 36 people in the 2016/2017 academic year. The implementation of this study consisted of two cycles. The collected data is analyzed using qualitative and quantitative analysis. The results are after two tests of the class average value of 64, 21 in the first cycle increased to 77.02 in the second cycle, this means that the standard of graduation at SMA 1 Watampone has been achieved with the number of students as many as 26 people. The number of students who completed individually in the first cycle was 11 people increased to 24 people in the second cycle. Classically, the increase was 42.30% in the first cycle which increased to 92.30% in the second cycle. Thus, STAD Cooperative Learning Using the Index Card as a learning model is able to improve student learning activities and outcomes, especially students' biological understanding. 


Author(s):  
Kontan Ginting

This study aims to determine the use of image media in improving student learning outcomes, in addition to knowing the results of student learning subjects in social studies subjects IPS In Proclamation of Independence in Class V SD Negeri 101768 in the academic year 2015/2016. The subjects of the student study consisted of 14 male students and 11 female students. Data collected through interviews, field notes and documentation. Techniques of collecting data using Tests and Observations and data analysis techniques such as Data Reduction, Data Exposure, and Data Conclusion. The results showed that the use of image media on IPS learning material of the characters in the proclamation of independence can improve student learning outcomes. This increase is indicated by the changes, previously had an average value of 51.2 with 20% classical completeness. After applying the learning approach using the image media obtained the average score of student learning result test 67.6 with 56% classical completeness. In cycle II, the average score 81,2 with 84% classical completeness. It can be concluded that the application of the image media can improve student learning outcomes in the subjects Social Science Class V SD Negeri 101768 in the academic year 2015/2016. And also from the results of this study is enough to provide motivation to students, evidenced by the learning outcomes and spirit of student learning is increased and improved. 


Eksponen ◽  
2019 ◽  
Vol 9 (2) ◽  
pp. 35-43
Author(s):  
Yenniati Yenniati

This study aims to improve economic learning activities and outcomes using the Jigsaw learning model on international economic cooperation material for class XII IPS 3 students of SMA Negeri 3 Kotabumi in the 2018-2019 academic year. This research is a classroom action research, which was conducted to students of class XII IPS 3 of SMAN 3 kotabumi in the 2018-2019 academic year. In this study tested the use of Jigsaw learning models on international economic cooperation material to determine its effect on student learning outcomes. The study was divided into 2 cycles, namely for the material of cooperation between countries in the economic field and the multilateral economic cooperation body. Data collection techniques with cognitive tests and student attitude questionnaires obtained from each cycle, the results were analyzed whether there was an increase in each cycle. The results of this study indicate that, the use of Jigsaw learning models on international economic cooperation material can improve student learning outcomes in class XII IPS 3. Student learning outcomes have increased by 58% from cycle I to cycle II, while student activity based on questionnaires has increased in cycle II where students, more disciplined, cooperative, polite and tolerant in learning. Thus the use of Jigsaw learning models in the material of international economic cooperation can improve the economic learning outcomes of students of class XII IPS 3 at SMAN 3 Kotabumi in the academic year 2018-2019.


Author(s):  
Vera Septi Andrini

This study aims to determine the effectiveness of the Team Quiz learning model on student learning outcomes. In this study, the research design used a quantitative approach. The population of this study was all eighth grade students of SMP Negeri 3 Nganjuk in the 2019/2020 academic year. The subjects used were mathematics with the Pythagorean Theorem material for class VIII students at SMPN 3 Nganjuk in the 2019/2020 academic year. While the samples used were students in class VIII-E and VIII-H. Data collection techniques using tests, observations, and documentation. The results showed that the experimental class using the Team Quiz model obtained better results than the control class using the conventional method. From the data analysis of the post-test results of the experimental class, the average value = 76.23 of 35 students. While the data of the post-test results for the control class obtained an average value of 58.97 from 35 students. The achievement of student learning outcomes using conventional learning methods is Good Enough. Team Quiz is a learning model that emphasizes teamwork in groups. So that it can make students more motivated and active in learning.


2022 ◽  
Vol 6 (1) ◽  
Author(s):  
Gabriel Sabatini ◽  
Saut Mahulae ◽  
Dewi Anzelina ◽  
Patri Janson Silaban

This type of research is Classroom Action Research (CAR) which is divided into 3 stages, namely general ideas, exploration, and action plans. The results showed an increase in student learning outcomes. In the pretest, it was found that the average value was 50.93 and the classical completeness level was 27%. In the first cycle there was an increase after using the Discovery Learning model with an average value of 61.13 and a classical completeness level of 43%. And after the actions taken and given posttest cycle II, 25 students who completed their study results and 5 students who did not complete the posttest with the average value of the second cycle posttest increased to 83.3 and the classical completeness level reached 83%. From the results obtained, it is concluded that the Discovery Learning model can improve the learning outcomes of third grade students at SD Negeri 104186 Tanjung Selamat, Sunggal District, for the 2020/2021 academic year. Based on the results of the study, teachers are advised to use the Discovery Learning model because it is proven to improve student learning outcomes.


Author(s):  
Rohayati Rohayati

<em>The problem of this research is the students' learning outcomes in the science subject of simple aircraft for class V SD Negeri Citepus 01 in the 2015/2016 academic year. The purpose of this study is to improve student learning outcomes. This research was conducted in 2 cycles consisting of planning, implementation, observation and reflection. The subjects of this study were the fifth grade students of SD Negeri Citepus 01, totaling 35 students. The technique of collecting the results of the short and descriptive test results. Data analysis was carried out by analyzing quantitatively and qualitatively, to find out whether or not student learning was complete or not. Based on the learning outcomes from the pre-cycle, cycle I and cycle II experienced a significant increase. In the pre-cycle learning outcomes were 43% and increased in the first cycle by 69%, while the second cycle increased even more, namely learning outcomes reached 91%. The conclusion of this study is that the application of the experimental method can improve the learning outcomes of fifth graders at SDN Citepus 01 in science subjects about simple machines</em>


Author(s):  
Septi Dariyatul Aini ◽  
Sri Irawati

This research aims to determine the increase in student learning activities and outcomes after being taught by using the quick on the draw learning strategy in the interpolation material. This type of research is classroom action research with a qualitative approach. This research was conducted at Madura University and those who were the subjects of the study were fourth semester students of 2017/2018 academic year mathematics education. Data collection techniques used are observation and test methods. From the data analysis it can be concluded that: (1) student activity has increased from 3.20 (good category) in the first cycle to 3.76 (excellent category) in the second cycle, (2) student learning outcomes have increased from 42.86 in the first cycle then increased to 85.71% in the second cycle. From the results of this study it can be concluded that the application of quick on the draw learning strategies can improve student learning activities and outcomes in interpolation material.


2019 ◽  
Vol 9 (2) ◽  
pp. 70-77
Author(s):  
Imarsih Ninkeula ◽  
Y T Filindity ◽  
Y H Dulanlebit

Comparative study of learning media of mysterious card box with the media of snake ladder on the material of atomic structure to the result of study of class X student of SMA N 5 AMBON. The mysterious card learning media box is applied to the X class MIA1 and the ladder snake media in the X class of MIA3. From the results, the mysterious card learning media box can improve student learning outcomes, seen from the presentation of the achievement of the final test results obtained by the two classes, where the two classes have a presentation of different final result qualification ie qualification completed for class X-MIA1 which uses the mysterious card box learning medium is 100%, and no qualifying fails with an average rating of 85.68. But for the class X-MIA3 using the learning media of snake ladder with qualified thoroughly is 51.51% and qualification failed 48.49% with an average value of 72.95, therefore Mann Whitney test results using SPSS 20 obtained a significance value of 0.002 (> 0.05 ) thus H0 is rejected and H1 is received so it can be concluded that there are differences in student learning outcomes using the mysterious box learning media and learning media snake ladder


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