scholarly journals Role of Smart Applications for Teaching Mathematics at Government School in Oman

Author(s):  
Jomana Saif Mahfudhi ◽  
Juhaina Al Raisi ◽  
Vikas Rao Naidu ◽  
Bushra Al Kalbani ◽  
Rajani Rani Gupta

Education technology is important for every educational organization in these days. With the advancement in smart technology and Wi-fi enabled campus, it is possible to implement various online and e-learning tools to support the educational content in order to enhance teaching and learning experience. This research aims to apply such technology into practice at the primary school level, where the teachers will be able to customize or develop their own applications using some freely available resources. This will facilitate an understanding of mathematics through customized user experience and even a teacher with minimal knowledge of computer will be able to make use of technology to make the mathematics class more interesting. This research collected data from different sources such as questionnaires and interviews. The authors found from the data that majority of the participants strongly agreed that such e-learning system was greatly beneficial, especially, for the abstract subjects such as mathematics.

2010 ◽  
Vol 2 (2) ◽  
pp. 18-29 ◽  
Author(s):  
Aleksej Heinze ◽  
Chris Procter

This paper examines the introduction of blended learning on a part-time higher education programme for mature students. The interpretive work draws on four action research cycles conducted over two years with two student cohorts. Discussion is based on observations, staff and student focus groups and interviews examining the students’ expectations and experiences. The initial focus of the action research was on the introduction of technology into the teaching and learning experience. However, the advantage of an interpretive approach is allowing the findings to determine the course of the research. During the first action research cycles, the focus of the research changed from the use of technology in blended learning to the role of the practitioners involved. The authors advocate the key role of reflective practitioners in facilitating blended learning and suggest that action research is a useful framework.


2021 ◽  
Vol 26 ◽  
pp. 93-100
Author(s):  
Fetri Sukisworo ◽  
Marsono Marsono ◽  
Widiyanti Widiyanti

The Covid-19 pandemic has had a fundamental impact on various aspects of humanity. Starting from attacking health, this pandemic has hit the education sector which is quite influential on human life. Enforcement of regulations while maintaining a distance of about one meter has implications for the education process in Indonesia. Therefore, the educational element must encourage the distance learning process. The term arises because it sees distance learning as an alternative to face-to-face methods so that education can always be held without controversy under any circumstances. This activity raises the use of technology that is used as teaching material for distance education. Distance learning techniques allow users to take advantage of technologies such as online learning. Teachers will be required to abandon using traditional techniques whose methods are somewhat indifferent. Online learning creates internet connectivity and the use of information technology in helping the teaching and learning process that can be applied in Google Classroom. In this article, researchers focus on using Google Classroom in the context of implementing distance learning during the Covid-19 pandemic.


Author(s):  
Nunung Nurfajri Ainun

This article purposes and describe about classrooms situation that move through online class, at the primary school level in Bone district. The situations that force everyone to adapt with a network learning system, giving a different experiences and meanings in each school, parent and students. This research article conducted at two elementary schools in Bone district, for two weeks starting on March 29 to April 12, 2020 with descriptive qualitative research methods, the informants were chosen based on snowball techniques, to five informants. The informant is considered to be able to give an idea about virtual classrooms were in the pandemic. Interviews conducted by chatting and in direct interview. Research data is also supported by chat in 'virtual classrooms', and literature. The results showed that there were two groups of virtual classes during this pandemic, namely, 1) Parents as the center, in cyberspace classes during this pandemic, The parent becomes the center of learning process, because the teacher communicates to students through the parent intermediary. 2) Parent become leaders where parent act as a teachers who teach and explain material to their children, 3) Parent become associate, where teaching and learning activities are still carried out by the teacher through learning videos, video links to voice notes, so that parent only act as student associate. These findings, of course, are influenced with the facilities and infrastructure prepared by the school. School support, creativity and teacher initiative and the role of parent became the movers of the virtual world class during this pandemic.Keywords: home school, pandemic, elementary school, virtual classrooms, parents.


Author(s):  
Cristina Girona

There exists nowadays an enormous variety of models of e-leaning, from the technological, methodological and management perspective. At the university level, but also in company-training, in schools and formal education institutions, the different educational models appear, moving in a continuum from those who use technology as a complement or support to traditional attended sessions, to those that base the teaching and learning process in completely online environments. They try a variety of teaching methods while using differing degrees of virtualisation in the organisation (Bates, 2005). Years ago, when ICT in education started to be widely used, the success of the e-learning experience and the institutions themselves depended on their technological means; the platform was the most important of the model adopted by e-learning institutions. Initial efforts were put in market analysis aiming at finding out which was the best platform developed by ICT providers. Major investments in economical terms were dedicated to the acquisition of what was considered “the best” platform. Some years later, it was seen that institutions were different from the rest, and that not all educational platforms could cover all their needs. They realised that the success of their educational offer could not only be based on technology but in the learning materials provided. At that moment, the industry of online resources and hypermedia materials for educational uses grew up quickly. For some years, the success of e-learning mainly depended on the quality of the online materials provided, and that distinguish one institution from others.


2008 ◽  
Vol 16 (2) ◽  
pp. 272-306
Author(s):  
Shailey Minocha ◽  
Dave Roberts

With a variety of technology-enabled tools and environments to choose from, it is increasingly difficult for educators to ascertain the factors that influence the quality of the students’ learning experience and hence make appropriate choices for the use of technology. In this paper, we discuss the role of two technologies — wikis and blogs — in teaching and learning. We provide case studies of two courses at the Open Umiversity, UK and empirical evidence of students’ experiences, perceptions, and expectations on these courses. We discuss the context of these courses and the usage of these technologies: The pedagogical underpinnings and the rationale for introducing these technologies; the intended learning outcomes from the usage of these tools; and the extent to which the activities based around these tools have enabled the intended learning and facilitated the learning process. We report on the social, usability, and pedagogical factors that have influenced the quality of students’ learning experience. The research reported in this paper aims to provide guidance to course designers and educators for choosing tools, particularly wikis and blogs, for their contexts and for creating value and generating a positive student experience to engender student satisfaction and retention.


10.28945/4653 ◽  
2020 ◽  
Vol 19 ◽  
pp. 833-854
Author(s):  
Sofia Rebelo ◽  
Pedro Isaías

Aim/Purpose: As e-Learning becomes increasingly pervasive, students’ engagement in online settings emerges as a central challenge, as it is often more demanding to ensure in this context. The core importance of engagement for e-Learning, places a focus on various instruments and strategies that can be deployed to foster its enhancement. Background: Gamification is often depicted as a significant instrument to drive engagement, behavior change, and loyalty, which can be of great significance to online learning. This paper aims to examine the relationship between the application of gamification tools and the level of engagement in e-Learning websites. Methodology: This research used two methods: the analysis of e-Learning websites and an online survey with a convenience and purposive sample of e-Learning and/or gamification experts. Contribution: This paper adds to the existing body of research by placing and emphasis on and examining the positive role of gamification as an engagement instrument with valuable potential for e-Learning. Findings: The results showed that the majority of the selected e-Learning websites use gamification and engagement elements and that the tools that are more commonly used were deemed as the most effective, by the experts. It became equally evident that the deployment of a larger number of gamification and engagement elements have positive repercussions in the enhancement of engagement, which can have constructive ramifications for the effectiveness of e-Learning. Recommendations for Practitioners: From a practitioner’s viewpoint the findings can assist both learning designers and teachers in the creation of gamification strategies to enhance students’ engagement. As a central challenge of e-Learning courses, engagement requires a multifaceted approach to be addressed effectively and knowing the strategies that have positive outcomes is a step forward in ensuring that the students can enroll in online courses and not be compromised with respect to their engagement. Finally, the lack of engagement can have serious repercussions not only on the learning experience of the students, but also on their actual academic performance. Hence, it is important to guide educators towards good design practices that can maximize engagement in these settings. Recommendation for Researchers: From a research perspective, these findings add to a growing body of studies that focus on the benefits of gamification by highlighting its positive repercussions on engagement and identifying which elements are more effective. In addition, the use of different sources of data provided a wider illustration of what is currently the use of gamification elements by functioning e-Learning websites and how those who apply them in practice in their courses perceive these elements. Future Research: Future research endeavours can focus on exploring students’ perceptions of gamification and how it influences their leaning performance.


Author(s):  
Aleksej Heinze ◽  
Chris Procter

This paper examines the introduction of blended learning on a part-time higher education programme for mature students. The interpretive work draws on four action research cycles conducted over two years with two student cohorts. Discussion is based on observations, staff and student focus groups and interviews examining the students’ expectations and experiences. The initial focus of the action research was on the introduction of technology into the teaching and learning experience. However, the advantage of an interpretive approach is allowing the findings to determine the course of the research. During the first action research cycles, the focus of the research changed from the use of technology in blended learning to the role of the practitioners involved. The authors advocate the key role of reflective practitioners in facilitating blended learning and suggest that action research is a useful framework.


2020 ◽  
Vol 12 (4) ◽  
pp. 160-168
Author(s):  
Uswatun Hasanah ◽  
Syahroni Hidayat ◽  
Danang Tejo Kumoro

This study aims to evaluate the use of technology to support teaching and learning activities. Lecturers and students have applied e-learning to teach subjects. The purpose of this evaluation is to measure the success of the use of STMIK Bumigora e-learning by using the Technology Acceptance Model (TAM) approach, which is an approach that can explain user behavior towards the use of technology. Evaluation of the use of e-learning is formulated into a model based on the TAM model, while SEM (Structural Equation Modelling) is used for data analysis. Based on the measurement analysis in this study, several factors  most influenced the effectiveness of e-learning, namely the usage tutorial for users, ICT facilities related to the Ease of accessing the internet network. Meanwhile, in structural analysis, it was found that attitudes toward the use and perceived usefulness were strongly correlated with real use factors. The actual use is a real condition of the use of e-learning measured by the frequency and duration of time in using the technology, which is influenced by the user's belief in accepting the existence of e-learning in STMIK Bumigora and user beliefs related to the benefits when using it. Therefore, attitudes toward the use and perception of usefulness are the main determining factors in measuring the frequency and duration of e-learning use.


2021 ◽  
Vol 2 (2) ◽  
pp. 270-275
Author(s):  
Amat Damuri ◽  
Nasrulloh Isnain ◽  
Rahmatika Rahmatika ◽  
Abednego Priyatama ◽  
Yudi Irawan Chandra ◽  
...  

Abstract The background of this research is to know how the e-learning system in the teaching and learning system at the public high school level, because the Covid 19 pandemic still allows us to learn online at home, with the e-learning system, the learning system can be very effective. remotely, because this research this time will discuss how a good system is applied to the learning process with an e-learning system. The method used in this research is to use the literature review method by referring to previously published books and journals, with the existence of books and journals that discuss this research before, it is certain that this research will produce the latest research and can become the basis for future research. . There are many remote learning method systems during the Covid 19 pandemic, with this remote learning system, the spread of the Corona virus will be greatly reduced, because students do not meet in person and cannot spread directly through physical contact, with the distance learning method. the teaching and learning system continues even though the Covid 19 pandemic spreads. In this research, we will produce a system proposal that will be the basis for the development of distance teaching and learning methods, using e-learning media at an educational level, namely public high schools with a proposed system, so it can be the best suggestion in the future. thiscovid 19 pandemic. Keyword: E-learning, Learning, High School, Online.


Author(s):  
Vinoth Sir ◽  
K. Nirmala

E-learning is commonly referred to the intentional use of networked information and communications technology for teaching and learning. e-Learning exploits interactive technologies and communication systems to improve the learning experience. It has the potential to transform the way we teach and learn across the board. It can raise standards, and widen participation in lifelong learning. E-learn is useful method that has contributed in facilitating education for deaf mute people. Deaf mute people are able to get benefit from this technology by increasing their skills and improving their knowledge. They can use the mobility feature to learn anywhere and at any time. Most of the deaf students easily learn and develop skill and knowledge in e-learning method. Now a day’s e-learning tools are mostly used in learning method. E-learning includes computer and electronically supported learning and teaching methods. E-learning used in Web-based learning, computer-based learning, virtual based learning and digital technology. In this paper we study which type of sign language is best for learning.


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