scholarly journals A Geo-Dashboard Concept for the Interactively Linked Visualization of Provenance and Data Quality for Geospatial Datasets

2021 ◽  
Vol 2 ◽  
pp. 1-8
Author(s):  
Heiko Figgemeier ◽  
Christin Henzen ◽  
Arne Rümmler

Abstract. In Earth System Sciences, a data-driven research domain, several communities discuss the importance, guidance and implementation of making research data findable, accessible, interoperable, and reusable. To foster these principles, in particular to support reusability, users need easy-to-use user interfaces with meaningful visualizations for detailed metainformation, e.g. on dataset’s origin and quality. However, visualization tools to facilitate the evaluation of fitness for use of ESS research data on domainspecific metainformation, do hardly exist.We provide a Geo-dashboard concept for user-friendly interactive and linked visualizations of provenance and quality information using standardized geospatial metadata. A provenance graph visualization serves as overview and entry point for further evaluations. Quality information is essential to evaluate the fitness for use of data. Therefore, we developed quality visualizations on several levels of detail to foster evaluation, e.g. by enabling users to choose and classify quality parameters based on their use-case-specific needs.

Semantic Web ◽  
2021 ◽  
pp. 1-16
Author(s):  
Esko Ikkala ◽  
Eero Hyvönen ◽  
Heikki Rantala ◽  
Mikko Koho

This paper presents a new software framework, Sampo-UI, for developing user interfaces for semantic portals. The goal is to provide the end-user with multiple application perspectives to Linked Data knowledge graphs, and a two-step usage cycle based on faceted search combined with ready-to-use tooling for data analysis. For the software developer, the Sampo-UI framework makes it possible to create highly customizable, user-friendly, and responsive user interfaces using current state-of-the-art JavaScript libraries and data from SPARQL endpoints, while saving substantial coding effort. Sampo-UI is published on GitHub under the open MIT License and has been utilized in several internal and external projects. The framework has been used thus far in creating six published and five forth-coming portals, mostly related to the Cultural Heritage domain, that have had tens of thousands of end-users on the Web.


Author(s):  
Roman Bruch ◽  
Paul M. Scheikl ◽  
Ralf Mikut ◽  
Felix Loosli ◽  
Markus Reischl

Behavioral analysis of moving animals relies on a faithful recording and track analysis to extract relevant parameters of movement. To study group behavior and social interactions, often simultaneous analyses of individuals are required. To detect social interactions, for example to identify the leader of a group as opposed to followers, one needs an error-free segmentation of individual tracks throughout time. While automated tracking algorithms exist that are quick and easy to use, inevitable errors will occur during tracking. To solve this problem, we introduce a robust algorithm called epiTracker for segmentation and tracking of multiple animals in two-dimensional (2D) videos along with an easy-to-use correction method that allows one to obtain error-free segmentation. We have implemented two graphical user interfaces to allow user-friendly control of the functions. Using six labeled 2D datasets, the effort to obtain accurate labels is quantified and compared to alternative available software solutions. Both the labeled datasets and the software are publicly available.


2011 ◽  
Vol 464 ◽  
pp. 57-60
Author(s):  
Yong Zhang ◽  
Jun Fang Ni ◽  
Peng Liu

In accordance with the object-oriented programming, a system for 3D medical images of reconstruction and display has been designed and implemented. The overall software structure is established based on VC++6.0 and display technique of Open Graphics Library. The functional modules, such as acquisition of encoded 3D data, pre-process, reconstruction and display, are achieved by the design and implementation of customized classes. At last the software system provides user-friendly graphical user interfaces, highly efficient data processing and reconstruction, and rapid capability of graphic display.


2021 ◽  
pp. 0734242X2110667
Author(s):  
Valentina Grossule ◽  
Ding Fang ◽  
Dongbei Yue ◽  
Maria Cristina Lavagnolo ◽  
Roberto Raga

When approaching the study of new processes for leachate treatment, each influencing variable should be kept under control to better comprehend the treatment process. However, leachate quality is difficult to control as it varies dramatically from one landfill to another, and in line with landfill ageing. To overcome this problem, the present study investigated the option of preparing a reliable artificial leachate in terms of quality consistency and representativeness in simulating the composition of real municipal solid waste (MSW) leachate, in view of further investigate the recent treatment process using black soldier fly (BSF) larvae. Two recipes were used to simulate a real leachate (RL): one including chemical ingredients alone (artificial synthetic leachate-SL), and the other including chemicals mixed with artificial food waste (FW) eluate (artificial mixed leachate-ML). Research data were analysed, elaborated and discussed to assess simulation performance according to a series of parameters, such as Analytical representativeness, Treatment representativeness (in this case specific for the BSF larvae process), Recipe relevance, Repeatability and Flexibility in selectively modifying individual quality parameters. The best leachate simulation performance was achieved by the synthetic leachate, with concentration values generally ranging between 97% and 118% of the RL values. When feeding larvae with both RL and SL, similar mortality values and growth performance were observed.


2021 ◽  
Vol 17 (1) ◽  
pp. 247-255
Author(s):  
Konstantinos CHARISI ◽  
Andreas TSIGOPOULOS ◽  
Spyridon KINTZIOS ◽  
Vassilis PAPATAXIARHIS

Abstract. The paper aims to introduce the ARESIBO project to a greater but targeted audience and outline its main scope and achievements. ARESIBO stands for “Augmented Reality Enriched Situation awareness for Border security”. In the recent years, border security has become one of the highest political priorities in EU and needs the support of every Member State. ARESIBO project is developed under HORIZON 2020 EC Research and Innovation program and it is the joint effort of 20 participant entities from 11 countries. Scientific excellence and technological innovation are top priorities as ARESIBO enhances the current state-of-the-art through technological breakthroughs in Mobile Augmented Reality and Wearables, Robust and Secure Telecommunications, Robots swarming technique and Planning of Context-Aware Autonomous Missions, and Artificial Intelligence (AI), in order to implement user-friendly tools for border and coast guards. The system aims to improve the cognitive capabilities and the perception of border guards through intuitive user interfaces that will help them acquire an improved situation awareness by filtering the huge amount of available information from multiple sources. Ultimately, it will help them respond faster and more effectively when a critical situation occurs.


2021 ◽  
pp. 59-80
Author(s):  
Benjamin Knoke ◽  
◽  
Moritz Quandt ◽  
Michael Freitag ◽  
Klaus-Dieter Thoben

The purpose of this research is to aggregate and discuss the validity of challenges and design guidelines regarding industrial Virtual Reality (VR) training applications. Although VR has seen significant advancements in the last 20 years, the technology still faces multiple research challenges. The challenges towards industrial VR applications are imposed by a limited technological maturity and the need to achieve industrial stakeholders' technology acceptance. Technology acceptance is closely connected with the consideration of individual user requirements for user interfaces in virtual environments. This paper analyses the current state-of-the-art in industrial VR applications and provides a structured overview of the existing challenges and applicable guidelines for user interface design, such as ISO 9241-110. The validity of the identified challenges and guidelines is discussed against an industrial training scenario on electrical safety during maintenance tasks.


2019 ◽  
pp. 81-93
Author(s):  
Iliya L. Musabirov ◽  

The article presents a description of the approach to the use of data visualization in various educational Analytics tools when building University courses. In addition to the analysis of educational behavior, socio-psychological approaches, including the theory of expectations and social values, and the social network approach, are separately considered as prospects for analysis. An example of designing training Analytics using modern data analysis and visualization tools is analyzed.


2017 ◽  
Vol 9 (2) ◽  
Author(s):  
Sekar Sari Wiradarma ◽  
Ken Dhita Tania ◽  
Dinna Yunika Hardiyanti

AbstractBusiness Intelligence (BI) is a collection of theories, methodologies, processes, architectures, and technologies that convert raw data into quality information for business purposes. BI can handle a large amount of information that can help in identifying problems and developing new opportunities. In designing and implementing Business Intelligence (BI) concept for monitoring banking product service using reference business intelligence roadmap approach. Business intelligence roadmap is one example of BI development that can be emulated because of its agile and adaptive nature and is intended to support the development of BI. By utilizing Business Intelligence application on transaction history of banking product data, it is hoped able to produce information that can support in giving recommendation and decision making appropriately. The data and information generated also become more accessible and easier to understand (user friendly).Keywords: business intelligence, business intelligence roadmap, OLAP, banking products


Author(s):  
Michał Bednarczyk

User interfaces are in continuous progress. As the computing power of modern machines grows, they become more user-friendly and intuitive. Not all solutions are widely accepted, sometimes they become only a “curiosity”, while another ones achieve success. Lately, some user interface designers strive for such solutions, in which the user will have the impression of “staying” or “permeation” of the system with reality and therefore some kind of software integration with the environment. This is achieved by various methods utilizing interfaces controlled by voice or touch. Quite spectacular and very interesting are solutions that integrate image generated by a computer with a real view. This technology is called AR – Augmented Reality, and is the core of the author’s considerations about its application in contemporary surveying and GIS practice. In this article, are presented issues related to the possibilities that lie in the use of this technology in the daily work of geo-engineer.


Author(s):  
A. W. W. Yew ◽  
S. K. Ong ◽  
A. Y. C. Nee

It is the goal of ubiquitous computing (UbiComp) to hide computers from the users. Instead, everyday objects embedded with computer processing capability become smart objects that act as interfaces to computer software. A challenge with this new paradigm of computing is to create natural and obvious ways for people to interact with objects and receive output from the computer software that these objects serve as interfaces to. In this chapter, a solution is proposed whereby virtual user interfaces are added to smart objects. These virtual interfaces are viewed in augmented reality through personal viewing devices which also allow people to interact directly with them. The implementation of UbiComp environments and personal viewing devices is described in order to illustrate the use of current technology in creating user-friendly UbiComp environments.


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