Military leadership culture in the Hungarian Defence Forces

2021 ◽  
Vol 16 (3) ◽  
pp. 8-17
Author(s):  
Peter Szücs ◽  

Military leadership culture is one of the most influential factors of military leadership and its quality determines the success of leadership. Its value and strength lie in how much the leader believes in it and how much he can convey it. While leadership thinking is a process aimed at problem solving and finding its most appropriate way in the system of tasks, military leadership culture is a complex phenomenon that includes the values that the leader, together with his or her subordinates, creates or nurtures to achieve his or her own goal and the intent of a higher commander. The evolution of leadership culture in a leader is a lengthy process and the goal is to raise it to an appropriate, effective level. Maturity is the key to the leader being able to consciously communicate common values. This is based on a good leadership culture.

2021 ◽  
pp. 073563312199247
Author(s):  
William H. Stewart ◽  
Youngkyun Baek ◽  
Gina Kwid ◽  
Kellie Taylor

Recently educational robotics has expanded into curriculum beyond traditional STEM fields, and which can also be used to foster computational thinking (CT) skills. Prior research has shown numerous interdisciplinary benefits related to CT, however, these influential factors have often been investigated with relatively few variables. This study investigated factors that may lead to 4th and 5th grade elementary school students’ development of computational thinking skills in collaborative robotics activities by hypothesizing a model which proposed that a problem solving inventory, intrinsic motivation, and enjoyment were the main predictors of computational thinking skills. The model was then tested by surveying students with several psychometric inventories where a revised model was then constructed. The study found significant relationships between perceived competence and enjoyment, and learning motivation, and intrinsic motivation. Another important finding was that problem solving was a significant predictor of computational thinking skills. Results were interpreted with reference to implications for possible means of improving learning outcomes when using collaborative robotics in an educational setting.


2018 ◽  
Vol 6 (1) ◽  
pp. 1 ◽  
Author(s):  
Rika Damayanti ◽  
Mawardi Mawardi

The research aimed to develop the steps of MITRA learning model of problem solving-based to solve mathematical problems in elementary school, to know the product’s validity level of MITRA learning model of problem solving-based according to expert’s validation, and to assure the effective level of MITRA learning model of problem solving-based. The research type was Research and Development (R&D), which is a procedure to develop a new product or improve the existed product. The research procedure was divided into three stages, they are: preliminary study, developing model stage, and testing product. The research results found: (1) the steps of MITRA learning model of problem solving-based are: problems identification, implementation of MITRA, and evaluation of MITRA; (2) product’s validity level of MITRA learning model of problem solving-based according to expert’s validation was 3,75 (75%) on high category, and the media expert was 214 (76,5%) on high category; and (3) product’s effectiveness was on very effective category for students of grade 4 elementary school reaching 97%, and the result was significantly higher than pretest (60%).


Author(s):  
V. Dmytriiev

The article proposes a procedure for evaluation of the application’s efficiency (AE) of parachute systems (PS) for the air dropping (AD). Based on the analogy with the index of combat effectiveness of armament and military equipment, the AE of PS can be evaluated by using the typical mission performance probability of AD - personnel or cargo positioning to site, while maintaining their combat capability to accomplish a mission of the parachute assault force. In this formulation, the process of accomplishing the typical mission of AD consists of the following stages: delivery of cargo to the airborne objective area, the exit of the aircraft to the computed air release point, the actual air dropping. Further analysis showed that the most influential factors affecting successful accomplishment of the typical mission of AD by the stages are: the reliability of the aircraft, the ability to overcome the enemy air defense without consequences for the accomplishment of AD, the property retention of PS while in flight considering flying conditions of the aircraft to the area of ​​the AD, problem solving of determining of the computed air release point under the actual conditions, the accuracy of the aircraft's exit to the computed air release point, the reliability of the PS, the covertness of the AD, the accuracy of cargo’s landing to the size-defined site, speed of the cargo’s landing. For each of the factors, the calculating formulas were defined in the article in the form of the probability of a positive influence on the successful accomplishment of the mission of the AD. The product of all these probabilities is evaluation of the AE of PS. For example, the calculations of the AE of PS DPS and Status-CH types in equal conditions of AD and Status-CH by using various tactical techniques of AD were made. The results of the calculations are completely consistent with the logical considerations and practice of the PS application, which testifies to the adequacy of the proposed procedure and the feasibility of its application.


Author(s):  
Monika Verma ◽  
Vijay Jaiswal

This study aims to investigate digital games and co-curricular activities as the influential factors of problem solving ability in mathematics of senior secondary students. 200 students of 12th class studying mathematics were selected in sample. For the selection of sample simple random sampling was used. Data was analyzed by two-way ANOVA. The study revealed that digital games and co-curricular activities had main significant effect on mathematics problem solving ability of senior secondary students. This also revealed that there was significant interaction effect of digital games and co-curricular activities on mathematics problem solving ability. Thus, students’ mathematical problem solving ability was positively influenced by digital games and co-curricular activities. Mathematics related digital games improved mathematics problem solving ability. Digital games and co-curricular activities can be useful to develop interest and participation of the students in solving mathematics problems. So, their inclusion with interest significantly improved the delivery of instructions in mathematics.


Author(s):  
Victor Tsutsumi ◽  
Adolfo Martinez-Palomo ◽  
Kyuichi Tanikawa

The protozoan parasite Entamoeba histolytica is the causative agent of amebiasis in man. The trophozoite or motile form is a highly dynamic and pleomorphic cell with a great capacity to destroy tissues. Moreover, the parasite has the singular ability to phagocytize a variety of different live or death cells. Phagocytosis of red blood cells by E. histolytica trophozoites is a complex phenomenon related with amebic pathogenicity and nutrition.


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