scholarly journals An Analysis of Mathematics Education Students’ Skills in the Process of Programming and Their Practices of Integrating It into Their Teaching

2017 ◽  
Vol 10 (8) ◽  
pp. 60
Author(s):  
Semirhan Gokce ◽  
Arzu Aydogan Yenmez ◽  
Ilknur Ozpinar

Recent developments in technology have changed the learner’s profile and the learning outcomes. Today, with the emergence of higher-order thinking skills and computer literacy skills, teaching through traditional methods is likely to fail to achieve the learning outcomes. That is why; teachers and teacher candidates are expected to have computer literacy skills. Programming is the main focus of this study since it is an important part of computer literacy. The study aims to analyze mathematics education students’ skills in the process of programming and their practices of integrating it into their teaching. The participants of the study are 42 third grade students of an Elementary Mathematics Education Program of a state university in Turkey. Within the study in which theory and practice was carried out simultaneously, the participants were taught the basics of programming and the algorithms with C programming language. The teacher candidates put the theoretical knowledge into practice using the visual programming application by MIT App Inventor at the computer laboratory. In addition, they used the MIT App Inventor visual programming environment to develop programs they will use in teaching mathematics in groups. Given the component of teaching of programming during this process, it is considered that the process of teaching in question will be effective in planning the teaching process of future studies. The reason is that not only it analyses the development of the variables used in this study but also because it takes into consideration the opinions of teacher candidates.

Author(s):  
Serhii Tsyrulnyk ◽  

Modern teaching methods implemented with the use of information technologies that facilitate and accelerate the transfer of knowledge to students, activate a process of assimilation of knowledge, enhance the effectiveness of the training. This article discusses creating a unique and attractive electronic training manual in the form of an Android application. Highlights the toolkit to create educational materials on the base of cloud-based technologies of visual programming tools free software MIT APP INVENTOR for Android platform. Analyzed the features of the user interface in a designer and the "programming" elements of your mobile application in mode of "Blocks". Experience of creating innovative forms of organization of educational process in the form of an electronic laboratory course by software MIT APP INVENTOR.


2019 ◽  
Vol 8 (2) ◽  
pp. 298 ◽  
Author(s):  
Ryan Angga Pratama ◽  
Nur Ismiyati

Penelitian ini bertujuan untuk mendeskripsikan pelaksanaan pembelajaran berbasis Edmodo pada mahasiswa Pendidikan Matematika Universitas Balikpapan. Subjek dalam penelitian ini adalah 12 mahasiswa Pendidikan Matematika Universitas Balikpapan yang sedang menempuh perkuliahan Teori Bilangan. Teknik pengumpulan data dilakukan dengan observasi (pengamatan terhadap aktivitas chat di dalam Edmodo), dokumentasi, serta tes hasil belajar. Adapun hasilnya didapatkan bahwa pelaksanaan pembelajaran berbasis Edmodo berjalan dengan baik. Hal ini dapat dilihat dari capaian hasil belajar mahasiswa yang menunjukkan secara rata-rata dari 12 mahasiswa memperoleh skor atau ketercapaian 82,53. Selain itu, mahasiswa juga merasa memperoleh pengalaman belajar yang baru melalui Edmodo, dapat lebih berekspresi, suasana belajar (chat) sangat santai, serta dapat diakses dimana saja jika mahasiswa lupa materi yang telah dipelajarinya. Hal ini dikarenakan materi yang disajikan telah diunggah di Edmodo maupun kanal Youtube. AbstractThis study aims to describe the implementation of Edmodo-based learning in Mathematics Education students at the University of Balikpapan. The subjects in this study were 12 University of Balikpapan Mathematics Education students who were taking lectures on Number Theory. Data collection techniques are done by observation (observation of chat activities in Edmodo), documentation, and learning achievement tests. The results were obtained that the implementation of Edmodo-based learning went well. This can be seen from the achievements of student learning outcomes which show an average of 12 students get a score or achievement of 82,53. In addition, students also feel they have gained a new learning experience through Edmodo, can be more expressive, the atmosphere of learning (chat) is very relaxed, and can be accessed anywhere if students forget the material they have learned. This is because the material presented has been uploaded on Edmodo and the Youtube channel.


2019 ◽  
Vol 5 (2) ◽  
pp. 91
Author(s):  
Leni Marlina ◽  
Eliska Juliangkary ◽  
Sri Yuliyanti

This research is motivated by problems where the books used by students during the lecture process only refer to one textbook as a source of reading. Textbooks that are difficult to understand make students not understand the concept. In addition, students experience many misconceptions. As a result, student learning outcomes are also low. The purpose of this study was to describe the use of problem-based graft theory modules to improve understanding of students' concepts and learning outcomes. This research method is a class action research method consisting of two cycles. The instrument used in this study is a concept understanding test as well as a test of learning outcomes. The subjects of this study were the 6th semester B grade students of Mathematics Education Department of FPMIPA IKIP Mataram consisting of 34 students. The results of this study indicate that student learning outcomes have increased. In the first cycle student learning outcomes reached 63% and in the second cycle to 79. In addition, the concept of understanding students experienced a percentage increase of 65% (sufficient category) in the first cycle to 75% (high category) in the second cycle. Thus, it can be concluded that the use of problem-based graph theory modules can improve understanding of concepts and learning outcomes of mathematics education students at IKIP Mataram


2021 ◽  
Vol 7 (1) ◽  
pp. 64
Author(s):  
Risma Risma ◽  
Farida Farida ◽  
Siska Andriani

This study aims to develop mobile mathematics learning media using App Inventor 2. Development using App Inventor 2 will make it easy to access learning because this application is android in nature. The development procedure that will be carried out by the author is using 4D. The data collection techniques I use are interviews, questionnaires and tests. The data processing technique I use is the effect size test. The result of this research is a product, namely mobile learning, which refers to the modified research and development design of the 4D development model. From the results of research using mobile learning with App Inventor 2 student learning outcomes have increased more than before. App Inventor 2 is an application that can be accessed anywhere and anytime it really helps students learn to understand the material first before being taught in class. So, it can be concluded that the media developed by the author is feasible and effective to be used as teaching material to help students in the learning process.


2021 ◽  
Vol 9 (4) ◽  
pp. 514-530
Author(s):  
M Coesamin

This action research aims to improve the learning outcomes of Number Theory in Mathematics Education students in the Even semester of the 2019/2020 academic year through STAD-type cooperative learning. The research was conducted at the Mathematics Education Study Program, MIPA Education Department, FKIP University of Lampung. Data were collected through tests and also activity observations to see their contribution to the learning outcomes. The test was carried out after three lessons were carried out at the end of each cycle. The final cycle test was conducted to see student learning outcomes after the implementation of STAD-type cooperative learning. Based on the test results, individual improvement points, awards are determined, as well as determine the increase in learning outcomes of participants in each cycle. The results of data analysis concluded that STAD-type cooperative learning can improve Number Theory learning outcomes in Mathematics Education students in the even semester of the 2019/2020 academic year. The increase in learning outcomes is greater than the increase in student activity in lectures.


Mousaion ◽  
2019 ◽  
Vol 36 (4) ◽  
Author(s):  
Mpilo Siphamandla Mthembu ◽  
Dennis Ngong Ocholla

Public libraries play a crucial role in the information and knowledge society. Their access and services in the fourth industrial revolution require review as well as the knowledge of the competency requirements for Library and Information Science (LIS) graduates to offer professional services. This paper presents the competencies LIS graduates require for work. It also seeks to examine the challenges they encounter in public libraries. The study is driven by the notion that a skills gap and a lack of training for LIS professionals are still daunting challenges in most public libraries. The post-positivism paradigm was employed through the triangulation of both qualitative and quantitative methodologies in data collection and analysis. Content analysis and a survey were employed as research methods. The study scanned job advertisements in four newspapers spanning a three-year period (from January 2015 to December 2017). Semi-structured interviews were conducted with assistant directors and structured questionnaires were administered to LIS graduates. Grade 12, one to three years of work experience, computer literacy and communication skills are the most required competencies to work at public libraries. There seems to be no balance between theory and practice offered in most LIS schools, which suggests the need for curricula revision. Employed LIS graduates are facing several challenges, which include lack of practical exposure or knowledge, lack of qualification recognition and individual promotions, and lack of ICT skills and knowledge.


2018 ◽  
Vol 2 (2) ◽  
pp. 157
Author(s):  
Mimik Fernandes ◽  
Farida F ◽  
Yanti Fitria ◽  
Ahmad Fauzan ◽  
Nelvyarni Nelvyarni

Based on experience and reflection multiplication of fractions learning at fifth class SDN 33 VII Koto Padang Pariaman district. Student learning outcomes is still low and the learning undertaken by teachers arenot using realistic problem to beginning of learning. So the author through this research trying to improve student learning outcomes in subjects multiplication of fractions. The purpose of this study was to describe the planning, implementation and learning outcomes. This research is action research (class action research), this study used a qualitative and quantitative approach. Learning is used by using the realistic mathematics education approach. After doing research hence an increase in student learning outcomes in multiplication of fractions lesson using realistic mathematics education approach. It can be seen, both from the ability of teachers in designing learning from 83% up to 94%, implementation of learning increased 94% from 77%, and learning outcomes increased to 86,87 from 74,04.


2018 ◽  
Vol 1 (1) ◽  
pp. 46-54
Author(s):  
Besse Intan Permatasari

This study aims to determine whether there is an influence of creativity on mathematics learning outcomes of students of Mathematics Education in University of Balikpapan Study Program on Linear Algebra Courses. The approach used is a quantitative approach with ex post facto research type. The population of this research is all students of Mathematics Education Study Program Linear Algebra Course in the School Year 2017/2018, which are 49 students. Samples were chosen randomly are 25 students. The results showed that there is a positive and significant effect on student learning outcomes in Linear Algebra Subject


2019 ◽  
pp. 167-174
Author(s):  
Agu B.G. ◽  
Eya G.M.

Students are accessed using paper and pen on cognitive abilities in Nigeria. This method of assessment encourages different forms of examination malpractices. The threat of examination malpractices on the validity of examination outcomes has resulted in some examination bodies adopting different methods of examination. One of such methods is the computer based test (CBT). Using survey research method, this study investigated the levels of competency in computer literacy skills possessed by senior secondary school students. Three research questions and one hypothesis guided the study. Problems encountered by the students and prospective methods of enhancing computer based test (CBT) acceptance in Nigeria were also documented. A total of 310 copies of the questionnaire were administered to students who participated in the 2015 Unified Tertiary Matriculation Examination (UTME) at Afrihub Information and Communication Technology (CBT) centre, Institution of Management and Technology (IMT), Enugu and Godfrey Okoye University, Enugu and 237 representing 76% were adequately completed and found usable. The findings revealed among others that majority of the respondents confirmed that CBT can curb examination malpractice. Majority of candidates were also found to prefer CBT to the paper and pencil test (PPT). The mean, standard deviation and Pearson‟s Correlation Analysis showed that the respondent is preference for CBT were sensitive across gender. While improving electricity was identified as critical in enhancing CBT examinations, poor ICT skills on the part of students and the invigilators were also identified as the major problems facing the implementation of JAMB CBT examination in Nigeria.


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