scholarly journals Android Mobile Learning: MIT App Inventor dan Pengembangannya pada Pembelajaran Matematika

2021 ◽  
Vol 7 (1) ◽  
pp. 64
Author(s):  
Risma Risma ◽  
Farida Farida ◽  
Siska Andriani

This study aims to develop mobile mathematics learning media using App Inventor 2. Development using App Inventor 2 will make it easy to access learning because this application is android in nature. The development procedure that will be carried out by the author is using 4D. The data collection techniques I use are interviews, questionnaires and tests. The data processing technique I use is the effect size test. The result of this research is a product, namely mobile learning, which refers to the modified research and development design of the 4D development model. From the results of research using mobile learning with App Inventor 2 student learning outcomes have increased more than before. App Inventor 2 is an application that can be accessed anywhere and anytime it really helps students learn to understand the material first before being taught in class. So, it can be concluded that the media developed by the author is feasible and effective to be used as teaching material to help students in the learning process.

Author(s):  
RODY SATRIAWAN ◽  
FAHRURROZI FAHRURROZI ◽  
NENY ENDRIANA ◽  
NILA HAYATI ◽  
RISTU HAIBAN HIRZI ◽  
...  

This research aimed to develop audio visual based on learning media using adobe flash professional CS6 in material subject for students of seventh graders at MTs Mu'allimin NW Pancor that was valid, practical and effective. This research was a research and development (R&D) that was adapted from the ADDIE development model. There are 5 stages: (1) Analysis; (2) Design; (3) Development; (4) Implementation; and (5) Evaluation. The population was students of seventh graders , with a sample of students of VIIB . Data collection techniques used were using a questionnaire that was analyzed descriptively. The results showed that audio visual based on learning media using adobe flash professional CS6 which had been developed based on the assessment of media experts obtained by 96 with a very good category and material expert assessment was obtained by 42 with a good category. Based on students' responses to the practicality of the media it was found that the percentage of assessment was 75.35% with the practical category. Based on tests of student learning outcomes on the effectiveness of the media obtained a percentage of 88.46%. Based on the results of data acquisition shows that audio visual based learning media using adobe flash professional CS6 was feasible and can be used in the mathematics learning process of material for students of seventh graders at MTs Mu'allimin NW Pancor. ABSTRAKPenelitian ini bertujuan untuk mengembangkan media pembelajaran bilangan berbasis audio visual menggunakan adobe flash profesional CS6 untuk kelas VII MTs Mu’allimin NW Pancor yang valid, praktis, dan efektif. Penelitian ini merupakan penelitian pengembangan yang diadaptasi dari model pengembangan ADDIE. Tahapan penelitian ini ada 5 tahap, yaitu: (1) Analysis; (2) Design; (3) Development; (4) Impelementation; dan (5) Evaluation. Hasil penelitian menunjukkan bahwa media pembelajaran bilangan berbasis audio visual menggunakan adobe flash professional CS6 yang telah dikembangkan berdasarkan penilaian ahli media diperoleh sebesar 96 dengan kategori baik. Berdasarkan respon siswa terhadap kepraktisan media didapatkan persentasi penilaian sebesar 75,35% dengan kategori praktis. Berdasarkan tes hasil belajar siswa terhadap keefektifan media yang telah dikembangkan diperoleh persentase sebesar 88,46%. Berdasarkan hasil penelitian dan analisis data, dapat disimpulkan bahwa media pembelajaran bilangan berbasis audio visual menggunakan adobe flash professional CS6 layak dan dapat digunakan dalam proses pembelajaran matematika materi bilangan kelas VII MTs Mu’allimin NW Pancor.


2020 ◽  
Vol 3 (2) ◽  
pp. 75
Author(s):  
Helman Helman

This research was a classroom action research (CAR) carried out to improve the learning process with the steps of planning, implement, observing, and reflecting. This research was carried out in mathematics by utilizing the media of crime tests on integer count material. The formulation of the problem in this research were: (1) Can the media of crime be able to improve mathematics learning outcomes in integer counts ?; (2) What are the learning outcomes of each cycle by utilizing the learning outcomes of students ?. The results of the study showed that the use of stikrim media in mathematics learning integer count material could improve student learning outcomes. The results of the first cycle test were obtained by six students or 60% complete, and four students or 40% incomplete. Then the results of the second cycle test showed nine students or 91% complete and three students or 10% not complete. The increase occured in students who have reached 88% of students have completed and exceeds 75% indicators of success, and it is stated that the improvement of this learning has been successful.


2016 ◽  
Vol 11 (1) ◽  
pp. 49
Author(s):  
Kucisti Ike Retnaningtyas Suryo Putro

Many factors cause difficulty class VII SMP 12 Surakarta 2014/2015 study mathematics. In addition to the abstract mathematical characteristics, other factors causing difficulty in learning mathematics that students could come from within the students themselves (internal) or from outside the student (external). This resulted in low interest and mathematics learning outcomes. One reason is the lack of teachers in the optimal use of props, the media and the right approach that can make students interested, aroused, quickly catching and easy to understand the material given. To overcome this problem is presented based trash props (APBS) GeoGebra software combined with a scientific approach to the study of mathematics. This budgets material is all around us, it is easy to get, easy to be pursued, easy to make, inexpensive and very familiar with the students. While the software GeoGebra is also a very simple application to be downloaded for free. The scientific approach is an approach to learning that are tailored to the curriculum in 2013 that made the students as a learning center. Results of this class action is the use of GeoGebra software budgets combined with a scientific approach can increase interest and student learning outcomes VIIH semester grade 2014/2015 transformation of matter. 


2020 ◽  
Vol 4 (2) ◽  
pp. 265
Author(s):  
Koderi Koderi ◽  
Muhammad Aridan ◽  
Ahmad Bukhari Muslim

This study aims to develop Arabic language teaching media based on mobile learning and to determine the feasibility and influence of the developed media on student learning outcomes. Hannafin and Peck's development model is the model used in this study. Needs analysis, design, development and implementation are the stages in this research. This study involved material experts and media experts as validators. This study produces Arabic language teaching media products with mufrodat material based on mobile learning for Madrasah Tsanawiyah (MTs) with an offline operational system using a smartphone (Android). The feasibility of this product is classified in the very feasible category with a percentage score of 93% by material experts, 96.25% by media experts, 93% one on one trial, 86% small group trials, 92% by large group trials (field trials). Based on the results of calculations with the T-test, the value obtained t0 = 62.5> t table = 2.093 with a difference in learning outcomes reaching 38.75. Thus the media for teaching Arabic lessons on the basis of mobile learning, the developed mufrodat material is very effective and also very suitable for use in learning Arabic.


2017 ◽  
Vol 4 (1) ◽  
pp. 26 ◽  
Author(s):  
Ence Surahman ◽  
Herman Dwi Surjono

Penelitian ini bertujuan untuk: (1) menghasilkan produk Adaptive Mobile Learning yang layak menurut ahli materi, ahli media dan pengguna, (2) mengetahui kebermanfaatan produk melalui ketuntasan hasil belajar peserta didik, dan kemampuan program untuk mendukung blended learning. Penelitian pengembangan ini mengikuti langkah-langkah yang dikembangkan oleh Alessi dan Trollip yang terdiri dari tiga tahap, yakni perencanaan, perancangan, dan pengembangan. Produk awal divalidasi oleh ahli media dan ahli materi kemudian dilakukan revisi. Tahap berikutnya dilakukan tes beta 1 terhadap beberapa calon pengguna, dan diujicobakan kepada 29 pengguna. Selanjutnya tes sumatif terhadap 29 peserta didik. Hasil penelitian menunjukkan bahwa: (1) produk Adaptive Mobile Learning dinyatakan layak sebagai media pembelajaran berdasarkan validasi ahli materi, ahli media, dan pengguna dengan rerata kelayakan mencapai skor 3,35 dengan kategori “sangat baik”; (2) kebermanfaatan produk dibuktikan melalui perbedaan hasil belajar mencapai angka kenaikan sebesar 33,80 sesudah menggunakan produk Adaptive Mobile Learning dan terbukti mendukung blended learning dengan skor 3,42 dengan kategori “sangat baik”.Kata kunci: adaptive learning, mobile learning, blended learning. THE DEVELOPING OF ADAPTIVE MOBILE LEARNING IN SENIOR HIGH SCHOOL BIOLOGY SUBJECT AS EFFORTS TO SUPPORT THE PROCESS OF BLENDED LEARNINGAbstractThis research study aims: (1) producing Adaptive Mobile Learning which fulfil the criteria and appropriateness according to the experts, media experts, and users; and (2) the usefulness of the product seen from the completeness of the student learning outcomes and ability the product to support blended learning process. This research and development study refers to the stages developed by Alessi and Trollip which classified into three stages namely planning, designing, and developing. Early product was validated by the media and experts (alpha test), followed by revision. The next stage namely beta 1 test was done by some users and then tested by the 29 students as the users of the product. After that, a summative test was administered to them. The result of the study shows that: (1) the product namely Adaptive Mobile Learning fulfils the criteria and has been claimed as appropriate to be used as learning media according to the validation from the materials experts, media experts, and students who use the product with the average appropriateness score of 3.35 which belongs to the category of “very good”; and (2) the usefulness of the product is confirmed by the difference of the results of the last and early tests, that of after and before the use of the product of Adaptive Mobile Learning with raise the score of 33,80 after use the product, and that it supports the process of blended learning with the average appropriateness score of 3,42 which belongs to the category “very good”.Keywords: adaptive learning, mobile learning, blended learning


2021 ◽  
Vol 22 (1) ◽  
pp. 110-125
Author(s):  
Muhamad Saleh Ginting ◽  
Uli Lastriani ◽  
Rifaatul Mahmuzah ◽  
Heri Kurnia ◽  
Aklimawati Aklimawati

Students still consider mathematics learning in school difficult. One of the factors causing this difficulty is because mathematics material is dominated by abstract material. The purpose of this research is: to determine the completeness of student learning outcomes through the application of the Problem Based Instruction Model. The selection of a learning model plays a large enough role to achieve educational goals. For that, we need a learning model that is able to increase student interest, motivation and learning outcomes. One learning model that can be used is Problem Based Instruction which emphasizes student activity. Problems in the learning process are directed to those related to everyday life so that students can immediately understand them. The population in this study were all students of class VIII totaling 50 students. The sample in this study were students of class VIII-2 SMP Negeri 14 Banda Aceh, as many as 25 students. This study used a Quasi-experimental approach with a one-shot case study design with quantitative research. Data collection was carried out using test instruments. The data processing technique is to use the t-test. The results showed that student learning outcomes in the material tangent to the inner and outer partnership of two circles of class VIII SMP Negeri 14 Banda Aceh achieved student learning completeness according to the Minimum Completeness Criteria (KKM) set by SMP Negeri 14 Banda Aceh.


Author(s):  
Mutik Ati Masrifatun

<pre><em>       This research is an effort to improve Mathematics learning outcomes about the value and equivalence of currency fractions in grade II SD Negeri Dukun 1. Classroom action research was carried out through 2 cycles, namely cycle I and cycle II. Each cycle contains planning, implementation, observation and reflection. The data collection methods used include observation, tests, and documentation. Data analysis was carried out by calculating the achievement of the learning outcomes in each cycle marked by an increase in Classical Completeness Criteria.The results obtained in this study were that there was an increase in student learning outcomes for Mathematics about the value and equivalence of currency denominations in class II SD Negeri Dukun 1 students. students who complete learning, in cycle I increased to 50%, increased in cycle II to 90% of students completed. Based on these learning outcomes, it can be concluded that through the media of instructional videos it can improve Mathematics learning outcomes about the value and equivalence of currency fractions in grade II SD Negeri Dukun 1 st.</em></pre>


2017 ◽  
Vol 5 (3) ◽  
pp. 411
Author(s):  
Elvi Zahara

The background of this research is the lack of students' mathematics learning outcomes. Thelow yield caused by the learning of mathematics teaching is so very boring, monotonous,stressful and meaningless. Departing from the problems that occur in the field, especially ingrade IV SDN 002 Bagan Besar then there needs to be a strategy that can provide learningmathematics is expected to show active learning, creative, effective and fun. This research istindaan class (PTK), instrument collecting data observation and test learning outcomes. Theresults obtained: Increased activity of the students from the first cycle to the second cycle arevery significant. The increase in active learning, creative, and fun efekif the students alsofollowed by an increase in student learning outcomes. This is evidenced by the increase in thelearning outcomes of the first cycle to the second cycle. Namely, from the average value of 88,27 (cycle I) increased to an average value of 97, 59 (cycle II).


2018 ◽  
Vol 2 (5) ◽  
pp. 744
Author(s):  
Zainur Zainur

This research was motivated by the low learning outcomes of grade IX SMP Muhammadiyah Padang LuasKecamatan Tambang Kabupaten Kampar. This study aims to improve learning outcomes in mathematicslearning through STAD type cooperative learning with the RME approach in class IX SMP MuhammadiyahPadang Luas Kecamatan Tambang Kabupaten Kampar. The subjects of this study were all classes IX in SMPMuhammadiyah Padang Luas Kecamatan Tambang Kabupaten Kampar totaling 26 people. The form ofresearch is classroom action research. This research instrument consists of performance instruments and datacollection instruments in the form of teacher activity observation sheets and activities. The results of the studystated that there were significant differences between students' mathematics learning outcomes before applyingthe STAD type cooperative learning model with the RME approach with after applying the STAD typecooperative learning model with the RME approach. The difference shows student learning outcomes after theaction is better than before the action with completeness reaching 80.77% or 21 completed. Based on the resultsof the study and discussion it can be concluded that the application of STAD type learning model with RealisticMathematic Education (RME) approach can improve the learning outcomes of grade IX students of SMPMuhammadiyah Padang Luas Kecamatan Tambang Kabupaten Kampar on statistical material.


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Sri Apnita Indra

This research is motivated by the low mathematical understanding ability of students who are still low. This research was conducted on fifth grade students of State Primary School 003 Pulau Kopung, Sintajo District, Kuantan Singingi Regency. This study aims to improve the results of understanding of students' mathematics learning outcomes through the Realistic Mathematic Education (RME) approach. From the data analysis of student learning outcomes before and after the Realistic Mathematic Education approach was applied, students who completed only 10 people or 43.47% with incomplete categories. After the first cycle, students who completed increased to 16 or 69.56% with incomplete categories. For the second cycle, the number of students who completed as many as 20 people or equal to 89.95% with complete categories. From the results of this study it can be concluded that the application of the Realistic Mathematic Education approach can improve the understanding of the concept of dividing students into mathematics subjects in class V of Public Primary School 003 Pulau Kopung, Sintajo Raya District, Kuantan Singingi Regency.


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