computer environments
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Author(s):  
Yuri Zatuliveter

The article proposes to expand the noosphere issue to include system-wide and applied aspects of joint functioning and development of global social and computer environments. A general approach to the problems of sustainable development is shown, taking into account the inner laws of development of the GCE and their system-wide impact on natural sociotechnology processes. The article brings the concepts of natural and artificial information universality to the level of key system-forming categories. This aspect opens up new opportunities for in-depth study of general patterns of natural and artificial evolutionary processes development.


Author(s):  
S.V. Larin ◽  
◽  
S.V. Chilbak-ool ◽  

Statement of the problem. Universal digitalization of economy and public relations is a reality of today, and a school teacher is faced with the task of forming a personality ready to reveal his/her creative potential in the digital economy. The problem is to outline the ways of digitalization of teaching mathematics that meets the needs of society, and contribute to the understanding and assimilation of mathematical knowledge based on digital educational resources using the animation capabilities of computer environments. The purpose of the article is to present animated images in the GeoGebra environment as new means of digital technologies for teaching mathematics. Research methodology. Analysis of scientific, educational and methodological literature, synthesis of the authors’ work experience at school and university in approbation of elements of the mathematics teaching system using animated images. Research results. Specific types of animated images are presented and the expediency of their use as effective means of digital technologies for teaching mathematics in the lessons of arithmetic, algebra, trigonometry and the beginnings of mathematical analysis is substantiated. Conclusion. The use of new technology with the use of animated images in mathematics lessons at school increases the level of understanding and assimilation of mathematical knowledge by providing clarity of mathematical concepts and statements. In addition, animated images are used to eliminate computational difficulties, to generate tasks of the same type, and to organize self-testing of students’ knowledge. The creation of digital educational content using the animation capabilities of computer environments increases the technological equipment of a modern mathematics teacher, which will allow him/her to achieve better educational results.


Author(s):  
Vladimir Belov ◽  
Alex Samarkin ◽  
Natalya Ivanova

The article considers the common media of event and multiparadigmatic modelling, as applied to the modelling of the processes of medical institutions to serve the public. The possibilities of managing these processes and optimizing the use of available resources are considered. Formulated recommendations on the use of computer environments in the analysis of business processes and processes of care for the population.


2018 ◽  
Vol 34 (5) ◽  
pp. 557-566 ◽  
Author(s):  
Marlies ter Beek ◽  
Leonie Brummer ◽  
Anouk S. Donker ◽  
Marie-Christine J.L. Opdenakker

There is a problematic difference between interactions of a human with natural and computer environments. The negatives of this difference are particularly painful in the design of software intensive systems, the success of which is unpredictable and extremely low. The root reason for such state of affairs is a very high complexity with which the designers have deals. What we name as “Complexity” is a characteristic of estimations that is discovered in interactions of a human or humans with perceived essences. Therefore, for example, designers need means that will help them in interactions with environments of their activity during real-time work. This chapter tries to show that one of the possible directions of mastering the complexity is bound with the possibility for designers to create conditions of interactions that are similar to conditions of natural interactions. In this case, both types of interactions will be intertwined in coordination in search of simplifying an arisen complexity.


In the previous Chapter, we described the direction of decreasing the differences between interactions of a human with natural and computer environments. The basic feature of this direction is to create appropriate conditions for the real-time intertwining of both types of interactions in designer's activity. In this Chapter, we pay our attention to such kind of designer's activity as solving the project tasks at the conceptual stage of designing. We consider these tasks as a dynamic system described as a project theory of a substantially evolutionary type. Such position leads to useful inheritances from the scientific practice. The basic inheritances are the becoming of the theory of the project and applying the thought experiments. The becoming of the theory is coordinated with the use of the stepwise refinement (based on question-answer analysis) and design thinking in their applications to the solving the project tasks. Conceptual experiments are considered as means for verifying the theory constructs.


2016 ◽  
Vol 16 ◽  
pp. S124-S133 ◽  
Author(s):  
David W. Gresty ◽  
Diane Gan ◽  
George Loukas ◽  
Constantinos Ierotheou

2014 ◽  
Vol 31 (3) ◽  
pp. 475-494 ◽  
Author(s):  
Omar López Vargas ◽  
Luis Bayardo Sanabria Rodríguez ◽  
Marlene Sanabria Español

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