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2022 ◽  
Vol 6 (1) ◽  
pp. 234-247
Author(s):  
Armi Parlusi Putri ◽  
Susda Heleni ◽  
Atma Murni

This research is a development research (R&D) with the aim of producing an interactive mathematics learning media based on Articulate Storyline that meets the valid and practical requirements to assist grade IX students of SMP/MTs in understanding geometry transformation material and facilitating student learning independence. This development research uses the Borg and Gall development model which consists of ten stages, but in this study only reached stage seven, namely: (1) potential and problems; (2) data collection; (3) product design; (4) design validation; (5) design revision; (6) product trial; and (7) product revision. Researchers explore potentials and problems through interviews, observations, questionnaires, and literature studies. Learning media and guidebooks were validated by three validators. The instrument used was a learning media validation questionnaire and a learning media guide book validation questionnaire. The average value of learning media validation is 3.37 with a very valid category and the average value of guide book validation is 3.52 with a very valid category. The learning media was tested on six students of class IX SMP, the instruments used were student response questionnaires and student learning independence questionnaires. The product trial result was 0.96 with a very practical category and very well facilitated student learning independence of 84.33%.


2021 ◽  
Vol 4 (1) ◽  
pp. 401-408
Author(s):  
Hepni Hepni

Background: In general, people consume catfish meat as a source of protein and a high content of omega 3, while the bones are disposed of as waste. Collagen is a protein derivative that has the effect of maintaining skin elasticity. Objective: To find out whether the catfish bone collagen can be formulated into lotions which in certain consentration can moisturize and do not irritate the skin. Method: Extraction of collagen from catfish bones, characterization of collagen by infrared spectrophotometry, making collagen lotion of catfish bones with a concentration of 1%, 1.5%, 2.5%, 3.5% and evaluation of collagen lotion preparations and test the ability of the preparation to moisturize. skin using a Skin moisturizer detector (SG- ed statistically using the ANOVA test with SPSS 20 Free trial. Result: Catfish bones contained collagen in waves of 3250-3350 cm-1 and 1260-1630 cm-1 which indicated the presence of amine and amide groups. The statistical test results show the probability is smaller than 0.05. The highest humidity was in the FE formula which contained 3.5% collagen with a moisture percentage of 53.0% with a level of "Moist" but lower than the lotions on the market with a percentage of 54.3%. Conclusion: Catfish bone collagen can be formulated into oil-in-water (M/A) emulsion type lotion.   Abstrak Pendahuluan: Secara umum masyarakat mengkonsumsi daging ikan patin sebagai sumber protein dan kandungan omega 3 yang tinggi, sedangkan tulangnya dibuang sebagai limbah. Kolagen merupakan salah satu turunan protein yang mempunyai efek untuk mempertahankan kekenyalan kulit. Tujuan: Untuk mengetahui apakah kolagen tulang ikan patin dapat diformulasikan kedalam sediaan lotion yang dalam konsentrasi tertentu dapat melembabkan dan tidak mengiritasi kulit. Metode: Ekstraksi kolagen dari tulang ikan patin, karakterisasi kolagen dengan spektrofotometri inframerah, pembuatan lotion kolagen tulang ikan patin dengan konsentrasi 1%, 1,5%, 2,5%, 3,5% dan evaluasi sediaan lotion kolagen serta uji kemampuan sediaan melembabkan kulit memakai alat Skin moisturizer detector (SG-7D ) serta hasilnya diuji secara statistik memakai uji ANOVA dengan SPSS 20 Free trial. Hasil: Tulang ikan patin mengandung kolagen pada gelombang 32503350 cm-1 dan 1260-1630 cm-1 yang menunjukkan adanya gugus amina dan amida. Hasil uji statistik menunjukkan probabilitas lebih kecil dari 0,05. Kelembaban tertinggi yaitu pada formula FE yang mengandung 3,5% kolagen dengan persentase kelembaban 53,0% dengan level ”Lembab” tetapi lebih rendah dari lotion yang beredar dipasaran dengan persentase sebesar 54,3%. Kesimpulan: Kolagen tulang ikan patin dapat diformulasi menjadi sediaan lotion tipe emulsi minyak dalam air (M/A).


2021 ◽  
Vol 1 (1) ◽  
pp. 24-33
Author(s):  
Ellysa Dini Aryanti ◽  
Mohammad Arief

Abstract The Development of teaching material of E-Module in archival subject is needed because there are no modules intended for students so far. The development of this e-module is aimed at (1) Producing an electronic module (E-module) based on Digital Flipbook in Archival Subject (Basic Competency 3.7 Implementing alphabetical, chronological, geographical, number, and subject archive systems And Basic Competency 4.7 Carry out alphabetical, chronological, geographical, number, and subject archive systems) for class X OTKP’s students in SMK Negeri 1 Ngawi, (2) Knowing the feasibility of Digital Flipbook-based E-module in the subject of Archival based on expert validation and (3) Knowing the difference in learning outcomes of students in the experimental class using E-module with control class students who do not use E -module that has been made by researcher. This research uses Research and Development (R&D) with Borg & Gall research and development model, namely 1) Preliminary studies, 2) Initial data collection, 3) Initial product development, 4 ) Design Validation, 5) Design Revision, 6) Limited trials, 7) Initial product revisions, 8) field trials, 9) Final product revisions, 10) Final Products. The e-module validation is carried out by e-module experts, material experts and limited trials. E-module experts is 98%, material expert validation is 94.5%, the limited trial result is 89.6%. The combined validation average is 94.03% which shows that the e-module is very valid. Abstrak Pengembangan bahan ajar e-module kearsipan sangat dibutuhkan karena belum adanya modul yang diperuntukkan untuk siswa. Pengembangan e-module ini bertujuan untuk (1) Menghasilkan modul elektronik (E-module) berbasis Digital Flipbook pada Mata Pelajaran Kearsipan (KD 3.7 Menerapkan penyimpanan arsip sistem abjad, kronologis, geografi, nomor, dan subjek dan KD 4.7 Melakukan penyimpanan arsip sistem abjad, kronologis, geografi, nomor, dan subjek) untuk siswa kelas X OTKP di SMK Negeri 1 Ngawi, (2) Mengetahui kelayakan E-module berbasis Digital Flipbook pada Mata Pelajaran Kearsipan berdasarkan validasi para ahli dan (3) Mengetahui perbedaan hasil belajar siswa kelas eksperimen dengan siswa kelas kontrol. Penelitian ini menggunakan metode penelitian dan pengembangan (R&D) dengan Model penelitian dan pengembangan Borg & Gall yaitu 1) Studi pendahuluan, 2) Pengumpulan data awal, 3) Pengembangan produk awal, 4) Validasi Desain, 5) Revisi Desain, 6) Uji coba terbatas, 7) Revisi produk awal, 8) uji coba lapangan, 9) Revisi produk akhir, 10) Produk Akhir. Validasi e-module dilakukan oleh ahli e-module, ahli materi dan uji coba terbatas. Ahli e-module sebesar 98%, ahli materi sebesar 94,5%, dan uji coba terbatas sebesar 89,6%. Rata-rata gabungan validasi yaitu sebesar 94,03% yang menunjukkan e-module sangat valid


CONVERTER ◽  
2020 ◽  
pp. 01-07
Author(s):  
A. Kingsly Jabakumar

Spectrum inefficiency is a significant issue because of the increasingly more solicitation of transmission capacity by the end clients. Accomplishing high transmission rates and elevated levels of Quality of Service (QoS) speaks to in any case an open issue. Long haul Evolution (LTE) has been proposed as the reason for the fourth era versatile cell systems (4G) that points of the LTE standard are higher client bit rates, lower delays, expanded range proficiency, diminished expense, and operational effortlessness. In any case, this innovation is as yet being worked on and a few open issues must be still explored, for example, obstruction coordination, and power utilization, assets the board and handover procedures. The point of this work is to ensure the decrease of intensity utilization utilizing another handover calculation dependent on green arrangement. Also, the proposed conspire ensures the minimization of superfluous handovers. In any case, the issue in this technique is doesn't mulls over of the impact of green strategies in high force hubs. Along these lines, in the proposed framework the impact of high force hubs are thought of. This situation is expanded more than one full scale cell and various kinds of low force hubs, for example, pico-cell and microcells. In this situation, the force sparing is broke down during the handover strategies. Think about these issues; another strategy is proposed called Dynamic base Station arranging (DBSP) for accomplishing vitality productivity. The fundamental idea is to kill a BS individually that will insignificantly influence the system by utilizing a recently presented thought of system sway, which considers the extra burden increases brought to its neighboring BSs. So as to additionally diminish the flagging and execution overhead over the air and back take, utilize the estimated estimations of system sway as their choice measurements. A trial result shows that the proposed strategy accomplishes high vitality proficiency under different situations. In this work the presentation of an UMTS organize situation is assessed by utilizing different estimations of the priority bits of the CBR application.


Jurnal INFORM ◽  
2020 ◽  
Vol 5 (2) ◽  
pp. 99
Author(s):  
Andi Sanjaya ◽  
Endang Setyati ◽  
Herman Budianto

This research was conducted to observe the use of architectural model Convolutional Neural Networks (CNN) LeNEt, which was suitable to use for Pandava mask objects. The Data processing in the research was 200 data for each class or similar with 1000 trial data. Architectural model CNN LeNET used input layer 32x32, 64x64, 128x128, 224x224 and 256x256. The trial result with the input layer 32x32 succeeded, showing a faster time compared to the other layer. The result of accuracy value and validation was not under fitted or overfit. However, when the activation of the second dense process as changed from the relu to sigmoid, the result was better in sigmoid, in the tem of time, and the possibility of overfitting was less. The research result had a mean accuracy value of 0.96.


2020 ◽  
Vol 3 (1) ◽  
pp. 14-23
Author(s):  
Nur Jamilah

Poetry appreciation, one of the literature learnings in Senior High School (SMA), is a subject that has the most important part to establish students’ intuition and introduce literature as one of Indonesia's Cultures. Poetry appreciation teaching, which is one of the literature learnings given by teachers in the 2013 Curriculum nowadays, is expected to be the bridge that connects the students’ mindset and the learning purpose. This study is a kind of Research and Development. According to the study, the researcher finds some conclusions. First, the process of developing interactive teaching materials by using ‘POST’ audiovisual media product planning takes some steps (1) data researching and collecting, and (2) product planning, (3) product developing, (4) initial trial, (5) trial result revision, (6) field trial, (7) field trial result product improvement, (8) implementation field test, (9) final product improvement, (10) dissemination and implementation to produce learning CD as teaching materials. Second, the implementation of interactive teaching materials by using ‘POST’ audiovisual media application in poetry appreciation learning which produces CD is obtained through some process: (1) learning implementation, (2) observation, (3) questionnaire. Third, the product practicality of interactive teaching materials by using ‘POST’ audiovisual media is obtained from the score of lesson plan implementation analysis result which shows 93% and the students’ response seen from observation and questionnaire. Fourth, the product effectiveness of interactive teaching materials by using ‘POST’ audiovisual media is obtained from the advance individual trial score and the students’ activity.


2019 ◽  
Vol 5 (2) ◽  
pp. 84
Author(s):  
Khaeruman Khaeruman ◽  
Darmatasyah Darmatasyah ◽  
Hulyadi Hulyadi

This study animed to obtain the from and feasibility of teaching materialsinteractive multimedia based on virtual laboratory on colloidal systemconcept for SMA. The development model used in this study was 4D namelyDefine, Design,, Development, And Disseminate. But in this study only cameto Development stage. The velopment result was validated by 2 lecturers, 1teacher and 10 students in Ma Nurul Muhsinin. Based on the assessment oftwo lecturers as validatorn got the average (71,3%) with the appropriatecategory, the validation result from the subject teachers got percentage of(77,7%) with appropriate category, and the limited trial result by 10 studentsgot percentage of (80,8%) with decent category. So it can be concluded thatthe feasibility of interactive multimedia based on virtual laboratory oncolloidal system material for SMA/MA/SMK was feasible to use.


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