scholarly journals The Development Of Chemistry Virtual Laboratory On Colloidal System To Improve Generic Science Skills

2019 ◽  
Vol 5 (2) ◽  
pp. 84
Author(s):  
Khaeruman Khaeruman ◽  
Darmatasyah Darmatasyah ◽  
Hulyadi Hulyadi

This study animed to obtain the from and feasibility of teaching materialsinteractive multimedia based on virtual laboratory on colloidal systemconcept for SMA. The development model used in this study was 4D namelyDefine, Design,, Development, And Disseminate. But in this study only cameto Development stage. The velopment result was validated by 2 lecturers, 1teacher and 10 students in Ma Nurul Muhsinin. Based on the assessment oftwo lecturers as validatorn got the average (71,3%) with the appropriatecategory, the validation result from the subject teachers got percentage of(77,7%) with appropriate category, and the limited trial result by 10 studentsgot percentage of (80,8%) with decent category. So it can be concluded thatthe feasibility of interactive multimedia based on virtual laboratory oncolloidal system material for SMA/MA/SMK was feasible to use.

2020 ◽  
Vol 4 (2) ◽  
pp. 63
Author(s):  
Muhammad Kharis Syarifuddin ◽  
Kusumawati Dwiningsih

This research is aims to describe the validity of interactive multimedia based on Android in the ion bonding sub material. This research uses Thiagarajan's 4-D development research consisting of Define; Design; Development and Disseminate. However, this research is limited to the Development stage of Thiagarajan in Ibrahim (2014). Multimedia validity is reviewed from the aspect of content validity and construct validity. This multimedia was validated by 2 Unesa chemistry lecturers and 1 chemistry teacher with the research instrument used in the form of a multimedia validation sheet then the results of the validation resulted in a validation score. Based on data analysis, it can be concluded that android-based interactive multimedia on the ion bond sub-material is valid for use with percentage content validation and construct validity respectively 91.85% and 89.61% with highly valid criteria.


Author(s):  
Tommi Daniel Hutajulu ◽  
Sriadhi .

Abstract This development research generally aims to (1) develop interactive multimedia-based learning media for Private Vocational School Imelda Medan, (2) to know the assessment of media experts and material experts on learning media, and (3) to know the feasibility of learning media based on the assessment of media experts and material experts. The method used in this research is Research and Development. This research was conducted at Imelda Private Vocational School Medan. Research and Development Results: (1) This development research process is carried out with several stages adapted from the borg and gall version development research model simplified into 4D. There are stages such as: Define, Design, Development, and Disseminate. Define stage includes definition, design stage includes storyboarding, development stage includes development of interactive multimedia-based learning media, validation of media experts and material experts, as well as revision of learning media from media experts and material experts and disseminate stage covering the trial stage. The target of this research is the Expert Lecturer of Medan State University. Testing of interactive multimedia by material validators showed that multimedia learning resulted both in material validation with an average score of 4.52 and for media validation with an average score of 4.59. Then obtained the conclusion that developed media is worth to use. Keywords : Interactive Media, Interactive Multimedia Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Imelda Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media dan ahli materi . Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development ) . Penelitian ini dilakukan di SMK Swasta Imelda Medan. Hasil Penelitian  dan Pengembangan : (1) Proses Penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi borg and gall yang disederhanakan menjadi 4D. Adapaun tahapan tersebut yaitu : Define, Design, Development, dan Disseminate. Tahap define meliputi pendefenisian , tahap design meliputi pembuatan storyboard, tahap development meliputi pengembangan media pembelajaran berbasis multimedia interaktif ,validasi ahli media dan ahli materi, serta revisi media pembelajaran dari ahli media dan ahli materi dan tahap disseminate meliputi tahap uji coba. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator materi menunjukan bahwa multimedia pembelajaran  yang dihasilkan baik pada validasi materi dengan skor rata-rata 4.52 dan untuk validasi media dengan skor rata-rata 4.59. Maka diperoleh kesimpulan media yang dikembangkan layak untuk digunakan. Kata kunci : Media Interaktif, Multimedia Interaktif


2021 ◽  
Vol 9 (1) ◽  
pp. 43
Author(s):  
M Nor ◽  
Mitri Irianti ◽  
Suci Dilla Melani

Online service in the form of the Powtoon application can be used to develop physics learning media with presentations that have very interesting animation features. The purpose of this research is to produce a learning media product in the form of a compact disk (CD) on the subject of the atomic nucleus in the learning process of class XII high school students. The research method uses Research and Development with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) which is modified only to the development stage. Based on the results of the validation test on the content aspect obtained 90%, the design aspect 83%, the pedagogic aspect 87%, and the ease of use aspect 84%. The results of this research indicate that the learning media using the Powtoon application on the atomic nucleus material is declared valid. Thus the Powtoon application-based learning media is declared feasible to be used as a learning media on atomic nucleus material in class XII SMA.


2019 ◽  
Vol 25 (2) ◽  
pp. 187-193
Author(s):  
Arif Priambodo ◽  
Zainal Arifin

This study aimed at (1) developing interactive animated learning media on starter system materials for the subject of light electrical vehicle maintenance, (2) examining the effectiveness of developed media assessed from the aspects of display, program, and interactive based on students’ responses. The research model used was the development model of Analysis, Design, Development, Implementation, and Evaluation (ADDIE) developed by Branch. This study was conducted at SMK PGRI 4 Ngawi. Instruments used to obtain data were interviews and questionnaires. Product development was validated by material experts and media experts, then was tested in small (limited) and large trials (field). The results of this development study were as follows: (1) The analysis result of developed media showed that the media is feasible to be used in learning or in a good category. (2) The results of the assessment showed that the aspects of display, program and interactivity were all in the good category.


2021 ◽  
Vol 6 (1) ◽  
pp. 27-33
Author(s):  
Mucharommah Sartika Ami ◽  
Anggi Indah Yuliana

The development of herbarium based on local wisdom as a learning media for the subject of plant structure and development, especially traditional food, is still very rare. This is very unfortunate because local wisdom contains pedagogical values that play an important role in improving the quality of learning. This study aims to determine the feasibility of the herbarium developed according to the validation results of the instructional media expert and herbarium expert. The development model used is ADDIE and the stages carried out in this research are up to the development stage. The results showed that the herbarium based on local wisdom developed was suitable as a learning media for the subject of plant structure and development, with an average score of the validation results of the two validators was 81,25. Both validators suggest using plant specimens that display complete organs, consisting of roots, stems, leaves, flowers, fruits, and seeds in making herbariums.Keywords: Local wisdom, herbarium, learning media


Author(s):  
Lola Fibriani ◽  
Muhammad Damris ◽  
Risnita Risnita

The purpose of this study was to develop a multimedia learning to improve student motivation and outcomes in studying chemical equilibrium. Development of interactive multimedia development model is adapted from Lee and Owens, the steps were analysis, design, development, implementation, and evaluation. The Media developed combined texts, animations, videos, references, summaries, profiles, pictures and narration to visualization abstract concepts of chemical equilibrium. After validation and trials at small group the media was used in a teaching class.  It shoved that the media may be helpful for low motivations students in studying chemical equilibrium and improved students achievement.


Author(s):  
Hastuti Wibowo ◽  
Syamsurizal Syamsurizal ◽  
Upik Yelianti

Research and development of interactive multimedia development model is adapted from Lee & Owens;the steps were analysis, design, development, implementation, and evaluation. The results of learningmaterials proportion analysis based curriculum: tissues: organs: totipotensi was 40%: 40%: 20%. Theresults of need analysis of science process skills indicated that students are lack of ability in terms ofgrouping and concluding skill. The analysis also reveals that students need multimedia, which isinteresting and aesthetics. In the design phase, developers create a storyboard based on the results of theanalysis. In development stage, we input all information in storyboard to the media. According to mediaexperts, the product is scored well and very well. Trials phase is conducted in a small groups and largegroups. The results of tests shows that the skills of students increased from 69.34 to 89.30, and knowledgeof students also increased from 75.7 to 91.9. The effectiveness of interactive multimedia structure andfunction of plant tissue seen by the changes in knowledge, performance, and the positive response ofstudents using interactive multimedia and facilitate students doing science process skills.


2018 ◽  
Vol 5 (2) ◽  
pp. 68
Author(s):  
Mita Hapsari Jannah ◽  
Suyoto Suyoto

This study aims to develop elementary V class multimedia based on humanistic theory on integer competencies that is valid, practical, and effective. The development model is a 4D (define, design, development, disseminate) model. In the define stage there are interviews and observations to study the curriculum and the needs of teachers and students. In the design stage, draft I multimedia was designed using Adobe Flash Player. In the development stage, draft I is valid based on questionnaires from media and  material expert validators. Furthermore, the results of field notes and student and teacher response questionnaires indicate that draft II is practical. Then drat III was tested by independent t-test which resulted that draft III is effective. Draft III developed into a final product which was then disseminated at the disseminate stage with the delivery of products to teachers, training of teachers, and publications in national journals.


2021 ◽  
Vol 14 (1) ◽  
pp. 05
Author(s):  
Tisa Febri Delvia ◽  
Fatni Mufit ◽  
Mugni Bustari

Curiculum.2013 requires.the students to be able to improve.the understanding of a.concepts. But it stil not realizet One of the solutions of this problem is to make physics teaching.materials based on cognitive conflicts on atomic nucleus to improve students’ conceptual understanding. The purpose.of this a research is to produce a valid cognitive conflict-based teaching material design. The type of research is Design / Development Research usingn the Plomp model. However, this research is limited to theaPreliminary.Research and Prototype.Phase. The first step is Preliminary Research by analyzing needs and context by conducting journal analysis and interviews with physics teachers in schools. The second step of the Prototype.Phase is the development stage by making the design of teaching materials, conducting validation by researchers (self evaluation) and experts review. From the results.of.the Preliminary Research stage, it was found that in the atomic nucleus theory there were still many misconceptions, there were no teaching materials that integrated models and there was a lack of guidelines for conducting virtual laboratory. In the Prototype Phase, it was found that the results ofathe design of teaching materials is based on cognitive conflict that were developed had passed the self-validation and experts validation tests with a very valid validity level with an averaga value of 0.87. With the acquisition of this value, the design of physics teaching materials based on cognitive conflict is declaredjfeasible.to be used in the learning processin order to improve the conceptual understandingof the students.


KOMTEKINFO ◽  
2021 ◽  
Vol 8 (1) ◽  
pp. 92-101
Author(s):  
Rini Sefriani ◽  
Jhon Veri

This research and development aims to produce products in the form of Learning Media Interactive Multimedia Module Based on Macromedia Director MX for Class X in SMK-SMAK Padang. This research uses the Research and Development (R&D) research method which refers to the 4D Model with the stages passed in this research are the definition stage, the design stage, the development stage, and the deployment stage. Data retrieval is done to the user of the Interactive Multimedia Module. The research sample consisted of 33 people consisting of 32 students and 1 teacher of the subject of Simulation and Digital Communication (SIMKOMDIG) SMK-SMAK Padang. Validity test results by experts Overall assessment of the validator test on Learning Media Interactive Multimedia Module Based on Macromedia Director MX is 90.35%, so that the level of validity can be interpreted very validly used. Overall practicality assessment of learning media Interactive Multimedia Module Based on Macromedia Director MX is 87.72%, so that the level of practicality can be interpreted very practically used. For effectiveness test Overall assessment of the effectiveness of learning media Interactive Multimedia Module Based on Macromedia Director MX at 85.51%, so that the level of effectiveness can be interpreted effectively used. MX has been tested for eligibility, is practically used and is effectively used in the learning process in Simulation and Digital Communication (SIMKOMDIG) subjects at SMK-SMAK Padang


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