scholarly journals Pengembangan E-module berbasis digital flipbook pada mata pelajaran kearsipan untuk meningkatkan hasil belajar siswa

2021 ◽  
Vol 1 (1) ◽  
pp. 24-33
Author(s):  
Ellysa Dini Aryanti ◽  
Mohammad Arief

Abstract The Development of teaching material of E-Module in archival subject is needed because there are no modules intended for students so far. The development of this e-module is aimed at (1) Producing an electronic module (E-module) based on Digital Flipbook in Archival Subject (Basic Competency 3.7 Implementing alphabetical, chronological, geographical, number, and subject archive systems And Basic Competency 4.7 Carry out alphabetical, chronological, geographical, number, and subject archive systems) for class X OTKP’s students in SMK Negeri 1 Ngawi, (2) Knowing the feasibility of Digital Flipbook-based E-module in the subject of Archival based on expert validation and (3) Knowing the difference in learning outcomes of students in the experimental class using E-module with control class students who do not use E -module that has been made by researcher. This research uses Research and Development (R&D) with Borg & Gall research and development model, namely 1) Preliminary studies, 2) Initial data collection, 3) Initial product development, 4 ) Design Validation, 5) Design Revision, 6) Limited trials, 7) Initial product revisions, 8) field trials, 9) Final product revisions, 10) Final Products. The e-module validation is carried out by e-module experts, material experts and limited trials. E-module experts is 98%, material expert validation is 94.5%, the limited trial result is 89.6%. The combined validation average is 94.03% which shows that the e-module is very valid. Abstrak Pengembangan bahan ajar e-module kearsipan sangat dibutuhkan karena belum adanya modul yang diperuntukkan untuk siswa. Pengembangan e-module ini bertujuan untuk (1) Menghasilkan modul elektronik (E-module) berbasis Digital Flipbook pada Mata Pelajaran Kearsipan (KD 3.7 Menerapkan penyimpanan arsip sistem abjad, kronologis, geografi, nomor, dan subjek dan KD 4.7 Melakukan penyimpanan arsip sistem abjad, kronologis, geografi, nomor, dan subjek) untuk siswa kelas X OTKP di SMK Negeri 1 Ngawi, (2) Mengetahui kelayakan E-module berbasis Digital Flipbook pada Mata Pelajaran Kearsipan berdasarkan validasi para ahli dan (3) Mengetahui perbedaan hasil belajar siswa kelas eksperimen dengan siswa kelas kontrol. Penelitian ini menggunakan metode penelitian dan pengembangan (R&D) dengan Model penelitian dan pengembangan Borg & Gall yaitu 1) Studi pendahuluan, 2) Pengumpulan data awal, 3) Pengembangan produk awal, 4) Validasi Desain, 5) Revisi Desain, 6) Uji coba terbatas, 7) Revisi produk awal, 8) uji coba lapangan, 9) Revisi produk akhir, 10) Produk Akhir. Validasi e-module dilakukan oleh ahli e-module, ahli materi dan uji coba terbatas. Ahli e-module sebesar 98%, ahli materi sebesar 94,5%, dan uji coba terbatas sebesar 89,6%. Rata-rata gabungan validasi yaitu sebesar 94,03% yang menunjukkan e-module sangat valid

2020 ◽  
Vol 5 (2) ◽  
pp. 91-98
Author(s):  
Edi Wiyono ◽  
P.M Labulan ◽  
Muhammad Siddik

The ability of teachers to create an atmosphere of learning that is conducive, effective and fun is one part of the professional competence of educators. The use of student worksheets in the teaching and learning process is one of the main choices for a teacher in arousing interest, motivation and stimulation of learning activities. The aim of this research is to produce a Worksheet product for the Themes of the Environment Around Us, the Human Themes and the 5th grade elementary school environment that are suitable for use in the learning process. The type of this research uses research and development methods or commonly referred to as research and development. This study uses the Borg and Gall development research procedure which consists of nine steps namely, gathering initial information, planning, developing initial product formats, initial trials, product revisions, field trials, product revisions, field trials, and final product revisions. The results showed that the Worksheet Product Students Environmental Themes Around Us Sub Themes Human and Environmental grade V SD used had very good eligibility. This finding is supported by field facts where the material expert validation obtained a score of 90.00%, the media expert validation obtained 92.63%, the linguist validation was 92.7%, the student questionnaire assessment on the field test was 92.4%, and the mean score was The average daily test for students increased by 12.50% from 71.96 to 84.46.


2021 ◽  
Vol 3 (1) ◽  
pp. 96
Author(s):  
Ani Sutiani ◽  
Dinda Maisyarah

This study aims to design a guided inquiry-based module on the subject of reaction rates and to analyze the feasibility of a guided inquiry-based module on the subject of reaction rates. The method in this research uses the research and development or Research and Development method which is limited to only 5 stages, namely the data and information collection stage, the product planning stage, the initial product development stage, the initial field trial stage and the revision stage of the trial results. The research subject was a guided inquiry-based module. The object of research was the material reaction rate. The product developed was validated by 4 expert validators consisting of 2 material expert validators and 2 media expert validators. In addition, the responses of 2 chemistry teachers were also seen. Initial field trials were carried out by giving questionnaire sheets to 8 students. The results showed that the guided inquiry-based module on the subject of reaction rates was declared feasible after validation by material experts, media experts, teacher and student responses. Evaluation of material experts with an average percentage of 83.10% with the valid / feasible category, the assessment of media experts with an average percentage of 83.09% with the valid / feasible category, the percentage of teacher responses to 87.49% with the very interesting category and the percentage of responses 83.08% students with very interesting category.


2016 ◽  
Vol 6 (2) ◽  
pp. 173 ◽  
Author(s):  
Ismalik Perwira Admadja ◽  
Eko Marpanaji

Penelitian ini bertujuan untuk: (1) menghasilkan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar, (2) mengetahui kelayakan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar, dan (3) mengetahui peningkatan hasil belajar siswa menggunakan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar. Metode penelitian yang digunakan adalah metode penelitian dan pengembangan dengan desain model pengembangan Stephen M. Alessi dan Stanley R. Trollip. Langkah-langkah pengembangannya yaitu: (1) perencanaan; (2) desain; dan (3) pengembangan. Teknik analisis data untuk uji coba produk menggunakan statistik deskriptif. Hasil penelitian menunjukkan bahwa: (1) ditinjau dari aspek media dinilai “Sangat Baik” dengan skor 4,27 oleh ahli media;(2) ditinjau dari aspek materi dinilai “Sangat Baik” dengan skor 4,47 oleh ahli materi; (3) ditinjau dari aspek penggunaan dinilai “Sangat Baik” dengan skor 4,23 oleh siswa; (4) peningkatan hasil belajar siswa menunjukkan kenaikan rerata skor siswa kelas yang menggunakan multimedia sebesar 31,53 sedangkan kelas yang tidak menggunakan multimedia meningkat sebesar 20,11. Kata kunci: pengembangan, pembelajaran, multimedia pembelajaran, kelayakan. DEVELOPING LEARNING MULTIMEDIA OF INDIVIDUAL PRACTICE IN FUNDAMENTAL MUSIC INSTRUMENT FOR SMK STUDENTS IN THE EXPERTISE OF KARAWITAN Abstract The purposes of this research were: (1) to produce multimedia learning on the subject of individual practice in fundamental music instrument; (2) to determine the appropriateness of the learning multimedia in the subject of individual practice in fundamental music instrument; and (3) to determine the improvement in the students’ learning outcomes from the use of multimedia in teaching the subject of individual practice in fundamental music instrument.This research was a research and development, with the development model design by Alessi and Trollip. The development stages were as follows: (1) planning; (2) design; and (3) development. The data of the try-out of the product was analyzed using descriptive statistics. The results showed that: (1) the media aspects were rated "very good" with a score of 4.27 by the media expert; (2) the material aspects were rated "very good" with a score of 4.47 by the materials expert; (3) the aspects of using product were rated "very good" with a score of 4.23 by the students; (4)the improvement of the students’ learning outcomes in the class using the multimedia showed a mean score increase of 31.53 which was greater than that of the nonmultimedia class which was only 20.11. Keywords: development, learning, learning multimedia, appropriateness


Author(s):  
Ayu Trisna ◽  
Riyah Shibha Nasution

The aim of this study is to develop macromedia flash as a learning media for teaching speaking materials for students. Research and Development is used as the research method. Research Procedures are modified into four steps, they are: evaluation and need analysis, media design, validation and revision, and final production. The product has validated by expert validation. The expert is an English lecturer of English literature Department, State University of Medan which approved by Faculty of Languages and Arts. The instrument for collecting data is by using questionnaire. The data are analyzed by descriptive technique. The result shows that macromedia flash is advisability to use with the total assessment by expert validations is 91 (Good). With the result that macromedia flash is good and eligible to use for teaching speaking for students.


2017 ◽  
Vol 5 (3) ◽  
Author(s):  
Marina Kuswardani ◽  
I Nyoman Arcana

This study aims to (1) Developing the higer oreder thinking skills test on computer based in the subject of trigonometric SMA. (2) Knowing the feasibility of a higer oreder thinking skills tests computer based made on the subject of trigonometric SMA. This research is a research and development (Research & Development). The development method used in this study follows a simple development procedure suggested by Borg and Gall consisting of five steps: (1) Product analysis to be developed, (2) initial product development, (3) Expert Validation and product revision, (4) ) Limited field trials and product revisions, (5) Main-scale field trials and end products. The results of this study is a computer-based test entitled: "Computer Based Test Problems On High Trigonometric Discussion" which is packaged in the form of Comapct Disk (CD). The computer-based tests were tested limited trial of 30 students and a major trials of 34 SMA N 10 Yogyakarta. Problem-based computer test has met the validity, reliability, objectivity, praktibilitas, and economical. Validation results show a computer-based test is worth using. This is supported by: average grain matter about 4.80 (very good) and average media expert 4,76 (very good) and student questionnaire score 39,03 (very good.  Research suggestions, the product should be used by students as an exercise in computer based reasoning. 


2020 ◽  
Vol 12 (2) ◽  
pp. 105-118
Author(s):  
Edy Wahyu Wibowo ◽  
Abdillah Abdillah ◽  
Wahyu Nugroho

This study aims to develop a macromedia flash-based Educational Game Media suitable for use in fraction mathematics lessons. The research method used is a type of Research and Development (R & D). The model used is a modification of the model from Borg and Gall with the following stages: (1) research and information gathering, (2) planning, (3) initial product development, (4) limited trials, (5) initial product revision, (6) Main field trials, (7) operational product revisions, (8) operational field trials, (9) final product revisions, (10) Dissemination and implementation. The results showed that the educational Game Media based on macromedia flash was valid, so it was suitable for use in the mathematics learning process. Educational Game Media based on macromedia flash is also considered effective for improving learning outcomes based on the T Independent Sig test results. (p) 0.00 with conditions P <0.05 so that H0 is rejected. Paired T test results Sig. (p) 0.000 with conditions P <0.05 so that H0 is rejected also shows that the macromedia flash-based Educational Game Media has a significant impact on improving learning outcomes.


2020 ◽  
Vol 8 (2) ◽  
pp. 86
Author(s):  
Zulbahri Zulbahri ◽  
Yuni Astuti ◽  
Erianti . ◽  
Pitnawati . ◽  
Damrah .

This research is motivated by the limited development of learning media for the subjects of Physical Education, Sports and Health on floor exercise (artistic) material, especially for schools in the regions. This study aims to produce a learning media product for students and students in learning gymnastics. The subjects or samples of this research were FIK UNP students who attended basic and advanced / learning gymnastics courses with a total of 12 people for small group subject trials and 15 people for field trials. The data used in this research are qualitative and quantitative data. Qualitative data in this study is data obtained through validation from material experts, media experts, while quantitative data in this study were obtained through assessment questionnaires which were analyzed with descriptive statistics.This research was conducted using "Research and Development" (Research and Development), namely the research method used to produce certain products. The model used as a reference is the Borg & Gall development research model with 10 developments, in this study the researcher adopted the following stages: 1) Preliminary Study (research and data collection). 2) Prepare a plan and analyze the media to be made. 3) Initial product development by producing learning media with validation by media experts and material experts. 4) Conduct small group trials. 5) Product Revisions. 6) Conduct field trials. 7) Revise the final product. For this early stage research, it has only arrived at the fourth stage (4), namely the initial stage validation by media experts and material experts. Research results in the form of learning media products for practical material with a score of 3.67 with good criteria and for media with a score of 3.3 with a fairly good category.


Jurnal PenSil ◽  
2012 ◽  
Vol 1 (2) ◽  
pp. 132-140
Author(s):  
Abu Bakar Rianto ◽  
Arris Maulana ◽  
Risdian M Noor

This innovative work undertaken in order to improve the quality of student learning outcomes and create new experiences for learners in learning process for the course of Furniture Construction especially for the subject of Timber Connection and Assembling. This innovative work was tested at SMK Negeri 52 Jakarta. The method of this innovative work is done based on seven stages. Those seven stages are observation (data collective), preparation of materials, information flow preparation, data compilation, initial development, evaluation and ending development. Evaluation process carried out by two phases, validation and revision. Validation phase was conducted by media expertise from the Center for Learning Resources (PSB) and for the content and instructional expertise conducted by two teachers for the course of Furniture Construction especially for the subject of Timber Connection and Assembling in SMK Negeri 52 Jakarta. From the calculation of the media expertise, we get the average of 4.5 total validations. It indicates that the media; if we viewed from the range 4.5 ≤ x ≤ 5; is accepted into the criteria of excellent value. From the calculation and validation of instructional substance expertise, we obtained the average total validation of 4.425. If we analyze from the range 3.5 ≤ x  4.5, then the value is accepted into the good criterion. Learning outcomes from students in class X TF B SMK Negeri 52 Jakarta using this method showed an increasing value by the average of 76.23 from the scale of 1-100 on the Basic Competency-8, Timber Connection and Assembling


2020 ◽  
Vol 7 (2) ◽  
pp. 28-33
Author(s):  
Vindi Putri Ardiyana

ABSTRAK Penelitian ini bertujuan untuk (1) mendeskripsikan karakteristik kebutuhan guru dan siswa terhadap buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur untuk pembelajaran bahasa Jawa di SMP Kota Semarang,  (2) membuat prototipe buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur, dan (3) mendeskripsikan hasil validasi ahli mengenai prototipe buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur. Penelitian ini menggunakan metode penelitian pengembangan (Research and Development) dengan tahapan yaitu (1) potensi dan masalah, (2) pengumpulan data, (3) desain produk, (4) validasi desain, dan (5) revisi desain. Data pada penelitian ini adalah amanat dari Serat Wulangreh Pupuh Pangkur dan kebutuhan terhadap buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur. Sumber data dari penelitian ini adalah Serat Wulangreh Pupuh Pangkur, guru dan siswa. Teknik pengumpulan data menggunakan wawancara dan penyebaran angket. Analisis data pada penelitian ini adalah deskriptif kualitatif. Penelitian ini menghasilkan buku cerita bergambar berjudul Sinau Wulangreh Pupuh Pangkur. Setelah buku tersebut disusun, selanjutnya dilakukan uji validasi oleh ahli materi dan ahli media untuk mendapatkan saran dan perbaikan buku. Saran dan perbaikan dari ahli mencakup aspek materi, penyajian dan kegrafikaan.  Kata Kunci : buku cerita bergambar, Serat Wulangreh Pupuh Pangkur, pengembangan.   ABSTRACK The aims of this research are to (1) describe the characteristics of teachers and students’ need to a picture book with Serat Wulangreh Pupuh Pangkur base for Javanese Language learning process in SMP Kota Semarang, (2) to make a picture book prototype with Serat Wulangreh Pupuh base, and (3) describe the expert validation outcome about a picture book prototype with Serat Wulangreh Pupuh Pangkur base. This research uses research and development. The research stages were potential and problems, data collection, product design, design validation and design revisions. The data in this study are mandated by Serat Wulangreh Pupuh Pangkur and the need for a picture book based on Serat Wulangreh Pupuh Pangkur. Sources of data from this study are Serat Wulangreh Pupuh Pangkur, teachers and students. The technique of collecting data uses interviews and questionnaires. Data analysis in this study is descriptive qualitative. This research produces a picture book entitled Sinau Wulangreh Pupuh Pangkur as teachers and students’ need. After this book is created, there would be a validity test by the material and media experts to have suggestion and revision. The scope of suggestion and revision by the experts are material, serving, and graphics. Keywords: a picture book, Serat Wulangreh Pupuh Pangkur, development.


2020 ◽  
Vol 11 (2) ◽  
pp. 201-210
Author(s):  
Abdul Rahim ◽  
Syukrul Hamdi ◽  
I Nyoman Arcana

ICT advancement can be utilized to improve the quality of education. In this globalization era, the millennial generation is demanded to be technology literate and fluent in English to compete in the global world considering that English has been established as an international language. Therefore, the integration of English into learning in the form of multimedia bilingual learning is needed. This study aimed to determine the feasibility, attractiveness, and effectiveness of bilingual learning multimedia on the integral application material for vocational schools. This research is research and development. Based on the results of validation and field trials, the developed bilingual mathematics learning media was in the feasible, interesting, and effective categories. The feasibility of the bilingual learning multimedia based on the material expert validation obtained an average of 4.6 and the media expert validation obtained an average of 4.9 which indicated that the developed product was in the feasible category. The attractiveness of bilingual mathematics learning multimedia based on students’ responses was 89% in the very interesting category. The effectiveness of the developed bilingual learning multimedia to improve students' mathematics learning outcomes was known based on the N-Gain value of 0.8 in the high category. 


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