Design of a Mobile Handwriting Test Revision System for Cognitive Apprenticeship Instruction Model in Mathematics Learning

Author(s):  
Hung-Hsu Tsai ◽  
Jie-Yan Peng ◽  
You-Ming Yong ◽  
Chun-Shan Wang ◽  
Pao-Ta Yu
2017 ◽  
Vol 5 (2) ◽  
pp. 131
Author(s):  
Ultra Falentina

<p>Mathmatics is one of the lesson which is performed on national final exam. It holds important rule to decide sudents graduation. The fact shown that many students have difficulty in this lesson. They think that mathematics difficult. It makes them have less interest in mathematics.The research method used is class action research. The population of this study is 22 students of VII grade SMPN 8 Bintan. Sampling technique in this study is purposive sampling. The independent variable is group working method in direct instruction model and the dependent variable is mathematics learning performance.The result of this research is passing grade of siclus II increasing to 85 from 72,29. It can be concluded that working method in direct instruction model can increase mathematics learning performance of VII grade SMPN 8 Bintan.<strong> </strong></p><p> </p>


2020 ◽  
Vol 4 (3) ◽  
pp. 261
Author(s):  
Ni Kadek Linda Astiti Rahayu ◽  
Gusti Ngurah Sastra Agustika

The main problem in this study refers to the students that have a low mathematics learning outcome. This is caused by the lack of application of relevant learning models in the mathematics learning process. This study aimed to analyze the effect of the Problem Based Instruction model on the mathematics learning outcomes of fifth-grade students. This research is a quasi-experimental research using the Non-Equivalent Control Group Design which in its pretest is only used to determine group equality. Cluster technique was used to determine the research sample until 2 groups were selected consisting of the experimental group and the control group with a total sample of 87 students from a total of 8 population members with a total number of students 243. The test description was chosen as an instrument for data collection to obtain the score, analyzed by analysis techniques inferential statistics use the formula of variance separated in the t-test. Based on the results of the analysis, t count > t table is 7.2909> 2.021. So H0 is rejected and Ha is accepted. Thus, it can be concluded that the Problem Based Instruction model has a positive effect on the learning outcomes of students.


2018 ◽  
Vol 4 (1) ◽  
pp. 24-31
Author(s):  
Desi Dwi Mariana Putri ◽  
Ichyatul Afrom

This study aims to describe the learning activities of Mathematics by using the Explicit Instruction Model and Course Review Horay model assisted by manipulative media and improving Mathematics learning outcomes using the Explicit Instruction model and Course Review Horay with the help of the manipulative press. This type of research is classroom action research (CAR). The subjects of this study were 27 students of class V B, consisting of 15 men and 12 women. Data collection techniques in this study used tests and observations. Data analysis used qualitative and quantitative analysis. The results showed that the learning activities of students using the Explicit Instruction and Course Review Horay models assisted manipulative media in students increased, the average value of the first cycle was 2.87 with poor criteria and the second cycle the average cost was 3.32 with suitable measures. Also, there is an increase in Mathematics learning outcomes using the Explicit Instruction model and the Course Review Horay assisted by manipulative media in class students. The average pre-test value is 44 with classical completeness of 25%, the cycle I average cost 63 with artistic integrity 51.85%, and in cycle II the average cost is 79 with artistic integrity 92.59%


2000 ◽  
Vol 44 (4) ◽  
pp. 192-201 ◽  
Author(s):  
Jeanette Hron ◽  
Kristina Lauche ◽  
Jürgen Schultz-Gambard

Zusammenfassung. Gegenstand der Untersuchung ist die Frage, wie der individuelle Erwerb von Qualitätswissen und von qualitätsbezogenen Selbstwirksamkeitsüberzeugungen durch bestimmte Modalitäten der Wissensvermittlung so gefördert werden kann, dass Qualitätshandeln verbessert wird. In einem Projekt zur Wirksamkeit unterschiedlicher Vermittlungsformen im Rahmen von Mitarbeiterschulungen zu Qualitätsmanagement konnte nachgewiesen werden, dass eine situativ-adaptive Form der Wissensvermittlung (Cognitive Apprenticeship-Ansatz) im Vergleich zu einer traditionellen, formalen Wissensvermittlung zu einem verbesserten Erwerb von Wissen und zu einer Verbesserung von Qualitätshandeln führt. Eine Moderatorfunktion von domänenspezifischen Selbstwirksamkeitsüberzeugungen zwischen Wissenserwerb und Wissensanwendung, d.h. Qualitätshandeln, konnte teilweise bestätigt werden.


Author(s):  
Sofnidar ◽  
Hartina ◽  
Kamid ◽  
Khairul Anwar

Prilaku belajar adalah suatu sikap y ang muncul dari diri siswa dalam menanggapi dan meresponi setiap kegiatan belajar mengajar yang terjadi. salah satu wujud dari prilaku adalah motivasi belajar. Menurut teori behavioristik, belajar adalah perubahan tingkah laku sebagai akibat adanya interaksi antara stimulus (rangsangan) dan respon (tanggapan). Stimulus yang diberikan guru dalam pembelajaran tertuang dalam rancangan aktifitas pembelajaran. Aktivitas pembelajaran merupakan kegiatan yang dirancang guru untuk mewujudkan dan atau menciptkan kondisi belajar siswa (stimulus). Pemilihan aktivitas belajar yang sesuai memungkinkan untuk terjadinya efektivitas pedagogis dalam mencapai tujuan pembelajaran, maupun dapat membentuk prilaku positif siswa (respon) dalam belajar. Desain pembelajaran berbasis outdoor-medelling mathematics memuat serangkain aktivitas kegiatan pembelajaran yang berbassis investigasi konteks masalah outdoor (masalah real life) dengan muatan konten materi modeling mathematics. Pada makalah ini akan membahas prilaku belajar dan bagaimana motivasi terbentuk melaui aktifitas kegiatan pebelajaran outdoor-medelling mathematics yang diklasifikasikan menjadi motoractivities mentalactivities, visualactivities, emotionalactivities, motoractivitie.Melalui metode kulitatif deskriptif, dengan mengambil 20 siswa kelas IX-B SMP N 1 Muaro Jambi yang mempunyai gaya belajar visual, auditorial, dan kinestetik. Setelah pelaksanaan pembelajaran, pengambilan data dilakukan melalui angket, dan lembar pengamatan beserta wawancara ke subjek penelitian. Hasil penelitian menunjukan bahwa aktivitas belajar dalam pembelajaran yang dapat memotivasi siswa belajar matematika adalah visualactivities sebesar 74,16%; motoractivities sebesar 96,67%; mentalactivities sebesar 71,66%; dan emotionalactivities sebesar 73,33%. Berdasarkan hasil analisis yang dilakukan aktivitas belajar dalam pembelajaran outdoor-medelling mathematics matematika yang paling dominan dapat memotivasi siswa belajar adalah motoractivities dengan persentasi 96,67% dengan kriteria sangat baik dan sangat memotivasi siswa belajar matematika dalam pembelajaran luar kelas. Indikatornya adalah melakukan percobaan. Kelebihan aktivitas belajar dalam pembelajaran outdoor-medelling mathematics adalah, aktivitas belajar lebih membuat siswa termotivasi untuk belajar matematika. Siswa menjadi lebih aktif dan interaksi dengan teman sesamanya semakin meningkat juga. Adapun kelemahan aktivitas belajar dalam pembelajaran luar kelas adalah sulit untuk siswa terfokus dalam aktivitas belajar yang sedang dilakukan.   Learning behavior is an attitude that arises from students in responding and responding to each teaching and learning activity that occurs. one form of behavior is learning motivation. According to behavioristic theory, learning is a change in behavior as a result of an interaction between stimulus (stimulus) and response (response). The stimulus given by the teacher in learning is contained in the design of learning activities. Learning activities are activities designed by the teacher to realize and or create the conditions for student learning (stimulus). Selection of appropriate learning activities allows for the occurrence of pedagogical effectiveness in achieving learning goals, and can form positive student behavior (response) in learning. Outdoor-based learning mathematics learning design contains a series of learning activities based on the context of outdoor problems (real life problems) with the content of modeling mathematics material. In this paper will discuss learning behavior and how motivation is formed through the activities of learning activities outdoor-modeling mathematics which are classified into mental activities, visual activities, emotional activities, motor activities. Through the descriptive qualitative method, taking 20 students of class IX-B Muaro Jambi Middle School 1 who have visual, auditory, and kinesthetic learning styles. after the implementation of learning, data retrieval was carried out through questionnaires, and observation sheets and interviews to the research subjects. The results showed that learning activities in learning that could motivate students to learn mathematics were visual activities at 74.16%, motor activities at 96.67%, mental activities at 71.66%, and emotional activities at 73.33 %%. Based on the results of the analysis carried out learning activities in mathematics outdoor-modeling mathematics learning the most dominant motivating students to learn is motor activities with a percentage of 96.67% with very good criteria and very motivating students to learn mathematics in learning outside the classroom. The indicator is to experiment. The advantages of learning activities in outdoor-modeling mathematics learning are that learning activities make students more motivated to learn mathematics. Students become more active and interactions with their peers also increase. The weaknesses of learning activities in learning outside the classroom is difficult for students to focus on the learning activities that are being done.


Author(s):  
Rini Dian Anggraini ◽  
Titi Solfitri

Penelitian ini bertujuan untuk mengembangkan perangkat pembelajaran matematika untuk sekolah menengah pertama yaitu kurikulum Silabus, Rencana Pembelajaran dan Lembar Kerja Siswa 2013 tentang statistik dan probabilitas dengan menggunakan model pembelajaran berbasis masalah. Penelitian ini menggunakan model pengembangan oleh Borg dan Gall yang dimodifikasi oleh Sugiyono (2008) melalui langkah-langkah: (1) potensi dan masalah; (2) pengumpulan data; (3) desain produk; (4) validasi desain; (5) revisi desain; (6) uji coba kelompok kecil; (7) revisi produk; (8) uji coba kelompok besar; (9) revisi produk. Pada tahap potensi dan masalah, para peneliti melakukan analisis potensi dan masalah. Kemudian, peneliti mengumpulkan data yang diperlukan sebagai referensi untuk desain perangkat pembelajaran matematika yang akan dikembangkan. Desain perangkat pembelajaran yang telah dikembangkan kemudian divalidasi oleh tiga validator dan direvisi berdasarkan saran validator. Hasil perancangan perangkat pembelajaran kemudian diujicobakan dalam uji coba kelompok kecil yang subjeknya 8 siswa kelas VII SMP Negeri 23 Pekanbaru. Setelah dicoba dalam uji coba kelompok kecil, kemudian direvisi berdasarkan kuesioner dari siswa yang mengikuti uji coba kelompok kecil. Setelah itu, para peneliti melakukan uji coba dalam kelompok besar yang subjeknya adalah 39 siswa kelas VII SMP Negeri 23 Pekanbaru, direvisi lagi dan disempurnakan. Berdasarkan hasil analisis dan diskusi data, perangkat pembelajaran yang telah dikembangkan valid yang nilai untuk Silabus adalah 3,39, rata-rata nilai untuk 5 Rencana Pelajaran adalah 3,41. Nilai rata-rata untuk 5 Lembar Kerja Siswa adalah 3,34. Lembar Kerja Siswa yang telah dikembangkan adalah persyaratan praktis yang memenuhi syarat untuk digunakan oleh siswa sekolah menengah pertama.   This research aimed to develop mathematics learning device for junior high school that are Syllabus, Lesson Plan and Students Worksheet curriculum 2013 on statistics and probability by used problem based learning model. This research use development model by Borg and Gall modified by Sugiyono (2008) through the steps : (1) potentials and problems; (2) data collection; (3) design product; (4) validation of design; (5) revision of design; (6) small group trial; (7) revision of product; (8) large group trial; (9) revision of product. At potentials and problems stage, the researchers conducted analysis of potentials and problems. Then, researchers collect the necessary data as reference to design of mathematics learning device that will be developed. Design of learning device that had been developed then validated by three validators and revised based on validator suggestion. The result of learning device design and then try out in small group trial which subjects are 8 students of VII SMP Negeri 23 Pekanbaru. After try out in small group trial, then it revised based on questionnaire from the students who take the small group trial. After that, the researchers conducted try out in large group trial which subjects are 39 students of VII SMP Negeri 23 Pekanbaru, revised again and refined. Based on result of data analysis and discussion, learning device that had been developed is valid which value for Syllabus is 3,39, the average of value for 5 Lesson Plan are 3,41. The average of value for 5 Students Worksheet are 3,34. Students Worksheet that had been developed is qualify practical requirement to used by students of junior high school.


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