Pengembangan Perangkat Pembelajaran Matematika Model Pembelajaran Berbasis Masalah untuk Meningkatkan Kualitas Proses dan Hasil Belajar di SMP

Author(s):  
Rini Dian Anggraini ◽  
Titi Solfitri

Penelitian ini bertujuan untuk mengembangkan perangkat pembelajaran matematika untuk sekolah menengah pertama yaitu kurikulum Silabus, Rencana Pembelajaran dan Lembar Kerja Siswa 2013 tentang statistik dan probabilitas dengan menggunakan model pembelajaran berbasis masalah. Penelitian ini menggunakan model pengembangan oleh Borg dan Gall yang dimodifikasi oleh Sugiyono (2008) melalui langkah-langkah: (1) potensi dan masalah; (2) pengumpulan data; (3) desain produk; (4) validasi desain; (5) revisi desain; (6) uji coba kelompok kecil; (7) revisi produk; (8) uji coba kelompok besar; (9) revisi produk. Pada tahap potensi dan masalah, para peneliti melakukan analisis potensi dan masalah. Kemudian, peneliti mengumpulkan data yang diperlukan sebagai referensi untuk desain perangkat pembelajaran matematika yang akan dikembangkan. Desain perangkat pembelajaran yang telah dikembangkan kemudian divalidasi oleh tiga validator dan direvisi berdasarkan saran validator. Hasil perancangan perangkat pembelajaran kemudian diujicobakan dalam uji coba kelompok kecil yang subjeknya 8 siswa kelas VII SMP Negeri 23 Pekanbaru. Setelah dicoba dalam uji coba kelompok kecil, kemudian direvisi berdasarkan kuesioner dari siswa yang mengikuti uji coba kelompok kecil. Setelah itu, para peneliti melakukan uji coba dalam kelompok besar yang subjeknya adalah 39 siswa kelas VII SMP Negeri 23 Pekanbaru, direvisi lagi dan disempurnakan. Berdasarkan hasil analisis dan diskusi data, perangkat pembelajaran yang telah dikembangkan valid yang nilai untuk Silabus adalah 3,39, rata-rata nilai untuk 5 Rencana Pelajaran adalah 3,41. Nilai rata-rata untuk 5 Lembar Kerja Siswa adalah 3,34. Lembar Kerja Siswa yang telah dikembangkan adalah persyaratan praktis yang memenuhi syarat untuk digunakan oleh siswa sekolah menengah pertama.   This research aimed to develop mathematics learning device for junior high school that are Syllabus, Lesson Plan and Students Worksheet curriculum 2013 on statistics and probability by used problem based learning model. This research use development model by Borg and Gall modified by Sugiyono (2008) through the steps : (1) potentials and problems; (2) data collection; (3) design product; (4) validation of design; (5) revision of design; (6) small group trial; (7) revision of product; (8) large group trial; (9) revision of product. At potentials and problems stage, the researchers conducted analysis of potentials and problems. Then, researchers collect the necessary data as reference to design of mathematics learning device that will be developed. Design of learning device that had been developed then validated by three validators and revised based on validator suggestion. The result of learning device design and then try out in small group trial which subjects are 8 students of VII SMP Negeri 23 Pekanbaru. After try out in small group trial, then it revised based on questionnaire from the students who take the small group trial. After that, the researchers conducted try out in large group trial which subjects are 39 students of VII SMP Negeri 23 Pekanbaru, revised again and refined. Based on result of data analysis and discussion, learning device that had been developed is valid which value for Syllabus is 3,39, the average of value for 5 Lesson Plan are 3,41. The average of value for 5 Students Worksheet are 3,34. Students Worksheet that had been developed is qualify practical requirement to used by students of junior high school.

Author(s):  
Abd. Qohar ◽  
Susiswo Susiswo ◽  
Syaiful Hamzah Nasution ◽  
Sapti Wahyuningsih

<p>In general, students' math skills in Indonesia are low. An effort must be made to get students to enjoy learning mathematics so that their mathematical abilities improve. The rapid development of smartphone technology provides an opportunity for use in mathematics learning. This study aims to develop an Android-based mathematics learning game for junior high school students on the topic of congruence and similarity. The research method used in this study is the Plomp development method with three stages: preliminary research, the prototyping stage, and the assessment phase. The subjects of this study were 56 seventh-grade students from the State Junior High School (SMPN 1) Wagir Malang. Six students participated in small group trials and 50 students participated in field trials. The results showed that the Android-based learning game on the topic of congruence and similarity had been successfully developed. The game media have been validated by experts with a score of 3.36, which shows that the media created are valid. The practicality tests in the small group trial resulted in a score of 3.50, while the field trial resulted in a score of 3.51. The effectiveness tests carried out in the small group trial resulted in a score of 3.36, while the field trial results had a score of 3.38. These results indicate that the learning games developed are practical and effective for use in mathematics learning.</p>


2019 ◽  
Vol 4 (9) ◽  
pp. 1177
Author(s):  
Ian Rizky Maulana ◽  
Sapto Adi ◽  
Eko Hariyanto

<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><p class="Abstrak"><strong>Abstract:</strong> The purpose of this research and development is to produce a physical education learning product for large ball material for 7th grade junior high school. The development of physical education for large ball material for 7th grade junior high school researchers used a multimedia development model developed by Lee &amp; Owen. The results of the study on the validation of physical education learning experts obtained a percentage of 76.12% is quite valid, quite effective, quite complete, can be used but need minor improvements. The results of the research on material expert validation obtained a percentage of 94.70% very valid. While the overall average of media expert validation obtained a percentage of 94.38% is very valid. For small group trials conducted by distributing questionnaires to 20 students of Lumajang Middle School 5. The results of small group trials found that the average percentage of 94.63% was very valid. The large group trial was conducted by distributing questionnaires to 90 students of SMP Negeri 1 Lumajang, SMP 1 Sukodono and SMP Negeri 5 Lumajang. The results of a large group trial found that the average percentage of 90.02% was very valid. Overall, the research and development products are very valid and can be used as learning media.</p><p class="Abstrak"><strong>Abstrak:</strong> Tujuan penelitian dan pengembangan ini adalah untuk menghasilkan sebuah produk pembelajaran Pendidikan Jasmani materi bola besar untuk SMP kelas VII. Pengembangan pembelajaran Pendidikan Jasmani materi bola besar untuk SMP kelas VII, peneliti menggunakan model pengembangan multimedia yang dikembangkan oleh Lee &amp; Owen. Hasil penelitian pada validasi ahli pembelajaran Pendidikan Jasmani diperoleh persentase 76,12% cukup valid, cukup efektif, cukup tuntas, dapat digunakan namun perlu perbaikan kecil. Hasil dari penelitian pada validasi ahli materi diperoleh persentase 94,70% sangat valid. Rata-rata keseluruhan dari validasi ahli media diperoleh persentase 94,38% sangat valid. Uji coba kelompok kecil dilakukan dengan penyebaran kuesioner kepada 20 siswa SMP Negeri 5 Lumajang. Hasil dari uji coba kelompok kecil didapat persentase rata-rata sebesar 94,63% sangat valid. Uji coba kelompok besar dilakukan dengan penyebaran kuesioner kepada 90 siswa SMP Negeri 1 Lumajang, SMP Negeri 1 Sukodono dan SMP Negeri 5 Lumajang. Hasil dari uji coba kelompok besar didapat persentase rata-rata sebesar 90,02% sangat valid. Secara keseluruhan, produk penelitian dan pengembangan ini sangat valid dan dapat digunakan sebagai media pembelajaran.<strong></strong></p></td></tr></tbody></table></div>


Author(s):  
Tanri Mega Sanjaya

This research aims to develop an Junior High School mathematics learning kit that supports character education, consisting of reasonable syllabus, lesson plan, worksheets, quizzes, and learning achievement test (THB). The research consists of five phases: (1) need analysis and objectives formulation, (2) design/product development, (3) product trial out, (4) product revision, and (5) final product evaluation. The results of the needs analysis show that learning kits that support the students' mathematical competence, especially  geometry needs to be increased. While the character education is an important element in the the students personality formation, so the products develop to support character education, that consist of syllabus, lesson plan, worksheets, quizzes, and THB. The trials evaluation of the research are conducted by an expert judgment, small trials, and field trials. The subject of the research are 31 grade seven students of the First Public Junior High School of Pundong. The result of this study shows that the products is reasonable to be used. This result can be seen from the result of expert validation that the product is valid, the teacher assessment, students’ feedback, learning implementation  observation percentage  which show that the product meets with the practical criteria and the result of product implementation produce students to attain the minimum completeness criteria and have characters development which show that the product is effective. Keywords: development, learning kit, character education 


2018 ◽  
Vol 13 (1) ◽  
pp. 10-20
Author(s):  
Maria Noor Cahaya Budhi

Penelitian ini bertujuan untuk menghasilkan perangkat pembelajaran matematika SMP dengan pendekatan contextual guided inquiry pada materi bangun ruang untuk meningkatkan motivasi dan prestasi belajar matematika siswa, yang valid, praktis dan efektif. Produk yang dikembangkan berupa RPP yang memuat langkah-langkah pendekatan contextual guided inquiry dan LKS yang memuat materi kontekstual dan langkah-langkah penemuan. Jenis penelitian ini adalah penelitian pengembangan  yang mengadaptasi model pengembangan Dick & Carey. Model pengembangan Dick & Carey dimodifikasi sehingga menghasilkan 5 tahap pengembangan yaitu analisis kebutuhan dan perumusan tujuan; desain/pengembangan produk; uji coba produk; revisi produk serta produk akhir. Subjek dalam penelitian ini adalah 73 siswa  kelas IX SMP IT Abu Bakar Yogyakarta. Instrumen yang digunakan dalam penelitian ini antara lain lembar validasi RPP dan LKS, lembar penilaian guru dan lembar tanggapan siswa, lembar observasi keterlaksanaan pembelajran, tes prestasi belajar serta angket motivasi siswa. Analisis data dilakukan dengan mengkonversi total skor aktual yang diperoleh menjadi data kualitatif skala lima. Dari hasil validasi ahli, skor penilaian guru, tanggapan siswa, observasi pembelajaran, angket motivasi dan tes prestasi belajar menunjukkan bahwa perangkat pembelajaran adalah valid, praktis, dan efektif. Dengan demikian, secara keseluruhan penelitian yang dilakukan menunjukkan bahwa produk yang dikembangkan layak untuk digunakan ditinjau dari aspek kevalidan, kepraktisan dan keefektifan. Developing Instructional Kits by Using the Contextual Guided Inquiry Approach to Increase Motivation and Learning Achievement of Mathematics AbstractThis research aimed to produce mathematics instructional kits of junior high school by using contextual guided inquiry (CGI) on the topic of space building which is valid, practical and effective  for increasing the motivation and mathematics learning achievement. The developed products are lesson plan which contained with the steps of CGI approach and worksheet which contained the material developed and measures contextual discovery. This study was research and development adapted from Dick and Carey development methodology. The modified of this model resulted 5 stages of development steps, i.e. the needed analysis and the formulation of the goals; design/development of the product;test of the product; revision of the product as well as the final product. The subjects of this study are 73 grade 9 students of Abu Bakar Islamic private junior high school Yogyakarta. The instrument used in this research include validation sheet, teacher and students response sheets, observation sheet, achievement test and motivation questionnaire. The data analysis was done by converting the actual score into qualitative data with standard scale of five. Based on the results of validation experts, teacher’s appraisal, students’ response, learning observation, motivation questionnaires and achievement test the developed products are valid, practical and effective. In general, this study has shown that the developed products are reliable to be used as they fulfill the valid, practical and effectiveness aspects.


2020 ◽  
Vol 5 (1) ◽  
pp. 178
Author(s):  
Siti Tamami

This study aimed to produce a problem-based Pancasila and Civic Education Module that was feasible, interesting, and effective to use. The study used the Borg and Gall developmental research model. The trial subjects in this study was VII grade students of the Laboratory Junior High School of State University of Malang (UM). The results of the validity test of material experts gained an average of 88%, media experts by 78%, and learning experts by 80%. From the small group trial results obtained questionnaire data filling by students an average of 86%, while from the large group an average of 91%, the average competency test results were 83, with grade completeness of 90.62%. In conclusion, the problem-based PPKn module on Norms and Justice Material had been feasible, interesting, and effective for use in VII grade students of junior high school who have a variety of abilities.


2021 ◽  
Vol 1806 (1) ◽  
pp. 012076
Author(s):  
U Umbara ◽  
Munir ◽  
R Susilana ◽  
E F W Puadi

2020 ◽  
pp. 209653112093024
Author(s):  
Hengjun Tang ◽  
Wee Tiong Seah ◽  
Qiaoping Zhang ◽  
Weizhong Zhang

Purpose: Research has confirmed that students’ mathematics values significantly affect their mathematics learning. Accordingly, understanding how students’ values form and change, especially during different learning stages, is an important topic. Design/Approach/Methods: This study administered a questionnaire to investigate the values of primary, junior high, and senior high school students in Eastern China. A principal component analysis was conducted to investigate the factor structure of the students’ learning values. Then, paired sample t-tests were used to examine the differences in the two continuous categories ranking of each group, and a one-way analysis of variance with a Brown–Forsythe test was used to test the differences in the ranking of each dimension by the different grade-level groups. Findings: We found that students’ mathematics learning values consist of seven elements: culture, memorization, technology, objectism, practice, understanding, and control. Students placed different degrees of importance on these seven elements at different learning stages. Additionally, we found that junior high school is a critical period of change in students’ values. Originality/Value: These findings will be invaluable to teachers and educators as they reflect on their teaching approaches. Moreover, the findings that students’ values undergo changes in the course of their schooling are important information for educators seeking to foster students’ learning.


2015 ◽  
Vol 2 (1) ◽  
pp. 12 ◽  
Author(s):  
Justina Endang Kartini ◽  
Bambang Ismanto

<p>This study aimed to describe the management acceleration program in terms of planning, organizing, actuating, and monitoring learning in PL Domenico Savio Junior High School. This research is a qualitative descriptive study. Subjects were principal, manager acceleration, acceleration secretary, and homeroom teacher. Results of research: Planning accelerated program in PL Domenico Savio Junior High School done by preparing teachers, finance, infrastructure, learners, curriculum, time, and high school. Learning plan covering the syllabus and lesson plan contains learning objectives, teaching materials, teaching methods, learning resources, and assessment of learning outcomes. Organization of human resources contained in the organizational structure of the school is equipped manager acceleration. Organizing accelerated learning includes the step before learning, implementation, and after learning. Teachers organize learning materials to learners’ learning time. Acceleration managers manage learning activities acceleration in school and outside of school. Actuating of accelerated program refers to the RPP and half of each subject program. Implementation of the learning stages: introduction, core activities, and cover. Monitoring the acceleration of learning is done directly by the students, parents of students, and managers acceleration. Learners and parents provide input on school. Manager acceleration control feasibility study. Principal using monitoring results into training materials for teachers. Accelerated learning assessment carried out by the teacher. Teacher evaluations are conducted by the principal and foundations. Reporting accelerated learning is done on the parents of learners.</p>


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