scholarly journals The Impact of SRA-Programming on Computational Thinking in a Visual Oriented Programming Environment

Author(s):  
Nardie L. J. A. Fanchamps ◽  
Lou Slangen ◽  
Marcus Specht ◽  
Paul Hennissen

AbstractVisual programming environments are popular instruments in teaching Computational Thinking (CT) in schools today. Applying Sense-Reason-Act (SRA) programming can influence the development of computational thinking when forcing pupils to anticipate the unforeseen in their computer programs. SRA-programming originates from the programming of tangible robots, but can also be of equal value in visual programming with on-screen output. The underlying rationale is that programming in a visual programming environment using SRA leads to more understanding of the computational concepts addressed, resulting in a higher level of computational skill compared to visual programming without the application of SRA. Furthermore, it has been hypothesised that if pupils in a visual programming environment can anticipate unforeseen events and solve programming tasks by applying SRA, they will be better able to solve complex computational thinking tasks. To establish if characteristic differences in the development of computational thinking can be measured when SRA-programming is applied in a visual programming environment with an on-screen output, we assessed the applicability of SRA-programming with visual output as the main component of the execution of developed code. This research uses a pre-test post-test design that reveals significant differences in the development of computational thinking in two treatment conditions. To assess CT, the Computational Thinking Test (CTt) was used. Results show that when using SRA-programming in a visual programming environment it leads to an increased understanding of complex computational concepts, which results in a significant increase in the development of computational thinking.

Author(s):  
Kizito Ndihokubwayo ◽  
Jean Uwamahoro ◽  
Irénée Ndayambaje

Science education in Rwandan schools still faces a number of challenges including the lack or shortage of equipment available for science experiments. This paper describes research conducted to assess the impact of using improvised versus conventional laboratory equipment in experiments. Eighty-five lower secondary school students were assessed using a semi-experimental post-test design on thermal expansion of bodies. Data analysis using a t-test produced a t-Stat of 2.74 over a t-Critical of 1.98 indicating a statistical significance between the two experimental groups in favour of the group using improvised equipment. As a result, it is recommended that improvised equipment be used in those instances in which there is a lack or shortage of conventional equipment since students’ achievement was similar regardless of the type of equipment used.


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Mark Noone ◽  
Aidan Mooney ◽  
Keith Nolan

This article details the creation of a hybrid computer programming environment combining the power of the text-based Java language with the visual features of the Snap! language. It has been well documented that there exists a gap in the education of computing students in their mid-to-late teenage years, where perhaps visual programming languages are no longer suitable and textual programming languages may involve too steep of a learning curve. There is an increasing need for programming environments that combine the benefits of both languages into one. Snap! is a visual programming language which employs “blocks” to allow users to build programs, similar to the functionality offered by Scratch. One added benefit of Snap! is that it offers the ability to create one’s own blocks and extend the functionality of those blocks to create more complex and powerful programs. This will be utilised to create the Hybrid Java environment. The development of this tool will be detailed in the article, along with the motivation and use cases for it. Initial testing conducted will be discussed including one phase that gathered feedback from a pool of 174 first year Computer Science students. These participants were given instructions to work with the hybrid programming language and evaluate their experience of using it. The analysis of the findings along with future improvements to the language will also be presented.


2020 ◽  
Vol 4 (1) ◽  
pp. 248-256
Author(s):  
Ni Made Dwi Yunica Astriani ◽  
Kadek Yudi Aryawan ◽  
Mochamad Heri

This study aims to determine the effect of clapping and vibration on oxygen saturation in COPD patients. The research design used a one-group pre-post test design. The research respondents' results in 26 COPD show the average oxygen saturation values before the intervention was 90.42 into the category of moderate hypoxemia, after a given intervention for two times a day gained an average weight of 95.00 SaO2 SaO2 into the type of standard p-value 0.000. In conclusion, most of them are male, with the lowest age of 31 years, while the respondents' highest period is 60 years. There is an effect of this value, indicating the impact of clapping and vibration on the oxygen saturation of COPD patients.   Keywords: Clapping, COPD, Oxygen Saturation, Vibration


Author(s):  
Maurianne Reade ◽  
Marion Maar ◽  
Nicole Cardinal ◽  
Lisa Boesch ◽  
Sara Lacarte ◽  
...  

Background: The purpose of this study was to determine if interprofessional skills, attitudes, and behaviours could be learned during an austere medicine educational activity where interprofessionalism remained within the informal and hidden curriculum.Methods and Findings: We used a mixed-methods approach to examine the potential acquisition of interprofessional competencies during wilderness medicine educational events. Thirty-four participants, over two events, completed interprofessional learner contracts, audio diary entries between patient scenarios, and the Interprofessional Collaborative Competency Attainment Survey (ICCAS) using a retrospective pre-test/post-test design. Audio diary entries showed the reflection that took place between scenarios during the orienteering portion of the event and the adjustments toward interprofessionalism that took place. Both the survey and audio diaries confirmed that participants perceived an improvement of their interprofessional competencies after the WildER Med event.Conclusions: The outcomes confirm that interprofessional competencies can be developed during a learning event such as WildER Med, where the interprofessional curriculum is hidden. Austere medicine, which is at the base of this learning event, represents an opportunity for the further understanding and exploration of interprofessional education.


2006 ◽  
Vol 34 (2) ◽  
pp. 213-228 ◽  
Author(s):  
Cathy Bishop-Clark ◽  
Jill Courte ◽  
Elizabeth V. Howard

Students in an introductory computing class participated in a study investigating the impact of using a graphics programming environment (Alice) and pair-programming on confidence, enjoyment and achievement. Sixty-four participants completed a short questionnaire and a content pre-test about computer programming concepts. Students were then assigned to one of two groups: individual or paired. The pairs completed a tutorial on Alice and then completed a short assignment over a period of one week working as a team of two. The individuals completed the same tutorial and assignment but completed it alone. Lastly, all participants took the same questionnaire and content post-test. The results showed that all students experienced increased confidence in programming, that students in pairs enjoyed programming more than students who worked individually, and that all students performed significantly better on the content post-test.


2020 ◽  
Author(s):  
Bruce Gillard

A quality improvement project was developed using a pre-test, education intervention, post-test design to assess nurse’s ability identify STEMI ECGs from non-STEMI ECGs and to assess the impact of a brief educational program on nurses’ performance. The pre-tests were available to nursing staff over a two-week period to obtain the nurses’ baseline knowledge. Following the pre-test period nurses were provided the educational sessions followed immediately by distribution of the post-test. The pre-tests were then compared to the post-tests to assess whether or not the education improved nurses’ performance in STEMI recognition.


2013 ◽  
Vol 5 ◽  
Author(s):  
Denis Liakin ◽  
Walcir Cardoso ◽  
Natallia Liakina

This study examines the impact of the pedagogical use of mobile automatic speech recognition software (ASR) on the acquisition of the French vowel /y/ in production and perception. The participants were 42 beginner French students with no previous training in French phonetics and exposure to speech recognition software. They were divided into three experimental groups: (1) the ASR Group used an ASR application installed on their mobile devices to complete weekly pronunciation activities, with immediate written visual (textual) feedback provided by the software; (2) the Non-ASR Group completed the same weekly pronunciation activities in individual weekly sessions with a teacher, who provided immediate oral feedback using recast and repetitions; finally, (3) the Control Group participated in weekly individual meetings “to practice their conversation skills” with a teacher, who provided no pronunciation feedback. Following a pre-test/post-test design, our findings indicate that the ASR Group outperformed the other groups in French /y/ production, but not in perception.


2021 ◽  
Vol 6 (2) ◽  
pp. 57-66
Author(s):  
Zuniarsih Zuniarsih ◽  
Maemonah Maemonah ◽  
Issaura Dwi Selvi

The impact of COVID-19 has had a major impact on the protection of children's health. Parents need to supervise children in implementing clean and healthy living behavior to avoid COVID-19. The purpose of this research is to use love cards as a form of activity to increase enthusiasm for protecting children's health. This research refers to the type of quantitative quasi-experimental research that applies one group pre-test-post-test design. Data collection techniques using interviews, questionnaires, and documentation. The subject of this study involved 20 parents who provide the results of children's development achievements. The results showed that the application of clean and healthy living behavior during the pre-test was 25%, and after being given treatment using love cards, the percentage was 85%. There was a significant increase from pre test to post test by 60%. That study using love cards have a good effect on increasing the application of clean and healthy living behavior (PHBS) in early childhood.


Author(s):  
Saru Noliqo Rangkuti ◽  
Azizah Nasution ◽  
Azizah Nasution ◽  
Khairunnisa Khairunnisa ◽  
Khairunnisa Khairunnisa

 Objective: The objective of this study was to determine the impact of counseling on adherence of dyslipidemia outpatients to the prescribed medications in An-Nisa Hospital Tangerang period July 2016–November 2016.Methods: This prospective a quasi-experimental design with pre- and post-test design was done to analyze the impact of counseling in An-Nisa Hospital Tangerang. Patients’ characteristics were statistically analyzed using Chi-square. The patient adherence toward therapy was analyzed using Morisky Medication adherence scale-8.Results: The present study indicated that most of the patients (70%) were females with ages: ˃50.70%; ≤50.30%. The counseling significantly affected the adherence level on dyslipidemia patients, p<0.001.Conclusion: This research proved that counseling had a positive impact on the patients’ adherence.


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