scholarly journals Learning Design Experiences of the Namibian Teachers during the COVID-19 Pandemic: an Ethnographic Perspective

TechTrends ◽  
2022 ◽  
Author(s):  
Perien Joniell Boer ◽  
Tutaleni I. Asino
Keyword(s):  
Author(s):  
Theodora Aruan ◽  
Abdul Hamid K ◽  
Samsidar Tanjung

Abstrak: Penelitian ini bertujuan untuk: (1) mengembangkan multimedia pembelajaran pada mata kuliah Pengetahuan Alat Pengolahan dan Penyajian Makanan yang layak digunakan pada mahasiswa program studi Tata Boga. (2) mengetahui efektifitas multimedia pembelajaran pada mata kuliah Pengetahuan Alat Pengolahan dan Penyajian Makanan program studi Tata Boga. Penelitian menggunakan model pengembangan produk Borg and Gall yang dipadu dengan model desain pembelajaran dari Dick and Carey. Metode penelitian ini terdiri dari dua tahapan, yang mana pada tahap I merupakan tahap uji coba produk yang terdiri dari: (1) validasi ahli desain pembelajaran, (2) validasi ahli materi pelajaran, (3) validasi ahli media pembelajaran, (4) uji coba perorangan, (5) uji coba kelompok kecil, dan (6) uji coba lapangan terbatas. Hasil penelitian menunjukkan: (1) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (82,17%), (2) uji ahli materi berada pada kualifikasi sangat baik (89,5%), (3) uji ahli media berada pada kualifikasi sangat baik (85%), (4) uji coba perorangan berada pada kualifikasi sangat baik (87%),  (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (86%), dan (6) uji coba lapangan terbatas berada pada kualifikasi sangat baik (83,8%). Kata Kunci: multimedia, pembelajaran, pengetahuan alat pengolahan dan penyajian makanan Abstract: This study aims to: (1) develop learning multimedia in the subject of Knowledge Processing and Presentation Tools that are suitable for use in culinary study program students. (2) knowing the effectiveness of learning multimedia in the subject of Food Processing and Food Processing Program Knowledge and Processing Tools. The study used the Borg and Gall product development model combined with learning design models from Dick and Carey. This research method consists of two stages, which in stage I is the product testing phase which consists of: (1) validation of learning design experts, (2) expert material validation, (3) validation of learning media experts, (4) test try individuals, (5) small group trials, and (6) limited field trials. The results showed: (1) the learning design expert test was in very good qualification (82.17%), (2) the material expert test was in very good qualification (89.5%), (3) the media expert test was in the qualification very good (85%), (4) individual trials are in very good qualifications (87%), (5) small group trials are in very good qualifications (86%), and (6) limited field trials are at very good qualification (83.8%). Keywords: multimedia, learning, knowledge of processing and serving food


2019 ◽  
Author(s):  
POHSUN WANG

Basic shape is one of the most important components of the learning design process. Using Western design thinking to understand shape, color and composition layout and attempting to reinterpret the application of traditional calligraphy from a design point of view—whether it is the expression of form or the meaning of content—are both important aspects of design thinking. The writing patterns of traditional calligraphy and the design creation of modern experiments may have different biases. If the artistic value of "the brush and ink of the time" is compared to the science and technology of innovation as the main appeal, the expressiveness of the traditional writing mode is obviously difficult to achieve. Using science and technology as an option for design creation is a difficult way to proceed; however, technology, ideas and thinking can still be in sync with the cultural issues of an entire era. This is also the test of the times to which contemporary creations are subjected. There are infinite possibilities for development, and it is worthwhile to explore these possibilities together with artistic aspirants. On the other hand, if we follow the well-beaten path of the status quo, the creativity of traditional calligraphic art will wither, it will deviate from the larger environment of the era in which it operates, and it will inevitably be neglected and pushed out by other art categories. The design and creation process uses the traditional calligraphy characters and drums as the theme, assisted by digital tools in the creation, and finally transforms the traditional calligraphy visual form into an expression of the art of science and technology.


2020 ◽  
Vol 3 (2) ◽  
pp. 304-318
Author(s):  
I Made Putra Aryana

This article aims to put forward the learning design so that learning runs well, accompanied by anticipatory steps to minimize the gaps that occur so that learning activities achieve the goals set. The writing of this article uses the literature study method taken from various sources about learning. A teacher needs to have the ability to design and implement a variety of learning strategies that are considered suitable with the interests, talents and in accordance with the level of student development, including utilizing various sources and learning media to ensure the effectiveness of learning. The essence of learning design is the determination of optimal learning methods to achieve the stated goals. There is no learning model that can provide the most effective recipe for developing a learning program. The determination of the design model to develop a learning program depends on the designer's consideration of the model to be used or chosen. The educational process is a series of efforts to guide, direct the potential of human life in the form of basic abilities and personal lives as individual and social creatures and in their relationship with the natural surroundings to become responsible individuals.


Author(s):  
Diana Carmenza Sánchez Botero ◽  
Nancy Milena Valencia Yepes

ABSTRACTThis document approach the research phase of the Master's degree in mathematics didactics at the Caldas University, called comparative study between universal learning design and conventional methods as a strategy for strengthening spatial thinking and geometric systems in the children of the first grade of the Institución Educación Nuestra Señora del Rosario in Manzanares, (Caldas). The objective of this preliminary analysis is to evaluate the effectiveness of learning through the DUA and compare it with the traditional method.RESUMENEste documento abordó la fase de indagación del trabajo de grado de la Maestría en didáctica de la matemática de la Universidad de Caldas, denominado estudio comparativo entre el diseño universal de aprendizaje y los métodos convencionales como estrategia para el fortalecimiento del pensamiento espacial y los sistemas geométricos en los niños del grado primero de la Institución educativa Nuestra Señora del Rosario del municipio de Manzanares, (Caldas). El objetivo de este análisis preliminar consistió en evaluar la eficacia del aprendizaje por medio del DUA y compararlo con el método tradicional.


2015 ◽  
Vol 31 (1) ◽  
pp. 29-49 ◽  
Author(s):  
Anne Abraham ◽  
Hazel Jones

ABSTRACT With the emergence of new sets of technological tools, university students are now offered more authentic learning experiences involving real-world, complex problems and their solutions. This focus on problem-based activities and case studies has produced a learning environment that is inherently multidisciplinary. This paper reports on the development of a scaffolded learning assignment with blended components applied in an accounting subject that was taught in a cross-disciplinary setting. The assignment was developed in a sociocultural context, based on a Vygotskian approach, and this paper details its design and development. The five stages of the assignment were carefully scaffolded and included elements of individual and group tasks, finishing with an individual reflection on the process. Formative assessment and associated feedback are important elements of the scaffolding and thus the paper reports both the design and implementation of the assignment, and provides qualitative feedback from students regarding how completing the assignment enhanced their learning in accounting. The paper concludes with suggestions for further applications for the learning design of the assignment.


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