New technology innovations with potential for space applications

2008 ◽  
Vol 63 (1-4) ◽  
pp. 324-333 ◽  
Author(s):  
Kumar Krishen
2015 ◽  
Vol 6 (3) ◽  
pp. 21-31 ◽  
Author(s):  
Henrik Vejlgaard

This study aims at finding out if households or organizations are faster in their acceptance of a technological innovation. The object of this study is digital terrestrial television (DTT), specifically the implementation of DTT in Denmark. The theoretical framework is diffusion of innovation theory. Three surveys were carried out for both households and organizations. Based on the surveys, the rate of adoption for households and for organizations could be established. It is clear that organizations accept new technology faster than households during the entire adoption process. An explanation may be that it is the employees in the organization who are the most open to technology innovations who set the agenda for the acceptance process. Danish culture can have had an influence on the findings. If that is the case the findings may be generalizable only to cultures that are similar to Danish culture.


Author(s):  
Taowen Le

Information technologies have been deployed as a key competitive advantage by multinational and transnational businesses throughout the world. They have performed wonders for individuals, societies, and nations worldwide. Nevertheless, they have also generated numerous global issues. This chapter surveyed and discussed 10 of these issues: interruption of traditional business models, threats to privacy, cyberbullying, unethical behavior in the workplace in a digital world, undesirable impact of texting, new challenges of polling, online piracy, threats to national security, threats to human jobs, and obstacles to information technology innovations. Upon reading this chapter, the reader should be able to understand that every new technology has tradeoffs, and recognized issues lead to improvements and more innovations.


Author(s):  
Fernando Luiz Fogliano ◽  
André Gomes de Souza ◽  
Guilherme Henrique Fidélio de Freitas ◽  
Rachel Lerner Sarra ◽  
Juliana Pereira Machado

As Artificial Intelligence technologies advance, their use becomes increasingly widespread, and what was once a fantasy of being able to communicate with a virtual being is now part of our everyday lives. New issues arise with every new technology, and discussions are needed to avoid significant problems. By looking at what is happening now and at the impact that AI has and will continue to have, one needs to remember history and its contradictions with a critical mind to have a more ethical approach to technology innovations. This chapter focuses on the Edgard Project, an intersection between Contemporary Art and Conversational Interface Design. Consisting of a chatbot named Edgard, the project emerges as an artistic approach to encourage critical thinking about the technology that gives him “life” and highlights the contradictions of AI through its ironic discourse and outdated interface.


Author(s):  
Margherita Pagani

Interactive multimedia and the so-called information highway, and its exemplar the Internet, are enabling a new economy based on the networking of human intelligence. In the digital frontier of this economy, the players, dynamics, rules, and requirements for survival and success are all changing. The difficulties in sustaining the business models, which have been recently created worldwide, makes this topic extremely relevant in order to understand the sustainability of competitive advantage in the television environment. How will the market for digital interactive television develop? We are going to be consuming more communication, both broadcast and narrowcast, and at least for the immediate future this communication will take digital forms. Costs and prices are falling because of technological progress in processing and transmission, and because of increased supplies of spectrum from the government, not merely for economies of scale in sharing pipelines. Conventional television seems to satisfy a demand for which interactive television is not a very good substitute. Many studies in the economic literature of leisure time use (Robinson & Goeffrey Godbey, 1997) shed light on the demand issue, and they affirm that part of the allure of television is freedom of choice and interactive television may actually be less appealing to people if they must invest more energy and imagination. Managers must not forget that the final player of the iTV value chain is obviously the end user, whose behaviour and preferences are critical factors determining the success of the other players and of the whole industry. Future demand and penetration of interactive TV is expected to grow very fast. Forecasts assert that Europe’s iTV penetration will reach 44% of European households by 2007, up from only 11% in 2002,1 with four countries (UK, France, Spain, and Italy) driving the growth and accounting for 70% of Europe’s iTV households. When considering these projections it is useful to remember the “crossing the chasm”2 paradigm in the technology-adoption lifecycle model. Crossing the chasm is jumping that empty area between the innovators’ segment and the early majority. The early adopters are iTV enthusiasts and are always looking forward to experience technology innovations. Being the first, they are also prepared to bear with the inevitable bugs that accompany any innovation just coming to market. By contrast, the early majority is looking to minimise the discontinuity with the old ways, and they do not want to debug somebody else’s product. By the time they adopt it, they want it to work properly and to integrate appropriately with their existing technology base. Visionary early adopters and the pragmatist early majority have completely different frames of mind about technology; because of these incompatibilities, early adopter surveys don’t help to really understand and to predict accurately how consumer behaviour might change as a response to the introduction of the new technology.


2014 ◽  
Vol 69 (6) ◽  
Author(s):  
Low Hock Heng ◽  
Mohd Effandi Yusoff ◽  
Saudah Sofian ◽  
Nadhirah Norhalim

Technology licensing and commercialization has increasingly been looked at as a complementary and attractive solution to gain insights into new technology innovations and market products.  Stories of successful research commercialization programs from Silicon Valley have become the catalyst that encourages states to provide incentives and established structural reform in the form of state controlled agencies to accelerate and assist the commercialization of potential R&D products. Considerable debate has arisen about the effectiveness of those agencies, but asides for a few lone voices, the scholarly literature has largely neglected the views of grant recipients in commercializing of scientific research.  This study hopes to shed some understanding of the impediments that grant recipients face in their endeavor to commercialize scientific research. Qualitative data examination utilizing theme analysis was performed and three main determinants were identified: human resources, market penetration, and financial constraints. We believe these three determinants have wider implication to the modern regime of commercialized scientific research.        


Author(s):  
Laura F. Bright

In today’s marketplace, new technology innovations and the changing media environment offer endless opportunities to consumers: seemingly infinite amounts of information via the internet, a plethora of broadcast stations and channels, and higher functionality and control through such technologies as online content aggregators and digital video recorders. These technological changes have redefined the media landscape and thus the role of advertising in new media consumption. As interactive media markets become increasingly segmented, it is vital for advertisers to examine effective techniques for communicating with consumers via such customized and controlled channels. This chapter will examine how media has evolved over the last several decades and the impact Web 2.0 technologies are making within the interactive advertising space.


2020 ◽  
Author(s):  
Ajay Kumar Mishra ◽  
Pinky Rajwani

Consumers are the king of the market. Banks are greatly influenced by the consumer and their needs. With the increase in population, demand for banking services has been increasing. Many factors such as speed, service quality, competition, efficiency, effectiveness etc. affects customer satisfaction. Overall performance of the organisation is linked with the customer. Appropriate strategies and plans must be drawn up not only to satisfy customer but also to retain them as consumer behaviour helps to judge the acceptability and reliability of the bank. In the coming years banks will fully rely on information technology, so it becomes very necessary to know the preference of consumer regarding technology innovations in banking. Customer perception gives a better insight of the consumer’s understanding which is an important factor in launching new technology innovations in banking. The primary objective of technology is to bring ease in the banking environment. Modern concept of banking specifically stresses on cost effectiveness, time effectiveness, convenience in banking and offering customised services to the consumers for their better experience. Technology has also entered the rural areas so that money management can become much efficient. As majority of the Indian population lives in rural areas so it is very important and urgent need to deliver very economical, convenient and cost effective services to satisfy rural customers. There are many long term and short term impacts of the information technology on rural areas every segment of society shows different behaviour towards banking technology based on their habits, risk factor, convenience etc. The study focuses on influence of technology on bank customer experience in relation to technology innovation in banking industry. The paper also studies the challenges faced by the customers while usage of technology. As consumer’s mind is a mystery, it is very difficult to understand their thought process. So the exercise of collecting responses of the customers will help to build satisfaction and loyalty for the customers


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