Information technology and Gen Z: The role of teachers, the internet, and technology in the education of young people

2021 ◽  
Vol 65 ◽  
pp. 101565
Author(s):  
Andrzej Szymkowiak ◽  
Boban Melović ◽  
Marina Dabić ◽  
Kishokanth Jeganathan ◽  
Gagandeep Singh Kundi
2021 ◽  
pp. 1-26
Author(s):  
Judith Hildebrandt ◽  
Jack Barentsen ◽  
Jos de Kock

Abstract History shows that the use of the Bible by Christians has changed over the centuries. With the digitization and the ubiquitous accessibility of the Internet, the handling of texts and reading itself has changed. Research has also shown that young people’s faith adapts to the characteristics of the ‘age of authenticity’, which changes the role of normative institutions and texts in general. With regard to these developments this article deals with the question: How relevant is personal Bible reading for the faith formation of highly religious Protestant German teenagers? Answers to this question are provided from previous empirical surveys and from two qualitative studies among highly religious teenagers in Germany. The findings indicate, that other spiritual practices for young people today are more important as a source of faith than reading the Bible. The teenagers interviewed tend to seek an individual affective experience when reading the Bible, so that the importance of cognitive grasp of the content takes a back seat to personal experience.


2018 ◽  
Vol 11(1)/2018 (11(1)/2018) ◽  
pp. 225-255
Author(s):  
Monika Wojtkowiak

AbstractWe live in an era of the informational societies when we can observe the new phenomenones on a collective level but also on the level of individuality. The domination of the Internet in everyday life of the young people implicates that it is needed to explore the problem of its impact on shaping a personality, an identity or an attitude of a user. The article relates to the issue of how the young people function in an e-web, especially taking cognisage of a specific properties of that environment. It is also an attempt to answer the question about the possible role of a family towards the dangers a young person encounters on the Internet. The study especially focuses on the proactive and supportive measures.


Author(s):  
Stylianos Eyaggelos Gouloudis

Constructivism allows the student to build knowledge and learning on his own. Through the discovery, experimentation, and tests, the student tries to consolidate the learning objects. Τhis chapter approaches constructivism through the use of methods used by information technology. An advantage of IT tools is the interaction that turns the teaching into experiential and experimental where the student tries to evaluate and improve his abilities. Methods such as robotics, interactive television, and the use of the internet provide forms of interactive learning based on the methodology of game-based learning, which contribute to constructivism. In this chapter, once the construction and importance in education and especially in IT is presented, the importance of game-based learning and video games is presented. The authors show the role of robotics and the internet in relation to the interaction they offer, and also the role of interactive television in the educational process from the point of view of constructivism.


2016 ◽  
Vol 40 (5) ◽  
pp. 584 ◽  
Author(s):  
Jane M. Burns ◽  
Emma Birrell ◽  
Marie Bismark ◽  
Jane Pirkis ◽  
Tracey A. Davenport ◽  
...  

This paper describes the extent and nature of Internet use by young people, with specific reference to psychological distress and help-seeking behaviour. It draws on data from an Australian cross-sectional study of 1400 young people aged 16 to 25 years. Nearly all of these young people used the Internet, both as a source of trusted information and as a means of connecting with their peers and discussing problems. A new model of e-mental health care is introduced that is directly informed by these findings. The model creates a system of mental health service delivery spanning the spectrum from general health and wellbeing (including mental health) promotion and prevention to recovery. It is designed to promote health and wellbeing and to complement face-to-face services to enhance clinical care. The model has the potential to improve reach and access to quality mental health care for young people, so that they can receive the right care, at the right time, in the right way. What is known about the topic? One in four young Australians experience mental health disorders, and these often emerge in adolescence and young adulthood. Young people are also prominent users of technology and the Internet. Effective mental health reform must recognise the opportunities that technology affords and leverage this medium to provide services to improve outcomes for young people. What does this paper add? Information regarding the nature of young people’s Internet use is deficient. This paper presents the findings of a national survey of 1400 young Australians to support the case for the role of technology in Australian mental health reform. What are the implications for practitioners? The Internet provides a way to engage young people and provide access to mental health services and resources to reduce traditional barriers to help-seeking and care. eMental health reform can be improved by greater attention toward the role of technology and its benefits for mental health outcomes.


2020 ◽  
Vol 11 (2) ◽  
pp. 226-260
Author(s):  
Lu Ying ◽  
Jan Blommaert

Abstract Memes as online graphic semiotic resources have developed into a globalized genre and a cultural form. The vernacularization of this global cultural form on Chinese social media is Biaoqing (literally, ‘facial expression’). Biaoqing is a phenomenon and a genre engendered by the development of information technology and growing accessibility to the internet. The most prominent features of Biaoqing on Chinese social media (cute, mischievous, decadent, dirty, violent) are spawned by and therefore reflect the structure of society. The ludic nature of Biaoqing enables them to serve as resources for new forms of communication, potential of reshaping existing social norms, the landscape of online culture, and culture and society at large. The results of this contribution constitute an invitation for a reimagination of the role of graphic semiotic signs and digital infrastructures in society, and a rethinking of theories for sociolinguistic research in a digital era.


2020 ◽  
Author(s):  
Dmitry Rudenkin

The paper is devoted to an empirical analysis of the role of the Internet in the everyday reality of Russian youth. The author notes that the unusual speed of the Internet spread in the life of Russian society made the circumstances of growing up of modern young Russians very specific. In fact, they became the first generation of Russian “digital natives”. Growing up in the conditions of the rapid spread of the Internet in society, many of them are used to perceiving the Internet as a natural and inalienable attribute of everyday reality. The author uses materials of secondary data analysis and the data of his sociological research among Russian youth to determine the role of the Internet in the social reality of youth and to find out the possible risks and opportunities that it can create. The empirical basis of the study is a questionnaire survey conducted by the author in 2018 among the youth of the city of Ekaterinburg, Russia. The key conclusion of the article is that the Internet is deeply integrated into the social reality of modern Russian youth. The growing importance of the Internet in life is a source of a number of risks, which include the formation of Internet addiction, increasing the vulnerability of young people to destructive content and the formation of a communicative gap between representatives of different generations. The Internet can also be used to broadcast information to a youth audience, to organize cooperation among young people, to popularize good practices and for other purposes. Keywords: youth, Russian youth, Internet, “digital natives”, Russian society


Author(s):  
Grace Lamudur Arta Sihombing ◽  
Lamhot Martua Situmeang ◽  
Rosmey Meriaty Br. Sormin

Various efforts to prevent the spread of Covid-19 have been carried out, which resulted in the formation of a new normal life order for the community. Some of the adjustments include doing all activities from home, always washing hands, wearing a mask, and keeping a distance. New normal is also closely related to Information Technology (IT), where some activities are carried out through information technology assistance. Work From Home (WFH), online learning, online health consultations, and wedding receptions are conducted through a virtual room. However, in fact, there are still many who have not mastered and understood this, so this research explains the role of information technology, which is so important and quite influential in the fields of economy and business, education, health, religion, and the Internet of Things which is the core of current information technology.


Author(s):  
Regina Miseviciene ◽  
Vidmantas Rimavicius ◽  
Dalius Makackas

Internet become as basic component of daily routine. Although the Internet has many positive aspects, most people spend too much time on their smart devices spending less time playing outdoors. A decrease in physical activity not only sets up information fatigue, which leads to increase in diseases of the nervous and heart systems. Many of scientific articles deal only with the features of information fatigue and its consequences for human health, however research articles that analyze tools that can protect against information fatigue have not been found. Only commercial companies advertise their software, which help monitor what users are doing on their computer. Novelty of the article is that it explores how information technology affects young people lives and analyses software that can help control working time with these smart devices also.  


2017 ◽  
pp. 1450-1463
Author(s):  
Undrah Buyan Baasanjav

The confluence of gender and information technology in chess is explored in this chapter based on a small empirical interview study. By interviewing nine women chess players who compete in men's tournaments, the chapter examines the underrepresentation of women in the traditionally male domain of chess and discusses the role of computers and the Internet in women players' work/play routines. Five in-depth interviews were conducted Face-to-Face (FTF) and four interviews were conducted over the Internet using the textual chat feature of the International Chess Club during the summer of 2010. How women negotiate gendered identity and how they position themselves in regard to information technology are discussed. The interviewees' reflexive accounts discussing gendered practices and the changing notion of gender in chess challenge technologically infused male culture in ways that help us to understand the role of embodiment in mastery and expertise.


Author(s):  
Süheyla Bozkurt

The aim is to open the discussion of the concept of education and school that emerged as a result of the changes in information technologies and to provide insight into the future educational institutions. Firstly, the effects of changes in the world on educational institutions were discussed. The skills needed by the world were introduced and finally the 21st century Web 1.0, 2.0, 3.0, and 4.0 technologies, which are information sharing methods that enable data sharing over the internet. In the conclusion part, a school structure where principles such as personalized ways and methods of access to information, development of creativity, acquisition of necessary methods for reasoning, integration of information with systematic attitude is proposed. For the schools of the future, it has been concluded that the elements of education such as classrooms, technique, methods, tools, and materials, and the role of the teacher should be reconsidered, and the school should be designed in a way that individuals can establish their own knowledge sphere within the boundaries of the school buildings.


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