scholarly journals Study on Design of Female Office Chair Based on Ergonomics

2020 ◽  
Vol 179 ◽  
pp. 02073
Author(s):  
Xiaorong Dun ◽  
Yeying Liu

In view of the fact that existing office chairs cannot fully meet the needs of office workers, especially the design of some adjustable parts, there is a lack of consideration for female size, body structure, and psychological needs. In this paper, through online and on-site research, combined with the results of the research, the existing office chairs are analyzed for related human-machine functions, and specific improvements for the chair surface, armrests, backrests, and footrests of female office chairs are proposed. Provide effective suggestions for improving the ergonomic design of female office chairs and determining design elements.

2020 ◽  
Vol 179 ◽  
pp. 02101
Author(s):  
Jiao Hu ◽  
Qing Yin ◽  
Canqun He

In the daily work of office workers, the comfort of the office chair has a great impact on the staff’s work efficiency and human health. Sitting on the office chair for a long time may cause diseases such as cervical, shoulder, and lumbar spine. This article uses online literature research, brand analysis, and offline field research to understand the current status and deficiencies of office chairs, find design points and design directions, and based on ergonomics and sitting analysis research, design general office chairs for female white-collar workers to achieve a comfortable and healthy office purpose.


2020 ◽  
Vol 0 (21) ◽  
pp. 0-0
Author(s):  
Fatoş ÇAKICIOĞLU İLHAN ◽  
Meryem YALÇIN

Aim: Increased awareness of creating design solutions that can meet the social and psychological needs of patients in healthcare spaces highlights research on the psychology of place-patient/ doctors/healthcare staff. Therefore, patient-oriented health space designs that provide a sense of trust and satisfaction to patients – along with a supportive approach to their treatment – are the points of departure in this study, while understanding the effects and experiences of design on patients. Environmental graphic design elements (photographs, illustrations, typography, and pictograms) in the interiors of hospitals emerge as the factors that shape the patient's spatial experience, such as orientation, information, and perception of a space. In this study, the effects of such design elements on user perception in health spaces were investigated, and these design criteria that play a role in determining and actively interacting with the environmental graphic design elements in hospital spaces are encountered. Based on the abovementioned facts, this research aims to contribute to the graphics in health spaces in the context of environmental graphic design, with experience covering both fields. Method: Three hospitals, which are sufficient in terms of environmental graphic design elements and have differences between them, were determined as the research places. The elements in these hospitals were photographed and surveyed on user groups (patients, doctors, health personnel) who experienced the places continuously or temporarily. Results and Conclusion: It was demonstrated by statistical data that the elements in the investigated places could not provide the expected effects as a whole. As a result, environmental graphic design applications that have a supportive design understanding in hospital spaces should have a holistic language, and that design understanding can only be demonstrated with the cooperation of architects, interior designers, graphic designers, and industrial designers.


Work ◽  
2012 ◽  
Vol 41 ◽  
pp. 2086-2088 ◽  
Author(s):  
R.H.M. Goossens ◽  
M.P. Netten ◽  
B. Van der Doelen
Keyword(s):  

Author(s):  
Bahar Kutun ◽  
◽  
Alke Martens ◽  
Werner Schmidt ◽  
◽  
...  

Gamification, i.e. the integration of game design elements into a non-gaming environment, aims to increase users’ engagement and motivation to achieve their goals regarding a given task. It is placed at the border between formal and informal learning approaches. Motivational difficulties are well known in educational settings, especially in Computer Science, where strict formal content meets very playful computer gamers. Hence, we followed the approach of gamification to raise the motivation of learners in the field of Business Process Management (BPM) lifecycle. We developed a board rallye game, based on 16 game design elements. The core of the rallye game is to convey knowledge in a playful way. In order to be able to determine the effects of the rallye game on several aspects, e.g. knowledge transfer and (learning) motivation, we carried out field experiments with 57 students at the Technische Hochschule Ingolstadt and at the Hochschule Augsburg. In this paper the perspective of self-determination theory (SDT), that has found general acceptance in motivational research, is used to understand and analyze the motivational power of gamification.


2019 ◽  
Vol 127 (1) ◽  
pp. 36-51 ◽  
Author(s):  
Jingyun Shen ◽  
Xi Zhang ◽  
Zhiwei Lian

The biophilic hypothesis states that human beings have an innate connection to nature. Accordingly, previous studies have shown that natural interior design elements may influence the occupants’ cognitive performance. This study investigated the effect of wooden elements on the occupant preference and cognitive performance of 20 adults (10 females and 10 males). Participants reported increased attention and productivity in wooden rooms versus a nonwooden room and were more likely to choose one of several wooden rooms over a concrete room as their preferred work environment. Participants also performed better on neurobehavioral tests in the wooden versus nonwooden environment. Participants’ average completion times decreased on average by 16 seconds, 5 seconds, 6 seconds, 16 seconds, and 7 seconds, respectively, for tests of Visual Reaction, Continuous Operation, Stroop, Calculation, and Meaningless Picture Recognition tests in the wooden versus concrete environments. On all five tests, participants gave more correct answers in the three wooden settings than in the concrete one. These results support the biophilic hypothesis; incorporating wooden elements into interior design may improve both occupant satisfaction and cognitive performance.


2018 ◽  
Vol 10 (11) ◽  
pp. 4183 ◽  
Author(s):  
Ya-Chuan Ko ◽  
Chi-Hung Lo ◽  
Chi-Chuan Chen

With increasing living standards, a modern product is required to provide emotional links between a user’s personality and their work environment, in addition to satisfying functional and physiological needs. Since office workers in Taiwan have average daily working hours of over 8 h, they spend lots of time on office chairs, and nowadays more companies are willing to buy good chairs so that their employees can deliver higher efficiency under a more comfortable office environment. After interviewing a group of experts, office chairs are classified into 7 types, and the participants’ personality traits are classified into 4 categories. The influence of different personality traits on the evaluation of office chairs by attractiveness is analyzed by quantification theory type I. Design elements that can better deliver an office chair’s attractiveness are determined. The results allow future designers to improve their designs by identifying the preferences of target users under difference office scenarios.


SAGE Open ◽  
2021 ◽  
Vol 11 (1) ◽  
pp. 215824402098551
Author(s):  
Eric Brunelle ◽  
Jo-Annie Fortin

Although research on teleworking dates back about a decade, much remains unknown with regard to how teleworking impacts employees’ experience at work. Based on self-determination theory, this research seeks to understand the dynamics underlying the impact of teleworking on employees’ job satisfaction. The study was conducted in an organization with a formal teleworking program; 448 respondents (211 teleworkers and 237 office workers) completed an online questionnaire. The results of structural equation model analysis indicate that teleworking is a better way of meeting workers’ psychological needs for autonomy, competence, and relatedness. In addition, our results indicate that there is a moderating effect on the relationship between these three types of psychological needs and employees’ job satisfaction, supporting the idea that the satisfaction of psychological needs does not operate in the same way for teleworkers and office workers.


2021 ◽  
pp. 1420326X2110165
Author(s):  
Nada Farrag ◽  
Manal A. S. Abou El-Ela ◽  
Sherif Ezzeldin

Sick building syndrome is a group of symptoms relatively common among office workers; such symptoms could have an impact on the worker's productivity. The aim of this research is to provide a better understanding of the relation between design elements, indoor environmental quality and sick building syndrome within office spaces in Cairo, Egypt. Results show that a healthy environment leads to higher level of office productivity. Several design elements were chosen to be analysed according to previous studies, and their relation to the indoor environmental quality was noted. The prevalence of these elements on sick building syndrome was studied. An empirical comparative study has been conducted within two administrative office buildings at Cairo campus of the ‘Arab Academy for Science Technology & Maritime Transport' in Egypt. Data collection was done by a self-administrated questionnaire. The questionnaire includes personal background, work design elements, socio-demographic elements and symptoms of sick building syndrome. Headache and fatigue were the most prevalent symptoms in both buildings. This study revealed that office comfort is the most important factor affecting office occupants and should be taken seriously when designing office spaces for better working environment free of sick building syndrome.


Sign in / Sign up

Export Citation Format

Share Document