scholarly journals Influence of Personality Traits on Consumer Preferences: The Case of Office Chair Selection by Attractiveness

2018 ◽  
Vol 10 (11) ◽  
pp. 4183 ◽  
Author(s):  
Ya-Chuan Ko ◽  
Chi-Hung Lo ◽  
Chi-Chuan Chen

With increasing living standards, a modern product is required to provide emotional links between a user’s personality and their work environment, in addition to satisfying functional and physiological needs. Since office workers in Taiwan have average daily working hours of over 8 h, they spend lots of time on office chairs, and nowadays more companies are willing to buy good chairs so that their employees can deliver higher efficiency under a more comfortable office environment. After interviewing a group of experts, office chairs are classified into 7 types, and the participants’ personality traits are classified into 4 categories. The influence of different personality traits on the evaluation of office chairs by attractiveness is analyzed by quantification theory type I. Design elements that can better deliver an office chair’s attractiveness are determined. The results allow future designers to improve their designs by identifying the preferences of target users under difference office scenarios.

2020 ◽  
Vol 10 (4) ◽  
pp. 1198 ◽  
Author(s):  
Lei Xue ◽  
Xiao Yi ◽  
Ye Zhang

In order to facilitate the development of product image design, the research proposes the optimized product image design integrated decision system based on Kansei Engineering experiment. The system consists of two sub-models, namely product image design qualitative decision model and quantitative decision model. Firstly, using the product image design qualitative decision model, the influential design elements for the product image are identified based on Quantification Theory Type I. Secondly, the quantitative decision model is utilized to predict the product total image. Grey Relation Analysis (GRA)–Fuzzy logic sub-models of influential design elements are built up separately. After that, utility optimization model is applied to obtain the multi-objective product image. Finally, the product image design integrated decision system is completed to optimize the product image design in the process of product design. A case study of train seat design is given to demonstrate the analysis results. The train seat image design integrated decision system is constructed to determine the product image. This shows the proposed system is effective and for predicting and evaluating the product image. The results provide meaningful improvement for product image design decision.


Author(s):  
Takashi Jindo ◽  
Yuko Kai ◽  
Naruki Kitano ◽  
Kyohsuke Wakaba ◽  
Mitsuru Makishima ◽  
...  

It has been reported that office environment is an important determinant of physical activity (PA) and sedentary behavior (SB) in office workers. However, the effect of changes in office environment (office renovation) is unclear. The purpose of this study was to examine PA, SB, and space utilization changes among office workers in response to office renovation. This study was a natural experiment at three offices of a single company in Tokyo, Japan. The participants were, 13 workers from one office in the renovation group (mean age: 37.9 ± 10.8 years, percentage of females: 23.1%) and 29 from two offices in the control group (mean age: 42.3 ± 11.2 years, percentage of females: 31.0%). In the renovation, introduction of activity-based working (ABW) and installation of height-adjustable desks (HAD) were adopted. The ABW office was designed to provide various shared workstations, enabling the workers to choose workstations depending on their task or mood. Accelerometer measurement and object detection method using artificial intelligence (AI) technology for video images were used to assess behavior and space utilization before and after the renovation. Two weeks after the renovation, significant improvements in SB (pre- to post-renovation improvements: 346.8 ± 28.6 to 321.2 ± 17.8 min/working-hours) and PA (total PA: 173.2 ± 28.6 to 198.8 ± 17.8 min/working-hours; and light-intensity PA: 130.4 ± 27.1 to 150.7 ± 31.0 min/working-hours) were observed. In addition, the results of the object detection analysis showed that the central aisle of the office and shared HAD workstations near the entrance or window were utilized more frequently than the other spaces. This study suggested that office renovation could improve SB and PA immediately after the renovation. Moreover, utilized spaces and HAD workstations could play an important role to enhance employees’ activity in an ABW office.


2011 ◽  
Vol 2011 ◽  
pp. 1-12 ◽  
Author(s):  
Tatsuro Matsubara ◽  
Shigekazu Ishihara ◽  
Mitsuo Nagamachi ◽  
Yukihiro Matsubara

Residential garden design using Kansei engineering is a challenging problem. Landscaping components, such as rocks, trees, and ponds, are widely diversified and have a large number of possible arrangements. This large number of design alternatives makes conventional analyses, such as linear regression and its variations like Quantification Theory Type I (QT1), inapplicable for analyzing the relationships between design elements and the Kansei evaluation. We applied a partial least squares (PLS) model that effectively deals with a large number of predictor variables. The multiple correlation coefficient of the PLS analysis was much higher than that of the QT1 analysis. The results of the analyses were used to create a low-cost virtual reality Kansei engineering system that permits visualization of garden designs corresponding to selected Kansei words. To render complex garden scenes, we developed an original 3D computation and rendering library built on Java. The garden is shown in public-view style with stereo 3D graphic projection. The rendering is scalable from low to high resolution and enables drop object shadowing, which is indispensable for considering the effect of daytime changes in insolation. Visualizing the garden design based on Kansei analysis could facilitate collaboration between the designer and customer in the design process.


2021 ◽  
Vol 13 (14) ◽  
pp. 8008
Author(s):  
Seungbeom Kim ◽  
Yooneun Lee ◽  
Byungchul Choi

The office environment has changed rapidly due to the recent COVID-19 outbreak. Companies consider various types of remote work environments to contain the spread of the virus. Among them, a satellite office is a type of remote work environment where a number of employees are allocated to their nearest office. The benefits from satellite offices are twofold: The significant reduction of travel distance also reduces the amount of carbon emission and fuel consumption. In addition, dividing employees into smaller groups significantly reduces the potential risks of infection in the office. This paper addresses a satellite office allocation problem that considers social and environmental sustainability and infection control at work. In order to evaluate the effect of different satellite office allocation, quantitative measures are developed for the following three criteria: carbon emission, fuel consumption, and the probability of infection occurrence at work. Simulation experiments are conducted to investigate different scenarios of regional infection rate and modes of transportation. The results show that adopting satellite offices not only reduces carbon emission and fuel consumption, but also mitigates business disruption in the pandemic.


Healthcare ◽  
2021 ◽  
Vol 9 (5) ◽  
pp. 607
Author(s):  
Noelia Miguez-Torres ◽  
Alejandro Martínez-Rodríguez ◽  
María Martínez-Olcina ◽  
Laura Miralles-Amorós ◽  
Cristina Reche-García

Nurses have long working hours with high psychological burdens. In addition, in the emergency department, nurses are required to quickly adapt emotionally. The aim of this study was to describe and relate emotional intelligence (EI) skills of emergency nurses, their body mass index (BMI) and sleep quality. For this purpose, a cross-sectional was carried out in which the perceived emotional intelligence test and the Pittsburgh sleep quality index were applied. Sixty-two emergency nurses (48 women and 14 men) participated. The results indicated that the majority of them present adequate levels of EI, with no differences by gender. Younger nurses showed a better ability to feel, express and understand emotional states than the older ones, while the ability to regulate emotional states occurred in the opposite way. Nurses who have been working for several years showed a better ability to regulate emotions than those with less experience. Those who were overweight grade II and obese type I expressed their feelings better, also the regulation of emotional states decreased as weight increased. Finally, it has been observed that the quality of sleep of emergency nurses is significantly altered, and that this lack of sleep may affect their ability to process emotions.


2019 ◽  
Vol 9 (2) ◽  
pp. 128 ◽  
Author(s):  
Jia-Xuan Han ◽  
Min-Yuan Ma

With the rapid development of online courses, digital learning has become a global trend. In this context, this study analyzed the high intake population of online courses for online affective cognition, and explored what the user’s attraction factors for online courses are. The key factors that affect consumers’ usage of online courses and the weights of impact relations are presented, aiming to provide guidance for future improvement of online courses. This study was conducted through the evaluation grid method of Miryoku engineering. In order to make the charm factors more accurate and representative, this study summarized the charm elements using the Kawakita Jiro (KJ) method, and then quantified the factors in the form of a questionnaire. Through the statistical analysis of the questionnaire and quantification theory type I, the correlation between the charm feeling and the online course as well as the weight of each item (original evaluation item) and category (specific evaluation item) were calculated. Through the research and discussion on the charm factors of online teaching, the results analyzed and integrated in this paper could give more substantive suggestions and help to the education industry.


2017 ◽  
Vol 34 (2) ◽  
pp. 190-212
Author(s):  
Tyler Cowen

Abstract:Why hasn’t economic progress lowered work hours more? One of Keynes’s most famous essays is his “Economic Possibilities for Our Grandchildren.” Keynes predicts that within one hundred years — which would bring us to 2030 — most scarcity will have disappeared and most individuals will work no more than fifteen hours a week. My question is a simple one: Why wasn’t Keynes right? Why have working hours remained as long as they have? Why hasn’t progress taken a more leisurely and less material form than what we have observed? Investigating that issue will help us get at the question of just how much progress has occurred. Under one view, Western life has been caught in a kind of rat race, and a lot of the gains of progress are illusory. For instance there is the argument that higher incomes are largely consumed as part of a futile race to win relative status, and living standards aren’t nearly as high as they might appear. Under some alternative scenarios, people haven’t moved to Keynes’s scenario for some good reasons, such as enjoying work more than we might think, or other hypotheses, as I will outline. In that case the observed changes in real income are robust, and measured correctly, or progress may even be greater than income measurements would indicate. I hope that addressing Keynes’s paradox can help us better understand this longstanding debate on the nature of modern progress.


Author(s):  
Holly Marshall ◽  
Lina Mehta ◽  
Donna Plecha

Abstract The strength of a radiology practice depends on the strong relationships radiologists develop with referring clinicians. Solid relationships with referring clinicians can contribute to a satisfying work environment, and ultimately excellent patient care. There are several different ways that a radiologist can help improve relationships with clinicians. As a start, this includes a radiologist strengthening one’s emotional intelligence. Also, identifying the personality traits of others is key to successful interactions. Conflicts in the workplace are inevitable, and effective negotiation is helpful in building relationships with clinicians. Interacting with the referring clinicians is also key to a successful relationship. This includes all in-person communication, participating in tumor boards, community outreach events, and social functions outside of work. This article presents several tips to improve and manage relationships with referring clinicians.


EXCELLENT ◽  
2018 ◽  
Vol 5 (1) ◽  
pp. 110-119
Author(s):  
Sita Panuntun

The development of science and technology demands the availability of reliable Human Resources (HR), putting teachers as the driving force as well as the creators of the human resources. The purpose of this research is to examine the influence of education level, work environment and working period on teacher performance with gender as moderator variable.Data used is primary data by taking samples totaling 196 teachers in the Ministry of Religion, Karanganyar. The data analysis method was tested by validity test, reliability test, Stuctural Equation Modeling through Lisrel 8.70 program.The results of the study are as follows the level of education has a significant influence and positive on performance of teachers, gender can not strengthen the influence of education level on teacher performance, work environment has significant influence and positive on teacher performance. Gender can not strengthen the influence of work environment on teacher performance. Working hours has significant influence and positive on teacher performance, gender can not strengthen the effect of working hours on teacher performance. The most dominant influence on the performance of teachers is the work environment variable.Keywords:      Education Level, Work Environment, Work Age, Gender, Performance


2019 ◽  
Vol 1 (12) ◽  
Author(s):  
Kai-Shuan Shen

AbstractThis study presents the issues why gamers prefer mobility-augmented reality games to other types of game and what specific characteristics cause them to invest a large amount of their time on tireless game-play. Furthermore, the appeal of mobility-augmented reality games was studied to solve the above mentioned issues. Then, how human–computer interaction based on mobility-augmented reality games was promoted to create a new marketing mode was explored. Then, Pokémon GO, as the worldwide major mobility-augmented reality game, was selected as the research target in this study. The researcher interviewed 9 experts, collected 235 Knasei words from 33 articles, and surveyed 335 gamers through a questionnaire to collect the data about users’ preferences. A preference-based study was believed to disclose the motivated reasons for the appeal of mobility-augmented reality games. The researcher analyzed the gathered Kansei concepts and questionnaires using the two-stage procedures, including evaluation grid method (EGM) and Quantification Theory Type I. During the first stage the hierarchy of the relationship among the types of appeal factors, the reasons for users’ preferences, and the explicit design characteristics of Pokémon GO present the semantic structure of appeal and were determined using EGM through the accumulation of the review of articles and the interviews of experts. During the second stage the strongest two original evaluation items of Pokémon GO are determined as “social interaction” and “scenario interaction” based on the statistical analysis of Quantification Theory Type I, and their corresponding “upper-level” and “lower-level” considerations are proved to have influence on them. Finally, the paper found that the popularity of Pokémon GO can be ascribed to the design of the innovative models of game interaction, which targets the psychological preferences of gamers. This means that the interaction model between a customer and an enterprise can be developed outside the box and a new type of marketing can be formed. The study proved that the innovative models of interaction successfully drove gamers’ motivations to play Pokémon GO. Designers and researchers of mobility-augmented reality games can absorb important information through this study. This study enriches the field of mobile communication, online marketing, and human–computer interaction in cyberspace.


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