scholarly journals The development of innovative learning material integrated with environmental activities to improve student learning outcomes on electrolyte and nonelectrolyte solution

Author(s):  
D N Marpaung ◽  
L F Siregar ◽  
J J Pongkendek
2019 ◽  
Vol 2 (2) ◽  
pp. 163-174
Author(s):  
Irfan Taufik

This research discusses the application of the Contextual Teaching and Learning (CTL) learning model in improving student learning outcomes, the purpose of the research in this paper is how to use the Contextual Learning learning model and Learning (CTL) can improve student learning outcomes. The type of research used in this study is classroom action research (CAR). The research subjects were students of class XI Administration 3 Vocational High School (SMK) Negeri 1 Palopo 2018/2019 academic year consisting of 7 male students and 18 female students. The data in this study were obtained from the results of observations of student activities (observation sheets) and final cycle test instruments. Furthermore, the data of this study were analyzed with qualitative descriptive. The learning model of Contextual Teaching and Learning (CTL) in the subjects can improve student learning outcomes. This can be seen from students who enthusiastically receive learning material and students are not ashamed to practice the material directly received, the results showed that during the final test Cycle I student learning outcomes amounted to 73.52%, then in cycle II Discover the results of learning student learning material at 81.48% or around 7.91% in the realm of cognitive, affective, and psychomotor aspects.


2020 ◽  
Vol 4 (3) ◽  
pp. 406
Author(s):  
Nindy Nurwulan ◽  
M. Fahmi Nugraha ◽  
Budi Hendrawan

The low student learning outcomes due to the lack of learning media make it difficult for students to understand learning material. This study aimed to develop video-based learning media about the properties of objects around us in theme 2, sub-themes 1 grade 2nd. This study used a Research and Development (R&D) type of research with a 4D development model consisting of four stages, namely define, design, develop, and disseminate. The methods used in collecting data were observation, interviews, and questionnaires. Data were analyzed using descriptive statistics. The development of video media is valid with: (a) the results of the reviews by linguists get very good qualifications, (b) the results of the reviews of instructional media experts get very good qualifications, (c) the results of the reviews of subject matter experts get very good qualifications, (d) the results of the trial individuals get very good qualifications, (e) the results of small group trials get very good qualifications, and (e) the results of field trials get very good qualifications. So, this study showed that the validity of video-based learning media on qualifications is very good and can improve student learning outcomes.


Author(s):  
Moch Sukardjo ◽  
Lipur Sugiyanta

Web usability, if evaluation done correctly, can significantly improve the quality of the website. Website containing multimedia for education shoud apply user interfaces that are both easy to learn and easy to use. Multimedia has big role in changing the mindset of a person in learning. Using multimedia, learners get easy to obtain information, adjust information and empower information. Therefore, multimedia is utilized by teachers in developing learning techniques to improve student learning outcomes. For students with self-directed learning, multimedia provides the ease and completeness of the courses in such a way that students can complete the learning independently both at school and at home without the guidance of teachers. The learning independence takes place in how students choose, absorb information, and follow the evaluation quickly and efficiently. The 2013 Curriculum 2013 for Vocational High School (SMK) requires teachers to create engaging teaching and learning activities that students enjoy in the classroom (also called invitation learning environment). The creation of learning activity environment is still problem for most teachers. Various researches reveal that teaching and learning activities will be more effective and easy when assisted by visual tools. Using multimedia, learning material can be presented more attractively that help students understand the material easily. The opposite is found in the learning activity environment who only rely on ordinary lectures. Usability is a quality level of multimedia with easy to learn, easy to use and encourages users to use it. The website Multimedia Interactive Learning for Mathematics SMK Class X is targeted object. Usability website in Multimedia Interactive Learning for Mathematics SMK Class X is important indicators to measure effectiveness, efficiency, and student satisfaction to access the functionality of website. This usability measurement should be done carefully before the design is implemented thoroughly. The only way to get test with high quality results is to start testing at the beginning of the design process and continuously testing each of the next steps. This research performs usability testing on of website by using WAMMI criterion (Website Analysis and Measurement Inventory) and will be focused on how convenience using the website application. Components of Attractiveness, Controllability, Efficiency, Helpfulness, and Learnability are applied. The website in Multimedia Interactive Learning for Mathematics SMK Class X can be in accordance with the purpose to be accepted by student to improve student learning outcomes. The results show that WAMMI method show the usability value of Multimedia Mathematics SMK Class X is about from 70% to 90%.


Author(s):  
Kontan Ginting

This study aims to determine the use of image media in improving student learning outcomes, in addition to knowing the results of student learning subjects in social studies subjects IPS In Proclamation of Independence in Class V SD Negeri 101768 in the academic year 2015/2016. The subjects of the student study consisted of 14 male students and 11 female students. Data collected through interviews, field notes and documentation. Techniques of collecting data using Tests and Observations and data analysis techniques such as Data Reduction, Data Exposure, and Data Conclusion. The results showed that the use of image media on IPS learning material of the characters in the proclamation of independence can improve student learning outcomes. This increase is indicated by the changes, previously had an average value of 51.2 with 20% classical completeness. After applying the learning approach using the image media obtained the average score of student learning result test 67.6 with 56% classical completeness. In cycle II, the average score 81,2 with 84% classical completeness. It can be concluded that the application of the image media can improve student learning outcomes in the subjects Social Science Class V SD Negeri 101768 in the academic year 2015/2016. And also from the results of this study is enough to provide motivation to students, evidenced by the learning outcomes and spirit of student learning is increased and improved. 


2019 ◽  
Author(s):  
Nadira Harika

Innovative learning emphasizes the process of student learning activeness, which is focused on the application of knowledge in students' lives, so learning is more meaningful to students. In order to improve the learning of Indonesian language and literature that is innovative and fun, the use of learning media, and the development of learning media which are basically to improve student learning outcomes. Media innovation in learning becomes a demand for teachers in the learning process so that it can foster students' creativity in understanding learning. learning and teaching media are components to enhance the process of teacher and student interaction and student interaction with the learning environment.


2017 ◽  
Author(s):  
Iwan Setia Kurniawan ◽  
Topik Hidayat

AbstrakUlasan ini menginformasikan mengenai penggunaan aplikasi smartphone dalam pembelaja- ran. ulasan ini mencakup tiga bahasan utama yaitu: aplikasi smartphone, kemampuan iden- tifikasi dan literasi konservasi. Beberapa penelitian menunjukan bahwa penggunaan aplikasi smartphone yang diintegrasikan dalam pembelajaran lebih baik daripada pembelajaran dengan cara tradisional. Selain itu aplikasi smartphone efektif untuk meningkatkan hasil belajar siswa, meningkatkan kolaborasi, meningkatkan motivasi siswa dalam pembelajaran, meningkatkan pemahaman konseptual, meningkatkan kemampuan identifikasi siswa mengenai berbagai spesies dan meningkatkan literasi konservasi serta membantu memper- mudah akses materi pembelajaran secara online. Aplikasi smartphone yang dikembangkan dengan prosedur yang tepat akan membantu dalam pembelajaran. Dalam hal ini, beberapa penelitian menunjukan dengan menggunakan aplikasi smartphone siswa memiliki kemam- puan identifikasi yang baik, hal ini penting karena kemampuan identifikasi sangat dibutuh- kan dalam upaya konservasi. Pembelajaran inovatif sudah seharusnya mengembangkan teknologi khususnya smartphone untuk menunjang pembelajaran. Studi lebih lanjut diper- lukan untuk mengembangkan berbagai aplikasi smartphone dalam pembelajaran.Kata kunci: Aplikasi Smartphone, Inovasi Pembelajaran, Keterampilan Identifikasi, Literasi KonservasiAbstractThis review informs about the use of smartphone applications in learning. This review covers three main topics, namely: applications of smartphones, the ability of identification and con- servation literacy. Some studies showed that the use of smartphone applications that are integrated in learning is better than learning in a traditional way. In addition, smartphone applications are effectively able to improve student learning outcomes, collaboration, stu- dent motivation in learning, conceptual understanding, identification skill of students on a variety of species conservation, and promote literacy and facilitate access to online learning materials. Smartphone applications developed with proper procedures will assist in learn- ing. In this regard, several studies have shown using smartphone applications students have proper identification ability, this is important because the ability of identification is required in conservation efforts. Innovative learning should develop technologies to support learning, especially smartphone. Further studies are needed to develop a variety of smartphone ap- plications in learning.Keywords: Conservation Literacy, Identification Skills, Innovative Learning, Smartphone Applications


2020 ◽  
Vol 4 (2) ◽  
pp. 107-113
Author(s):  
Moh. Farid Anwar ◽  
Kardiana Metha Rozhana

Abstract: Conventional learning models are less effective for use in the 2013 curriculum which emphasizes scientific approaches. Innovative learning models are needed for learning in the 2013 curriculum. One form of innovative learning models is the GI learning model. The purpose of the research is to describe the application of GI learning models and Talking Chips methods to improve student learning outcomes and activities. This type of research is used by CAR, with four steps including planning, treatment and observation, reflection. While the techniques for obtaining data through observation, tests, interviews, and documentation. Learning outcomes cycle 1 gained a score of 84 to 89 and cycle 2 a score of 92 to 96. Abstrak: Model pembelajaran konvensional kurang efektif untuk digunakan pada kurikulum 2013 yang menekankan pada pendekatan scientific. Model pembelajaran inovatif diperlukan untuk pembelajaran pada kurikulum 2013. Salah satu bentuk model pembelajaran inovatif adalah model pembelajaran GI. Tujuan penelitian yaitu mendeskripsikan penerapan model pembelajaran GI dan metode Talking Chips untuk meningkatkan  hasil dan aktivitas belajar siswa. Jenis penelitian yang digunakan PTK, dengan empat langkah diantaranya planning, treatment and observation, reflection. Sedangkan teknik untuk memperoleh data melalui observasi, tes, wawancara, serta dokumentasi. Hasil belajar siklus 1 memperoleh skor 84 menjadi 89 serta siklus 2 skor 92 menjadi 96.


2020 ◽  
Vol 4 (3) ◽  
pp. 377
Author(s):  
Donna Restu Wilujeng ◽  
Sukamto Sukamto ◽  
Ervina Eka Subekti

The low competence of mathematical knowledge caused by the lack optimal use of the learning model makes it difficult for students to understand the learning material. The purpose of this study was to analyze the effectiveness of the Team Assisted Individualization model assisted by Ludo media on learning outcomes in terms of the problem-solving ability of fraction material. This type of research was a quantitative study using pre-experimental design in the form of a one-group pretest-posttest design. The number of samples in this study was all students of class IV, amounting to 26 students using saturated sampling type sampling. Data collection in this study was obtained through interviews, tests and documentation. The results of data analysis obtained tcount 9.698 and ttable 1.706 with a significant level of 5%. Because t_count> ttable is 9.698> 1.706, so H_0 is rejected, which means that there are differences in pretest and posttest learning outcomes. Then the two-party t-test of problem-solving abilities shows that tcount> ttable is 8,000> 1,671 then H_0 is rejected, so there is a significant difference in learning outcomes seen from the problem-solving ability using the Team Assisted Individualization model with groups that are taught with conventional models in grade IV SD. The Team Assisted Individualization model assisted by Ludo media is effectively applied in the learning process to improve student learning outcomes for fractions.


Author(s):  
Aguntoro Aguntoro

<p><em>The aim is to improve student learning outcomes in science learning material properties of objects through the experimental method as a learning method for Class III SD Negeri 3 Bogangin, Sumpiuh District, Banyumas Regency. Research on improvement of learning with the experimental method as a learning method runs 2 cycles. The results showed that in the initial learning, the students who finished studying were 5 students from 12 children or 41.67 percent. In the first cycle of students who finished studying as many as 9 students from 12 students or as much as 75 percent. In the second cycle of students who finished studying as many as 11 students from 12 students or as much as 91.67 percent. Through the experimental method as a learning method in the science learning process the material properties of objects can improve students' understanding of the properties of solids, liquids and gases, create a more pleasant learning atmosphere and improve student learning outcomes for Class III SD Negeri 3 Bogangin.</em></p>


2020 ◽  
Vol 2 (2) ◽  
pp. 77-86
Author(s):  
MULZA ROIS ◽  
RANDI EKA PUTRA ◽  
MARDAINI MARDAINI

Material changes in the physical environment are one of the science learning materials that are difficult for students to understand. For this reason, an efficient learning media is needed and serves to visualize the process of changing the physical environment to the land. Model media is one of the media that can be used to improve students' understanding of learning material changes in the physical environment to the land. This has been proven by researchers in a PTK, in class IV SD Negeri 27 Sawahan Dalam Timur District. The results of this study prove that the use of media models can improve student learning outcomes. Research cycle I shows that the average acquisition of student learning outcomes is 7.3, while in cycle II the average value of student learning outcomes is 8.6. From the final results of the learning process, the value obtained by students has increased. Based on these results it can be concluded that this study shows that the use of media models can improve student learning outcomes in learning changes in the physical environment to land in class IV SD Negeri 27 Sawahan Dalam, Padang Timur District was well achieved.


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